Kerrang!
  {Convergence of Media Platforms.
Magazine
Awards
The Radio station launched in 2004 and attracts a
    listenership of over 1 million nationwide with an
    audience share of 4.2%. The station targets teenagers and
    adult rock fans but plays more mainstream, softer music
    than which is promoted in their magazine during the day
    and the heavy-rock during the night, reaffirming their
    links with the magazine.

              The mainstream music of the day could link
    again to the secondary market, a less harsh image would
    attract more listens and in junction to this, more readers.
    Yet when the listenership reaches it’s low peak of the day
    at night, the station reverts back to it’s hard rock status,
    showing that predominantly they are targetting that
    genre.




Radio
Kerrang! TV was set up in 2001 and has a similar
    format to the radio station, being that it plays more
    mainstream music than its magazine namesake. This
    channel is available to anyone with satellite, clearly
    aiming above their target range of D and C2, which is a
    clear indication of their secondary consumers.

             This too could be for secondary readership
    figures as the more neutral music may bring in
    consumers outside of their target range. The fact they
    have a TV channel which anyone can access shows
    their keen convergence to attract new audiences.




Kerrang! TV
The brand further shows their omnipotence
  through the use of the website as it links back to
  their converge in media platforms. This further
  links to the Uses and Gratifications of a media
  brand as it has a comments section, creating a
  social aspect to an otherwise solo activity. The
  website gives extra information and allows the
  consumer to subscribe to the magazine, this
  allows the reader to not miss an issue and also
  ensures that they do buy the media, despite their
  preference of content.

Kerrang! Website
Social networking creates a more interactive element of a magazine, as Web 2.0
suggests, consumers dictate what a magazine is, and this gives the production
team knowledge of what exactly the readers like, dislike and ultimately want in
their magazine, which will boost the magazine sales.

It also creates a social aspect to the magazine, conforming and satisfying the
Uses and Gratifications of a magazine.




     Social Networking