Memory and I/O Interfacing
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What is an Interface
• an interface is a concept that refers to a point of
interaction between components, and is
applicable at the level of both hardware and
software.
• This allows a component, (such as a graphics card
or an Internet browser), to function
independently while using interfaces to
communicate with other components via an
input/output system and an associated protocol.
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Example Block Diagram
8085 Memory
Address Lines
Data Lines
Control Lines
Interface
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8085 Interfacing Pins
8085
Higher Address Bus
Lower Address/Data Bus
ALE
MIO/
RD
WR
READY
A15 – A8
AD7 – AD0
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Address Bus of 8085
• Address Bus
– Used to address memory & I/O devices
– 8085 has a 16-bit address bus
A15 A14 A13 A12 A11 A10 A9 A8
AD7 AD6 AD5 AD4 AD3 AD2 AD1 AD0
Lower-order AddressHigher-order Address
 Data Bus
 Used to transfer instructions and data
 8085 has a 8-bit data bus
Data Bus
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Higher Order Address Bus
• The higher order address bus is a unidirectinal
bus.
• It carries most significant 8-bits of a 16-bit
address of memory or I/O device.
• Address remains on lines as long operation is
not completed.
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Lower Order Address/Data Bus
• This bus is bidirectional and works on time
division multiplexing between address and
data.
• During first clock cycle, it serves as a least
significant 8-bits of memory/ IO address.
• For second and third clock cycles it acts as
data bus and carries data.
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Demultiplexing Address/Data Lines
• 8085 identifies a memory location with its 16
address lines, (AD0 to AD7) & (A8 to A15)
• 8085 performs data transfer using its data
lines, AD0 to AD7
• Lower order address bus & Data bus are
multiplexed on same lines i.e. AD0 to AD7.
• Demultiplexing refers to separating Address &
Data signals for read/write operations.
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Need for Demultiplexing…
8085
Memory
20H
05H
2005H
RD
A15 – A8
AD7 – AD0
4FH
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Demultiplexing Address/Data Lines
8085
Memory Interface
Memory
Chip
AD0-AD7
Control
A0 – A7
Data
74LS373
A8-A15 A8-A15
ALE
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Generating Control Signals
MIO/
Memory Read
Memory Write
IO Read
IO Write
RD=0
WR=1
=0
1
1
0
0
1
1
0
0
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Generating Control Signals
MIO/
Memory Read
Memory Write
IO Read
IO Write
RD=1
WR=0
=0
1
1
0
0
0
0
1
1
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Generating Control Signals
MIO/
Memory Read
Memory Write
IO Read
IO Write
RD=0
WR=1
=1
0
0
1
1
1
1
0
0
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Generating Control Signals
MIO/
Memory Read
Memory Write
IO Read
IO Write
RD=1
WR=0
=1
0
0
1
1
0
0
1
1
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Memory Interface
• The memory is made up of semiconductor
material used to store the programs and
data. The types of memory is,
– Primary or main memory
– Secondary memory
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Primary Memory
• RAM and ROM are examples of this type of
memory.
• Microprocessor uses it in storing a program
temporarily (commonly called loading) and
executing a program.
• Hence the speed of this type of memory
should be fast.
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Secondary Memory
• These are used for bulk storage of data
and information.
• The main examples include Floppy, Hard
Disk, CD-ROM, Magnetic Tape etc.
• Slower and Sequential Access Nature.
• non-volatile nature.
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Memory Chip
Memory
2n words
‘k’ bits per word
‘k’ data input lines
‘k’ data output lines
‘n’ address lines
read
write
Chip select
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8085 Interfacing with Memory chips
8085
Memory
Interface
Program
Memory
AD0-AD7
IO/M
A0 – A7
Data
74LS373
A8-A15 A8-A15
ALE
RD
RD
CS
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Interface with two memory chips
11
10
01
00
11
10
01
00
A0
A1
Memory 1 Memory 2
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Interface with two memory chips
11
10
01
00
11
10
01
00
A0
A1
Memory 1 Memory 2
A3
011
010
001
000
111
110
101
100
CS CS
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Interface with Multiple Chips
• In case of multiple chips simple circuit
like NOT gate will not work.
• In this case normally decoder circuits like
3-to-8 decoder circuit 74LS138 are used.
• These circuit are called address
decoders.
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Address decoders
Memory 1CS
Memory 2CS
Memory 3CS
Memory 4CS
A12
A11
A10 - A0
S1
S0
E
A13
O0
O1
O2
O3
2 to 4 decoder
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The Overall Picture
A15-A8
LatchAD7-AD0
D7- D0
A7- A0
8085
ALE
IO/MRDWR
1K Byte
Memory
Chip
WRRD
CS
A9- A0
A15- A10
Chip Selection
Circuit
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Types of Address Decoding
• There are two types of address decoding
techniques
– Exhaustive Decoding
– Partial Decoding
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Exhaustive Decoding
• In this type of scheme all the 16 bits of the
8085 address bus are used to select a
particular location in memory chip.
• Advantages:
– Complete Address Utilization
– Ease in Future Expansion
– No Bus Contention, as all addresses are unique.
• Disadvantages
– Increased hardware and cost.
– Speed is less due to increased delay.
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Partial Decoding
• In this scheme minimum number of address
lines are used as required to select a memory
location in chip.
• Advantages:
– Simple, Cheap and Fast.
• Disadvantages:
– Unutilized space & fold back (multiple mapping).
– Bus Contention.
– Difficult future expansion.
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Interfacing I/O Devices
• Using I/O devices data can be transferred
between the microprocessor and the outside
world.
• This can be done in groups of 8 bits using the
entire data bus. This is called parallel I/O.
• The other method is serial I/O where one bit is
transferred at a time using the SID and SOD
pins on the Microprocessor.
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Types of Parallel Interface
• There are two ways to interface 8085 with I/O
devices in parallel data transfer mode:
– Memory Mapped IO
– IO Mapped IO
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Memory Mapped IO
• It considers them like any other
memory location.
– They are assigned a 16-bit address within the
address range of the 8085.
– The exchange of data with these devices
follows the transfer of data with memory. The
user uses the same instructions used for
memory.
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IO Mapped IO
• It treats them separately from memory.
–I/O devices are assigned a “port number”
within the 8-bit address range of 00H to
FFH.
–The user in this case would access these
devices using the IN and OUT instructions
only.
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IO mapped IO V/s Memory Mapped IO
Memory Mapped IO
• IO is treated as memory.
• 16-bit addressing.
• More Decoder Hardware.
• Can address 216
=64k
locations.
• Less memory is available.
IO Mapped IO
• IO is treated IO.
• 8- bit addressing.
• Less Decoder Hardware.
• Can address 28
=256
locations.
• Whole memory address
space is available.
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IO mapped IO V/s Memory Mapped IO
Memory Mapped IO
• Memory Instructions are
used.
• Memory control signals are
used.
• Arithmetic and logic
operations can be
performed on data.
• Data transfer b/w register
and IO.
IO Mapped IO
• Special Instructions are
used like IN, OUT.
• Special control signals
are used.
• Arithmetic and logic
operations can not be
performed on data.
• Data transfer b/w
accumulator and IO.
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The interfacing of output devices
• Output devices are usually slow.
• Also, the output is usually expected to
continue appearing on the output device for a
long period of time.
• Given that the data will only be present on the
data lines for a very short period
(microseconds), it has to be latched
externally.
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The interfacing of output devices
• To do this the external latch should be enabled
when the port’s address is present on the
address bus, the IO/M signal is set high and WR is
set low.
• The resulting signal would be active when the
output device is being accessed by the
microprocessor.
• Decoding the address bus (for memory-mapped
devices) follows the same techniques discussed
in interfacing memory.
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Interfacing of Input Devices
• The basic concepts are similar to interfacing of
output devices.
• The address lines are decoded to generate a
signal that is active when the particular port is
being accessed.
• An IORD signal is generated by combining the
IO/M and the RD signals from the
microprocessor.
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Interfacing of Input Devices
• A tri-state buffer is used to connect the input
device to the data bus.
• The control (Enable) for these buffers is
connected to the result of combining the
address signal and the signal IORD.
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Basic RAM Cell
• RAM is a type of computer memory that can
be accessed randomly i.e. any location can be
accessed any time within chip.
• It is most common type of memory found in
computers, printers etc.
• It is basically of two types:
– SRAM
– DRAM
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SRAM
• SRAM stands for Static Random Access
Memory.
• This memory is made up of flip-flops and stores
the bit as a voltage.
• Each cell requires 6 transistors hence chip has
low density but high speed.
• More expensive and consumes more power.
• Often known as cache memory in high speed
PCs.
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Basic SRAM Cell
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DRAM
• DRAM stands for Dynamic Random Access
Memory.
• This memory is made up of MOS transistor
gates and it stores the bit as charge.
• High density, low power consumption, cheap
as compared to SRAM.
• Due to leakage of charge requires frequent
refreshing and hence extra circuitry.
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Basic DRAM
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ROM
• ROM is a read only memory.
• It retains the information even if power is
turned off.
• It contains permanently stored instructions
that help in staring up of a computer e.g. BIOS
or Basic Input Output System.
• These are of following three basic types
– PROM, EPROM, EEPROM
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PROM
• The Programmable Read Only Memory
can be programmed only once in its
lifetime.
• Information once stored can not be
erased.
• Requires special hardware circuit to
program it.
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EPROM
• Stands for Erasable Programmable Read Only
Memory.
• These ROMs can be erased and programmed
again and again.
• Can be erased with UV light or electricity.
• Main disadvantage is that it takes 15 to 20
minutes to erase it.
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EEPROM
• Stands for Electrically Erasable Programmable
Read Only Memory.
• Information can be erased electrically at
register level rather than erasing entire
information.
• It requires lesser erasing time.
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Stack
• It is a part of memory, reserved in RAM, used
to temporarily store information during
execution of program.
• Starting address of stack is loaded in “Stack
Pointer (SP)” (a 16-bit register).
• The address pointed to by SP is known as “Top
of Stack”, which is always an empty memory
location.
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Stack Initialization
• Stack can be defined anywhere in RAM.
• But generally it initialized from highest (end)
address of RAM to avoid any data loss.
FFFFH
F000H
0000H
STACK
MEMORY
SP = FFFFH
TOP OF STACK
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Size of Stack Memory
• Theoretically there is no limitation on the size
of stack memory.
• Practically the size of stack memory is limited
to the availability of free RAM.
• As RAM is used to store temporarily program
and data during execution, hence only free
RAM can be used as stack.
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Storing Data on Stack
• Stack is Last-In-First-Out (LIFO) type of
memory.
• When information is stored on stack, the
Stack Pointer register decrements to point to
lower empty address.
• When information is read from stack, the
Stack Pointer register increments to point to
higher empty address.
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Animation Stack Memory
FFFF
FFFE
FFFD
FFFC
FFFB
FFFA
FFF9
0001
0000
STACK
MEMORY
PUSH B
Stack Pointer
PUSH C
POP B
POP C
52 HB= 52 H
FFFF HFFFE H
35 HC = 35 H
FFFD H
35 H
52 H
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Advantages of Stack
• Address is always in Stack Pointer, need not
be part of instruction, therefore, stack access
is always faster.
• Stack instructions are short with only one
operand.
• Used to save important data before branch
instruction e.g. jump or interrupt instruction.
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