“You have to be very careful if you don’t
know where you’re going, because you
might not get there.”
Dr. Joe Essien
Capability Maturity
Model (CMM)
A bench-mark for measuring the
maturity of an organization’s
software process
CMM defines 5 levels of process
maturity based on certain Key
Process Areas (KPA)
CMM Levels
Level 5 – Optimizing (< 1%) Level 2 – Repeatable
-- process change management (~ 15%)
-- technology change management -- software
-- defect prevention configuration
management
Level 4 – Managed (< 5%)
-- software quality
-- software quality management assurance
-- quantitative process management -- software project
Level 3 – Defined (< 10%) tracking and
-- peer reviews oversight
-- intergroup coordination -- software project
-- software product engineering planning
-- integrated software management -- requirements
management
-- training program
-- organization process definition Level 1 – Initial
(~ 70%)
-- organization process focus
SDLC Model
A framework that describes the
activities performed at each stage of
a software development project.
Waterfall Model
Requirements – defines
needed information,
function, behavior,
performance and
interfaces.
Design – data structures,
software architecture,
interface representations,
algorithmic details.
Implementation – source
code, database, user
documentation, testing.
Waterfall Strengths
Easy to understand, easy to use
Provides structure to inexperienced
staff
Milestones are well understood
Sets requirements stability
Good for management control (plan,
staff, track)
Works well when quality is more
important than cost or schedule
Waterfall Deficiencies
All requirements must be known upfront
Deliverables created for each phase are
considered frozen – inhibits flexibility
Can give a false impression of progress
Does not reflect problem-solving nature
of software development – iterations of
phases
Integration is one big bang at the end
Little opportunity for customer to
preview the system (until it may be too
late)
When to use the
Waterfall Model
Requirements are very well known
Product definition is stable
Technology is understood
New version of an existing product
Porting an existing product to a new platform.
High risk for new systems because of
specification and
design problems.
Low risk for well-understood developments
using familiar technology.
V-Shaped SDLC Model
A variant of the
Waterfall that
emphasizes the
verification and
validation of the
product.
Testing of the product
is planned in parallel
with a corresponding
phase of development
V-Shaped Steps Production, operation and
maintenance – provide for
enhancement and
Project and Requirements corrections
Planning – allocate
resources System and acceptance
testing – check the entire
Product Requirements software system in its
and Specification environment
Analysis – complete
specification of the Integration and Testing –
software system check that modules
interconnect correctly
Architecture or High-
Unit testing – check that
Level Design – defines each module acts as
how software functions expected
fulfill the design
Coding – transform
Detailed Design – algorithms into software
develop algorithms for
each architectural
component
V-Shaped Strengths
Emphasize planning for verification
and validation of the product in early
stages of product development
Each deliverable must be testable
Project management can track
progress by milestones
Easy to use
V-Shaped Weaknesses
Does not easily handle concurrent
events
Does not handle iterations or phases
Does not easily handle dynamic
changes in requirements
Does not contain risk analysis
activities
When to use the V-Shaped
Model
Excellent choice for systems
requiring high reliability – hospital
patient control applications
All requirements are known up-front
When it can be modified to handle
changing requirements beyond
analysis phase
Solution and technology are known
Protoyping: Basic Steps
Identify basic requirements
Including input and output info
Details (e.g., security) generally ignored
Develop initial prototype
UI first
Review
Customers/end –users review and give
feedback
Revise and enhance the prototype &
specs
Negotiation about scope of contract may be
necessary
Dimensions of
prototyping
Horizontal prototype
Broad view of entire system/sub-system
Focus is on user interaction more than low-
level system functionality (e.g. , databsae
access)
Useful for:
Confirmation of UI requirements and system
scope
Demonstration version of the system to obtain
buy-in from business/customers
Develop preliminary estimates of development
time, cost, effort
Dimensions of
Prototyping
Vertical prototype
More complete elaboration of a single
sub-system or function
Useful for:
Obtaining detailed requirements for a given
function
Refining database design
Obtaining info on system interface needs
Clarifying complex requirements by drilling
down to actual system functionality
Types of prototyping
Throwaway /rapid/close-ended prototyping
Creation of a model that will be discarded
rather than becoming part of the final
delivered software
After preliminary requirements gathering, used
to visually show the users what their
requirements may look like when implemented
Focus is on quickly developing the model
not on good programming practices
Can Wizard of Oz things
Fidelity of Protype
Low-fidelity
Paper/pencil
Mimics the functionality, but does not look
like it
Fidelity of Protype
Medium to High-fidelity
GUI builder
“Click dummy” prototype – looks like the
system, but does not provide the
functionality
Or provide functionality, but have it be
general and not linked to specific data
[Link]
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[Link]
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Throwaway Prototyping
steps
Write preliminary requirements
Design the prototype
User experiences/uses the prototype,
specifies new requirements
Repeat if necessary
Write the final requirements
Develop the real products
Evolutionary Prototyping
Aka breadboard prototyping
Goal is to build a very robust prototype
in a structured manner and constantly
refine it
The evolutionary prototype forms the
heart of the new system and is added to
and refined
Allow the development team to add
features or make changes that were not
conceived in the initial requirements
Evolutionary Prototyping
Model
Developers build a prototype during
the requirements phase
Prototype is evaluated by end users
Users give corrective feedback
Developers further refine the
prototype
When the user is satisfied, the
prototype code is brought up to the
standards needed for a final product.
EP Steps
A preliminary project plan is developed
An partial high-level paper model is created
The model is source for a partial
requirements specification
A prototype is built with basic and critical
attributes
The designer builds
the database
user interface
algorithmic functions
The designer demonstrates the prototype,
the user evaluates for problems and
suggests improvements.
This loop continues until the user is satisfied
EP Strengths
Customers can “see” the system
requirements as they are being gathered
Developers learn from customers
A more accurate end product
Unexpected requirements accommodated
Allows for flexible design and development
Steady, visible signs of progress produced
Interaction with the prototype stimulates
awareness of additional needed functionality
Incremental prototyping
Final product built as separate
prototypes
At the end, the prototypes are
merged into a final design
Extreme Prototyping
Often used for web applications
Development broken down into 3 phases,
each based on the preceding 1
1. Static prototype consisting of HTML pages
2. Screen are programmed and fully functional
using a simulated services layer
Fully functional UI is developed with little
regard to the services, other than their contract
3. Services are implemented
Prototyping advantages
Reduced time and cost
Can improve the quality of requirements and
specifications provided to developers
Early determination of what the user really wants
can result in faster and less expensive software
Improved/increased user involvement
User can see and interact with the prototype,
allowing them to provide better/more complete
feedback and specs
Misunderstandings/miscommunications
revealed
Final product more likely to satisfy their desired
look/feel/performance
Disadvantages of
prototyping 1
Insufficient analysis
Focus on limited prototype can distract
developers from analyzing complete
project
May overlook better solutions
Conversion of limited prototypes into poorly
engineered final projects that are hard to
maintain
Limited functionality may not scale well if
used as the basis of a final deliverable
May not be noticed if developers too focused
on building prototype as a model
Disadvantages of
prototyping
2
User confusion of prototype and
finished system
Users can think that a prototype
(intended to be thrown away) is actually a
final system that needs to be polished
Unaware of the scope of programming
needed to give prototype robust
functionality
Users can become attached to features
included in prototype for consideration
and then removed from final specification
Disadvantages of
prototyping
3
Developer attachment to prototype
If spend a great deal of time/effort to
produce, may become attached
Might try to attempt to convert a limited
prototype into a final system
Bad if the prototype does not have an
appropriate underlying architecture
Disadvantages of
prototyping 4
Excessive development time of the
prototype
Prototyping supposed to be done quickly
If developers lose sight of this, can try to
build a prototype that is too complex
For throw away prototypes, the benefits
realized from the prototype (precise
requirements) may not offset the time spent
in developing the prototype – expected
productivity reduced
Users can be stuck in debates over prototype
details and hold up development process
Disadvantages of
prototyping 5
Expense of implementing prototyping
Start up costs of prototyping may be high
Expensive to change development
methodologies in place (re-training, re-tooling)
Slow development if proper training not in
place
High expectations for productivity unrealistic if
insufficient recognition of the learning curve
Lower productivity can result if overlook the
need to develop corporate and project specific
underlying structure to support the technology
Best uses of prototyping
Most beneficial for systems that will
have many interactions with end
users
The greater the interaction between
the computer and the user, the
greater the benefit of building a quick
system for the user to play with
Especially good for designing good
human-computer interfaces
Spiral SDLC Model
Adds risk
analysis, and
4gl RAD
prototyping to
the waterfall
model
Each cycle
involves the
same sequence
of steps as the
waterfall
process model
Determine objectives
Evaluate alternatives
alternatives and identify, resolve risks
constraints Risk
analysis
Risk
analysis
Risk
analysis Opera-
Prototype 3 tional
Prototype 2 protoype
Risk
REVIEW analy sis Proto-
type 1
Requirements plan Simulations, models, benchmarks
Life-cycle plan Concept of
Operation S/W
requirements Product
design Detailed
Requirement design
Development
plan validation Code
Design Unit test
Integration
and test plan V&V Integr ation
Plan next phase test
Acceptance
Service test Develop, verify
next-level product
Spiral Quadrant: Determine
objectives, alternatives and
constraints
Objectives: functionality, performance,
hardware/software interface, critical
success factors, etc.
Alternatives: build, reuse, buy, sub-
contract, etc.
Constraints: cost, schedule, interface,
etc.
Spiral Quadrant: Evaluate
alternatives, identify and resolve
risks
Study alternatives relative to objectives
and constraints
Identify risks (lack of experience, new
technology, tight schedules, poor
process, etc.
Resolve risks (evaluate if money could
be lost by continuing system
development
Spiral Quadrant: Develop next-
level product
Typical activites:
Create a design
Review design
Develop code
Inspect code
Test product
Spiral Quadrant: Plan next
phase
Typical activities
Develop project plan
Develop configuration management
plan
Develop a test plan
Develop an installation plan
Spiral Model Strengths
Provides early indication of insurmountable
risks, without much cost
Users see the system early because of rapid
prototyping tools
Critical high-risk functions are developed
first
The design does not have to be perfect
Users can be closely tied to all lifecycle steps
Early and frequent feedback from users
Cumulative costs assessed frequently
Spiral Model Weaknesses
Time spent for evaluating risks too large for
small or low-risk projects
Time spent planning, resetting objectives, doing
risk analysis and prototyping may be excessive
The model is complex
Risk assessment expertise is required
Spiral may continue indefinitely
Developers must be reassigned during non-
development phase activities
May be hard to define objective, verifiable
milestones that indicate readiness to proceed
through the next iteration
When to use Spiral Model
When creation of a prototype is appropriate
When costs and risk evaluation is important
For medium to high-risk projects
Long-term project commitment unwise
because of potential changes to economic
priorities
Users are unsure of their needs
Requirements are complex
New product line
Significant changes are expected (research
and exploration)
Role Playing Game for
SE’s
[Link]
v=kkkl3LucxTY&feature=related
Housekeeping
Individual Assignment:
Post mortem + peer review
Final presentations/demos
July 26/28 - 25 minutes per
~8 minute presentation
~10 minute demo
~7 minutes questions
Course evaluations this Thursday
(4:05 pm)
The Rise and Fall of
Waterfall
[Link]
v=X1c2--
sP3o0&NR=1&feature=fvwp
Warning: bad language at 3:50!
(hands over ears if easily offended!)
Agile SDLC’s
Speed up or bypass one or more life
cycle phases
Usually less formal and reduced
scope
Used for time-critical applications
Used in organizations that employ
disciplined methods
Some Agile Methods
Rapid Application Development (RAD)
Incremental SDLC
Scrum
Extreme Programming (XP)
Adaptive Software Development (ASD)
Feature Driven Development (FDD)
Crystal Clear
Dynamic Software Development
Method (DSDM)
Rational Unify Process (RUP)
Agile vs Waterfall
Propaganda
[Link]
v=gDDO3ob-4ZY&feature=related
Rapid Application Model
(RAD)
Requirements planning phase (a workshop
utilizing structured discussion of business
problems)
User description phase – automated tools
capture information from users
Construction phase – productivity tools,
such as code generators, screen
generators, etc. inside a time-box. (“Do
until done”)
Cutover phase -- installation of the system,
user acceptance testing and user training
Requirements Planning
Phase
Combines elements of the system
planning and systems analysis phases of
the System Development Life Cycle
(SDLC).
Users, managers, and IT staff members
discuss and agree on business needs,
project scope, constraints, and system
requirements.
It ends when the team agrees on the key
issues and obtains management
authorization to continue.
User Design Phase
Users interact with systems analysts and
develop models and prototypes that represent
all system processes, inputs, and outputs.
Typically use a combination of Joint Application
Development (JAD) techniques and CASE tools
to translate user needs into working models.
A continuous interactive process that allows
users to understand, modify, and eventually
approve a working model of the system that
meets their needs.
JAD Techniques
[Link]
Joint_application_design
CASE Tools
[Link]
Computer-
aided_software_engineering
Construction Phase
Focuses on program and application
development task similar to the SDLC.
However, users continue to
participate and can still suggest
changes or improvements as actual
screens or reports are developed.
Its tasks are programming and
application development, coding, unit-
integration, and system testing.
Cutover Phase
Resembles the final tasks in the SDLC
implementation phase.
Compared with traditional methods,
the entire process is compressed. As a
result, the new system is built,
delivered, and placed in operation
much sooner.
Tasks are data conversion, full-scale
testing, system changeover, user
training.
RAD Strengths
Reduced cycle time and improved
productivity with fewer people means lower
costs
Time-box approach mitigates cost and
schedule risk
Customer involved throughout the complete
cycle minimizes risk of not achieving
customer satisfaction and business needs
Focus moves from documentation to code
(WYSIWYG).
Uses modeling concepts to capture
information about business, data, and
processes.
RAD Weaknesses
Accelerated development process
must give quick responses to the
user
Risk of never achieving closure
Hard to use with legacy systems
Requires a system that can be
modularized
Developers and customers must be
committed to rapid-fire activities in
an abbreviated time frame.
When to use RAD
Reasonably well-known requirements
User involved throughout the life
cycle
Project can be time-boxed
Functionality delivered in increments
High performance not required
Low technical risks
System can be modularized
Incremental SDLC Model
Construct a partial
implementation of a total
system
Then slowly add increased
functionality
The incremental model
prioritizes requirements of
the system and then
implements them in
groups.
Each subsequent release of
the system adds function
to the previous release,
until all designed
functionality has been
implemented.
Incremental Model
Strengths
Develop high-risk or major functions first
Each release delivers an operational product
Customer can respond to each build
Uses “divide and conquer” breakdown of
tasks
Lowers initial delivery cost
Initial product delivery is faster
Customers get important functionality early
Risk of changing requirements is reduced
Incremental Model
Weaknesses
Requires good planning and design
Requires early definition of a
complete and fully functional
system to allow for the definition of
increments
Well-defined module interfaces are
required (some will be developed
long before others)
Total cost of the complete system is
not lower
When to use the Incremental
Model
Risk, funding, schedule, program complexity,
or need for early realization of benefits.
Most of the requirements are known up-front
but are expected to evolve over time
A need to get basic functionality to the
market early
On projects which have lengthy
development schedules
On a project with new technology
Scrum:
Scrum in 13 seconds:
[Link]
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Scrum in 10 minutes:
[Link]
v=Q5k7a9YEoUI
More scrum slides:
[Link]
system/presentation/file/129/Getting-Agile-
[Link]?1276712017
Scalability of scrum addressed on slides 33-35
Scrum advantages
Agile scrum helps the company in
saving time and money.
Scrum methodology enables projects
where the business requirements
documentation is hard to quantify to
be successfully developed.
Fast moving, cutting edge
developments can be quickly coded
and tested using this method, as a
mistake can be easily rectified.
Scrum advantages
It is a lightly controlled method which
insists on frequent updating of the
progress in work through regular
meetings. Thus there is clear visibility of
the project development.
Like any other agile methodology, this is
also iterative in nature. It requires
continuous feedback from the user.
Due to short sprints and constant
feedback, it becomes easier to cope with
the changes.
Scrum advantages
Daily meetings make it possible to
measure individual productivity. This
leads to the improvement in the
productivity of each of the team
members.
Issues are identified well in advance
through the daily meetings and hence
can be resolved in speedily
It is easier to deliver a quality product
in a scheduled time.
Scrum advantages
Agile Scrum can work with any
technology/ programming language
but is particularly useful for fast
moving web 2.0 or new media
projects.
The overhead cost in terms of
process and management is minimal
thus leading to a quicker, cheaper
result.
Scrum disadvantages
Agile Scrum is one of the leading causes of
scope creep because unless there is a
definite end date, the project management
stakeholders will be tempted to keep
demanding new functionality is delivered.
If a task is not well defined, estimating
project costs and time will not be accurate.
In such a case, the task can be spread over
several sprints.
If the team members are not committed,
the project will either never complete or fail.
Scrum disadvantages
It is good for small, fast moving projects as it
works well only with small team.
This methodology needs experienced team
members only. If the team consists of people
who are novices, the project cannot be
completed in time.
Scrum works well when the Scrum Master trusts
the team they are managing. If they practice
too strict control over the team members, it can
be extremely frustrating for them, leading to
demoralisation and the failure of the project.
Scrum disadvantages
If any of the team members leave
during a development it can have a
huge inverse effect on the project
development
Project quality management is hard
to implement and quantify unless the
test team are able to conduct
regression testing after each sprint.