Design Patterns — Introduction Reusable and proven approaches
Originated from "Gang of Four" book (1994)
Solutions to common software design problems
What Are Design Patterns?
Templates or Blueprints
Not code, but design structures for solving problems
Efficient Code Structure
Help organize code efficiently with proven approaches
Code Quality
Improve maintainability and readability
Why Do We Use Them?
Faster Problem Solving
Solve recurring problems faster with proven solutions
Developer Communication
Facilitate communication between developers with shared vocabulary
Code Quality
Reduce bugs and improve overall software design
Three Main Categories
Creational Patterns Structural Patterns Behavioral Patterns
Focus on object composition and Focus on object interaction and
Focus on object creation mechanisms
structure communication
Singleton, Factory, Builder, Adapter, Bridge, Composite, Observer, Strategy, Command,
Prototype Decorator Iterator
Creational Patterns
Focus on object creation
Singleton Factory
Builder Prototype
Key Benefit
Control instantiation to make code flexible
Structural Patterns
Focus on object composition
Adapter Decorator
Facade Composite
Key Benefit
Simplify complex structures
Behavioral Patterns
Focus on object interaction and communication
Observer Strategy
Command Iterator
Key Benefit
Define how objects collaborate
Key Examples
Singleton Factory
Only one instance allowed Creates objects without exposing
creation logic
Adapter Observer
Converts one interface to another Notifies dependent objects of changes
Benefits & Limitations
Benefits Limitations
Reusable solutions Overuse can complicate code
Easier maintenance Not always a perfect fit
Improved communication
Conclusion
Software Quality
Design patterns improve software quality
Efficient Problem Solving
Understanding patterns helps in solving design problems efficiently
Best Practices
Encourage best practices in coding Think in Patterns
Apply proven solutions to common problems