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Introduction to Software Design Patterns

Design patterns are reusable templates for solving common software design problems, originating from the 'Gang of Four' book in 1994. They improve code quality, facilitate developer communication, and help solve problems efficiently through three main categories: Creational, Structural, and Behavioral patterns. While they offer benefits like easier maintenance and improved communication, overuse can complicate code and they may not always be the perfect fit for every situation.

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0% found this document useful (0 votes)
4 views10 pages

Introduction to Software Design Patterns

Design patterns are reusable templates for solving common software design problems, originating from the 'Gang of Four' book in 1994. They improve code quality, facilitate developer communication, and help solve problems efficiently through three main categories: Creational, Structural, and Behavioral patterns. While they offer benefits like easier maintenance and improved communication, overuse can complicate code and they may not always be the perfect fit for every situation.

Uploaded by

bachir11811
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© All Rights Reserved
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Design Patterns — Introduction Reusable and proven approaches

Originated from "Gang of Four" book (1994)

Solutions to common software design problems


What Are Design Patterns?

Templates or Blueprints
Not code, but design structures for solving problems

Efficient Code Structure


Help organize code efficiently with proven approaches

Code Quality
Improve maintainability and readability
Why Do We Use Them?

Faster Problem Solving


Solve recurring problems faster with proven solutions

Developer Communication

Facilitate communication between developers with shared vocabulary

Code Quality
Reduce bugs and improve overall software design
Three Main Categories

Creational Patterns Structural Patterns Behavioral Patterns

Focus on object composition and Focus on object interaction and


Focus on object creation mechanisms
structure communication

Singleton, Factory, Builder, Adapter, Bridge, Composite, Observer, Strategy, Command,


Prototype Decorator Iterator
Creational Patterns

Focus on object creation

Singleton Factory

Builder Prototype

Key Benefit

Control instantiation to make code flexible


Structural Patterns

Focus on object composition

Adapter Decorator

Facade Composite

Key Benefit

Simplify complex structures


Behavioral Patterns

Focus on object interaction and communication

Observer Strategy

Command Iterator

Key Benefit

Define how objects collaborate


Key Examples

Singleton Factory

Only one instance allowed Creates objects without exposing


creation logic

Adapter Observer

Converts one interface to another Notifies dependent objects of changes


Benefits & Limitations

Benefits Limitations

Reusable solutions Overuse can complicate code

Easier maintenance Not always a perfect fit

Improved communication
Conclusion

Software Quality
Design patterns improve software quality

Efficient Problem Solving

Understanding patterns helps in solving design problems efficiently

Best Practices
Encourage best practices in coding Think in Patterns

Apply proven solutions to common problems

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