Service
Experiences
EXPLORED THROUGH PRODUCT TOUCHPOINTS
Who am I?



Allen J Cochran
                                                           Service & Interaction Designer

CURRENT                                                    PREVIOUS


MFA Candidate					                                         Junior Design Researcher		
OSU Department of Design                                   SonicRim


President							                                           Contracter						
Graduate Student Body                                      Frame360


User Experience Designer		                                 BFA								
OSU Office of Tech Comercialization & Knowledge Transfer   University of Cincinnati, College of DAAP
Agenda
1. Some boring but essential definitions...
2. Designing for successful service systems
3. Today’s activity!
4. Critique
5. Q&A
What are
products?
What are products?                                                                         5




                        Intangible                        Tangible    Abstract




                                                                     Sweet website dude!




© Copyright, Allen J Cochran, 2012, All Rights Reserved
What are
services?
What are services?                                                                         7




                        Intangible                        Tangible    Abstract




                                                                     Sweet website dude!




© Copyright, Allen J Cochran, 2012, All Rights Reserved
The Service Triangle                                                                                                                                                                      8

                                                             Service Provider                                                                                   Customers/Users

                                                             This provider could be                                                                             These users could be an
                                                             public or private, an                                                                              individual, household,
                                                             individual or an                                                                                   producer, private body,
                                                             organization.                                                                                      public body, collective
                                                                                                                                                                unit, a nation, etc...
                                                                                                        1. Relationship formed
                                                             rovider                                                                                              tomers
                                                                                                                                                               Cus
                                                                                                        from Brand Experience

                                                          ceP                                           Service Relations and
                                                                                                                                                                         /




                                                        vi




                                                                                                                                                                                 Us
                                                                                                        Interactions




                                                     Ser




                                                                                                                                                                                   ers
                                                                                                                  1



                                                                    3. Meta Design
                                                                                             3                                             2       2. Design

                                                                    Intervention of CGS on                                                         Intervention of Delegates,
                                                                    the Service Medium                                                             Stakeholders & Constituents
                                                                                                                                                   on Service Medium. This is
                                                                                                                                                   a form of ownership of the
                                                                                                                                                   Delegates, Stakeholders &
                                                                                                                                                   Constituents on the
                                                                                                                                                   Service Medium




                                                                                                     Se
                                                                                                                       m
                                                                                                   Ex rvic e M e diu
                                                                                                     pe                  e
                                                                                                        rie n c e C y cl

                                                                                             The Reality to be            Goods, materials, coded
                                                                                             transformed or operated      information, or individuals
                                                                                             on by the Provider and       or organizations for certain
                                                                                             for the sake of the Users    dimensions.


© Copyright, Allen J Cochran, 2012, All Rights Reserved
What are
experiences?
Experience Cycle                                                                                                                                                                                                   10
                                                                                                                   1 Conn
                                                                                                                              ec
                                                                                    ate                                         t&
                                                                                  oc                                                     A
                                                                                dv




                                                                                                                                         ttr
                                                                       A
                                                                      5                                    1




                                                                                                                                            ac
                                                                                                                                              t
                                                                                                         Compelling




                                                                                     5                                            2



                                                                   d & Retain
                                                                                 Reverberating                               Orienting



                                                                                                                                                    2




                                                                                                                                               O
                                                                                                 4                      3




                                                                                                                                                rien
                                                                  n
                                                               xte




                                                                                                                                                    t
                                                                                           Generating                 Embedding


                                                              E
                                                                          4
                                                                                                             Inter
                                                                                                                  act         3


                 1. Connect & Attract                     2. Orient                                  3. Interact                             4. Extend & Retain           5. Advocate

                 The initial connection with a            The overview or preview of                 The completion of valuable              The person comes back for    The person actively commu-
                 person to make an effective              what’s available or possible,              or valued activities while              more as their expectations   nicates his/her satisfaction
                 and affective impression                 allowing exploration and                   delighting the senses and               are raised -- at the same    to others.
                                                          supporting the early stages                establishing expectations               time a significant level of
                                                          of learning                                about the overall content of            loyalty and leverageable
                                                                                                     the encounters                          relationships are achieved



© Copyright, Allen J Cochran, 2012, All Rights Reserved                                                                                                                    Adapted from Shelley Evansen & Hugh Dubberly
How do they
come together?
PRODUCTS + SERVICES + EXPERIENCES = ?
Adapted Sunflower Exercise                                                                                                                  12




2. Middle                                                                                 3

Value Proposition			                                      What is your core competancy?       2
                                                                                                  1
1. Center
Product						What are you selling?


3. Petals
Touchpoints					Where do consumers experience your product?


4. Stem
                                                                                                  4
Drivers						What are your motivations behind the product?

© Copyright, Allen J Cochran, 2012, All Rights Reserved                                               Adapted from Rob Ryan’s Sunflower Exercise
Customer Journey Exercise                                                                                                              13


PRE-SERVICE                                               SERVICE                                 POST-SERVICE
    How do consumers hear about                            How do consumers interact with          How do consumers continue to use
    your product?                                          your product?                           your product?


     HINT                                                  HINT                                    HINT
     Explain your value proposition                        Expose your touchpoints to consumers    Tell them about core competencies




    What are consumers’ expectations of                    What are the experiences consumers      What is the satisfaction your
    your product?                                          have with your product?                 consumers’ have?




© Copyright, Allen J Cochran, 2012, All Rights Reserved
Sooooooooo,
what’s the activity?
We’re going to
create our own
companies.
The Tools                                                                                         16




         Sunflower                                        Customer Journies   Rapid Prototyping




© Copyright, Allen J Cochran, 2012, All Rights Reserved
The Problem                                               17




Students are leaving campus less
well than they arrived on campus.



How can we create products
that encourage wellness
among students?

© Copyright, Allen J Cochran, 2012, All Rights Reserved