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Library of Congress Cataloging-in-Publication Data
Kleinberg, Jon.
Algorithm design / Jon Kleinberg, Éva Tardos.—1st ed.
p. cm.
Includes bibliographical references and index.
ISBN 0-321-29535-8 (alk. paper)
1. Computer algorithms. 2. Data structures (Computer science) I. Tardos, Éva.
II. Title.
QA76.9.A43K54 2005
005.1—dc22 2005000401
Copyright © 2006 by Pearson Education, Inc.
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All rights reserved. No part of this publication may be reproduced, stored in a
retrieval system, or transmitted, in any form or by any means, electronic, mechanical,
photocopying, recording, or any toher media embodiments now known or hereafter to
become known, without the prior written permission of the publisher. Printed in the
United States of America.
ISBN 0-321-29535-8
1 2 3 4 5 6 7 8 9 10-CRW-08 07 06 05
About the Authors
Jon Kleinberg is a professor of Computer Science at
Cornell University. He received his Ph.D. from M.I.T.
in 1996. He is the recipient of an NSF Career Award,
an ONR Young Investigator Award, an IBM Outstand-
ing Innovation Award, the National Academy of Sci-
ences Award for Initiatives in Research, research fel-
lowships from the Packard and Sloan Foundations,
and teaching awards from the Cornell Engineering
College and Computer Science Department.
Kleinberg’s research is centered around algorithms, particularly those con-
cerned with the structure of networks and information, and with applications
to information science, optimization, data mining, and computational biol-
ogy. His work on network analysis using hubs and authorities helped form the
foundation for the current generation of Internet search engines.
Éva Tardos is a professor of Computer Science at Cor-
nell University. She received her Ph.D. from Eötvös
University in Budapest, Hungary in 1984. She is a
member of the American Academy of Arts and Sci-
ences, and an ACM Fellow; she is the recipient of an
NSF Presidential Young Investigator Award, the Fulk-
erson Prize, research fellowships from the Guggen-
heim, Packard, and Sloan Foundations, and teach-
ing awards from the Cornell Engineering College and
Computer Science Department.
Tardos’s research interests are focused on the design and analysis of
algorithms for problems on graphs or networks. She is most known for her
work on network-flow algorithms and approximation algorithms for network
problems. Her recent work focuses on algorithmic game theory, an emerging
area concerned with designing systems and algorithms for selfish users.
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Contents
About the Authors v
Preface xiii
1 Introduction: Some Representative Problems 1
1.1 A First Problem: Stable Matching 1
1.2 Five Representative Problems 12
Solved Exercises 19
Exercises 22
Notes and Further Reading 28
2 Basics of Algorithm Analysis 29
2.1 Computational Tractability 29
2.2 Asymptotic Order of Growth 35
2.3 Implementing the Stable Matching Algorithm Using Lists and
Arrays 42
2.4 A Survey of Common Running Times 47
2.5 A More Complex Data Structure: Priority Queues 57
Solved Exercises 65
Exercises 67
Notes and Further Reading 70
3 Graphs 73
3.1 Basic Definitions and Applications 73
3.2 Graph Connectivity and Graph Traversal 78
3.3 Implementing Graph Traversal Using Queues and Stacks 87
3.4 Testing Bipartiteness: An Application of Breadth-First Search 94
3.5 Connectivity in Directed Graphs 97
viii Contents
3.6 Directed Acyclic Graphs and Topological Ordering 99
Solved Exercises 104
Exercises 107
Notes and Further Reading 112
4 Greedy Algorithms 115
4.1 Interval Scheduling: The Greedy Algorithm Stays Ahead 116
4.2 Scheduling to Minimize Lateness: An Exchange Argument 125
4.3 Optimal Caching: A More Complex Exchange Argument 131
4.4 Shortest Paths in a Graph 137
4.5 The Minimum Spanning Tree Problem 142
4.6 Implementing Kruskal’s Algorithm: The Union-Find Data
Structure 151
4.7 Clustering 157
4.8 Huffman Codes and Data Compression 161
∗ 4.9 Minimum-Cost Arborescences: A Multi-Phase Greedy
Algorithm 177
Solved Exercises 183
Exercises 188
Notes and Further Reading 205
5 Divide and Conquer 209
5.1 A First Recurrence: The Mergesort Algorithm 210
5.2 Further Recurrence Relations 214
5.3 Counting Inversions 221
5.4 Finding the Closest Pair of Points 225
5.5 Integer Multiplication 231
5.6 Convolutions and the Fast Fourier Transform 234
Solved Exercises 242
Exercises 246
Notes and Further Reading 249
6 Dynamic Programming 251
6.1 Weighted Interval Scheduling: A Recursive Procedure 252
6.2 Principles of Dynamic Programming: Memoization or Iteration
over Subproblems 258
6.3 Segmented Least Squares: Multi-way Choices 261
∗ The star indicates an optional section. (See the Preface for more information about the relationships
among the chapters and sections.)
Contents ix
6.4 Subset Sums and Knapsacks: Adding a Variable 266
6.5 RNA Secondary Structure: Dynamic Programming over
Intervals 272
6.6 Sequence Alignment 278
6.7 Sequence Alignment in Linear Space via Divide and
Conquer 284
6.8 Shortest Paths in a Graph 290
6.9 Shortest Paths and Distance Vector Protocols 297
∗ 6.10 Negative Cycles in a Graph 301
Solved Exercises 307
Exercises 312
Notes and Further Reading 335
7 Network Flow 337
7.1 The Maximum-Flow Problem and the Ford-Fulkerson
Algorithm 338
7.2 Maximum Flows and Minimum Cuts in a Network 346
7.3 Choosing Good Augmenting Paths 352
∗ 7.4 The Preflow-Push Maximum-Flow Algorithm 357
7.5 A First Application: The Bipartite Matching Problem 367
7.6 Disjoint Paths in Directed and Undirected Graphs 373
7.7 Extensions to the Maximum-Flow Problem 378
7.8 Survey Design 384
7.9 Airline Scheduling 387
7.10 Image Segmentation 391
7.11 Project Selection 396
7.12 Baseball Elimination 400
∗ 7.13 A Further Direction: Adding Costs to the Matching Problem 404
Solved Exercises 411
Exercises 415
Notes and Further Reading 448
8 NP and Computational Intractability 451
8.1 Polynomial-Time Reductions 452
8.2 Reductions via “Gadgets”: The Satisfiability Problem 459
8.3 Efficient Certification and the Definition of NP 463
8.4 NP-Complete Problems 466
8.5 Sequencing Problems 473
8.6 Partitioning Problems 481
8.7 Graph Coloring 485
x Contents
8.8 Numerical Problems 490
8.9 Co-NP and the Asymmetry of NP 495
8.10 A Partial Taxonomy of Hard Problems 497
Solved Exercises 500
Exercises 505
Notes and Further Reading 529
9 PSPACE: A Class of Problems beyond NP 531
9.1 PSPACE 531
9.2 Some Hard Problems in PSPACE 533
9.3 Solving Quantified Problems and Games in Polynomial
Space 536
9.4 Solving the Planning Problem in Polynomial Space 538
9.5 Proving Problems PSPACE-Complete 543
Solved Exercises 547
Exercises 550
Notes and Further Reading 551
10 Extending the Limits of Tractability 553
10.1 Finding Small Vertex Covers 554
10.2 Solving NP-Hard Problems on Trees 558
10.3 Coloring a Set of Circular Arcs 563
∗ 10.4 Tree Decompositions of Graphs 572
∗ 10.5 Constructing a Tree Decomposition 584
Solved Exercises 591
Exercises 594
Notes and Further Reading 598
11 Approximation Algorithms 599
11.1 Greedy Algorithms and Bounds on the Optimum: A Load
Balancing Problem 600
11.2 The Center Selection Problem 606
11.3 Set Cover: A General Greedy Heuristic 612
11.4 The Pricing Method: Vertex Cover 618
11.5 Maximization via the Pricing Method: The Disjoint Paths
Problem 624
11.6 Linear Programming and Rounding: An Application to Vertex
Cover 630
∗ 11.7 Load Balancing Revisited: A More Advanced LP Application 637
Contents xi
11.8 Arbitrarily Good Approximations: The Knapsack Problem 644
Solved Exercises 649
Exercises 651
Notes and Further Reading 659
12 Local Search 661
12.1 The Landscape of an Optimization Problem 662
12.2 The Metropolis Algorithm and Simulated Annealing 666
12.3 An Application of Local Search to Hopfield Neural Networks 671
12.4 Maximum-Cut Approximation via Local Search 676
12.5 Choosing a Neighbor Relation 679
∗ 12.6 Classification via Local Search 681
12.7 Best-Response Dynamics and Nash Equilibria 690
Solved Exercises 700
Exercises 702
Notes and Further Reading 705
13 Randomized Algorithms 707
13.1 A First Application: Contention Resolution 708
13.2 Finding the Global Minimum Cut 714
13.3 Random Variables and Their Expectations 719
13.4 A Randomized Approximation Algorithm for MAX 3-SAT 724
13.5 Randomized Divide and Conquer: Median-Finding and
Quicksort 727
13.6 Hashing: A Randomized Implementation of Dictionaries 734
13.7 Finding the Closest Pair of Points: A Randomized Approach 741
13.8 Randomized Caching 750
13.9 Chernoff Bounds 758
13.10 Load Balancing 760
13.11 Packet Routing 762
13.12 Background: Some Basic Probability Definitions 769
Solved Exercises 776
Exercises 782
Notes and Further Reading 793
Epilogue: Algorithms That Run Forever 795
References 805
Index 815
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Preface
Algorithmic ideas are pervasive, and their reach is apparent in examples both
within computer science and beyond. Some of the major shifts in Internet
routing standards can be viewed as debates over the deficiencies of one
shortest-path algorithm and the relative advantages of another. The basic
notions used by biologists to express similarities among genes and genomes
have algorithmic definitions. The concerns voiced by economists over the
feasibility of combinatorial auctions in practice are rooted partly in the fact that
these auctions contain computationally intractable search problems as special
cases. And algorithmic notions aren’t just restricted to well-known and long-
standing problems; one sees the reflections of these ideas on a regular basis,
in novel issues arising across a wide range of areas. The scientist from Yahoo!
who told us over lunch one day about their system for serving ads to users was
describing a set of issues that, deep down, could be modeled as a network flow
problem. So was the former student, now a management consultant working
on staffing protocols for large hospitals, whom we happened to meet on a trip
to New York City.
The point is not simply that algorithms have many applications. The
deeper issue is that the subject of algorithms is a powerful lens through which
to view the field of computer science in general. Algorithmic problems form
the heart of computer science, but they rarely arrive as cleanly packaged,
mathematically precise questions. Rather, they tend to come bundled together
with lots of messy, application-specific detail, some of it essential, some of it
extraneous. As a result, the algorithmic enterprise consists of two fundamental
components: the task of getting to the mathematically clean core of a problem,
and then the task of identifying the appropriate algorithm design techniques,
based on the structure of the problem. These two components interact: the
more comfortable one is with the full array of possible design techniques,
the more one starts to recognize the clean formulations that lie within messy
xiv Preface
problems out in the world. At their most effective, then, algorithmic ideas do
not just provide solutions to well-posed problems; they form the language that
lets you cleanly express the underlying questions.
The goal of our book is to convey this approach to algorithms, as a design
process that begins with problems arising across the full range of computing
applications, builds on an understanding of algorithm design techniques, and
results in the development of efficient solutions to these problems. We seek
to explore the role of algorithmic ideas in computer science generally, and
relate these ideas to the range of precisely formulated problems for which we
can design and analyze algorithms. In other words, what are the underlying
issues that motivate these problems, and how did we choose these particular
ways of formulating them? How did we recognize which design principles were
appropriate in different situations?
In keeping with this, our goal is to offer advice on how to identify clean
algorithmic problem formulations in complex issues from different areas of
computing and, from this, how to design efficient algorithms for the resulting
problems. Sophisticated algorithms are often best understood by reconstruct-
ing the sequence of ideas—including false starts and dead ends—that led from
simpler initial approaches to the eventual solution. The result is a style of ex-
position that does not take the most direct route from problem statement to
algorithm, but we feel it better reflects the way that we and our colleagues
genuinely think about these questions.
Overview
The book is intended for students who have completed a programming-
based two-semester introductory computer science sequence (the standard
“CS1/CS2” courses) in which they have written programs that implement
basic algorithms, manipulate discrete structures such as trees and graphs, and
apply basic data structures such as arrays, lists, queues, and stacks. Since
the interface between CS1/CS2 and a first algorithms course is not entirely
standard, we begin the book with self-contained coverage of topics that at
some institutions are familiar to students from CS1/CS2, but which at other
institutions are included in the syllabi of the first algorithms course. This
material can thus be treated either as a review or as new material; by including
it, we hope the book can be used in a broader array of courses, and with more
flexibility in the prerequisite knowledge that is assumed.
In keeping with the approach outlined above, we develop the basic algo-
rithm design techniques by drawing on problems from across many areas of
computer science and related fields. To mention a few representative examples
here, we include fairly detailed discussions of applications from systems and
networks (caching, switching, interdomain routing on the Internet), artificial
Preface xv
intelligence (planning, game playing, Hopfield networks), computer vision
(image segmentation), data mining (change-point detection, clustering), op-
erations research (airline scheduling), and computational biology (sequence
alignment, RNA secondary structure).
The notion of computational intractability, and NP-completeness in par-
ticular, plays a large role in the book. This is consistent with how we think
about the overall process of algorithm design. Some of the time, an interest-
ing problem arising in an application area will be amenable to an efficient
solution, and some of the time it will be provably NP-complete; in order to
fully address a new algorithmic problem, one should be able to explore both
of these options with equal familiarity. Since so many natural problems in
computer science are NP-complete, the development of methods to deal with
intractable problems has become a crucial issue in the study of algorithms,
and our book heavily reflects this theme. The discovery that a problem is NP-
complete should not be taken as the end of the story, but as an invitation to
begin looking for approximation algorithms, heuristic local search techniques,
or tractable special cases. We include extensive coverage of each of these three
approaches.
Problems and Solved Exercises
An important feature of the book is the collection of problems. Across all
chapters, the book includes over 200 problems, almost all of them developed
and class-tested in homework or exams as part of our teaching of the course
at Cornell. We view the problems as a crucial component of the book, and
they are structured in keeping with our overall approach to the material. Most
of them consist of extended verbal descriptions of a problem arising in an
application area in computer science or elsewhere out in the world, and part of
the problem is to practice what we discuss in the text: setting up the necessary
notation and formalization, designing an algorithm, and then analyzing it and
proving it correct. (We view a complete answer to one of these problems as
consisting of all these components: a fully explained algorithm, an analysis of
the running time, and a proof of correctness.) The ideas for these problems
come in large part from discussions we have had over the years with people
working in different areas, and in some cases they serve the dual purpose of
recording an interesting (though manageable) application of algorithms that
we haven’t seen written down anywhere else.
To help with the process of working on these problems, we include in
each chapter a section entitled “Solved Exercises,” where we take one or more
problems and describe how to go about formulating a solution. The discussion
devoted to each solved exercise is therefore significantly longer than what
would be needed simply to write a complete, correct solution (in other words,
xvi Preface
significantly longer than what it would take to receive full credit if these were
being assigned as homework problems). Rather, as with the rest of the text,
the discussions in these sections should be viewed as trying to give a sense
of the larger process by which one might think about problems of this type,
culminating in the specification of a precise solution.
It is worth mentioning two points concerning the use of these problems
as homework in a course. First, the problems are sequenced roughly in order
of increasing difficulty, but this is only an approximate guide and we advise
against placing too much weight on it: since the bulk of the problems were
designed as homework for our undergraduate class, large subsets of the
problems in each chapter are really closely comparable in terms of difficulty.
Second, aside from the lowest-numbered ones, the problems are designed to
involve some investment of time, both to relate the problem description to the
algorithmic techniques in the chapter, and then to actually design the necessary
algorithm. In our undergraduate class, we have tended to assign roughly three
of these problems per week.
Pedagogical Features and Supplements
In addition to the problems and solved exercises, the book has a number of
further pedagogical features, as well as additional supplements to facilitate its
use for teaching.
As noted earlier, a large number of the sections in the book are devoted
to the formulation of an algorithmic problem—including its background and
underlying motivation—and the design and analysis of an algorithm for this
problem. To reflect this style, these sections are consistently structured around
a sequence of subsections: “The Problem,” where the problem is described
and a precise formulation is worked out; “Designing the Algorithm,” where
the appropriate design technique is employed to develop an algorithm; and
“Analyzing the Algorithm,” which proves properties of the algorithm and
analyzes its efficiency. These subsections are highlighted in the text with an
icon depicting a feather. In cases where extensions to the problem or further
analysis of the algorithm is pursued, there are additional subsections devoted
to these issues. The goal of this structure is to offer a relatively uniform style
of presentation that moves from the initial discussion of a problem arising in a
computing application through to the detailed analysis of a method to solve it.
A number of supplements are available in support of the book itself. An
instructor’s manual works through all the problems, providing full solutions to
each. A set of lecture slides, developed by Kevin Wayne of Princeton University,
is also available; these slides follow the order of the book’s sections and can
thus be used as the foundation for lectures in a course based on the book. These
files are available at www.aw.com. For instructions on obtaining a professor
Preface xvii
login and password, search the site for either “Kleinberg” or “Tardos” or
contact your local Addison-Wesley representative.
Finally, we would appreciate receiving feedback on the book. In particular,
as in any book of this length, there are undoubtedly errors that have remained
in the final version. Comments and reports of errors can be sent to us by e-mail,
at the address algbook@cs.cornell.edu; please include the word “feedback”
in the subject line of the message.
Chapter-by-Chapter Synopsis
Chapter 1 starts by introducing some representative algorithmic problems. We
begin immediately with the Stable Matching Problem, since we feel it sets
up the basic issues in algorithm design more concretely and more elegantly
than any abstract discussion could: stable matching is motivated by a natural
though complex real-world issue, from which one can abstract an interesting
problem statement and a surprisingly effective algorithm to solve this problem.
The remainder of Chapter 1 discusses a list of five “representative problems”
that foreshadow topics from the remainder of the course. These five problems
are interrelated in the sense that they are all variations and/or special cases
of the Independent Set Problem; but one is solvable by a greedy algorithm,
one by dynamic programming, one by network flow, one (the Independent
Set Problem itself) is NP-complete, and one is PSPACE-complete. The fact that
closely related problems can vary greatly in complexity is an important theme
of the book, and these five problems serve as milestones that reappear as the
book progresses.
Chapters 2 and 3 cover the interface to the CS1/CS2 course sequence
mentioned earlier. Chapter 2 introduces the key mathematical definitions and
notations used for analyzing algorithms, as well as the motivating principles
behind them. It begins with an informal overview of what it means for a prob-
lem to be computationally tractable, together with the concept of polynomial
time as a formal notion of efficiency. It then discusses growth rates of func-
tions and asymptotic analysis more formally, and offers a guide to commonly
occurring functions in algorithm analysis, together with standard applications
in which they arise. Chapter 3 covers the basic definitions and algorithmic
primitives needed for working with graphs, which are central to so many of
the problems in the book. A number of basic graph algorithms are often im-
plemented by students late in the CS1/CS2 course sequence, but it is valuable
to present the material here in a broader algorithm design context. In par-
ticular, we discuss basic graph definitions, graph traversal techniques such
as breadth-first search and depth-first search, and directed graph concepts
including strong connectivity and topological ordering.
xviii Preface
Chapters 2 and 3 also present many of the basic data structures that will
be used for implementing algorithms throughout the book; more advanced
data structures are presented in subsequent chapters. Our approach to data
structures is to introduce them as they are needed for the implementation of
the algorithms being developed in the book. Thus, although many of the data
structures covered here will be familiar to students from the CS1/CS2 sequence,
our focus is on these data structures in the broader context of algorithm design
and analysis.
Chapters 4 through 7 cover four major algorithm design techniques: greedy
algorithms, divide and conquer, dynamic programming, and network flow.
With greedy algorithms, the challenge is to recognize when they work and
when they don’t; our coverage of this topic is centered around a way of clas-
sifying the kinds of arguments used to prove greedy algorithms correct. This
chapter concludes with some of the main applications of greedy algorithms,
for shortest paths, undirected and directed spanning trees, clustering, and
compression. For divide and conquer, we begin with a discussion of strategies
for solving recurrence relations as bounds on running times; we then show
how familiarity with these recurrences can guide the design of algorithms that
improve over straightforward approaches to a number of basic problems, in-
cluding the comparison of rankings, the computation of closest pairs of points
in the plane, and the Fast Fourier Transform. Next we develop dynamic pro-
gramming by starting with the recursive intuition behind it, and subsequently
building up more and more expressive recurrence formulations through appli-
cations in which they naturally arise. This chapter concludes with extended
discussions of the dynamic programming approach to two fundamental prob-
lems: sequence alignment, with applications in computational biology; and
shortest paths in graphs, with connections to Internet routing protocols. Fi-
nally, we cover algorithms for network flow problems, devoting much of our
focus in this chapter to discussing a large array of different flow applications.
To the extent that network flow is covered in algorithms courses, students are
often left without an appreciation for the wide range of problems to which it
can be applied; we try to do justice to its versatility by presenting applications
to load balancing, scheduling, image segmentation, and a number of other
problems.
Chapters 8 and 9 cover computational intractability. We devote most of
our attention to NP-completeness, organizing the basic NP-complete problems
thematically to help students recognize candidates for reductions when they
encounter new problems. We build up to some fairly complex proofs of NP-
completeness, with guidance on how one goes about constructing a difficult
reduction. We also consider types of computational hardness beyond NP-
completeness, particularly through the topic of PSPACE-completeness. We
Preface xix
find this is a valuable way to emphasize that intractability doesn’t end at
NP-completeness, and PSPACE-completeness also forms the underpinning for
some central notions from artificial intelligence—planning and game playing—
that would otherwise not find a place in the algorithmic landscape we are
surveying.
Chapters 10 through 12 cover three major techniques for dealing with com-
putationally intractable problems: identification of structured special cases,
approximation algorithms, and local search heuristics. Our chapter on tractable
special cases emphasizes that instances of NP-complete problems arising in
practice may not be nearly as hard as worst-case instances, because they often
contain some structure that can be exploited in the design of an efficient algo-
rithm. We illustrate how NP-complete problems are often efficiently solvable
when restricted to tree-structured inputs, and we conclude with an extended
discussion of tree decompositions of graphs. While this topic is more suit-
able for a graduate course than for an undergraduate one, it is a technique
with considerable practical utility for which it is hard to find an existing
accessible reference for students. Our chapter on approximation algorithms
discusses both the process of designing effective algorithms and the task of
understanding the optimal solution well enough to obtain good bounds on it.
As design techniques for approximation algorithms, we focus on greedy algo-
rithms, linear programming, and a third method we refer to as “pricing,” which
incorporates ideas from each of the first two. Finally, we discuss local search
heuristics, including the Metropolis algorithm and simulated annealing. This
topic is often missing from undergraduate algorithms courses, because very
little is known in the way of provable guarantees for these algorithms; how-
ever, given their widespread use in practice, we feel it is valuable for students
to know something about them, and we also include some cases in which
guarantees can be proved.
Chapter 13 covers the use of randomization in the design of algorithms.
This is a topic on which several nice graduate-level books have been written.
Our goal here is to provide a more compact introduction to some of the
ways in which students can apply randomized techniques using the kind of
background in probability one typically gains from an undergraduate discrete
math course.
Use of the Book
The book is primarily designed for use in a first undergraduate course on
algorithms, but it can also be used as the basis for an introductory graduate
course.
When we use the book at the undergraduate level, we spend roughly
one lecture per numbered section; in cases where there is more than one
xx Preface
lecture’s worth of material in a section (for example, when a section provides
further applications as additional examples), we treat this extra material as a
supplement that students can read about outside of lecture. We skip the starred
sections; while these sections contain important topics, they are less central
to the development of the subject, and in some cases they are harder as well.
We also tend to skip one or two other sections per chapter in the first half of
the book (for example, we tend to skip Sections 4.3, 4.7–4.8, 5.5–5.6, 6.5, 7.6,
and 7.11). We cover roughly half of each of Chapters 11–13.
This last point is worth emphasizing: rather than viewing the later chapters
as “advanced,” and hence off-limits to undergraduate algorithms courses, we
have designed them with the goal that the first few sections of each should
be accessible to an undergraduate audience. Our own undergraduate course
involves material from all these chapters, as we feel that all of these topics
have an important place at the undergraduate level.
Finally, we treat Chapters 2 and 3 primarily as a review of material from
earlier courses; but, as discussed above, the use of these two chapters depends
heavily on the relationship of each specific course to its prerequisites.
The resulting syllabus looks roughly as follows: Chapter 1; Chapters 4–8
(excluding 4.3, 4.7–4.9, 5.5–5.6, 6.5, 6.10, 7.4, 7.6, 7.11, and 7.13); Chapter 9
(briefly); Chapter 10, Sections.10.1 and 10.2; Chapter 11, Sections 11.1, 11.2,
11.6, and 11.8; Chapter 12, Sections 12.1–12.3; and Chapter 13, Sections 13.1–
13.5.
The book also naturally supports an introductory graduate course on
algorithms. Our view of such a course is that it should introduce students
destined for research in all different areas to the important current themes in
algorithm design. Here we find the emphasis on formulating problems to be
useful as well, since students will soon be trying to define their own research
problems in many different subfields. For this type of course, we cover the
later topics in Chapters 4 and 6 (Sections 4.5–4.9 and 6.5–6.10), cover all of
Chapter 7 (moving more rapidly through the early sections), quickly cover NP-
completeness in Chapter 8 (since many beginning graduate students will have
seen this topic as undergraduates), and then spend the remainder of the time
on Chapters 10–13. Although our focus in an introductory graduate course is
on the more advanced sections, we find it useful for the students to have the
full book to consult for reviewing or filling in background knowledge, given
the range of different undergraduate backgrounds among the students in such
a course.
Finally, the book can be used to support self-study by graduate students,
researchers, or computer professionals who want to get a sense for how they
Preface xxi
might be able to use particular algorithm design techniques in the context of
their own work. A number of graduate students and colleagues have used
portions of the book in this way.
Acknowledgments
This book grew out of the sequence of algorithms courses that we have taught
at Cornell. These courses have grown, as the field has grown, over a number of
years, and they reflect the influence of the Cornell faculty who helped to shape
them during this time, including Juris Hartmanis, Monika Henzinger, John
Hopcroft, Dexter Kozen, Ronitt Rubinfeld, and Sam Toueg. More generally, we
would like to thank all our colleagues at Cornell for countless discussions both
on the material here and on broader issues about the nature of the field.
The course staffs we’ve had in teaching the subject have been tremen-
dously helpful in the formulation of this material. We thank our undergradu-
ate and graduate teaching assistants, Siddharth Alexander, Rie Ando, Elliot
Anshelevich, Lars Backstrom, Steve Baker, Ralph Benzinger, John Bicket,
Doug Burdick, Mike Connor, Vladimir Dizhoor, Shaddin Doghmi, Alexan-
der Druyan, Bowei Du, Sasha Evfimievski, Ariful Gani, Vadim Grinshpun,
Ara Hayrapetyan, Chris Jeuell, Igor Kats, Omar Khan, Mikhail Kobyakov,
Alexei Kopylov, Brian Kulis, Amit Kumar, Yeongwee Lee, Henry Lin, Ash-
win Machanavajjhala, Ayan Mandal, Bill McCloskey, Leonid Meyerguz, Evan
Moran, Niranjan Nagarajan, Tina Nolte, Travis Ortogero, Martin Pál, Jon
Peress, Matt Piotrowski, Joe Polastre, Mike Priscott, Xin Qi, Venu Ramasubra-
manian, Aditya Rao, David Richardson, Brian Sabino, Rachit Siamwalla, Se-
bastian Silgardo, Alex Slivkins, Chaitanya Swamy, Perry Tam, Nadya Travinin,
Sergei Vassilvitskii, Matthew Wachs, Tom Wexler, Shan-Leung Maverick Woo,
Justin Yang, and Misha Zatsman. Many of them have provided valuable in-
sights, suggestions, and comments on the text. We also thank all the students
in these classes who have provided comments and feedback on early drafts of
the book over the years.
For the past several years, the development of the book has benefited
greatly from the feedback and advice of colleagues who have used prepubli-
cation drafts for teaching. Anna Karlin fearlessly adopted a draft as her course
textbook at the University of Washington when it was still in an early stage of
development; she was followed by a number of people who have used it either
as a course textbook or as a resource for teaching: Paul Beame, Allan Borodin,
Devdatt Dubhashi, David Kempe, Gene Kleinberg, Dexter Kozen, Amit Kumar,
Mike Molloy, Yuval Rabani, Tim Roughgarden, Alexa Sharp, Shanghua Teng,
Aravind Srinivasan, Dieter van Melkebeek, Kevin Wayne, Tom Wexler, and
xxii Preface
Sue Whitesides. We deeply appreciate their input and advice, which has in-
formed many of our revisions to the content. We would like to additionally
thank Kevin Wayne for producing supplementary material associated with the
book, which promises to greatly extend its utility to future instructors.
In a number of other cases, our approach to particular topics in the book
reflects the infuence of specific colleagues. Many of these contributions have
undoubtedly escaped our notice, but we especially thank Yuri Boykov, Ron
Elber, Dan Huttenlocher, Bobby Kleinberg, Evie Kleinberg, Lillian Lee, David
McAllester, Mark Newman, Prabhakar Raghavan, Bart Selman, David Shmoys,
Steve Strogatz, Olga Veksler, Duncan Watts, and Ramin Zabih.
It has been a pleasure working with Addison Wesley over the past year.
First and foremost, we thank Matt Goldstein for all his advice and guidance in
this process, and for helping us to synthesize a vast amount of review material
into a concrete plan that improved the book. Our early conversations about
the book with Susan Hartman were extremely valuable as well. We thank Matt
and Susan, together with Michelle Brown, Marilyn Lloyd, Patty Mahtani, and
Maite Suarez-Rivas at Addison Wesley, and Paul Anagnostopoulos and Jacqui
Scarlott at Windfall Software, for all their work on the editing, production, and
management of the project. We further thank Paul and Jacqui for their expert
composition of the book. We thank Joyce Wells for the cover design, Nancy
Murphy of Dartmouth Publishing for her work on the figures, Ted Laux for
the indexing, and Carol Leyba and Jennifer McClain for the copyediting and
proofreading.
We thank Anselm Blumer (Tufts University), Richard Chang (University of
Maryland, Baltimore County), Kevin Compton (University of Michigan), Diane
Cook (University of Texas, Arlington), Sariel Har-Peled (University of Illinois,
Urbana-Champaign), Sanjeev Khanna (University of Pennsylvania), Philip
Klein (Brown University), David Matthias (Ohio State University), Adam Mey-
erson (UCLA), Michael Mitzenmacher (Harvard University), Stephan Olariu
(Old Dominion University), Mohan Paturi (UC San Diego), Edgar Ramos (Uni-
versity of Illinois, Urbana-Champaign), Sanjay Ranka (University of Florida,
Gainesville), Leon Reznik (Rochester Institute of Technology), Subhash Suri
(UC Santa Barbara), Dieter van Melkebeek (University of Wisconsin, Madi-
son), and Bulent Yener (Rensselaer Polytechnic Institute) who generously
contributed their time to provide detailed and thoughtful reviews of the man-
uscript; their comments led to numerous improvements, both large and small,
in the final version of the text.
Finally, we thank our families—Lillian and Alice, and David, Rebecca, and
Amy. We appreciate their support, patience, and many other contributions
more than we can express in any acknowledgments here.
Preface xxiii
This book was begun amid the irrational exuberance of the late nineties,
when the arc of computing technology seemed, to many of us, briefly to pass
through a place traditionally occupied by celebrities and other inhabitants of
the pop-cultural firmament. (It was probably just in our imaginations.) Now,
several years after the hype and stock prices have come back to earth, one can
appreciate that in some ways computer science was forever changed by this
period, and in other ways it has remained the same: the driving excitement
that has characterized the field since its early days is as strong and enticing as
ever, the public’s fascination with information technology is still vibrant, and
the reach of computing continues to extend into new disciplines. And so to
all students of the subject, drawn to it for so many different reasons, we hope
you find this book an enjoyable and useful guide wherever your computational
pursuits may take you.
Jon Kleinberg
Éva Tardos
Ithaca, 2005
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Chapter 1
Introduction: Some
Representative Problems
1.1 A First Problem: Stable Matching
As an opening topic, we look at an algorithmic problem that nicely illustrates
many of the themes we will be emphasizing. It is motivated by some very
natural and practical concerns, and from these we formulate a clean and
simple statement of a problem. The algorithm to solve the problem is very
clean as well, and most of our work will be spent in proving that it is correct
and giving an acceptable bound on the amount of time it takes to terminate
with an answer. The problem itself—the Stable Matching Problem—has several
origins.
The Problem
The Stable Matching Problem originated, in part, in 1962, when David Gale
and Lloyd Shapley, two mathematical economists, asked the question: Could
one design a college admissions process, or a job recruiting process, that was
self-enforcing? What did they mean by this?
To set up the question, let’s first think informally about the kind of situation
that might arise as a group of friends, all juniors in college majoring in
computer science, begin applying to companies for summer internships. The
crux of the application process is the interplay between two different types
of parties: companies (the employers) and students (the applicants). Each
applicant has a preference ordering on companies, and each company—once
the applications come in—forms a preference ordering on its applicants. Based
on these preferences, companies extend offers to some of their applicants,
applicants choose which of their offers to accept, and people begin heading
off to their summer internships.
2 Chapter 1 Introduction: Some Representative Problems
Gale and Shapley considered the sorts of things that could start going
wrong with this process, in the absence of any mechanism to enforce the status
quo. Suppose, for example, that your friend Raj has just accepted a summer job
at the large telecommunications company CluNet. A few days later, the small
start-up company WebExodus, which had been dragging its feet on making a
few final decisions, calls up Raj and offers him a summer job as well. Now, Raj
actually prefers WebExodus to CluNet—won over perhaps by the laid-back,
anything-can-happen atmosphere—and so this new development may well
cause him to retract his acceptance of the CluNet offer and go to WebExodus
instead. Suddenly down one summer intern, CluNet offers a job to one of its
wait-listed applicants, who promptly retracts his previous acceptance of an
offer from the software giant Babelsoft, and the situation begins to spiral out
of control.
Things look just as bad, if not worse, from the other direction. Suppose
that Raj’s friend Chelsea, destined to go to Babelsoft but having just heard Raj’s
story, calls up the people at WebExodus and says, “You know, I’d really rather
spend the summer with you guys than at Babelsoft.” They find this very easy
to believe; and furthermore, on looking at Chelsea’s application, they realize
that they would have rather hired her than some other student who actually
is scheduled to spend the summer at WebExodus. In this case, if WebExodus
were a slightly less scrupulous company, it might well find some way to retract
its offer to this other student and hire Chelsea instead.
Situations like this can rapidly generate a lot of chaos, and many people—
both applicants and employers—can end up unhappy with the process as well
as the outcome. What has gone wrong? One basic problem is that the process
is not self-enforcing—if people are allowed to act in their self-interest, then it
risks breaking down.
We might well prefer the following, more stable situation, in which self-
interest itself prevents offers from being retracted and redirected. Consider
another student, who has arranged to spend the summer at CluNet but calls
up WebExodus and reveals that he, too, would rather work for them. But in
this case, based on the offers already accepted, they are able to reply, “No, it
turns out that we prefer each of the students we’ve accepted to you, so we’re
afraid there’s nothing we can do.” Or consider an employer, earnestly following
up with its top applicants who went elsewhere, being told by each of them,
“No, I’m happy where I am.” In such a case, all the outcomes are stable—there
are no further outside deals that can be made.
So this is the question Gale and Shapley asked: Given a set of preferences
among employers and applicants, can we assign applicants to employers so
that for every employer E, and every applicant A who is not scheduled to work
for E, at least one of the following two things is the case?
1.1 A First Problem: Stable Matching 3
(i) E prefers every one of its accepted applicants to A; or
(ii) A prefers her current situation over working for employer E.
If this holds, the outcome is stable: individual self-interest will prevent any
applicant/employer deal from being made behind the scenes.
Gale and Shapley proceeded to develop a striking algorithmic solution to
this problem, which we will discuss presently. Before doing this, let’s note that
this is not the only origin of the Stable Matching Problem. It turns out that for
a decade before the work of Gale and Shapley, unbeknownst to them, the
National Resident Matching Program had been using a very similar procedure,
with the same underlying motivation, to match residents to hospitals. Indeed,
this system, with relatively little change, is still in use today.
This is one testament to the problem’s fundamental appeal. And from the
point of view of this book, it provides us with a nice first domain in which
to reason about some basic combinatorial definitions and the algorithms that
build on them.
Formulating the Problem To get at the essence of this concept, it helps to
make the problem as clean as possible. The world of companies and applicants
contains some distracting asymmetries. Each applicant is looking for a single
company, but each company is looking for many applicants; moreover, there
may be more (or, as is sometimes the case, fewer) applicants than there are
available slots for summer jobs. Finally, each applicant does not typically apply
to every company.
It is useful, at least initially, to eliminate these complications and arrive at a
more “bare-bones” version of the problem: each of n applicants applies to each
of n companies, and each company wants to accept a single applicant. We will
see that doing this preserves the fundamental issues inherent in the problem;
in particular, our solution to this simplified version will extend directly to the
more general case as well.
Following Gale and Shapley, we observe that this special case can be
viewed as the problem of devising a system by which each of n men and
n women can end up getting married: our problem naturally has the analogue
of two “genders”—the applicants and the companies—and in the case we are
considering, everyone is seeking to be paired with exactly one individual of
the opposite gender.1
1 Gale and Shapley considered the same-sex Stable Matching Problem as well, where there is only a
single gender. This is motivated by related applications, but it turns out to be fairly different at a
technical level. Given the applicant-employer application we’re considering here, we’ll be focusing
on the version with two genders.
4 Chapter 1 Introduction: Some Representative Problems
w
m⬘ w⬘
m
An instability: m and w⬘
each prefer the other to
their current partners.
Figure 1.1 Perfect matching
S with instability (m, w′).
So consider a set M = {m1, . . . , mn} of n men, and a set W = {w1, . . . , wn}
of n women. Let M × W denote the set of all possible ordered pairs of the form
(m, w), where m ∈ M and w ∈ W. A matching S is a set of ordered pairs, each
from M × W, with the property that each member of M and each member of
W appears in at most one pair in S. A perfect matching S′ is a matching with
the property that each member of M and each member of W appears in exactly
one pair in S′.
Matchings and perfect matchings are objects that will recur frequently
throughout the book; they arise naturally in modeling a wide range of algo-
rithmic problems. In the present situation, a perfect matching corresponds
simply to a way of pairing off the men with the women, in such a way that
everyone ends up married to somebody, and nobody is married to more than
one person—there is neither singlehood nor polygamy.
Now we can add the notion of preferences to this setting. Each man m ∈ M
ranks all the women; we will say that m prefers w to w′ if m ranks w higher
than w′. We will refer to the ordered ranking of m as his preference list. We will
not allow ties in the ranking. Each woman, analogously, ranks all the men.
Given a perfect matching S, what can go wrong? Guided by our initial
motivation in terms of employers and applicants, we should be worried about
the following situation: There are two pairs (m, w) and (m′, w′) in S (as
depicted in Figure 1.1) with the property that m prefers w′ to w, and w′ prefers
m to m′. In this case, there’s nothing to stop m and w′ from abandoning their
current partners and heading off together; the set of marriages is not self-
enforcing. We’ll say that such a pair (m, w′) is an instability with respect to S:
(m, w′) does not belong to S, but each of m and w′ prefers the other to their
partner in S.
Our goal, then, is a set of marriages with no instabilities. We’ll say that
a matching S is stable if (i) it is perfect, and (ii) there is no instability with
respect to S. Two questions spring immediately to mind:
. Does there exist a stable matching for every set of preference lists?
. Given a set of preference lists, can we efficiently construct a stable
matching if there is one?
Some Examples To illustrate these definitions, consider the following two
very simple instances of the Stable Matching Problem.
First, suppose we have a set of two men, {m, m′}, and a set of two women,
{w, w′}. The preference lists are as follows:
m prefers w to w′.
m′ prefers w to w′.
1.1 A First Problem: Stable Matching 5
w prefers m to m′.
w′ prefers m to m′.
If we think about this set of preference lists intuitively, it represents complete
agreement: the men agree on the order of the women, and the women agree
on the order of the men. There is a unique stable matching here, consisting
of the pairs (m, w) and (m′, w′). The other perfect matching, consisting of the
pairs (m′, w) and (m, w′), would not be a stable matching, because the pair
(m, w) would form an instability with respect to this matching. (Both m and
w would want to leave their respective partners and pair up.)
Next, here’s an example where things are a bit more intricate. Suppose
the preferences are
m prefers w to w′.
m′ prefers w′ to w.
w prefers m′ to m.
w′ prefers m to m′.
What’s going on in this case? The two men’s preferences mesh perfectly with
each other (they rank different women first), and the two women’s preferences
likewise mesh perfectly with each other. But the men’s preferences clash
completely with the women’s preferences.
In this second example, there are two different stable matchings. The
matching consisting of the pairs (m, w) and (m′, w′) is stable, because both
men are as happy as possible, so neither would leave their matched partner.
But the matching consisting of the pairs (m′, w) and (m, w′) is also stable, for
the complementary reason that both women are as happy as possible. This is
an important point to remember as we go forward—it’s possible for an instance
to have more than one stable matching.
Designing the Algorithm
We now show that there exists a stable matching for every set of preference
lists among the men and women. Moreover, our means of showing this will
also answer the second question that we asked above: we will give an efficient
algorithm that takes the preference lists and constructs a stable matching.
Let us consider some of the basic ideas that motivate the algorithm.
. Initially, everyone is unmarried. Suppose an unmarried man m chooses
the woman w who ranks highest on his preference list and proposes to
her. Can we declare immediately that (m, w) will be one of the pairs in our
final stable matching? Not necessarily: at some point in the future, a man
m′ whom w prefers may propose to her. On the other hand, it would be
6 Chapter 1 Introduction: Some Representative Problems
w
m⬘
m
Woman w will become
engaged to m if she
prefers him to m⬘.
Figure 1.2 An intermediate
state of the G-S algorithm
when a free man m is propos-
ing to a woman w.
dangerous for w to reject m right away; she may never receive a proposal
from someone she ranks as highly as m. So a natural idea would be to
have the pair (m, w) enter an intermediate state—engagement.
. Suppose we are now at a state in which some men and women are free—
not engaged—and some are engaged. The next step could look like this.
An arbitrary free man m chooses the highest-ranked woman w to whom
he has not yet proposed, and he proposes to her. If w is also free, then m
and w become engaged. Otherwise, w is already engaged to some other
man m′. In this case, she determines which of m or m′ ranks higher
on her preference list; this man becomes engaged to w and the other
becomes free.
. Finally, the algorithm will terminate when no one is free; at this moment,
all engagements are declared final, and the resulting perfect matching is
returned.
Here is a concrete description of the Gale-Shapley algorithm, with Fig-
ure 1.2 depicting a state of the algorithm.
Initially all m ∈ M and w ∈ W are free
While there is a man m who is free and hasn’t proposed to
every woman
Choose such a man m
Let w be the highest-ranked woman in m’s preference list
to whom m has not yet proposed
If w is free then
(m, w) become engaged
Else w is currently engaged to m′
If w prefers m′ to m then
m remains free
Else w prefers m to m′
(m, w) become engaged
m′ becomes free
Endif
Endif
Endwhile
Return the set S of engaged pairs
An intriguing thing is that, although the G-S algorithm is quite simple
to state, it is not immediately obvious that it returns a stable matching, or
even a perfect matching. We proceed to prove this now, through a sequence
of intermediate facts.
1.1 A First Problem: Stable Matching 7
Analyzing the Algorithm
First consider the view of a woman w during the execution of the algorithm.
For a while, no one has proposed to her, and she is free. Then a man m may
propose to her, and she becomes engaged. As time goes on, she may receive
additional proposals, accepting those that increase the rank of her partner. So
we discover the following.
(1.1) w remains engaged from the point at which she receives her first
proposal; and the sequence of partners to which she is engaged gets better and
better (in terms of her preference list).
The view of a man m during the execution of the algorithm is rather
different. He is free until he proposes to the highest-ranked woman on his
list; at this point he may or may not become engaged. As time goes on, he
may alternate between being free and being engaged; however, the following
property does hold.
(1.2) The sequence of women to whom m proposes gets worse and worse (in
terms of his preference list).
Now we show that the algorithm terminates, and give a bound on the
maximum number of iterations needed for termination.
(1.3) The G-S algorithm terminates after at most n2 iterations of the While
loop.
Proof. A useful strategy for upper-bounding the running time of an algorithm,
as we are trying to do here, is to find a measure of progress. Namely, we seek
some precise way of saying that each step taken by the algorithm brings it
closer to termination.
In the case of the present algorithm, each iteration consists of some man
proposing (for the only time) to a woman he has never proposed to before. So
if we let P(t) denote the set of pairs (m, w) such that m has proposed to w by
the end of iteration t, we see that for all t, the size of P(t + 1) is strictly greater
than the size of P(t). But there are only n2 possible pairs of men and women
in total, so the value of P(·) can increase at most n2 times over the course of
the algorithm. It follows that there can be at most n2 iterations.
Two points are worth noting about the previous fact and its proof. First,
there are executions of the algorithm (with certain preference lists) that can
involve close to n2 iterations, so this analysis is not far from the best possible.
Second, there are many quantities that would not have worked well as a
progress measure for the algorithm, since they need not strictly increase in each
8 Chapter 1 Introduction: Some Representative Problems
iteration. For example, the number of free individuals could remain constant
from one iteration to the next, as could the number of engaged pairs. Thus,
these quantities could not be used directly in giving an upper bound on the
maximum possible number of iterations, in the style of the previous paragraph.
Let us now establish that the set S returned at the termination of the
algorithm is in fact a perfect matching. Why is this not immediately obvious?
Essentially, we have to show that no man can “fall off” the end of his preference
list; the only way for the While loop to exit is for there to be no free man. In
this case, the set of engaged couples would indeed be a perfect matching.
So the main thing we need to show is the following.
(1.4) If m is free at some point in the execution of the algorithm, then there
is a woman to whom he has not yet proposed.
Proof. Suppose there comes a point when m is free but has already proposed
to every woman. Then by (1.1), each of the n women is engaged at this point
in time. Since the set of engaged pairs forms a matching, there must also be
n engaged men at this point in time. But there are only n men total, and m is
not engaged, so this is a contradiction.
(1.5) The set S returned at termination is a perfect matching.
Proof. The set of engaged pairs always forms a matching. Let us suppose that
the algorithm terminates with a free man m. At termination, it must be the
case that m had already proposed to every woman, for otherwise the While
loop would not have exited. But this contradicts (1.4), which says that there
cannot be a free man who has proposed to every woman.
Finally, we prove the main property of the algorithm—namely, that it
results in a stable matching.
(1.6) Consider an execution of the G-S algorithm that returns a set of pairs
S. The set S is a stable matching.
Proof. We have already seen, in (1.5), that S is a perfect matching. Thus, to
prove S is a stable matching, we will assume that there is an instability with
respect to S and obtain a contradiction. As defined earlier, such an instability
would involve two pairs, (m, w) and (m′, w′), in S with the properties that
. m prefers w′ to w, and
. w′ prefers m to m′.
In the execution of the algorithm that produced S, m’s last proposal was, by
definition, to w. Now we ask: Did m propose to w′ at some earlier point in
1.1 A First Problem: Stable Matching 9
this execution? If he didn’t, then w must occur higher on m’s preference list
than w′, contradicting our assumption that m prefers w′ to w. If he did, then
he was rejected by w′ in favor of some other man m′′, whom w′ prefers to m.
m′ is the final partner of w′, so either m′′ = m′ or, by (1.1), w′ prefers her final
partner m′ to m′′; either way this contradicts our assumption that w′ prefers
m to m′.
It follows that S is a stable matching.
Extensions
We began by defining the notion of a stable matching; we have just proven
that the G-S algorithm actually constructs one. We now consider some further
questions about the behavior of the G-S algorithm and its relation to the
properties of different stable matchings.
To begin with, recall that we saw an example earlier in which there could
be multiple stable matchings. To recap, the preference lists in this example
were as follows:
m prefers w to w′.
m′ prefers w′ to w.
w prefers m′ to m.
w′ prefers m to m′.
Now, in any execution of the Gale-Shapley algorithm, m will become engaged
to w, m′ will become engaged to w′ (perhaps in the other order), and things
will stop there. Thus, the other stable matching, consisting of the pairs (m′, w)
and (m, w′), is not attainable from an execution of the G-S algorithm in which
the men propose. On the other hand, it would be reached if we ran a version of
the algorithm in which the women propose. And in larger examples, with more
than two people on each side, we can have an even larger collection of possible
stable matchings, many of them not achievable by any natural algorithm.
This example shows a certain “unfairness” in the G-S algorithm, favoring
men. If the men’s preferences mesh perfectly (they all list different women as
their first choice), then in all runs of the G-S algorithm all men end up matched
with their first choice, independent of the preferences of the women. If the
women’s preferences clash completely with the men’s preferences (as was the
case in this example), then the resulting stable matching is as bad as possible
for the women. So this simple set of preference lists compactly summarizes a
world in which someone is destined to end up unhappy: women are unhappy
if men propose, and men are unhappy if women propose.
Let’s now analyze the G-S algorithm in more detail and try to understand
how general this “unfairness” phenomenon is.
10 Chapter 1 Introduction: Some Representative Problems
To begin with, our example reinforces the point that the G-S algorithm
is actually underspecified: as long as there is a free man, we are allowed to
choose any free man to make the next proposal. Different choices specify
different executions of the algorithm; this is why, to be careful, we stated (1.6)
as “Consider an execution of the G-S algorithm that returns a set of pairs S,”
instead of “Consider the set S returned by the G-S algorithm.”
Thus, we encounter another very natural question: Do all executions of
the G-S algorithm yield the same matching? This is a genre of question that
arises in many settings in computer science: we have an algorithm that runs
asynchronously, with different independent components performing actions
that can be interleaved in complex ways, and we want to know how much
variability this asynchrony causes in the final outcome. To consider a very
different kind of example, the independent components may not be men and
women but electronic components activating parts of an airplane wing; the
effect of asynchrony in their behavior can be a big deal.
In the present context, we will see that the answer to our question is
surprisingly clean: all executions of the G-S algorithm yield the same matching.
We proceed to prove this now.
All Executions Yield the Same Matching There are a number of possible
ways to prove a statement such as this, many of which would result in quite
complicated arguments. It turns out that the easiest and most informative ap-
proach for us will be to uniquely characterize the matching that is obtained and
then show that all executions result in the matching with this characterization.
What is the characterization? We’ll show that each man ends up with the
“best possible partner” in a concrete sense. (Recall that this is true if all men
prefer different women.) First, we will say that a woman w is a valid partner
of a man m if there is a stable matching that contains the pair (m, w). We will
say that w is the best valid partner of m if w is a valid partner of m, and no
woman whom m ranks higher than w is a valid partner of his. We will use
best(m) to denote the best valid partner of m.
Now, let S∗ denote the set of pairs {(m, best(m)) : m ∈ M}. We will prove
the following fact.
(1.7) Every execution of the G-S algorithm results in the set S∗.
This statement is surprising at a number of levels. First of all, as defined,
there is no reason to believe that S∗ is a matching at all, let alone a stable
matching. After all, why couldn’t it happen that two men have the same best
valid partner? Second, the result shows that the G-S algorithm gives the best
possible outcome for every man simultaneously; there is no stable matching
in which any of the men could have hoped to do better. And finally, it answers
1.1 A First Problem: Stable Matching 11
our question above by showing that the order of proposals in the G-S algorithm
has absolutely no effect on the final outcome.
Despite all this, the proof is not so difficult.
Proof. Let us suppose, by way of contradiction, that some execution E of the
G-S algorithm results in a matching S in which some man is paired with a
woman who is not his best valid partner. Since men propose in decreasing
order of preference, this means that some man is rejected by a valid partner
during the execution E of the algorithm. So consider the first moment during
the execution E in which some man, say m, is rejected by a valid partner w.
Again, since men propose in decreasing order of preference, and since this is
the first time such a rejection has occurred, it must be that w is m’s best valid
partner best(m).
The rejection of m by w may have happened either because m proposed
and was turned down in favor of w’s existing engagement, or because w broke
her engagement to m in favor of a better proposal. But either way, at this
moment w forms or continues an engagement with a man m′ whom she prefers
to m.
Since w is a valid partner of m, there exists a stable matching S′ containing
the pair (m, w). Now we ask: Who is m′ paired with in this matching? Suppose
it is a woman w′ = w.
Since the rejection of m by w was the first rejection of a man by a valid
partner in the execution E, it must be that m′ had not been rejected by any valid
partner at the point in E when he became engaged to w. Since he proposed in
decreasing order of preference, and since w′ is clearly a valid partner of m′, it
must be that m′ prefers w to w′. But we have already seen that w prefers m′
to m, for in execution E she rejected m in favor of m′. Since (m′, w) ∈ S′, it
follows that (m′, w) is an instability in S′.
This contradicts our claim that S′ is stable and hence contradicts our initial
assumption.
So for the men, the G-S algorithm is ideal. Unfortunately, the same cannot
be said for the women. For a woman w, we say that m is a valid partner if
there is a stable matching that contains the pair (m, w). We say that m is the
worst valid partner of w if m is a valid partner of w, and no man whom w
ranks lower than m is a valid partner of hers.
(1.8) In the stable matching S∗, each woman is paired with her worst valid
partner.
Proof. Suppose there were a pair (m, w) in S∗ such that m is not the worst
valid partner of w. Then there is a stable matching S′ in which w is paired
12 Chapter 1 Introduction: Some Representative Problems
with a man m′ whom she likes less than m. In S′, m is paired with a woman
w′ = w; since w is the best valid partner of m, and w′ is a valid partner of m,
we see that m prefers w to w′.
But from this it follows that (m, w) is an instability in S′, contradicting the
claim that S′ is stable and hence contradicting our initial assumption.
Thus, we find that our simple example above, in which the men’s pref-
erences clashed with the women’s, hinted at a very general phenomenon: for
any input, the side that does the proposing in the G-S algorithm ends up with
the best possible stable matching (from their perspective), while the side that
does not do the proposing correspondingly ends up with the worst possible
stable matching.
1.2 Five Representative Problems
The Stable Matching Problem provides us with a rich example of the process of
algorithm design. For many problems, this process involves a few significant
steps: formulating the problem with enough mathematical precision that we
can ask a concrete question and start thinking about algorithms to solve
it; designing an algorithm for the problem; and analyzing the algorithm by
proving it is correct and giving a bound on the running time so as to establish
the algorithm’s efficiency.
This high-level strategy is carried out in practice with the help of a few
fundamental design techniques, which are very useful in assessing the inherent
complexity of a problem and in formulating an algorithm to solve it. As in any
area, becoming familiar with these design techniques is a gradual process; but
with experience one can start recognizing problems as belonging to identifiable
genres and appreciating how subtle changes in the statement of a problem can
have an enormous effect on its computational difficulty.
To get this discussion started, then, it helps to pick out a few representa-
tive milestones that we’ll be encountering in our study of algorithms: cleanly
formulated problems, all resembling one another at a general level, but differ-
ing greatly in their difficulty and in the kinds of approaches that one brings
to bear on them. The first three will be solvable efficiently by a sequence of
increasingly subtle algorithmic techniques; the fourth marks a major turning
point in our discussion, serving as an example of a problem believed to be un-
solvable by any efficient algorithm; and the fifth hints at a class of problems
believed to be harder still.
The problems are self-contained and are all motivated by computing
applications. To talk about some of them, though, it will help to use the
terminology of graphs. While graphs are a common topic in earlier computer
1.2 Five Representative Problems 13
(a)
(b)
Figure 1.3 Each of (a) and
(b) depicts a graph on four
nodes.
science courses, we’ll be introducing them in a fair amount of depth in
Chapter 3; due to their enormous expressive power, we’ll also be using them
extensively throughout the book. For the discussion here, it’s enough to think
of a graph G as simply a way of encoding pairwise relationships among a set
of objects. Thus, G consists of a pair of sets (V, E)—a collection V of nodes
and a collection E of edges, each of which “joins” two of the nodes. We thus
represent an edge e ∈ E as a two-element subset of V: e = {u, v} for some
u, v ∈ V, where we call u and v the ends of e. We typically draw graphs as in
Figure 1.3, with each node as a small circle and each edge as a line segment
joining its two ends.
Let’s now turn to a discussion of the five representative problems.
Interval Scheduling
Consider the following very simple scheduling problem. You have a resource—
it may be a lecture room, a supercomputer, or an electron microscope—and
many people request to use the resource for periods of time. A request takes
the form: Can I reserve the resource starting at time s, until time f? We will
assume that the resource can be used by at most one person at a time. A
scheduler wants to accept a subset of these requests, rejecting all others, so
that the accepted requests do not overlap in time. The goal is to maximize the
number of requests accepted.
More formally, there will be n requests labeled 1, . . . , n, with each request
i specifying a start time si and a finish time fi. Naturally, we have si  fi for all
i. Two requests i and j are compatible if the requested intervals do not overlap:
that is, either request i is for an earlier time interval than request j (fi ≤ sj),
or request i is for a later time than request j (fj ≤ si). We’ll say more generally
that a subset A of requests is compatible if all pairs of requests i, j ∈ A, i = j are
compatible. The goal is to select a compatible subset of requests of maximum
possible size.
We illustrate an instance of this Interval Scheduling Problem in Figure 1.4.
Note that there is a single compatible set of size 4, and this is the largest
compatible set.
Figure 1.4 An instance of the Interval Scheduling Problem.
14 Chapter 1 Introduction: Some Representative Problems
We will see shortly that this problem can be solved by a very natural
algorithm that orders the set of requests according to a certain heuristic and
then “greedily” processes them in one pass, selecting as large a compatible
subset as it can. This will be typical of a class of greedy algorithms that we
will consider for various problems—myopic rules that process the input one
piece at a time with no apparent look-ahead. When a greedy algorithm can be
shown to find an optimal solution for all instances of a problem, it’s often fairly
surprising. We typically learn something about the structure of the underlying
problem from the fact that such a simple approach can be optimal.
Weighted Interval Scheduling
In the Interval Scheduling Problem, we sought to maximize the number of
requests that could be accommodated simultaneously. Now, suppose more
generally that each request interval i has an associated value, or weight,
vi  0; we could picture this as the amount of money we will make from
the ith individual if we schedule his or her request. Our goal will be to find a
compatible subset of intervals of maximum total value.
The case in which vi = 1 for each i is simply the basic Interval Scheduling
Problem; but the appearance of arbitrary values changes the nature of the
maximization problem quite a bit. Consider, for example, that if v1 exceeds
the sum of all other vi, then the optimal solution must include interval 1
regardless of the configuration of the full set of intervals. So any algorithm
for this problem must be very sensitive to the values, and yet degenerate to a
method for solving (unweighted) interval scheduling when all the values are
equal to 1.
There appears to be no simple greedy rule that walks through the intervals
one at a time, making the correct decision in the presence of arbitrary values.
Instead, we employ a technique, dynamic programming, that builds up the
optimal value over all possible solutions in a compact, tabular way that leads
to a very efficient algorithm.
Bipartite Matching
When we considered the Stable Matching Problem, we defined a matching to
be a set of ordered pairs of men and women with the property that each man
and each woman belong to at most one of the ordered pairs. We then defined
a perfect matching to be a matching in which every man and every woman
belong to some pair.
We can express these concepts more generally in terms of graphs, and in
order to do this it is useful to define the notion of a bipartite graph. We say that
a graph G = (V, E) is bipartite if its node set V can be partitioned into sets X
1.2 Five Representative Problems 15
x1 y1
x2 y2
x3 y3
x4 y4
x5 y5
Figure 1.5 A bipartite graph.
and Y in such a way that every edge has one end in X and the other end in Y.
A bipartite graph is pictured in Figure 1.5; often, when we want to emphasize
a graph’s “bipartiteness,” we will draw it this way, with the nodes in X and
Y in two parallel columns. But notice, for example, that the two graphs in
Figure 1.3 are also bipartite.
Now, in the problem of finding a stable matching, matchings were built
from pairs of men and women. In the case of bipartite graphs, the edges are
pairs of nodes, so we say that a matching in a graph G = (V, E) is a set of edges
M ⊆ E with the property that each node appears in at most one edge of M.
M is a perfect matching if every node appears in exactly one edge of M.
To see that this does capture the same notion we encountered in the Stable
Matching Problem, consider a bipartite graph G′ with a set X of n men, a set Y
of n women, and an edge from every node in X to every node in Y. Then the
matchings and perfect matchings in G′ are precisely the matchings and perfect
matchings among the set of men and women.
In the Stable Matching Problem, we added preferences to this picture. Here,
we do not consider preferences; but the nature of the problem in arbitrary
bipartite graphs adds a different source of complexity: there is not necessarily
an edge from every x ∈ X to every y ∈ Y, so the set of possible matchings has
quite a complicated structure. In other words, it is as though only certain pairs
of men and women are willing to be paired off, and we want to figure out
how to pair off many people in a way that is consistent with this. Consider,
for example, the bipartite graph G in Figure 1.5: there are many matchings in
G, but there is only one perfect matching. (Do you see it?)
Matchings in bipartite graphs can model situations in which objects are
being assigned to other objects. Thus, the nodes in X can represent jobs, the
nodes in Y can represent machines, and an edge (xi, yj) can indicate that
machine yj is capable of processing job xi. A perfect matching is then a way
of assigning each job to a machine that can process it, with the property that
each machine is assigned exactly one job. In the spring, computer science
departments across the country are often seen pondering a bipartite graph in
which X is the set of professors in the department, Y is the set of offered
courses, and an edge (xi, yj) indicates that professor xi is capable of teaching
course yj. A perfect matching in this graph consists of an assignment of each
professor to a course that he or she can teach, in such a way that every course
is covered.
Thus the Bipartite Matching Problem is the following: Given an arbitrary
bipartite graph G, find a matching of maximum size. If |X| = |Y| = n, then there
is a perfect matching if and only if the maximum matching has size n. We will
find that the algorithmic techniques discussed earlier do not seem adequate
16 Chapter 1 Introduction: Some Representative Problems
1
3
6
2
4 5
7
Figure 1.6 A graph whose
largest independent set has
size 4.
for providing an efficient algorithm for this problem. There is, however, a very
elegant and efficient algorithm to find a maximum matching; it inductively
builds up larger and larger matchings, selectively backtracking along the way.
This process is called augmentation, and it forms the central component in a
large class of efficiently solvable problems called network flow problems.
Independent Set
Now let’s talk about an extremely general problem, which includes most of
these earlier problems as special cases. Given a graph G = (V, E), we say
a set of nodes S ⊆ V is independent if no two nodes in S are joined by an
edge. The Independent Set Problem is, then, the following: Given G, find an
independent set that is as large as possible. For example, the maximum size of
an independent set in the graph in Figure 1.6 is four, achieved by the four-node
independent set {1, 4, 5, 6}.
The Independent Set Problem encodes any situation in which you are
trying to choose from among a collection of objects and there are pairwise
conflicts among some of the objects. Say you have n friends, and some pairs
of them don’t get along. How large a group of your friends can you invite to
dinner if you don’t want any interpersonal tensions? This is simply the largest
independent set in the graph whose nodes are your friends, with an edge
between each conflicting pair.
Interval Scheduling and Bipartite Matching can both be encoded as special
cases of the Independent Set Problem. For Interval Scheduling, define a graph
G = (V, E) in which the nodes are the intervals and there is an edge between
each pair of them that overlap; the independent sets in G are then just the
compatible subsets of intervals. Encoding Bipartite Matching as a special case
of Independent Set is a little trickier to see. Given a bipartite graph G′ = (V′, E′),
the objects being chosen are edges, and the conflicts arise between two edges
that share an end. (These, indeed, are the pairs of edges that cannot belong
to a common matching.) So we define a graph G = (V, E) in which the node
set V is equal to the edge set E′ of G′. We define an edge between each pair
of elements in V that correspond to edges of G′ with a common end. We can
now check that the independent sets of G are precisely the matchings of G′.
While it is not complicated to check this, it takes a little concentration to deal
with this type of “edges-to-nodes, nodes-to-edges” transformation.2
2 For those who are curious, we note that not every instance of the Independent Set Problem can arise
in this way from Interval Scheduling or from Bipartite Matching; the full Independent Set Problem
really is more general. The graph in Figure 1.3(a) cannot arise as the “conflict graph” in an instance of
1.2 Five Representative Problems 17
Given the generality of the Independent Set Problem, an efficient algorithm
to solve it would be quite impressive. It would have to implicitly contain
algorithms for Interval Scheduling, Bipartite Matching, and a host of other
natural optimization problems.
The current status of Independent Set is this: no efficient algorithm is
known for the problem, and it is conjectured that no such algorithm exists.
The obvious brute-force algorithm would try all subsets of the nodes, checking
each to see if it is independent, and then recording the largest one encountered.
It is possible that this is close to the best we can do on this problem. We will
see later in the book that Independent Set is one of a large class of problems
that are termed NP-complete. No efficient algorithm is known for any of them;
but they are all equivalent in the sense that a solution to any one of them
would imply, in a precise sense, a solution to all of them.
Here’s a natural question: Is there anything good we can say about the
complexity of the Independent Set Problem? One positive thing is the following:
If we have a graph G on 1,000 nodes, and we want to convince you that it
contains an independent set S of size 100, then it’s quite easy. We simply
show you the graph G, circle the nodes of S in red, and let you check that
no two of them are joined by an edge. So there really seems to be a great
difference in difficulty between checking that something is a large independent
set and actually finding a large independent set. This may look like a very basic
observation—and it is—but it turns out to be crucial in understanding this class
of problems. Furthermore, as we’ll see next, it’s possible for a problem to be
so hard that there isn’t even an easy way to “check” solutions in this sense.
Competitive Facility Location
Finally, we come to our fifth problem, which is based on the following two-
player game. Consider two large companies that operate café franchises across
the country—let’s call them JavaPlanet and Queequeg’s Coffee—and they are
currently competing for market share in a geographic area. First JavaPlanet
opens a franchise; then Queequeg’s Coffee opens a franchise; then JavaPlanet;
then Queequeg’s; and so on. Suppose they must deal with zoning regulations
that require no two franchises be located too close together, and each is trying
to make its locations as convenient as possible. Who will win?
Let’s make the rules of this “game” more concrete. The geographic region
in question is divided into n zones, labeled 1, 2, . . . , n. Each zone i has a
Interval Scheduling, and the graph in Figure 1.3(b) cannot arise as the “conflict graph” in an instance
of Bipartite Matching.
18 Chapter 1 Introduction: Some Representative Problems
10 1 5 15 5 1 5 1 15 10
Figure 1.7 An instance of the Competitive Facility Location Problem.
value bi, which is the revenue obtained by either of the companies if it opens
a franchise there. Finally, certain pairs of zones (i, j) are adjacent, and local
zoning laws prevent two adjacent zones from each containing a franchise,
regardless of which company owns them. (They also prevent two franchises
from being opened in the same zone.) We model these conflicts via a graph
G = (V, E), where V is the set of zones, and (i, j) is an edge in E if the
zones i and j are adjacent. The zoning requirement then says that the full
set of franchises opened must form an independent set in G.
Thus our game consists of two players, P1 and P2, alternately selecting
nodes in G, with P1 moving first. At all times, the set of all selected nodes
must form an independent set in G. Suppose that player P2 has a target bound
B, and we want to know: is there a strategy for P2 so that no matter how P1
plays, P2 will be able to select a set of nodes with a total value of at least B?
We will call this an instance of the Competitive Facility Location Problem.
Consider, for example, the instance pictured in Figure 1.7, and suppose
that P2’s target bound is B = 20. Then P2 does have a winning strategy. On the
other hand, if B = 25, then P2 does not.
One can work this out by looking at the figure for a while; but it requires
some amount of case-checking of the form, “If P1 goes here, then P2 will go
there; but if P1 goes over there, then P2 will go here. . . . ” And this appears to
be intrinsic to the problem: not only is it computationally difficult to determine
whether P2 has a winning strategy; on a reasonably sized graph, it would even
be hard for us to convince you that P2 has a winning strategy. There does not
seem to be a short proof we could present; rather, we’d have to lead you on a
lengthy case-by-case analysis of the set of possible moves.
This is in contrast to the Independent Set Problem, where we believe that
finding a large solution is hard but checking a proposed large solution is easy.
This contrast can be formalized in the class of PSPACE-complete problems, of
which Competitive Facility Location is an example. PSPACE-complete prob-
lems are believed to be strictly harder than NP-complete problems, and this
conjectured lack of short “proofs” for their solutions is one indication of this
greater hardness. The notion of PSPACE-completeness turns out to capture a
large collection of problems involving game-playing and planning; many of
these are fundamental issues in the area of artificial intelligence.
Solved Exercises 19
Solved Exercises
Solved Exercise 1
Consider a town with n men and n women seeking to get married to one
another. Each man has a preference list that ranks all the women, and each
woman has a preference list that ranks all the men.
The set of all 2n people is divided into two categories: good people and
bad people. Suppose that for some number k, 1≤ k ≤ n − 1, there are k good
men and k good women; thus there are n − k bad men and n − k bad women.
Everyone would rather marry any good person than any bad person.
Formally, each preference list has the property that it ranks each good person
of the opposite gender higher than each bad person of the opposite gender: its
first k entries are the good people (of the opposite gender) in some order, and
its next n − k are the bad people (of the opposite gender) in some order.
Show that in every stable matching, every good man is married to a good
woman.
Solution A natural way to get started thinking about this problem is to
assume the claim is false and try to work toward obtaining a contradiction.
What would it mean for the claim to be false? There would exist some stable
matching M in which a good man m was married to a bad woman w.
Now, let’s consider what the other pairs in M look like. There are k good
men and k good women. Could it be the case that every good woman is married
to a good man in this matching M? No: one of the good men (namely, m) is
already married to a bad woman, and that leaves only k − 1 other good men.
So even if all of them were married to good women, that would still leave some
good woman who is married to a bad man.
Let w′ be such a good woman, who is married to a bad man. It is now
easy to identify an instability in M: consider the pair (m, w′). Each is good,
but is married to a bad partner. Thus, each of m and w′ prefers the other to
their current partner, and hence (m, w′) is an instability. This contradicts our
assumption that M is stable, and hence concludes the proof.
Solved Exercise 2
We can think about a generalization of the Stable Matching Problem in which
certain man-woman pairs are explicitly forbidden. In the case of employers and
applicants, we could imagine that certain applicants simply lack the necessary
qualifications or certifications, and so they cannot be employed at certain
companies, however desirable they may seem. Using the analogy to marriage
between men and women, we have a set M of n men, a set W of n women,
20 Chapter 1 Introduction: Some Representative Problems
and a set F ⊆ M × W of pairs who are simply not allowed to get married. Each
man m ranks all the women w for which (m, w) ∈ F, and each woman w′ ranks
all the men m′ for which (m′, w′) ∈ F.
In this more general setting, we say that a matching S is stable if it does
not exhibit any of the following types of instability.
(i) There are two pairs (m, w) and (m′, w′) in S with the property that
(m, w′) ∈ F, m prefers w′ to w, and w′ prefers m to m′. (The usual kind
of instability.)
(ii) There is a pair (m, w) ∈ S, and a man m′, so that m′ is not part of any
pair in the matching, (m′, w) ∈ F, and w prefers m′ to m. (A single man
is more desirable and not forbidden.)
(iii) There is a pair (m, w) ∈ S, and a woman w′, so that w′ is not part of
any pair in the matching, (m, w′) ∈ F, and m prefers w′ to w. (A single
woman is more desirable and not forbidden.)
(iv) There is a man m and a woman w, neither of whom is part of any pair
in the matching, so that (m, w) ∈ F. (There are two single people with
nothing preventing them from getting married to each other.)
Note that under these more general definitions, a stable matching need not be
a perfect matching.
Now we can ask: For every set of preference lists and every set of forbidden
pairs, is there always a stable matching? Resolve this question by doing one of
the following two things: (a) give an algorithm that, for any set of preference
lists and forbidden pairs, produces a stable matching; or (b) give an example
of a set of preference lists and forbidden pairs for which there is no stable
matching.
Solution The Gale-Shapley algorithm is remarkably robust to variations on
the Stable Matching Problem. So, if you’re faced with a new variation of the
problem and can’t find a counterexample to stability, it’s often a good idea to
check whether a direct adaptation of the G-S algorithm will in fact produce
stable matchings.
That turns out to be the case here. We will show that there is always a
stable matching, even in this more general model with forbidden pairs, and
we will do this by adapting the G-S algorithm. To do this, let’s consider why
the original G-S algorithm can’t be used directly. The difficulty, of course, is
that the G-S algorithm doesn’t know anything about forbidden pairs, and so
the condition in the While loop,
While there is a man m who is free and hasn’t proposed to
every woman,
Solved Exercises 21
won’t work: we don’t want m to propose to a woman w for which the pair
(m, w) is forbidden.
Thus, let’s consider a variation of the G-S algorithm in which we make
only one change: we modify the While loop to say,
While there is a man m who is free and hasn’t proposed to
every woman w for which (m, w) ∈ F.
Here is the algorithm in full.
Initially all m ∈ M and w ∈ W are free
While there is a man m who is free and hasn’t proposed to
every woman w for which (m, w) ∈ F
Choose such a man m
Let w be the highest-ranked woman in m’s preference list
to which m has not yet proposed
If w is free then
(m, w) become engaged
Else w is currently engaged to m′
If w prefers m′ to m then
m remains free
Else w prefers m to m′
(m, w) become engaged
m′ becomes free
Endif
Endif
Endwhile
Return the set S of engaged pairs
We now prove that this yields a stable matching, under our new definition
of stability.
To begin with, facts (1.1), (1.2), and (1.3) from the text remain true (in
particular, the algorithm will terminate in at most n2 iterations). Also, we
don’t have to worry about establishing that the resulting matching S is perfect
(indeed, it may not be). We also notice an additional pairs of facts. If m is
a man who is not part of a pair in S, then m must have proposed to every
nonforbidden woman; and if w is a woman who is not part of a pair in S, then
it must be that no man ever proposed to w.
Finally, we need only show
(1.9) There is no instability with respect to the returned matching S.
22 Chapter 1 Introduction: Some Representative Problems
Proof. Our general definition of instability has four parts: This means that we
have to make sure that none of the four bad things happens.
First, suppose there is an instability of type (i), consisting of pairs (m, w)
and (m′, w′) in S with the property that (m, w′) ∈ F, m prefers w′ to w, and w′
prefers m to m′. It follows that m must have proposed to w′; so w′ rejected m,
and thus she prefers her final partner to m—a contradiction.
Next, suppose there is an instability of type (ii), consisting of a pair
(m, w) ∈ S, and a man m′, so that m′ is not part of any pair in the matching,
(m′, w) ∈ F, and w prefers m′ to m. Then m′ must have proposed to w and
been rejected; again, it follows that w prefers her final partner to m′—a
contradiction.
Third, suppose there is an instability of type (iii), consisting of a pair
(m, w) ∈ S, and a woman w′, so that w′ is not part of any pair in the matching,
(m, w′) ∈ F, and m prefers w′ to w. Then no man proposed to w′ at all;
in particular, m never proposed to w′, and so he must prefer w to w′—a
contradiction.
Finally, suppose there is an instability of type (iv), consisting of a man
m and a woman w, neither of which is part of any pair in the matching,
so that (m, w) ∈ F. But for m to be single, he must have proposed to every
nonforbidden woman; in particular, he must have proposed to w, which means
she would no longer be single—a contradiction.
Exercises
1. Decide whether you think the following statement is true or false. If it is
true, give a short explanation. If it is false, give a counterexample.
True or false? In every instance of the Stable Matching Problem, there is a
stable matching containing a pair (m, w) such that m is ranked first on the
preference list of w and w is ranked first on the preference list of m.
2. Decide whether you think the following statement is true or false. If it is
true, give a short explanation. If it is false, give a counterexample.
True or false? Consider an instance of the Stable Matching Problem in which
there exists a man m and a woman w such that m is ranked first on the
preference list of w and w is ranked first on the preference list of m. Then in
every stable matching S for this instance, the pair (m, w) belongs to S.
3. There are many other settings in which we can ask questions related
to some type of “stability” principle. Here’s one, involving competition
between two enterprises.
Exercises 23
Suppose we have two television networks, whom we’ll call A and B.
There are n prime-time programming slots, and each network has n TV
shows. Each network wants to devise a schedule—an assignment of each
show to a distinct slot—so as to attract as much market share as possible.
Here is the way we determine how well the two networks perform
relative to each other, given their schedules. Each show has a fixed rating,
which is based on the number of people who watched it last year; we’ll
assume that no two shows have exactly the same rating. A network wins a
given time slot if the show that it schedules for the time slot has a larger
rating than the show the other network schedules for that time slot. The
goal of each network is to win as many time slots as possible.
Suppose in the opening week of the fall season, Network A reveals a
schedule S and Network B reveals a schedule T. On the basis of this pair
of schedules, each network wins certain time slots, according to the rule
above. We’ll say that the pair of schedules (S, T) is stable if neither network
can unilaterally change its own schedule and win more time slots. That
is, there is no schedule S′ such that Network A wins more slots with the
pair (S′, T) than it did with the pair (S, T); and symmetrically, there is no
schedule T′ such that Network B wins more slots with the pair (S, T′) than
it did with the pair (S, T).
The analogue of Gale and Shapley’s question for this kind of stability
is the following: For every set of TV shows and ratings, is there always
a stable pair of schedules? Resolve this question by doing one of the
following two things:
(a) give an algorithm that, for any set of TV shows and associated
ratings, produces a stable pair of schedules; or
(b) give an example of a set of TV shows and associated ratings for
which there is no stable pair of schedules.
4. Gale and Shapley published their paper on the Stable Matching Problem
in 1962; but a version of their algorithm had already been in use for
ten years by the National Resident Matching Program, for the problem of
assigning medical residents to hospitals.
Basically, the situation was the following. There were m hospitals,
each with a certain number of available positions for hiring residents.
There were n medical students graduating in a given year, each interested
in joining one of the hospitals. Each hospital had a ranking of the students
in order of preference, and each student had a ranking of the hospitals
in order of preference. We will assume that there were more students
graduating than there were slots available in the m hospitals.
24 Chapter 1 Introduction: Some Representative Problems
The interest, naturally, was in finding a way of assigning each student
to at most one hospital, in such a way that all available positions in all
hospitals were filled. (Since we are assuming a surplus of students, there
would be some students who do not get assigned to any hospital.)
We say that an assignment of students to hospitals is stable if neither
of the following situations arises.
. First type of instability: There are students s and s′, and a hospital h,
so that
– s is assigned to h, and
– s′ is assigned to no hospital, and
– h prefers s′ to s.
. Second type of instability: There are students s and s′, and hospitals
h and h′, so that
– s is assigned to h, and
– s′ is assigned to h′, and
– h prefers s′ to s, and
– s′ prefers h to h′.
So we basically have the Stable Matching Problem, except that (i)
hospitals generally want more than one resident, and (ii) there is a surplus
of medical students.
Show that there is always a stable assignment of students to hospi-
tals, and give an algorithm to find one.
5. The Stable Matching Problem, as discussed in the text, assumes that all
men and women have a fully ordered list of preferences. In this problem
we will consider a version of the problem in which men and women can be
indifferent between certain options. As before we have a set M of n men
and a set W of n women. Assume each man and each woman ranks the
members of the opposite gender, but now we allow ties in the ranking.
For example (with n = 4), a woman could say that m1 is ranked in first
place; second place is a tie between m2 and m3 (she has no preference
between them); and m4 is in last place. We will say that w prefers m to m′
if m is ranked higher than m′ on her preference list (they are not tied).
With indifferences in the rankings, there could be two natural notions
for stability. And for each, we can ask about the existence of stable
matchings, as follows.
(a) A strong instability in a perfect matching S consists of a man m and
a woman w, such that each of m and w prefers the other to their
partner in S. Does there always exist a perfect matching with no
Exercises 25
strong instability? Either give an example of a set of men and women
with preference lists for which every perfect matching has a strong
instability; or give an algorithm that is guaranteed to find a perfect
matching with no strong instability.
(b) A weak instability in a perfect matching S consists of a man m and
a woman w, such that their partners in S are w′ and m′, respectively,
and one of the following holds:
– m prefers w to w′, and w either prefers m to m′ or is indifferent
between these two choices; or
– w prefers m to m′, and m either prefers w to w′ or is indifferent
between these two choices.
In other words, the pairing between m and w is either preferred
by both, or preferred by one while the other is indifferent. Does
there always exist a perfect matching with no weak instability? Either
give an example of a set of men and women with preference lists
for which every perfect matching has a weak instability; or give an
algorithm that is guaranteed to find a perfect matching with no weak
instability.
6. Peripatetic Shipping Lines, Inc., is a shipping company that owns n ships
and provides service to n ports. Each of its ships has a schedule that says,
for each day of the month, which of the ports it’s currently visiting, or
whether it’s out at sea. (You can assume the “month” here has m days,
for some m  n.) Each ship visits each port for exactly one day during the
month. For safety reasons, PSL Inc. has the following strict requirement:
(†) No two ships can be in the same port on the same day.
The company wants to perform maintenance on all the ships this
month, via the following scheme. They want to truncate each ship’s
schedule: for each ship Si, there will be some day when it arrives in its
scheduled port and simply remains there for the rest of the month (for
maintenance). This means that Si will not visit the remaining ports on
its schedule (if any) that month, but this is okay. So the truncation of
Si’s schedule will simply consist of its original schedule up to a certain
specified day on which it is in a port P; the remainder of the truncated
schedule simply has it remain in port P.
Now the company’s question to you is the following: Given the sched-
ule for each ship, find a truncation of each so that condition (†) continues
to hold: no two ships are ever in the same port on the same day.
Show that such a set of truncations can always be found, and give an
algorithm to find them.
26 Chapter 1 Introduction: Some Representative Problems
Example. Suppose we have two ships and two ports, and the “month” has
four days. Suppose the first ship’s schedule is
port P1; at sea; port P2; at sea
and the second ship’s schedule is
at sea; port P1; at sea; port P2
Then the (only) way to choose truncations would be to have the first ship
remain in port P2 starting on day 3, and have the second ship remain in
port P1 starting on day 2.
7. Some of your friends are working for CluNet, a builder of large commu-
nication networks, and they are looking at algorithms for switching in a
particular type of input/output crossbar.
Here is the setup. There are n input wires and n output wires, each
directed from a source to a terminus. Each input wire meets each output
wire in exactly one distinct point, at a special piece of hardware called
a junction box. Points on the wire are naturally ordered in the direction
from source to terminus; for two distinct points x and y on the same
wire, we say that x is upstream from y if x is closer to the source than
y, and otherwise we say x is downstream from y. The order in which one
input wire meets the output wires is not necessarily the same as the order
in which another input wire meets the output wires. (And similarly for
the orders in which output wires meet input wires.) Figure 1.8 gives an
example of such a collection of input and output wires.
Now, here’s the switching component of this situation. Each input
wire is carrying a distinct data stream, and this data stream must be
switched onto one of the output wires. If the stream of Input i is switched
onto Output j, at junction box B, then this stream passes through all
junction boxes upstream from B on Input i, then through B, then through
all junction boxes downstream from B on Output j. It does not matter
which input data stream gets switched onto which output wire, but
each input data stream must be switched onto a different output wire.
Furthermore—and this is the tricky constraint—no two data streams can
pass through the same junction box following the switching operation.
Finally, here’s the problem. Show that for any specified pattern in
which the input wires and output wires meet each other (each pair meet-
ing exactly once), a valid switching of the data streams can always be
found—one in which each input data stream is switched onto a different
output, and no two of the resulting streams pass through the same junc-
tion box. Additionally, give an algorithm to find such a valid switching.
Exercises 27
Junction
Junction
Junction
Junction
Input 1
(meets Output 2
before Output 1)
Input 2
(meets Output 1
before Output 2)
Output 1
(meets Input 2
before Input 1)
Output 2
(meets Input 2
before Input 1)
Figure 1.8 An example with two input wires and two output wires. Input 1 has its
junction with Output 2 upstream from its junction with Output 1; Input 2 has its
junction with Output 1 upstream from its junction with Output 2. A valid solution is
to switch the data stream of Input 1 onto Output 2, and the data stream of Input 2
onto Output 1. On the other hand, if the stream of Input 1 were switched onto Output
1, and the stream of Input 2 were switched onto Output 2, then both streams would
pass through the junction box at the meeting of Input 1 and Output 2—and this is not
allowed.
8. For this problem, we will explore the issue of truthfulness in the Stable
Matching Problem and specifically in the Gale-Shapley algorithm. The
basic question is: Can a man or a woman end up better off by lying about
his or her preferences? More concretely, we suppose each participant has
a true preference order. Now consider a woman w. Suppose w prefers man
m to m′, but both m and m′ are low on her list of preferences. Can it be the
case that by switching the order of m and m′ on her list of preferences (i.e.,
by falsely claiming that she prefers m′ to m) and running the algorithm
with this false preference list, w will end up with a man m′′ that she truly
prefers to both m and m′? (We can ask the same question for men, but
will focus on the case of women for purposes of this question.)
Resolve this question by doing one of the following two things:
(a) Give a proof that, for any set of preference lists, switching the
order of a pair on the list cannot improve a woman’s partner in the Gale-
Shapley algorithm; or
28 Chapter 1 Introduction: Some Representative Problems
(b) Give an example of a set of preference lists for which there is
a switch that would improve the partner of a woman who switched
preferences.
Notes and Further Reading
The Stable Matching Problem was first defined and analyzed by Gale and
Shapley (1962); according to David Gale, their motivation for the problem
came from a story they had recently read in the New Yorker about the intricacies
of the college admissions process (Gale, 2001). Stable matching has grown
into an area of study in its own right, covered in books by Gusfield and Irving
(1989) and Knuth (1997c). Gusfield and Irving also provide a nice survey of
the “parallel” history of the Stable Matching Problem as a technique invented
for matching applicants with employers in medicine and other professions.
As discussed in the chapter, our five representative problems will be
central to the book’s discussions, respectively, of greedy algorithms, dynamic
programming, network flow, NP-completeness, and PSPACE-completeness.
We will discuss the problems in these contexts later in the book.
Chapter 2
Basics of Algorithm Analysis
Analyzing algorithms involves thinking about how their resource require-
ments—the amount of time and space they use—will scale with increasing
input size. We begin this chapter by talking about how to put this notion on a
concrete footing, as making it concrete opens the door to a rich understanding
of computational tractability. Having done this, we develop the mathematical
machinery needed to talk about the way in which different functions scale
with increasing input size, making precise what it means for one function to
grow faster than another.
We then develop running-time bounds for some basic algorithms, begin-
ning with an implementation of the Gale-Shapley algorithm from Chapter 1
and continuing to a survey of many different running times and certain char-
acteristic types of algorithms that achieve these running times. In some cases,
obtaining a good running-time bound relies on the use of more sophisticated
data structures, and we conclude this chapter with a very useful example of
such a data structure: priority queues and their implementation using heaps.
2.1 Computational Tractability
A major focus of this book is to find efficient algorithms for computational
problems. At this level of generality, our topic seems to encompass the whole
of computer science; so what is specific to our approach here?
First, we will try to identify broad themes and design principles in the
development of algorithms. We will look for paradigmatic problems and ap-
proaches that illustrate, with a minimum of irrelevant detail, the basic ap-
proaches to designing efficient algorithms. At the same time, it would be
pointless to pursue these design principles in a vacuum, so the problems and
30 Chapter 2 Basics of Algorithm Analysis
approaches we consider are drawn from fundamental issues that arise through-
out computer science, and a general study of algorithms turns out to serve as
a nice survey of computational ideas that arise in many areas.
Another property shared by many of the problems we study is their
fundamentally discrete nature. That is, like the Stable Matching Problem, they
will involve an implicit search over a large set of combinatorial possibilities;
and the goal will be to efficiently find a solution that satisfies certain clearly
delineated conditions.
As we seek to understand the general notion of computational efficiency,
we will focus primarily on efficiency in running time: we want algorithms that
run quickly. But it is important that algorithms be efficient in their use of other
resources as well. In particular, the amount of space (or memory) used by an
algorithm is an issue that will also arise at a number of points in the book, and
we will see techniques for reducing the amount of space needed to perform a
computation.
Some Initial Attempts at Defining Efficiency
The first major question we need to answer is the following: How should we
turn the fuzzy notion of an “efficient” algorithm into something more concrete?
A first attempt at a working definition of efficiency is the following.
Proposed Definition of Efficiency (1): An algorithm is efficient if, when
implemented, it runs quickly on real input instances.
Let’s spend a little time considering this definition. At a certain level, it’s hard
to argue with: one of the goals at the bedrock of our study of algorithms is
solving real problems quickly. And indeed, there is a significant area of research
devoted to the careful implementation and profiling of different algorithms for
discrete computational problems.
But there are some crucial things missing from this definition, even if our
main goal is to solve real problem instances quickly on real computers. The
first is the omission of where, and how well, we implement an algorithm. Even
bad algorithms can run quickly when applied to small test cases on extremely
fast processors; even good algorithms can run slowly when they are coded
sloppily. Also, what is a “real” input instance? We don’t know the full range of
input instances that will be encountered in practice, and some input instances
can be much harder than others. Finally, this proposed definition above does
not consider how well, or badly, an algorithm may scale as problem sizes grow
to unexpected levels. A common situation is that two very different algorithms
will perform comparably on inputs of size 100; multiply the input size tenfold,
and one will still run quickly while the other consumes a huge amount of time.
2.1 Computational Tractability 31
So what we could ask for is a concrete definition of efficiency that is
platform-independent, instance-independent, and of predictive value with
respect to increasing input sizes. Before focusing on any specific consequences
of this claim, we can at least explore its implicit, high-level suggestion: that
we need to take a more mathematical view of the situation.
We can use the Stable Matching Problem as an example to guide us. The
input has a natural “size” parameter N; we could take this to be the total size of
the representation of all preference lists, since this is what any algorithm for the
problem will receive as input. N is closely related to the other natural parameter
in this problem: n, the number of men and the number of women. Since there
are 2n preference lists, each of length n, we can view N = 2n2, suppressing
more fine-grained details of how the data is represented. In considering the
problem, we will seek to describe an algorithm at a high level, and then analyze
its running time mathematically as a function of this input size N.
Worst-Case Running Times and Brute-Force Search
To begin with, we will focus on analyzing the worst-case running time: we will
look for a bound on the largest possible running time the algorithm could have
over all inputs of a given size N, and see how this scales with N. The focus on
worst-case performance initially seems quite draconian: what if an algorithm
performs well on most instances and just has a few pathological inputs on
which it is very slow? This certainly is an issue in some cases, but in general
the worst-case analysis of an algorithm has been found to do a reasonable job
of capturing its efficiency in practice. Moreover, once we have decided to go
the route of mathematical analysis, it is hard to find an effective alternative to
worst-case analysis. Average-case analysis—the obvious appealing alternative,
in which one studies the performance of an algorithm averaged over “random”
instances—can sometimes provide considerable insight, but very often it can
also become a quagmire. As we observed earlier, it’s very hard to express the
full range of input instances that arise in practice, and so attempts to study an
algorithm’s performance on “random” input instances can quickly devolve into
debates over how a random input should be generated: the same algorithm
can perform very well on one class of random inputs and very poorly on
another. After all, real inputs to an algorithm are generally not being produced
from a random distribution, and so average-case analysis risks telling us more
about the means by which the random inputs were generated than about the
algorithm itself.
So in general we will think about the worst-case analysis of an algorithm’s
running time. But what is a reasonable analytical benchmark that can tell us
whether a running-time bound is impressive or weak? A first simple guide
32 Chapter 2 Basics of Algorithm Analysis
is by comparison with brute-force search over the search space of possible
solutions.
Let’s return to the example of the Stable Matching Problem. Even when
the size of a Stable Matching input instance is relatively small, the search
space it defines is enormous (there are n! possible perfect matchings between
n men and n women), and we need to find a matching that is stable. The
natural “brute-force” algorithm for this problem would plow through all perfect
matchings by enumeration, checking each to see if it is stable. The surprising
punchline, in a sense, to our solution of the Stable Matching Problem is that we
needed to spend time proportional only to N in finding a stable matching from
among this stupendously large space of possibilities. This was a conclusion we
reached at an analytical level. We did not implement the algorithm and try it
out on sample preference lists; we reasoned about it mathematically. Yet, at the
same time, our analysis indicated how the algorithm could be implemented in
practice and gave fairly conclusive evidence that it would be a big improvement
over exhaustive enumeration.
This will be a common theme in most of the problems we study: a compact
representation, implicitly specifying a giant search space. For most of these
problems, there will be an obvious brute-force solution: try all possibilities
and see if any one of them works. Not only is this approach almost always too
slow to be useful, it is an intellectual cop-out; it provides us with absolutely
no insight into the structure of the problem we are studying. And so if there
is a common thread in the algorithms we emphasize in this book, it would be
the following alternative definition of efficiency.
Proposed Definition of Efficiency (2): An algorithm is efficient if it achieves
qualitatively better worst-case performance, at an analytical level, than
brute-force search.
This will turn out to be a very useful working definition for us. Algorithms
that improve substantially on brute-force search nearly always contain a
valuable heuristic idea that makes them work; and they tell us something
about the intrinsic structure, and computational tractability, of the underlying
problem itself.
But if there is a problem with our second working definition, it is vague-
ness. What do we mean by “qualitatively better performance?” This suggests
that we consider the actual running time of algorithms more carefully, and try
to quantify what a reasonable running time would be.
Polynomial Time as a Definition of Efficiency
When people first began analyzing discrete algorithms mathematically—a
thread of research that began gathering momentum through the 1960s—
2.1 Computational Tractability 33
a consensus began to emerge on how to quantify the notion of a “reasonable”
running time. Search spaces for natural combinatorial problems tend to grow
exponentially in the size N of the input; if the input size increases by one, the
number of possibilities increases multiplicatively. We’d like a good algorithm
for such a problem to have a better scaling property: when the input size
increases by a constant factor—say, a factor of 2—the algorithm should only
slow down by some constant factor C.
Arithmetically, we can formulate this scaling behavior as follows. Suppose
an algorithm has the following property: There are absolute constants c  0
and d  0 so that on every input instance of size N, its running time is
bounded by cNd primitive computational steps. (In other words, its running
time is at most proportional to Nd.) For now, we will remain deliberately
vague on what we mean by the notion of a “primitive computational step”—
but it can be easily formalized in a model where each step corresponds to
a single assembly-language instruction on a standard processor, or one line
of a standard programming language such as C or Java. In any case, if this
running-time bound holds, for some c and d, then we say that the algorithm
has a polynomial running time, or that it is a polynomial-time algorithm. Note
that any polynomial-time bound has the scaling property we’re looking for. If
the input size increases from N to 2N, the bound on the running time increases
from cNd to c(2N)d = c · 2dNd, which is a slow-down by a factor of 2d. Since d is
a constant, so is 2d; of course, as one might expect, lower-degree polynomials
exhibit better scaling behavior than higher-degree polynomials.
From this notion, and the intuition expressed above, emerges our third
attempt at a working definition of efficiency.
Proposed Definition of Efficiency (3): An algorithm is efficient if it has a
polynomial running time.
Where our previous definition seemed overly vague, this one seems much
too prescriptive. Wouldn’t an algorithm with running time proportional to
n100—and hence polynomial—be hopelessly inefficient? Wouldn’t we be rel-
atively pleased with a nonpolynomial running time of n1+.02(log n)? The an-
swers are, of course, “yes” and “yes.” And indeed, however much one may
try to abstractly motivate the definition of efficiency in terms of polynomial
time, a primary justification for it is this: It really works. Problems for which
polynomial-time algorithms exist almost invariably turn out to have algorithms
with running times proportional to very moderately growing polynomials like
n, n log n, n2, or n3. Conversely, problems for which no polynomial-time al-
gorithm is known tend to be very difficult in practice. There are certainly
exceptions to this principle in both directions: there are cases, for example, in
34 Chapter 2 Basics of Algorithm Analysis
Table 2.1 The running times (rounded up) of different algorithms on inputs of
increasing size, for a processor performing a million high-level instructions per second.
In cases where the running time exceeds 1025 years, we simply record the algorithm as
taking a very long time.
n n log2 n n2 n3 1.5n 2n n!
n = 10  1 sec  1 sec  1 sec  1 sec  1 sec  1 sec 4 sec
n = 30  1 sec  1 sec  1 sec  1 sec  1 sec 18 min 1025 years
n = 50  1 sec  1 sec  1 sec  1 sec 11 min 36 years very long
n = 100  1 sec  1 sec  1 sec 1 sec 12,892 years 1017 years very long
n = 1,000  1 sec  1 sec 1 sec 18 min very long very long very long
n = 10,000  1 sec  1 sec 2 min 12 days very long very long very long
n = 100,000  1 sec 2 sec 3 hours 32 years very long very long very long
n = 1,000,000 1 sec 20 sec 12 days 31,710 years very long very long very long
which an algorithm with exponential worst-case behavior generally runs well
on the kinds of instances that arise in practice; and there are also cases where
the best polynomial-time algorithm for a problem is completely impractical
due to large constants or a high exponent on the polynomial bound. All this
serves to reinforce the point that our emphasis on worst-case, polynomial-time
bounds is only an abstraction of practical situations. But overwhelmingly, the
concrete mathematical definition of polynomial time has turned out to corre-
spond surprisingly well in practice to what we observe about the efficiency of
algorithms, and the tractability of problems, in real life.
One further reason why the mathematical formalism and the empirical
evidence seem to line up well in the case of polynomial-time solvability is that
the gulf between the growth rates of polynomial and exponential functions
is enormous. Suppose, for example, that we have a processor that executes
a million high-level instructions per second, and we have algorithms with
running-time bounds of n, n log2 n, n2, n3, 1.5n, 2n, and n!. In Table 2.1,
we show the running times of these algorithms (in seconds, minutes, days,
or years) for inputs of size n = 10, 30, 50, 100, 1,000, 10,000, 100,000, and
1,000,000.
There is a final, fundamental benefit to making our definition of efficiency
so specific: it becomes negatable. It becomes possible to express the notion
that there is no efficient algorithm for a particular problem. In a sense, being
able to do this is a prerequisite for turning our study of algorithms into
good science, for it allows us to ask about the existence or nonexistence
of efficient algorithms as a well-defined question. In contrast, both of our
2.2 Asymptotic Order of Growth 35
previous definitions were completely subjective, and hence limited the extent
to which we could discuss certain issues in concrete terms.
In particular, the first of our definitions, which was tied to the specific
implementation of an algorithm, turned efficiency into a moving target: as
processor speeds increase, more and more algorithms fall under this notion of
efficiency. Our definition in terms of polynomial time is much more an absolute
notion; it is closely connected with the idea that each problem has an intrinsic
level of computational tractability: some admit efficient solutions, and others
do not.
2.2 Asymptotic Order of Growth
Our discussion of computational tractability has turned out to be intrinsically
based on our ability to express the notion that an algorithm’s worst-case
running time on inputs of size n grows at a rate that is at most proportional to
some function f(n). The function f(n) then becomes a bound on the running
time of the algorithm. We now discuss a framework for talking about this
concept.
We will mainly express algorithms in the pseudo-code style that we used
for the Gale-Shapley algorithm. At times we will need to become more formal,
but this style of specifying algorithms will be completely adequate for most
purposes. When we provide a bound on the running time of an algorithm,
we will generally be counting the number of such pseudo-code steps that
are executed; in this context, one step will consist of assigning a value to a
variable, looking up an entry in an array, following a pointer, or performing
an arithmetic operation on a fixed-size integer.
When we seek to say something about the running time of an algorithm on
inputs of size n, one thing we could aim for would be a very concrete statement
such as, “On any input of size n, the algorithm runs for at most 1.62n2 +
3.5n + 8 steps.” This may be an interesting statement in some contexts, but as
a general goal there are several things wrong with it. First, getting such a precise
bound may be an exhausting activity, and more detail than we wanted anyway.
Second, because our ultimate goal is to identify broad classes of algorithms that
have similar behavior, we’d actually like to classify running times at a coarser
level of granularity so that similarities among different algorithms, and among
different problems, show up more clearly. And finally, extremely detailed
statements about the number of steps an algorithm executes are often—in
a strong sense—meaningless. As just discussed, we will generally be counting
steps in a pseudo-code specification of an algorithm that resembles a high-
level programming language. Each one of these steps will typically unfold
into some fixed number of primitive steps when the program is compiled into
36 Chapter 2 Basics of Algorithm Analysis
an intermediate representation, and then into some further number of steps
depending on the particular architecture being used to do the computing. So
the most we can safely say is that as we look at different levels of computational
abstraction, the notion of a “step” may grow or shrink by a constant factor—
for example, if it takes 25 low-level machine instructions to perform one
operation in our high-level language, then our algorithm that took at most
1.62n2 + 3.5n + 8 steps can also be viewed as taking 40.5n2 + 87.5n + 200 steps
when we analyze it at a level that is closer to the actual hardware.
O, , and 
For all these reasons, we want to express the growth rate of running times
and other functions in a way that is insensitive to constant factors and low-
order terms. In other words, we’d like to be able to take a running time like
the one we discussed above, 1.62n2 + 3.5n + 8, and say that it grows like n2,
up to constant factors. We now discuss a precise way to do this.
Asymptotic Upper Bounds Let T(n) be a function—say, the worst-case run-
ning time of a certain algorithm on an input of size n. (We will assume that
all the functions we talk about here take nonnegative values.) Given another
function f(n), we say that T(n) is O(f(n)) (read as “T(n) is order f(n)”) if, for
sufficiently large n, the function T(n) is bounded above by a constant multiple
of f(n). We will also sometimes write this as T(n) = O(f(n)). More precisely,
T(n) is O(f(n)) if there exist constants c  0 and n0 ≥ 0 so that for all n ≥ n0,
we have T(n) ≤ c · f(n). In this case, we will say that T is asymptotically upper-
bounded by f. It is important to note that this definition requires a constant c
to exist that works for all n; in particular, c cannot depend on n.
As an example of how this definition lets us express upper bounds on
running times, consider an algorithm whose running time (as in the earlier
discussion) has the form T(n) = pn2 + qn + r for positive constants p, q, and
r. We’d like to claim that any such function is O(n2). To see why, we notice
that for all n ≥ 1, we have qn ≤ qn2, and r ≤ rn2. So we can write
T(n) = pn2
+ qn + r ≤ pn2
+ qn2
+ rn2
= (p + q + r)n2
for all n ≥ 1. This inequality is exactly what the definition of O(·) requires:
T(n) ≤ cn2, where c = p + q + r.
Note that O(·) expresses only an upper bound, not the exact growth rate
of the function. For example, just as we claimed that the function T(n) =
pn2 + qn + r is O(n2), it’s also correct to say that it’s O(n3). Indeed, we just
argued that T(n) ≤ (p + q + r)n2, and since we also have n2 ≤ n3, we can
conclude that T(n) ≤ (p + q + r)n3 as the definition of O(n3) requires. The
fact that a function can have many upper bounds is not just a trick of the
notation; it shows up in the analysis of running times as well. There are cases
2.2 Asymptotic Order of Growth 37
where an algorithm has been proved to have running time O(n3); some years
pass, people analyze the same algorithm more carefully, and they show that
in fact its running time is O(n2). There was nothing wrong with the first result;
it was a correct upper bound. It’s simply that it wasn’t the “tightest” possible
running time.
Asymptotic Lower Bounds There is a complementary notation for lower
bounds. Often when we analyze an algorithm—say we have just proven that
its worst-case running time T(n) is O(n2)—we want to show that this upper
bound is the best one possible. To do this, we want to express the notion that for
arbitrarily large input sizes n, the function T(n) is at least a constant multiple of
some specific function f(n). (In this example, f(n) happens to be n2.) Thus, we
say that T(n) is (f(n)) (also written T(n) = (f(n))) if there exist constants
ǫ  0 and n0 ≥ 0 so that for all n ≥ n0, we have T(n) ≥ ǫ · f(n). By analogy with
O(·) notation, we will refer to T in this case as being asymptotically lower-
bounded by f. Again, note that the constant ǫ must be fixed, independent
of n.
This definition works just like O(·), except that we are bounding the
function T(n) from below, rather than from above. For example, returning
to the function T(n) = pn2 + qn + r, where p, q, and r are positive constants,
let’s claim that T(n) = (n2). Whereas establishing the upper bound involved
“inflating” the terms in T(n) until it looked like a constant times n2, now we
need to do the opposite: we need to reduce the size of T(n) until it looks like
a constant times n2. It is not hard to do this; for all n ≥ 0, we have
T(n) = pn2
+ qn + r ≥ pn2
,
which meets what is required by the definition of (·) with ǫ = p  0.
Just as we discussed the notion of “tighter” and “weaker” upper bounds,
the same issue arises for lower bounds. For example, it is correct to say that
our function T(n) = pn2 + qn + r is (n), since T(n) ≥ pn2 ≥ pn.
Asymptotically Tight Bounds If we can show that a running time T(n) is
both O(f(n)) and also (f(n)), then in a natural sense we’ve found the “right”
bound: T(n) grows exactly like f(n) to within a constant factor. This, for
example, is the conclusion we can draw from the fact that T(n) = pn2 + qn + r
is both O(n2) and (n2).
There is a notation to express this: if a function T(n) is both O(f(n)) and
(f(n)), we say that T(n) is (f(n)). In this case, we say that f(n) is an
asymptotically tight bound for T(n). So, for example, our analysis above shows
that T(n) = pn2 + qn + r is (n2).
Asymptotically tight bounds on worst-case running times are nice things
to find, since they characterize the worst-case performance of an algorithm
38 Chapter 2 Basics of Algorithm Analysis
precisely up to constant factors. And as the definition of (·) shows, one can
obtain such bounds by closing the gap between an upper bound and a lower
bound. For example, sometimes you will read a (slightly informally phrased)
sentence such as “An upper bound of O(n3) has been shown on the worst-case
running time of the algorithm, but there is no example known on which the
algorithm runs for more than (n2) steps.” This is implicitly an invitation to
search for an asymptotically tight bound on the algorithm’s worst-case running
time.
Sometimes one can also obtain an asymptotically tight bound directly by
computing a limit as n goes to infinity. Essentially, if the ratio of functions
f(n) and g(n) converges to a positive constant as n goes to infinity, then
f(n) = (g(n)).
(2.1) Let f and g be two functions that
lim
n→∞
f(n)
g(n)
exists and is equal to some number c  0. Then f(n) = (g(n)).
Proof. We will use the fact that the limit exists and is positive to show that
f(n) = O(g(n)) and f(n) = (g(n)), as required by the definition of (·).
Since
lim
n→∞
f(n)
g(n)
= c  0,
it follows from the definition of a limit that there is some n0 beyond which the
ratio is always between 1
2c and 2c. Thus, f(n) ≤ 2cg(n) for all n ≥ n0, which
implies that f(n) = O(g(n)); and f(n) ≥ 1
2cg(n) for all n ≥ n0, which implies
that f(n) = (g(n)).
Properties of Asymptotic Growth Rates
Having seen the definitions of O, , and , it is useful to explore some of their
basic properties.
Transitivity A first property is transitivity: if a function f is asymptotically
upper-bounded by a function g, and if g in turn is asymptotically upper-
bounded by a function h, then f is asymptotically upper-bounded by h. A
similar property holds for lower bounds. We write this more precisely as
follows.
(2.2)
(a) If f = O(g) and g = O(h), then f = O(h).
(b) If f = (g) and g = (h), then f = (h).
2.2 Asymptotic Order of Growth 39
Proof. We’ll prove part (a) of this claim; the proof of part (b) is very similar.
For (a), we’re given that for some constants c and n0, we have f(n) ≤ cg(n)
for all n ≥ n0. Also, for some (potentially different) constants c′ and n′
0, we
have g(n) ≤ c′h(n) for all n ≥ n′
0. So consider any number n that is at least as
large as both n0 and n′
0. We have f(n) ≤ cg(n) ≤ cc′h(n), and so f(n) ≤ cc′h(n)
for all n ≥ max(n0, n′
0). This latter inequality is exactly what is required for
showing that f = O(h).
Combining parts (a) and (b) of (2.2), we can obtain a similar result
for asymptotically tight bounds. Suppose we know that f = (g) and that
g = (h). Then since f = O(g) and g = O(h), we know from part (a) that
f = O(h); since f = (g) and g = (h), we know from part (b) that f = (h).
It follows that f = (h). Thus we have shown
(2.3) If f = (g) and g = (h), then f = (h).
Sums of Functions It is also useful to have results that quantify the effect of
adding two functions. First, if we have an asymptotic upper bound that applies
to each of two functions f and g, then it applies to their sum.
(2.4) Suppose that f and g are two functions such that for some other function
h, we have f = O(h) and g = O(h). Then f + g = O(h).
Proof. We’re given that for some constants c and n0, we have f(n) ≤ ch(n)
for all n ≥ n0. Also, for some (potentially different) constants c′ and n′
0,
we have g(n) ≤ c′h(n) for all n ≥ n′
0. So consider any number n that is at
least as large as both n0 and n′
0. We have f(n) + g(n) ≤ ch(n) + c′h(n). Thus
f(n) + g(n) ≤ (c + c′)h(n) for all n ≥ max(n0, n′
0), which is exactly what is
required for showing that f + g = O(h).
There is a generalization of this to sums of a fixed constant number of
functions k, where k may be larger than two. The result can be stated precisely
as follows; we omit the proof, since it is essentially the same as the proof of
(2.4), adapted to sums consisting of k terms rather than just two.
(2.5) Let k be a fixed constant, and let f1, f2, . . . , fk and h be functions such
that fi = O(h) for all i. Then f1 + f2 + . . . + fk = O(h).
There is also a consequence of (2.4) that covers the following kind of
situation. It frequently happens that we’re analyzing an algorithm with two
high-level parts, and it is easy to show that one of the two parts is slower
than the other. We’d like to be able to say that the running time of the whole
algorithm is asymptotically comparable to the running time of the slow part.
Since the overall running time is a sum of two functions (the running times of
40 Chapter 2 Basics of Algorithm Analysis
the two parts), results on asymptotic bounds for sums of functions are directly
relevant.
(2.6) Suppose that f and g are two functions (taking nonnegative values)
such that g = O(f). Then f + g = (f). In other words, f is an asymptotically
tight bound for the combined function f + g.
Proof. Clearly f + g = (f), since for all n ≥ 0, we have f(n) + g(n) ≥ f(n).
So to complete the proof, we need to show that f + g = O(f).
But this is a direct consequence of (2.4): we’re given the fact that g = O(f),
and also f = O(f) holds for any function, so by (2.4) we have f + g = O(f).
This result also extends to the sum of any fixed, constant number of
functions: the most rapidly growing among the functions is an asymptotically
tight bound for the sum.
Asymptotic Bounds for Some Common Functions
There are a number of functions that come up repeatedly in the analysis of
algorithms, and it is useful to consider the asymptotic properties of some of
the most basic of these: polynomials, logarithms, and exponentials.
Polynomials Recall that a polynomial is a function that can be written in
the form f(n) = a0 + a1n + a2n2 + . . . + adnd for some integer constant d  0,
where the final coefficient ad is nonzero. This value d is called the degree of the
polynomial. For example, the functions of the form pn2 + qn + r (with p = 0)
that we considered earlier are polynomials of degree 2.
A basic fact about polynomials is that their asymptotic rate of growth is
determined by their “high-order term”—the one that determines the degree.
We state this more formally in the following claim. Since we are concerned here
only with functions that take nonnegative values, we will restrict our attention
to polynomials for which the high-order term has a positive coefficient ad  0.
(2.7) Let f be a polynomial of degree d, in which the coefficient ad is positive.
Then f = O(nd).
Proof. We write f = a0 + a1n + a2n2 + . . . + adnd, where ad  0. The upper
bound is a direct application of (2.5). First, notice that coefficients aj for j  d
may be negative, but in any case we have ajnj ≤ |aj|nd for all n ≥ 1. Thus each
term in the polynomial is O(nd). Since f is a sum of a constant number of
functions, each of which is O(nd), it follows from (2.5) that f is O(nd).
One can also show that under the conditions of (2.7), we have f = (nd),
and hence it follows that in fact f = (nd).
2.2 Asymptotic Order of Growth 41
This is a good point at which to discuss the relationship between these
types of asymptotic bounds and the notion of polynomial time, which we
arrived at in the previous section as a way to formalize the more elusive concept
of efficiency. Using O(·) notation, it’s easy to formally define polynomial time:
a polynomial-time algorithm is one whose running time T(n) is O(nd) for some
constant d, where d is independent of the input size.
So algorithms with running-time bounds like O(n2) and O(n3) are
polynomial-time algorithms. But it’s important to realize that an algorithm
can be polynomial time even if its running time is not written as n raised
to some integer power. To begin with, a number of algorithms have running
times of the form O(nx) for some number x that is not an integer. For example,
in Chapter 5 we will see an algorithm whose running time is O(n1.59); we will
also see exponents less than 1, as in bounds like O(
√
n) = O(n1/2).
To take another common kind of example, we will see many algorithms
whose running times have the form O(n log n). Such algorithms are also
polynomial time: as we will see next, log n ≤ n for all n ≥ 1, and hence
n log n ≤ n2 for all n ≥ 1. In other words, if an algorithm has running time
O(n log n), then it also has running time O(n2), and so it is a polynomial-time
algorithm.
Logarithms Recall that logb n is the number x such that bx = n. One way
to get an approximate sense of how fast logb n grows is to note that, if we
round it down to the nearest integer, it is one less than the number of digits
in the base-b representation of the number n. (Thus, for example, 1+ log2 n,
rounded down, is the number of bits needed to represent n.)
So logarithms are very slowly growing functions. In particular, for every
base b, the function logb n is asymptotically bounded by every function of the
form nx, even for (noninteger) values of x arbitrary close to 0.
(2.8) For every b  1 and every x  0, we have logb n = O(nx).
One can directly translate between logarithms of different bases using the
following fundamental identity:
loga n =
logb n
logb a
.
This equation explains why you’ll often notice people writing bounds like
O(log n) without indicating the base of the logarithm. This is not sloppy
usage: the identity above says that loga n = 1
logb a · logb n, so the point is that
loga n = (logb n), and the base of the logarithm is not important when writing
bounds using asymptotic notation.
42 Chapter 2 Basics of Algorithm Analysis
Exponentials Exponential functions are functions of the form f(n) = rn for
some constant base r. Here we will be concerned with the case in which r  1,
which results in a very fast-growing function.
In particular, where polynomials raise n to a fixed exponent, exponentials
raise a fixed number to n as a power; this leads to much faster rates of growth.
One way to summarize the relationship between polynomials and exponentials
is as follows.
(2.9) For every r  1 and every d  0, we have nd = O(rn).
In particular, every exponential grows faster than every polynomial. And as
we saw in Table 2.1, when you plug in actual values of n, the differences in
growth rates are really quite impressive.
Just as people write O(log n) without specifying the base, you’ll also see
people write “The running time of this algorithm is exponential,” without
specifying which exponential function they have in mind. Unlike the liberal
use of log n, which is justified by ignoring constant factors, this generic use of
the term “exponential” is somewhat sloppy. In particular, for different bases
r  s  1, it is never the case that rn = (sn). Indeed, this would require that
for some constant c  0, we would have rn ≤ csn for all sufficiently large n.
But rearranging this inequality would give (r/s)n ≤ c for all sufficiently large
n. Since r  s, the expression (r/s)n is tending to infinity with n, and so it
cannot possibly remain bounded by a fixed constant c.
So asymptotically speaking, exponential functions are all different. Still,
it’s usually clear what people intend when they inexactly write “The running
time of this algorithm is exponential”—they typically mean that the running
time grows at least as fast as some exponential function, and all exponentials
grow so fast that we can effectively dismiss this algorithm without working out
further details of the exact running time. This is not entirely fair. Occasionally
there’s more going on with an exponential algorithm than first appears, as
we’ll see, for example, in Chapter 10; but as we argued in the first section of
this chapter, it’s a reasonable rule of thumb.
Taken together, then, logarithms, polynomials, and exponentials serve as
useful landmarks in the range of possible functions that you encounter when
analyzing running times. Logarithms grow more slowly than polynomials, and
polynomials grow more slowly than exponentials.
2.3 Implementing the Stable Matching Algorithm
Using Lists and Arrays
We’ve now seen a general approach for expressing bounds on the running
time of an algorithm. In order to asymptotically analyze the running time of
2.3 Implementing the Stable Matching Algorithm Using Lists and Arrays 43
an algorithm expressed in a high-level fashion—as we expressed the Gale-
Shapley Stable Matching algorithm in Chapter 1, for example—one doesn’t
have to actually program, compile, and execute it, but one does have to think
about how the data will be represented and manipulated in an implementation
of the algorithm, so as to bound the number of computational steps it takes.
The implementation of basic algorithms using data structures is something
that you probably have had some experience with. In this book, data structures
will be covered in the context of implementing specific algorithms, and so we
will encounter different data structures based on the needs of the algorithms
we are developing. To get this process started, we consider an implementation
of the Gale-Shapley Stable Matching algorithm; we showed earlier that the
algorithm terminates in at most n2 iterations, and our implementation here
provides a corresponding worst-case running time of O(n2), counting actual
computational steps rather than simply the total number of iterations. To get
such a bound for the Stable Matching algorithm, we will only need to use two
of the simplest data structures: lists and arrays. Thus, our implementation also
provides a good chance to review the use of these basic data structures as well.
In the Stable Matching Problem, each man and each woman has a ranking
of all members of the opposite gender. The very first question we need to
discuss is how such a ranking will be represented. Further, the algorithm
maintains a matching and will need to know at each step which men and
women are free, and who is matched with whom. In order to implement the
algorithm, we need to decide which data structures we will use for all these
things.
An important issue to note here is that the choice of data structure is up
to the algorithm designer; for each algorithm we will choose data structures
that make it efficient and easy to implement. In some cases, this may involve
preprocessing the input to convert it from its given input representation into a
data structure that is more appropriate for the problem being solved.
Arrays and Lists
To start our discussion we will focus on a single list, such as the list of women
in order of preference by a single man. Maybe the simplest way to keep a list
of n elements is to use an array A of length n, and have A[i] be the ith element
of the list. Such an array is simple to implement in essentially all standard
programming languages, and it has the following properties.
. We can answer a query of the form “What is the ith element on the list?”
in O(1) time, by a direct access to the value A[i].
. If we want to determine whether a particular element e belongs to the
list (i.e., whether it is equal to A[i] for some i), we need to check the
44 Chapter 2 Basics of Algorithm Analysis
elements one by one in O(n) time, assuming we don’t know anything
about the order in which the elements appear in A.
. If the array elements are sorted in some clear way (either numerically
or alphabetically), then we can determine whether an element e belongs
to the list in O(log n) time using binary search; we will not need to use
binary search for any part of our stable matching implementation, but
we will have more to say about it in the next section.
An array is less good for dynamically maintaining a list of elements that
changes over time, such as the list of free men in the Stable Matching algorithm;
since men go from being free to engaged, and potentially back again, a list of
free men needs to grow and shrink during the execution of the algorithm. It
is generally cumbersome to frequently add or delete elements to a list that is
maintained as an array.
An alternate, and often preferable, way to maintain such a dynamic set
of elements is via a linked list. In a linked list, the elements are sequenced
together by having each element point to the next in the list. Thus, for each
element v on the list, we need to maintain a pointer to the next element; we
set this pointer to null if i is the last element. We also have a pointer First
that points to the first element. By starting at First and repeatedly following
pointers to the next element until we reach null, we can thus traverse the entire
contents of the list in time proportional to its length.
A generic way to implement such a linked list, when the set of possible
elements may not be fixed in advance, is to allocate a record e for each element
that we want to include in the list. Such a record would contain a field e.val
that contains the value of the element, and a field e.Next that contains a
pointer to the next element in the list. We can create a doubly linked list, which
is traversable in both directions, by also having a field e.Prev that contains
a pointer to the previous element in the list. (e.Prev = null if e is the first
element.) We also include a pointer Last, analogous to First, that points to
the last element in the list. A schematic illustration of part of such a list is
shown in the first line of Figure 2.1.
A doubly linked list can be modified as follows.
. Deletion. To delete the element e from a doubly linked list, we can just
“splice it out” by having the previous element, referenced by e.Prev, and
the next element, referenced by e.Next, point directly to each other. The
deletion operation is illustrated in Figure 2.1.
. Insertion. To insert element e between elements d and f in a list, we
“splice it in” by updating d.Next and f.Prev to point to e, and the Next
and Prev pointers of e to point to d and f, respectively. This operation is
2.3 Implementing the Stable Matching Algorithm Using Lists and Arrays 45
Before deleting e:
val
Element e
val val
After deleting e:
val
Element e
val val
Figure 2.1 A schematic representation of a doubly linked list, showing the deletion of
an element e.
essentially the reverse of deletion, and indeed one can see this operation
at work by reading Figure 2.1 from bottom to top.
Inserting or deleting e at the beginning of the list involves updating the First
pointer, rather than updating the record of the element before e.
While lists are good for maintaining a dynamically changing set, they also
have disadvantages. Unlike arrays, we cannot find the ith element of the list in
O(1) time: to find the ith element, we have to follow the Next pointers starting
from the beginning of the list, which takes a total of O(i) time.
Given the relative advantages and disadvantages of arrays and lists, it may
happen that we receive the input to a problem in one of the two formats and
want to convert it into the other. As discussed earlier, such preprocessing is
often useful; and in this case, it is easy to convert between the array and
list representations in O(n) time. This allows us to freely choose the data
structure that suits the algorithm better and not be constrained by the way
the information is given as input.
Implementing the Stable Matching Algorithm
Next we will use arrays and linked lists to implement the Stable Matching algo-
rithm from Chapter 1. We have already shown that the algorithm terminates in
at most n2 iterations, and this provides a type of upper bound on the running
time. However, if we actually want to implement the G-S algorithm so that it
runs in time proportional to n2, we need to be able to implement each iteration
in constant time. We discuss how to do this now.
For simplicity, assume that the set of men and women are both {1, . . . , n}.
To ensure this, we can order the men and women (say, alphabetically), and
associate number i with the ith man mi or ith women wi in this order. This
46 Chapter 2 Basics of Algorithm Analysis
assumption (or notation) allows us to define an array indexed by all men
or all women. We need to have a preference list for each man and for each
woman. To do this we will have two arrays, one for women’s preference lists
and one for the men’s preference lists; we will use ManPref[m, i] to denote
the ith woman on man m’s preference list, and similarly WomanPref[w, i] to
be the ith man on the preference list of woman w. Note that the amount of
space needed to give the preferences for all 2n individuals is O(n2), as each
person has a list of length n.
We need to consider each step of the algorithm and understand what data
structure allows us to implement it efficiently. Essentially, we need to be able
to do each of four things in constant time.
1. We need to be able to identify a free man.
2. We need, for a man m, to be able to identify the highest-ranked woman
to whom he has not yet proposed.
3. For a woman w, we need to decide if w is currently engaged, and if she
is, we need to identify her current partner.
4. For a woman w and two men m and m′, we need to be able to decide,
again in constant time, which of m or m′ is preferred by w.
First, consider selecting a free man. We will do this by maintaining the set
of free men as a linked list. When we need to select a free man, we take the
first man m on this list. We delete m from the list if he becomes engaged, and
possibly insert a different man m′, if some other man m′ becomes free. In this
case, m′ can be inserted at the front of the list, again in constant time.
Next, consider a man m. We need to identify the highest-ranked woman
to whom he has not yet proposed. To do this we will need to maintain an extra
array Next that indicates for each man m the position of the next woman he
will propose to on his list. We initialize Next[m]= 1 for all men m. If a man m
needs to propose to a woman, he’ll propose to w = ManPref[m,Next[m]], and
once he proposes to w, we increment the value of Next[m] by one, regardless
of whether or not w accepts the proposal.
Now assume man m proposes to woman w; we need to be able to identify
the man m′ that w is engaged to (if there is such a man). We can do this by
maintaining an array Current of length n, where Current[w] is the woman
w’s current partner m′. We set Current[w] to a special null symbol when we
need to indicate that woman w is not currently engaged; at the start of the
algorithm, Current[w] is initialized to this null symbol for all women w.
To sum up, the data structures we have set up thus far can implement the
operations (1)–(3) in O(1) time each.
2.4 A Survey of Common Running Times 47
Maybe the trickiest question is how to maintain women’s preferences to
keep step (4) efficient. Consider a step of the algorithm, when man m proposes
to a woman w. Assume w is already engaged, and her current partner is
m′ =Current[w]. We would like to decide in O(1) time if woman w prefers m
or m′. Keeping the women’s preferences in an array WomanPref, analogous to
the one we used for men, does not work, as we would need to walk through
w’s list one by one, taking O(n) time to find m and m′ on the list. While O(n)
is still polynomial, we can do a lot better if we build an auxiliary data structure
at the beginning.
At the start of the algorithm, we create an n × n array Ranking, where
Ranking[w, m] contains the rank of man m in the sorted order of w’s prefer-
ences. By a single pass through w’s preference list, we can create this array in
linear time for each woman, for a total initial time investment proportional to
n2. Then, to decide which of m or m′ is preferred by w, we simply compare
the values Ranking[w, m] and Ranking[w, m′].
This allows us to execute step (4) in constant time, and hence we have
everything we need to obtain the desired running time.
(2.10) The data structures described above allow us to implement the G-S
algorithm in O(n2) time.
2.4 A Survey of Common Running Times
When trying to analyze a new algorithm, it helps to have a rough sense of
the “landscape” of different running times. Indeed, there are styles of analysis
that recur frequently, and so when one sees running-time bounds like O(n),
O(n log n), and O(n2) appearing over and over, it’s often for one of a very
small number of distinct reasons. Learning to recognize these common styles
of analysis is a long-term goal. To get things under way, we offer the following
survey of common running-time bounds and some of the typical approaches
that lead to them.
Earlier we discussed the notion that most problems have a natural “search
space”—the set of all possible solutions—and we noted that a unifying theme
in algorithm design is the search for algorithms whose performance is more
efficient than a brute-force enumeration of this search space. In approaching a
new problem, then, it often helps to think about two kinds of bounds: one on
the running time you hope to achieve, and the other on the size of the problem’s
natural search space (and hence on the running time of a brute-force algorithm
for the problem). The discussion of running times in this section will begin in
many cases with an analysis of the brute-force algorithm, since it is a useful
48 Chapter 2 Basics of Algorithm Analysis
way to get one’s bearings with respect to a problem; the task of improving on
such algorithms will be our goal in most of the book.
Linear Time
An algorithm that runs in O(n), or linear, time has a very natural property:
its running time is at most a constant factor times the size of the input. One
basic way to get an algorithm with this running time is to process the input
in a single pass, spending a constant amount of time on each item of input
encountered. Other algorithms achieve a linear time bound for more subtle
reasons. To illustrate some of the ideas here, we consider two simple linear-
time algorithms as examples.
Computing the Maximum Computing the maximum of n numbers, for ex-
ample, can be performed in the basic “one-pass” style. Suppose the numbers
are provided as input in either a list or an array. We process the numbers
a1, a2, . . . , an in order, keeping a running estimate of the maximum as we go.
Each time we encounter a number ai, we check whether ai is larger than our
current estimate, and if so we update the estimate to ai.
max = a1
For i = 2 to n
If ai  max then
set max = ai
Endif
Endfor
In this way, we do constant work per element, for a total running time of O(n).
Sometimes the constraints of an application force this kind of one-pass
algorithm on you—for example, an algorithm running on a high-speed switch
on the Internet may see a stream of packets flying past it, and it can try
computing anything it wants to as this stream passes by, but it can only perform
a constant amount of computational work on each packet, and it can’t save
the stream so as to make subsequent scans through it. Two different subareas
of algorithms, online algorithms and data stream algorithms, have developed
to study this model of computation.
Merging Two Sorted Lists Often, an algorithm has a running time of O(n),
but the reason is more complex. We now describe an algorithm for merging
two sorted lists that stretches the one-pass style of design just a little, but still
has a linear running time.
Suppose we are given two lists of n numbers each, a1, a2, . . . , an and
b1, b2, . . . , bn, and each is already arranged in ascending order. We’d like to
2.4 A Survey of Common Running Times 49
merge these into a single list c1, c2, . . . , c2n that is also arranged in ascending
order. For example, merging the lists 2, 3, 11, 19 and 4, 9, 16, 25 results in the
output 2, 3, 4, 9, 11, 16, 19, 25.
To do this, we could just throw the two lists together, ignore the fact that
they’re separately arranged in ascending order, and run a sorting algorithm.
But this clearly seems wasteful; we’d like to make use of the existing order in
the input. One way to think about designing a better algorithm is to imagine
performing the merging of the two lists by hand: suppose you’re given two
piles of numbered cards, each arranged in ascending order, and you’d like to
produce a single ordered pile containing all the cards. If you look at the top
card on each stack, you know that the smaller of these two should go first on
the output pile; so you could remove this card, place it on the output, and now
iterate on what’s left.
In other words, we have the following algorithm.
To merge sorted lists A = a1, . . . , an and B = b1, . . . , bn:
Maintain a Current pointer into each list, initialized to
point to the front elements
While both lists are nonempty:
Let ai and bj be the elements pointed to by the Current pointer
Append the smaller of these two to the output list
Advance the Current pointer in the list from which the
smaller element was selected
EndWhile
Once one list is empty, append the remainder of the other list
to the output
See Figure 2.2 for a picture of this process.
Merged result
Append the smaller of
ai and bj to the output.
bj
///
ai
B
A
//////
Figure 2.2 To merge sorted lists A and B, we repeatedly extract the smaller item from
the front of the two lists and append it to the output.
50 Chapter 2 Basics of Algorithm Analysis
Now, to show a linear-time bound, one is tempted to describe an argument
like what worked for the maximum-finding algorithm: “We do constant work
per element, for a total running time of O(n).” But it is actually not true that
we do only constant work per element. Suppose that n is an even number, and
consider the lists A = 1, 3, 5, . . . , 2n − 1 and B = n, n + 2, n + 4, . . . , 3n − 2.
The number b1 at the front of list B will sit at the front of the list for n/2
iterations while elements from A are repeatedly being selected, and hence
it will be involved in (n) comparisons. Now, it is true that each element
can be involved in at most O(n) comparisons (at worst, it is compared with
each element in the other list), and if we sum this over all elements we get
a running-time bound of O(n2). This is a correct bound, but we can show
something much stronger.
The better way to argue is to bound the number of iterations of the While
loop by an “accounting” scheme. Suppose we charge the cost of each iteration
to the element that is selected and added to the output list. An element can
be charged only once, since at the moment it is first charged, it is added
to the output and never seen again by the algorithm. But there are only 2n
elements total, and the cost of each iteration is accounted for by a charge to
some element, so there can be at most 2n iterations. Each iteration involves a
constant amount of work, so the total running time is O(n), as desired.
While this merging algorithm iterated through its input lists in order, the
“interleaved” way in which it processed the lists necessitated a slightly subtle
running-time analysis. In Chapter 3 we will see linear-time algorithms for
graphs that have an even more complex flow of control: they spend a constant
amount of time on each node and edge in the underlying graph, but the order
in which they process the nodes and edges depends on the structure of the
graph.
O(n log n) Time
O(n log n) is also a very common running time, and in Chapter 5 we will
see one of the main reasons for its prevalence: it is the running time of any
algorithm that splits its input into two equal-sized pieces, solves each piece
recursively, and then combines the two solutions in linear time.
Sorting is perhaps the most well-known example of a problem that can be
solved this way. Specifically, the Mergesort algorithm divides the set of input
numbers into two equal-sized pieces, sorts each half recursively, and then
merges the two sorted halves into a single sorted output list. We have just
seen that the merging can be done in linear time; and Chapter 5 will discuss
how to analyze the recursion so as to get a bound of O(n log n) on the overall
running time.
2.4 A Survey of Common Running Times 51
One also frequently encounters O(n log n) as a running time simply be-
cause there are many algorithms whose most expensive step is to sort the
input. For example, suppose we are given a set of n time-stamps x1, x2, . . . , xn
on which copies of a file arrived at a server, and we’d like to find the largest
interval of time between the first and last of these time-stamps during which
no copy of the file arrived. A simple solution to this problem is to first sort the
time-stamps x1, x2, . . . , xn and then process them in sorted order, determining
the sizes of the gaps between each number and its successor in ascending
order. The largest of these gaps is the desired subinterval. Note that this algo-
rithm requires O(n log n) time to sort the numbers, and then it spends constant
work on each number in ascending order. In other words, the remainder of the
algorithm after sorting follows the basic recipe for linear time that we discussed
earlier.
Quadratic Time
Here’s a basic problem: suppose you are given n points in the plane, each
specified by (x, y) coordinates, and you’d like to find the pair of points that
are closest together. The natural brute-force algorithm for this problem would
enumerate all pairs of points, compute the distance between each pair, and
then choose the pair for which this distance is smallest.
What is the running time of this algorithm? The number of pairs of points
is
n
2

= n(n−1)
2 , and since this quantity is bounded by 1
2n2, it is O(n2). More
crudely, the number of pairs is O(n2) because we multiply the number of
ways of choosing the first member of the pair (at most n) by the number
of ways of choosing the second member of the pair (also at most n). The
distance between points (xi, yi) and (xj, yj) can be computed by the formula

(xi − xj)2 + (yi − yj)2 in constant time, so the overall running time is O(n2).
This example illustrates a very common way in which a running time of O(n2)
arises: performing a search over all pairs of input items and spending constant
time per pair.
Quadratic time also arises naturally from a pair of nested loops: An algo-
rithm consists of a loop with O(n) iterations, and each iteration of the loop
launches an internal loop that takes O(n) time. Multiplying these two factors
of n together gives the running time.
The brute-force algorithm for finding the closest pair of points can be
written in an equivalent way with two nested loops:
For each input point (xi, yi)
For each other input point (xj, yj)
Compute distance d =

(xi − xj)2 + (yi − yj)2
52 Chapter 2 Basics of Algorithm Analysis
If d is less than the current minimum, update minimum to d
Endfor
Endfor
Note how the “inner” loop, over (xj, yj), has O(n) iterations, each taking
constant time; and the “outer” loop, over (xi, yi), has O(n) iterations, each
invoking the inner loop once.
It’s important to notice that the algorithm we’ve been discussing for the
Closest-Pair Problem really is just the brute-force approach: the natural search
space for this problem has size O(n2), and we’re simply enumerating it. At
first, one feels there is a certain inevitability about this quadratic algorithm—
we have to measure all the distances, don’t we?—but in fact this is an illusion.
In Chapter 5 we describe a very clever algorithm that finds the closest pair of
points in the plane in only O(n log n) time, and in Chapter 13 we show how
randomization can be used to reduce the running time to O(n).
Cubic Time
More elaborate sets of nested loops often lead to algorithms that run in
O(n3) time. Consider, for example, the following problem. We are given sets
S1, S2, . . . , Sn, each of which is a subset of {1, 2, . . . , n}, and we would like
to know whether some pair of these sets is disjoint—in other words, has no
elements in common.
What is the running time needed to solve this problem? Let’s suppose that
each set Si is represented in such a way that the elements of Si can be listed in
constant time per element, and we can also check in constant time whether a
given number p belongs to Si. The following is a direct way to approach the
problem.
For pair of sets Si and Sj
Determine whether Si and Sj have an element in common
Endfor
This is a concrete algorithm, but to reason about its running time it helps to
open it up (at least conceptually) into three nested loops.
For each set Si
For each other set Sj
For each element p of Si
Determine whether p also belongs to Sj
Endfor
If no element of Si belongs to Sj then
2.4 A Survey of Common Running Times 53
Report that Si and Sj are disjoint
Endif
Endfor
Endfor
Each of the sets has maximum size O(n), so the innermost loop takes time
O(n). Looping over the sets Sj involves O(n) iterations around this innermost
loop; and looping over the sets Si involves O(n) iterations around this. Multi-
plying these three factors of n together, we get the running time of O(n3).
For this problem, there are algorithms that improve on O(n3) running
time, but they are quite complicated. Furthermore, it is not clear whether
the improved algorithms for this problem are practical on inputs of reasonable
size.
O(nk) Time
In the same way that we obtained a running time of O(n2) by performing brute-
force search over all pairs formed from a set of n items, we obtain a running
time of O(nk) for any constant k when we search over all subsets of size k.
Consider, for example, the problem of finding independent sets in a graph,
which we discussed in Chapter 1. Recall that a set of nodes is independent
if no two are joined by an edge. Suppose, in particular, that for some fixed
constant k, we would like to know if a given n-node input graph G has an
independent set of size k. The natural brute-force algorithm for this problem
would enumerate all subsets of k nodes, and for each subset S it would check
whether there is an edge joining any two members of S. That is,
For each subset S of k nodes
Check whether S constitutes an independent set
If S is an independent set then
Stop and declare success
Endif
Endfor
If no k-node independent set was found then
Declare failure
Endif
To understand the running time of this algorithm, we need to consider two
quantities. First, the total number of k-element subsets in an n-element set is

n
k

=
n(n − 1)(n − 2) . . . (n − k + 1)
k(k − 1)(k − 2) . . . (2)(1)
≤
nk
k!
.
54 Chapter 2 Basics of Algorithm Analysis
Since we are treating k as a constant, this quantity is O(nk). Thus, the outer
loop in the algorithm above will run for O(nk) iterations as it tries all k-node
subsets of the n nodes of the graph.
Inside this loop, we need to test whether a given set S of k nodes constitutes
an independent set. The definition of an independent set tells us that we need
to check, for each pair of nodes, whether there is an edge joining them. Hence
this is a search over pairs, like we saw earlier in the discussion of quadratic
time; it requires looking at
k
2

, that is, O(k2), pairs and spending constant time
on each.
Thus the total running time is O(k2nk). Since we are treating k as a constant
here, and since constants can be dropped in O(·) notation, we can write this
running time as O(nk).
Independent Set is a principal example of a problem believed to be compu-
tationally hard, and in particular it is believed that no algorithm to find k-node
independent sets in arbitrary graphs can avoid having some dependence on k
in the exponent. However, as we will discuss in Chapter 10 in the context of
a related problem, even once we’ve conceded that brute-force search over k-
element subsets is necessary, there can be different ways of going about this
that lead to significant differences in the efficiency of the computation.
Beyond Polynomial Time
The previous example of the Independent Set Problem starts us rapidly down
the path toward running times that grow faster than any polynomial. In
particular, two kinds of bounds that come up very frequently are 2n and n!,
and we now discuss why this is so.
Suppose, for example, that we are given a graph and want to find an
independent set of maximum size (rather than testing for the existence of one
with a given number of nodes). Again, people don’t know of algorithms that
improve significantly on brute-force search, which in this case would look as
follows.
For each subset S of nodes
Check whether S constitutes an independent set
If S is a larger independent set than the largest seen so far then
Record the size of S as the current maximum
Endif
Endfor
This is very much like the brute-force algorithm for k-node independent sets,
except that now we are iterating over all subsets of the graph. The total number
2.4 A Survey of Common Running Times 55
of subsets of an n-element set is 2n, and so the outer loop in this algorithm
will run for 2n iterations as it tries all these subsets. Inside the loop, we are
checking all pairs from a set S that can be as large as n nodes, so each iteration
of the loop takes at most O(n2) time. Multiplying these two together, we get a
running time of O(n22n).
Thus see that 2n arises naturally as a running time for a search algorithm
that must consider all subsets. In the case of Independent Set, something
at least nearly this inefficient appears to be necessary; but it’s important
to keep in mind that 2n is the size of the search space for many problems,
and for many of them we will be able to find highly efficient polynomial-
time algorithms. For example, a brute-force search algorithm for the Interval
Scheduling Problem that we saw in Chapter 1 would look very similar to the
algorithm above: try all subsets of intervals, and find the largest subset that has
no overlaps. But in the case of the Interval Scheduling Problem, as opposed
to the Independent Set Problem, we will see (in Chapter 4) how to find an
optimal solution in O(n log n) time. This is a recurring kind of dichotomy in
the study of algorithms: two algorithms can have very similar-looking search
spaces, but in one case you’re able to bypass the brute-force search algorithm,
and in the other you aren’t.
The function n! grows even more rapidly than 2n, so it’s even more
menacing as a bound on the performance of an algorithm. Search spaces of
size n! tend to arise for one of two reasons. First, n! is the number of ways to
match up n items with n other items—for example, it is the number of possible
perfect matchings of n men with n women in an instance of the Stable Matching
Problem. To see this, note that there are n choices for how we can match up
the first man; having eliminated this option, there are n − 1choices for how we
can match up the second man; having eliminated these two options, there are
n − 2 choices for how we can match up the third man; and so forth. Multiplying
all these choices out, we get n(n − 1)(n − 2) . . . (2)(1) = n!
Despite this enormous set of possible solutions, we were able to solve
the Stable Matching Problem in O(n2) iterations of the proposal algorithm.
In Chapter 7, we will see a similar phenomenon for the Bipartite Matching
Problem we discussed earlier; if there are n nodes on each side of the given
bipartite graph, there can be up to n! ways of pairing them up. However, by
a fairly subtle search algorithm, we will be able to find the largest bipartite
matching in O(n3) time.
The function n! also arises in problems where the search space consists
of all ways to arrange n items in order. A basic problem in this genre is the
Traveling Salesman Problem: given a set of n cities, with distances between
all pairs, what is the shortest tour that visits all cities? We assume that the
salesman starts and ends at the first city, so the crux of the problem is the
56 Chapter 2 Basics of Algorithm Analysis
implicit search over all orders of the remaining n − 1 cities, leading to a search
space of size (n − 1)!. In Chapter 8, we will see that Traveling Salesman
is another problem that, like Independent Set, belongs to the class of NP-
complete problems and is believed to have no efficient solution.
Sublinear Time
Finally, there are cases where one encounters running times that are asymp-
totically smaller than linear. Since it takes linear time just to read the input,
these situations tend to arise in a model of computation where the input can be
“queried” indirectly rather than read completely, and the goal is to minimize
the amount of querying that must be done.
Perhaps the best-known example of this is the binary search algorithm.
Given a sorted array A of n numbers, we’d like to determine whether a given
number p belongs to the array. We could do this by reading the entire array,
but we’d like to do it much more efficiently, taking advantage of the fact that
the array is sorted, by carefully probing particular entries. In particular, we
probe the middle entry of A and get its value—say it is q—and we compare q
to p. If q = p, we’re done. If q  p, then in order for p to belong to the array
A, it must lie in the lower half of A; so we ignore the upper half of A from
now on and recursively apply this search in the lower half. Finally, if q  p,
then we apply the analogous reasoning and recursively search in the upper
half of A.
The point is that in each step, there’s a region of A where p might possibly
be; and we’re shrinking the size of this region by a factor of two with every
probe. So how large is the “active” region of A after k probes? It starts at size
n, so after k probes it has size at most (1
2)kn.
Given this, how long will it take for the size of the active region to be
reduced to a constant? We need k to be large enough so that (1
2)k = O(1/n),
and to do this we can choose k = log2 n. Thus, when k = log2 n, the size of
the active region has been reduced to a constant, at which point the recursion
bottoms out and we can search the remainder of the array directly in constant
time.
So the running time of binary search is O(log n), because of this successive
shrinking of the search region. In general, O(log n) arises as a time bound
whenever we’re dealing with an algorithm that does a constant amount of
work in order to throw away a constant fraction of the input. The crucial fact
is that O(log n) such iterations suffice to shrink the input down to constant
size, at which point the problem can generally be solved directly.
2.5 A More Complex Data Structure: Priority Queues 57
2.5 A More Complex Data Structure:
Priority Queues
Our primary goal in this book was expressed at the outset of the chapter:
we seek algorithms that improve qualitatively on brute-force search, and in
general we use polynomial-time solvability as the concrete formulation of
this. Typically, achieving a polynomial-time solution to a nontrivial problem
is not something that depends on fine-grained implementation details; rather,
the difference between exponential and polynomial is based on overcoming
higher-level obstacles. Once one has an efficient algorithm to solve a problem,
however, it is often possible to achieve further improvements in running time
by being careful with the implementation details, and sometimes by using
more complex data structures.
Some complex data structures are essentially tailored for use in a single
kind of algorithm, while others are more generally applicable. In this section,
we describe one of the most broadly useful sophisticated data structures,
the priority queue. Priority queues will be useful when we describe how to
implement some of the graph algorithms developed later in the book. For our
purposes here, it is a useful illustration of the analysis of a data structure that,
unlike lists and arrays, must perform some nontrivial processing each time it
is invoked.
The Problem
In the implementation of the Stable Matching algorithm in Section 2.3, we
discussed the need to maintain a dynamically changing set S (such as the set
of all free men in that case). In such situations, we want to be able to add
elements to and delete elements from the set S, and we want to be able to
select an element from S when the algorithm calls for it. A priority queue is
designed for applications in which elements have a priority value, or key, and
each time we need to select an element from S, we want to take the one with
highest priority.
A priority queue is a data structure that maintains a set of elements S,
where each element v ∈ S has an associated value key(v) that denotes the
priority of element v; smaller keys represent higher priorities. Priority queues
support the addition and deletion of elements from the set, and also the
selection of the element with smallest key. Our implementation of priority
queues will also support some additional operations that we summarize at the
end of the section.
A motivating application for priority queues, and one that is useful to keep
in mind when considering their general function, is the problem of managing
58 Chapter 2 Basics of Algorithm Analysis
real-time events such as the scheduling of processes on a computer. Each
process has a priority, or urgency, but processes do not arrive in order of
their priorities. Rather, we have a current set of active processes, and we want
to be able to extract the one with the currently highest priority and run it.
We can maintain the set of processes in a priority queue, with the key of a
process representing its priority value. Scheduling the highest-priority process
corresponds to selecting the element with minimum key from the priority
queue; concurrent with this, we will also be inserting new processes as they
arrive, according to their priority values.
How efficiently do we hope to be able to execute the operations in a priority
queue? We will show how to implement a priority queue containing at most
n elements at any time so that elements can be added and deleted, and the
element with minimum key selected, in O(log n) time per operation.
Before discussing the implementation, let us point out a very basic appli-
cation of priority queues that highlights why O(log n) time per operation is
essentially the “right” bound to aim for.
(2.11) A sequence of O(n) priority queue operations can be used to sort a set
of n numbers.
Proof. Set up a priority queue H, and insert each number into H with its value
as a key. Then extract the smallest number one by one until all numbers have
been extracted; this way, the numbers will come out of the priority queue in
sorted order.
Thus, with a priority queue that can perform insertion and the extraction
of minima in O(log n) per operation, we can sort n numbers in O(n log n)
time. It is known that, in a comparison-based model of computation (when
each operation accesses the input only by comparing a pair of numbers),
the time needed to sort must be at least proportional to n log n, so (2.11)
highlights a sense in which O(log n) time per operation is the best we can
hope for. We should note that the situation is a bit more complicated than
this: implementations of priority queues more sophisticated than the one we
present here can improve the running time needed for certain operations, and
add extra functionality. But (2.11) shows that any sequence of priority queue
operations that results in the sorting of n numbers must take time at least
proportional to n log n in total.
A Data Structure for Implementing a Priority Queue
We will use a data structure called a heap to implement a priority queue.
Before we discuss the structure of heaps, we should consider what happens
with some simpler, more natural approaches to implementing the functions
2.5 A More Complex Data Structure: Priority Queues 59
of a priority queue. We could just have the elements in a list, and separately
have a pointer labeled Min to the one with minimum key. This makes adding
new elements easy, but extraction of the minimum hard. Specifically, finding
the minimum is quick—we just consult the Min pointer—but after removing
this minimum element, we need to update the Min pointer to be ready for the
next operation, and this would require a scan of all elements in O(n) time to
find the new minimum.
This complication suggests that we should perhaps maintain the elements
in the sorted order of the keys. This makes it easy to extract the element with
smallest key, but now how do we add a new element to our set? Should we
have the elements in an array, or a linked list? Suppose we want to add s
with key value key(s). If the set S is maintained as a sorted array, we can use
binary search to find the array position where s should be inserted in O(log n)
time, but to insert s in the array, we would have to move all later elements
one position to the right. This would take O(n) time. On the other hand, if we
maintain the set as a sorted doubly linked list, we could insert it in O(1) time
into any position, but the doubly linked list would not support binary search,
and hence we may need up to O(n) time to find the position where s should
be inserted.
The Definition of a Heap So in all these simple approaches, at least one of
the operations can take up to O(n) time—much more than the O(log n) per
operation that we’re hoping for. This is where heaps come in. The heap data
structure combines the benefits of a sorted array and list for purposes of this
application. Conceptually, we think of a heap as a balanced binary tree as
shown on the left of Figure 2.3. The tree will have a root, and each node can
have up to two children, a left and a right child. The keys in such a binary tree
are said to be in heap order if the key of any element is at least as large as the
key of the element at its parent node in the tree. In other words,
Heap order: For every element v, at a node i, the element w at i’s parent
satisfies key(w) ≤ key(v).
In Figure 2.3 the numbers in the nodes are the keys of the corresponding
elements.
Before we discuss how to work with a heap, we need to consider what data
structure should be used to represent it. We can use pointers: each node at the
heap could keep the element it stores, its key, and three pointers pointing to
the two children and the parent of the heap node. We can avoid using pointers,
however, if a bound N is known in advance on the total number of elements
that will ever be in the heap at any one time. Such heaps can be maintained
in an array H indexed by i = 1, . . . , N. We will think of the heap nodes as
corresponding to the positions in this array. H[1] is the root, and for any node
60 Chapter 2 Basics of Algorithm Analysis
1
2 5
10 3 11
7
15 17 20 9 15 8 16
1 2 5 10 3 11
7 15 17 20 9 15 8 16 X
Each node’s key is at least
as large as its parent’s.
Figure 2.3 Values in a heap shown as a binary tree on the left, and represented as an
array on the right. The arrows show the children for the top three nodes in the tree.
at position i, the children are the nodes at positions leftChild(i) = 2i and
rightChild(i) = 2i + 1. So the two children of the root are at positions 2 and
3, and the parent of a node at position i is at position parent(i) = ⌊i/2⌋. If
the heap has n  N elements at some time, we will use the first n positions
of the array to store the n heap elements, and use length(H) to denote the
number of elements in H. This representation keeps the heap balanced at all
times. See the right-hand side of Figure 2.3 for the array representation of the
heap on the left-hand side.
Implementing the Heap Operations
The heap element with smallest key is at the root, so it takes O(1) time to
identify the minimal element. How do we add or delete heap elements? First
consider adding a new heap element v, and assume that our heap H has n  N
elements so far. Now it will have n + 1 elements. To start with, we can add the
new element v to the final position i = n + 1, by setting H[i]= v. Unfortunately,
this does not maintain the heap property, as the key of element v may be
smaller than the key of its parent. So we now have something that is almost a
heap, except for a small “damaged” part where v was pasted on at the end.
We will use the procedure Heapify-up to fix our heap. Let j = parent(i) =
⌊i/2⌋ be the parent of the node i, and assume H[j]= w. If key[v] key[w],
then we will simply swap the positions of v and w. This will fix the heap
property at position i, but the resulting structure will possibly fail to satisfy
the heap property at position j—in other words, the site of the “damage” has
moved upward from i to j. We thus call the process recursively from position
2.5 A More Complex Data Structure: Priority Queues 61
2
4 5
10 9 11
7
15 17 20 17 15 8 16 3
w
v
v
w
2
4 5
10 9 3
7
15 17 20 17 15 8 16 11
The Heapify-up process is moving
element v toward the root.
Figure 2.4 The Heapify-up process. Key 3 (at position 16) is too small (on the left).
After swapping keys 3 and 11, the heap violation moves one step closer to the root of
the tree (on the right).
j = parent(i) to continue fixing the heap by pushing the damaged part upward.
Figure 2.4 shows the first two steps of the process after an insertion.
Heapify-up(H,i):
If i  1 then
let j = parent(i) = ⌊i/2⌋
If key[H[i]]key[H[j]] then
swap the array entries H[i] and H[j]
Heapify-up(H,j)
Endif
Endif
To see why Heapify-up works, eventually restoring the heap order, it
helps to understand more fully the structure of our slightly damaged heap in
the middle of this process. Assume that H is an array, and v is the element in
position i. We say that H is almost a heap with the key of H[i]too small, if there
is a value α ≥ key(v) such that raising the value of key(v) to α would make
the resulting array satisfy the heap property. (In other words, element v in H[i]
is too small, but raising it to α would fix the problem.) One important point
to note is that if H is almost a heap with the key of the root (i.e., H[1]) too
small, then in fact it is a heap. To see why this is true, consider that if raising
the value of H[1] to α would make H a heap, then the value of H[1] must
also be smaller than both its children, and hence it already has the heap-order
property.
62 Chapter 2 Basics of Algorithm Analysis
(2.12) The procedure Heapify-up(H, i) fixes the heap property in O(log i)
time, assuming that the array H is almost a heap with the key of H[i]too small.
Using Heapify-up we can insert a new element in a heap of n elements in
O(log n) time.
Proof. We prove the statement by induction on i. If i = 1 there is nothing to
prove, since we have already argued that in this case H is actually a heap.
Now consider the case in which i  1: Let v = H[i], j = parent(i), w = H[j],
and β = key(w). Swapping elements v and w takes O(1) time. We claim that
after the swap, the array H is either a heap or almost a heap with the key of
H[j] (which now holds v) too small. This is true, as setting the key value at
node j to β would make H a heap.
So by the induction hypothesis, applying Heapify-up(j) recursively will
produce a heap as required. The process follows the tree-path from position i
to the root, so it takes O(log i) time.
To insert a new element in a heap, we first add it as the last element. If the
new element has a very large key value, then the array is a heap. Otherwise,
it is almost a heap with the key value of the new element too small. We use
Heapify-up to fix the heap property.
Now consider deleting an element. Many applications of priority queues
don’t require the deletion of arbitrary elements, but only the extraction of
the minimum. In a heap, this corresponds to identifying the key at the root
(which will be the minimum) and then deleting it; we will refer to this oper-
ation as ExtractMin(H). Here we will implement a more general operation
Delete(H, i), which will delete the element in position i. Assume the heap
currently has n elements. After deleting the element H[i], the heap will have
only n − 1 elements; and not only is the heap-order property violated, there
is actually a “hole” at position i, since H[i] is now empty. So as a first step,
to patch the hole in H, we move the element w in position n to position i.
After doing this, H at least has the property that its n − 1 elements are in the
first n − 1 positions, as required, but we may well still not have the heap-order
property.
However, the only place in the heap where the order might be violated is
position i, as the key of element w may be either too small or too big for the
position i. If the key is too small (that is, the violation of the heap property is
between node i and its parent), then we can use Heapify-up(i) to reestablish
the heap order. On the other hand, if key[w] is too big, the heap property
may be violated between i and one or both of its children. In this case, we will
use a procedure called Heapify-down, closely analogous to Heapify-up, that
2.5 A More Complex Data Structure: Priority Queues 63
4
7 21
10 16 11
7
15 17 20 17 15 8 16
The Heapify-down process
is moving element w down,
toward the leaves.
w
4
7 7
10 16 11
21
15 17 20 17 15 8 16
w
Figure 2.5 The Heapify-down process:. Key 21 (at position 3) is too big (on the left).
After swapping keys 21 and 7, the heap violation moves one step closer to the bottom
of the tree (on the right).
swaps the element at position i with one of its children and proceeds down
the tree recursively. Figure 2.5 shows the first steps of this process.
Heapify-down(H,i):
Let n = length(H)
If 2i  n then
Terminate with H unchanged
Else if 2i  n then
Let left = 2i, and right = 2i + 1
Let j be the index that minimizes key[H[left]] and key[H[right]]
Else if 2i = n then
Let j = 2i
Endif
If key[H[j]]  key[H[i]] then
swap the array entries H[i] and H[j]
Heapify-down(H, j)
Endif
Assume that H is an array and w is the element in position i. We say that
H is almost a heap with the key of H[i] too big, if there is a value α ≤ key(w)
such that lowering the value of key(w) to α would make the resulting array
satisfy the heap property. Note that if H[i] corresponds to a leaf in the heap
(i.e., it has no children), and H is almost a heap with H[i] too big, then in fact
H is a heap. Indeed, if lowering the value in H[i] would make H a heap, then
64 Chapter 2 Basics of Algorithm Analysis
H[i] is already larger than its parent and hence it already has the heap-order
property.
(2.13) The procedure Heapify-down(H, i) fixes the heap property in O(log n)
time, assuming that H is almost a heap with the key value of H[i]too big. Using
Heapify-up or Heapify-down we can delete a new element in a heap of n
elements in O(log n) time.
Proof. We prove that the process fixes the heap by reverse induction on the
value i. Let n be the number of elements in the heap. If 2i  n, then, as we
just argued above, H is a heap and hence there is nothing to prove. Otherwise,
let j be the child of i with smaller key value, and let w = H[j]. Swapping the
array elements w and v takes O(1) time. We claim that the resulting array is
either a heap or almost a heap with H[j]= v too big. This is true as setting
key(v) = key(w) would make H a heap. Now j ≥ 2i, so by the induction
hypothesis, the recursive call to Heapify-down fixes the heap property.
The algorithm repeatedly swaps the element originally at position i down,
following a tree-path, so in O(log n) iterations the process results in a heap.
To use the process to remove an element v = H[i]from the heap, we replace
H[i] with the last element in the array, H[n]= w. If the resulting array is not a
heap, it is almost a heap with the key value of H[i] either too small or too big.
We use Heapify-down or Heapify-down to fix the heap property in O(log n)
time.
Implementing Priority Queues with Heaps
The heap data structure with the Heapify-down and Heapify-up operations
can efficiently implement a priority queue that is constrained to hold at most
N elements at any point in time. Here we summarize the operations we will
use.
. StartHeap(N) returns an empty heap H that is set up to store at most N
elements. This operation takes O(N) time, as it involves initializing the
array that will hold the heap.
. Insert(H, v) inserts the item v into heap H. If the heap currently has n
elements, this takes O(log n) time.
. FindMin(H) identifies the minimum element in the heap H but does not
remove it. This takes O(1) time.
. Delete(H, i) deletes the element in heap position i. This is implemented
in O(log n) time for heaps that have n elements.
. ExtractMin(H) identifies and deletes an element with minimum key
value from a heap. This is a combination of the preceding two operations,
and so it takes O(log n) time.
Solved Exercises 65
There is a second class of operations in which we want to operate on
elements by name, rather than by their position in the heap. For example, in
a number of graph algorithms that use heaps, the heap elements are nodes of
the graph with key values that are computed during the algorithm. At various
points in these algorithms, we want to operate on a particular node, regardless
of where it happens to be in the heap.
To be able to access given elements of the priority queue efficiently, we
simply maintain an additional array Position that stores the current position
of each element (each node) in the heap. We can now implement the following
further operations.
. To delete the element v, we apply Delete(H,Position[v]). Maintaining
this array does not increase the overall running time, and so we can
delete an element v from a heap with n nodes in O(log n) time.
. An additional operation that is used by some algorithms is ChangeKey
(H, v, α), which changes the key value of element v to key(v) = α. To
implement this operation in O(log n) time, we first need to be able to
identify the position of element v in the array, which we do by using
the array Position. Once we have identified the position of element v,
we change the key and then apply Heapify-up or Heapify-down as
appropriate.
Solved Exercises
Solved Exercise 1
Take the following list of functions and arrange them in ascending order of
growth rate. That is, if function g(n) immediately follows function f(n) in
your list, then it should be the case that f(n) is O(g(n)).
f1(n) = 10n
f2(n) = n1/3
f3(n) = nn
f4(n) = log2 n
f5(n) = 2
√
log2 n
Solution We can deal with functions f1, f2, and f4 very easily, since they
belong to the basic families of exponentials, polynomials, and logarithms.
In particular, by (2.8), we have f4(n) = O(f2(n)); and by (2.9), we have
f2(n) = O(f1(n)).
66 Chapter 2 Basics of Algorithm Analysis
Now, the function f3 isn’t so hard to deal with. It starts out smaller than
10n, but once n ≥ 10, then clearly 10n ≤ nn. This is exactly what we need for
the definition of O(·) notation: for all n ≥ 10, we have 10n ≤ cnn, where in this
case c = 1, and so 10n = O(nn).
Finally, we come to function f5, which is admittedly kind of strange-
looking. A useful rule of thumb in such situations is to try taking logarithms
to see whether this makes things clearer. In this case, log2 f5(n) =

log2 n =
(log2 n)1/2. What do the logarithms of the other functions look like? log f4(n) =
log2 log2 n, while log f2(n) = 1
3 log2 n. All of these can be viewed as functions
of log2 n, and so using the notation z = log2 n, we can write
log f2(n) =
1
3
z
log f4(n) = log2 z
log f5(n) = z1/2
Now it’s easier to see what’s going on. First, for z ≥ 16, we have log2 z ≤
z1/2. But the condition z ≥ 16 is the same as n ≥ 216 = 65, 536; thus once
n ≥ 216 we have log f4(n) ≤ log f5(n), and so f4(n) ≤ f5(n). Thus we can write
f4(n) = O(f5(n)). Similarly we have z1/2 ≤ 1
3z once z ≥ 9—in other words,
once n ≥ 29 = 512. For n above this bound we have log f5(n) ≤ log f2(n) and
hence f5(n) ≤ f2(n), and so we can write f5(n) = O(f2(n)). Essentially, we
have discovered that 2
√
log2 n
is a function whose growth rate lies somewhere
between that of logarithms and polynomials.
Since we have sandwiched f5 between f4 and f2, this finishes the task of
putting the functions in order.
Solved Exercise 2
Let f and g be two functions that take nonnegative values, and suppose that
f = O(g). Show that g = (f).
Solution This exercise is a way to formalize the intuition that O(·) and (·)
are in a sense opposites. It is, in fact, not difficult to prove; it is just a matter
of unwinding the definitions.
We’re given that, for some constants c and n0, we have f(n) ≤ cg(n) for
all n ≥ n0. Dividing both sides by c, we can conclude that g(n) ≥ 1
c f(n) for
all n ≥ n0. But this is exactly what is required to show that g = (f): we have
established that g(n) is at least a constant multiple of f(n) (where the constant
is 1
c ), for all sufficiently large n (at least n0).
Exercises 67
Exercises
1. Suppose you have algorithms with the five running times listed below.
(Assume these are the exact running times.) How much slower do each of
these algorithms get when you (a) double the input size, or (b) increase
the input size by one?
(a) n2
(b) n3
(c) 100n2
(d) n log n
(e) 2n
2. Suppose you have algorithms with the six running times listed below.
(Assume these are the exact number of operations performed as a func-
tion of the input size n.) Suppose you have a computer that can perform
1010 operations per second, and you need to compute a result in at most
an hour of computation. For each of the algorithms, what is the largest
input size n for which you would be able to get the result within an hour?
(a) n2
(b) n3
(c) 100n2
(d) n log n
(e) 2n
(f) 22n
3. Take the following list of functions and arrange them in ascending order
of growth rate. That is, if function g(n) immediately follows function f(n)
in your list, then it should be the case that f(n) is O(g(n)).
f1(n) = n2.5
f2(n) =
√
2n
f3(n) = n + 10
f4(n) = 10n
f5(n) = 100n
f6(n) = n2
log n
4. Take the following list of functions and arrange them in ascending order
of growth rate. That is, if function g(n) immediately follows function f(n)
in your list, then it should be the case that f(n) is O(g(n)).
68 Chapter 2 Basics of Algorithm Analysis
g1(n) = 2
√
log n
g2(n) = 2n
g4(n) = n4/3
g3(n) = n(log n)3
g5(n) = nlog n
g6(n) = 22n
g7(n) = 2n2
5. Assume you have functions f and g such that f(n) is O(g(n)). For each of
the following statements, decide whether you think it is true or false and
give a proof or counterexample.
(a) log2 f(n) is O(log2 g(n)).
(b) 2f(n) is O(2g(n)).
(c) f(n)2 is O(g(n)2).
6. Consider the following basic problem. You’re given an array A consisting
of n integers A[1], A[2], . . . , A[n]. You’d like to output a two-dimensional
n-by-n array B in which B[i, j] (for i  j) contains the sum of array entries
A[i] through A[j]—that is, the sum A[i]+ A[i + 1]+ . . . + A[j]. (The value of
array entry B[i, j] is left unspecified whenever i ≥ j, so it doesn’t matter
what is output for these values.)
Here’s a simple algorithm to solve this problem.
For i = 1, 2, . . . , n
For j = i + 1, i + 2, . . . , n
Add up array entries A[i] through A[j]
Store the result in B[i, j]
Endfor
Endfor
(a) For some function f that you should choose, give a bound of the
form O(f(n)) on the running time of this algorithm on an input of
size n (i.e., a bound on the number of operations performed by the
algorithm).
(b) For this same function f, show that the running time of the algorithm
on an input of size n is also (f(n)). (This shows an asymptotically
tight bound of (f(n)) on the running time.)
(c) Although the algorithm you analyzed in parts (a) and (b) is the most
natural way to solve the problem—after all, it just iterates through
Exercises 69
the relevant entries of the array B, filling in a value for each—it
contains some highly unnecessary sources of inefficiency. Give a
different algorithm to solve this problem, with an asymptotically
better running time. In other words, you should design an algorithm
with running time O(g(n)), where limn→∞ g(n)/f(n) = 0.
7. There’s a class of folk songs and holiday songs in which each verse
consists of the previous verse, with one extra line added on. “The Twelve
Days of Christmas” has this property; for example, when you get to the
fifth verse, you sing about the five golden rings and then, reprising the
lines from the fourth verse, also cover the four calling birds, the three
French hens, the two turtle doves, and of course the partridge in the pear
tree. The Aramaic song “Had gadya” from the Passover Haggadah works
like this as well, as do many other songs.
These songs tend to last a long time, despite having relatively short
scripts. In particular, you can convey the words plus instructions for one
of these songs by specifying just the new line that is added in each verse,
without having to write out all the previous lines each time. (So the phrase
“five golden rings” only has to be written once, even though it will appear
in verses five and onward.)
There’s something asymptotic that can be analyzed here. Suppose,
for concreteness, that each line has a length that is bounded by a constant
c, and suppose that the song, when sung out loud, runs for n words total.
Show how to encode such a song using a script that has length f(n), for
a function f(n) that grows as slowly as possible.
8. You’re doing some stress-testing on various models of glass jars to
determine the height from which they can be dropped and still not break.
The setup for this experiment, on a particular type of jar, is as follows.
You have a ladder with n rungs, and you want to find the highest rung
from which you can drop a copy of the jar and not have it break. We call
this the highest safe rung.
It might be natural to try binary search: drop a jar from the middle
rung, see if it breaks, and then recursively try from rung n/4 or 3n/4
depending on the outcome. But this has the drawback that you could
break a lot of jars in finding the answer.
If your primary goal were to conserve jars, on the other hand, you
could try the following strategy. Start by dropping a jar from the first
rung, then the second rung, and so forth, climbing one higher each time
until the jar breaks. In this way, you only need a single jar—at the moment
70 Chapter 2 Basics of Algorithm Analysis
it breaks, you have the correct answer—but you may have to drop it n
times (rather than log n as in the binary search solution).
So here is the trade-off: it seems you can perform fewer drops if
you’re willing to break more jars. To understand better how this trade-
off works at a quantitative level, let’s consider how to run this experiment
given a fixed “budget” of k ≥ 1 jars. In other words, you have to determine
the correct answer—the highest safe rung—and can use at most k jars in
doing so.
(a) Suppose you are given a budget of k = 2 jars. Describe a strategy for
finding the highest safe rung that requires you to drop a jar at most
f(n) times, for some function f(n) that grows slower than linearly. (In
other words, it should be the case that limn→∞ f(n)/n = 0.)
(b) Now suppose you have a budget of k  2 jars, for some given k.
Describe a strategy for finding the highest safe rung using at most
k jars. If fk(n) denotes the number of times you need to drop a jar
according to your strategy, then the functions f1, f2, f3, . . . should have
the property that each grows asymptotically slower than the previous
one: limn→∞ fk(n)/fk−1(n) = 0 for each k.
Notes and Further Reading
Polynomial-time solvability emerged as a formal notion of efficiency by a
gradual process, motivated by the work of a number of researchers includ-
ing Cobham, Rabin, Edmonds, Hartmanis, and Stearns. The survey by Sipser
(1992) provides both a historical and technical perspective on these develop-
ments. Similarly, the use of asymptotic order of growth notation to bound the
running time of algorithms—as opposed to working out exact formulas with
leading coefficients and lower-order terms—is a modeling decision that was
quite non-obvious at the time it was introduced; Tarjan’s Turing Award lecture
(1987) offers an interesting perspective on the early thinking of researchers
including Hopcroft, Tarjan, and others on this issue. Further discussion of
asymptotic notation and the growth of basic functions can be found in Knuth
(1997a).
The implementation of priority queues using heaps, and the application to
sorting, is generally credited to Williams (1964) and Floyd (1964). The priority
queue is an example of a nontrivial data structure with many applications; in
later chapters we will discuss other data structures as they become useful for
the implementation of particular algorithms. We will consider the Union-Find
data structure in Chapter 4 for implementing an algorithm to find minimum-
Notes and Further Reading 71
cost spanning trees, and we will discuss randomized hashing in Chapter 13.
A number of other data structures are discussed in the book by Tarjan (1983).
The LEDA library (Library of Efficient Datatypes and Algorithms) of Mehlhorn
and Näher (1999) offers an extensive library of data structures useful in
combinatorial and geometric applications.
Notes on the Exercises Exercise 8 is based on a problem we learned from
Sam Toueg.
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Chapter 3
Graphs
Our focus in this book is on problems with a discrete flavor. Just as continuous
mathematics is concerned with certain basic structures such as real numbers,
vectors, and matrices, discrete mathematics has developed basic combinatorial
structures that lie at the heart of the subject. One of the most fundamental and
expressive of these is the graph.
The more one works with graphs, the more one tends to see them ev-
erywhere. Thus, we begin by introducing the basic definitions surrounding
graphs, and list a spectrum of different algorithmic settings where graphs arise
naturally. We then discuss some basic algorithmic primitives for graphs, be-
ginning with the problem of connectivity and developing some fundamental
graph search techniques.
3.1 Basic Definitions and Applications
Recall from Chapter 1 that a graph G is simply a way of encoding pairwise
relationships among a set of objects: it consists of a collection V of nodes
and a collection E of edges, each of which “joins” two of the nodes. We thus
represent an edge e ∈ E as a two-element subset of V: e = {u, v} for some
u, v ∈ V, where we call u and v the ends of e.
Edges in a graph indicate a symmetric relationship between their ends.
Often we want to encode asymmetric relationships, and for this we use the
closely related notion of a directed graph. A directed graph G′ consists of a set
of nodes V and a set of directed edges E′. Each e′ ∈ E′ is an ordered pair (u, v);
in other words, the roles of u and v are not interchangeable, and we call u the
tail of the edge and v the head. We will also say that edge e′ leaves node u and
enters node v.
74 Chapter 3 Graphs
When we want to emphasize that the graph we are considering is not
directed, we will call it an undirected graph; by default, however, the term
“graph” will mean an undirected graph. It is also worth mentioning two
warnings in our use of graph terminology. First, although an edge e in an
undirected graph should properly be written as a set of nodes {u, v}, one will
more often see it written (even in this book) in the notation used for ordered
pairs: e = (u, v). Second, a node in a graph is also frequently called a vertex;
in this context, the two words have exactly the same meaning.
Examples of Graphs Graphs are very simple to define: we just take a collec-
tion of things and join some of them by edges. But at this level of abstraction,
it’s hard to appreciate the typical kinds of situations in which they arise. Thus,
we propose the following list of specific contexts in which graphs serve as
important models. The list covers a lot of ground, and it’s not important to
remember everything on it; rather, it will provide us with a lot of useful ex-
amples against which to check the basic definitions and algorithmic problems
that we’ll be encountering later in the chapter. Also, in going through the list,
it’s useful to digest the meaning of the nodes and the meaning of the edges in
the context of the application. In some cases the nodes and edges both corre-
spond to physical objects in the real world, in others the nodes are real objects
while the edges are virtual, and in still others both nodes and edges are pure
abstractions.
1. Transportation networks. The map of routes served by an airline carrier
naturally forms a graph: the nodes are airports, and there is an edge from
u to v if there is a nonstop flight that departs from u and arrives at v.
Described this way, the graph is directed; but in practice when there is an
edge (u, v), there is almost always an edge (v, u), so we would not lose
much by treating the airline route map as an undirected graph with edges
joining pairs of airports that have nonstop flights each way. Looking at
such a graph (you can generally find them depicted in the backs of in-
flight airline magazines), we’d quickly notice a few things: there are often
a small number of hubs with a very large number of incident edges; and
it’s possible to get between any two nodes in the graph via a very small
number of intermediate stops.
Other transportation networks can be modeled in a similar way. For
example, we could take a rail network and have a node for each terminal,
and an edge joining u and v if there’s a section of railway track that
goes between them without stopping at any intermediate terminal. The
standard depiction of the subway map in a major city is a drawing of
such a graph.
2. Communication networks. A collection of computers connected via a
communication network can be naturally modeled as a graph in a few