MODULE-3 (chapter 1)– System Modeling
Chapter 5 System modeling 1
Topics covered
Context models
Interaction models
Structural models
Behavioral models
Model-driven engineering
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System modeling
System modeling is the process of developing abstract
models of a system, with each model presenting a
different view or perspective of that system.
System modeling has now come to mean representing a
system using some kind of graphical notation, which is
now almost always based on notations in the Unified
Modeling Language (UML).
System modelling helps the analyst to understand the
functionality of the system and models are used to
communicate with customers.
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Existing and planned system models
Models of the existing system are used during requirements
engineering. They help clarify what the existing system does
and can be used as a basis for discussing its strengths and
weaknesses. These then lead to requirements for the new
system.
Models of the new system are used during requirements
engineering to help explain the proposed requirements to
other system stakeholders. Engineers use these models to
discuss design proposals and to document the system for
implementation.
In a model-driven engineering process, it is possible to
generate a complete or partial system implementation from
the system model.
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System perspectives
An external perspective, where you model the context or
environment of the system.
An interaction perspective, where you model the
interactions between a system and its environment, or
between the components of a system.
A structural perspective, where you model the
organization of a system or the structure of the data that
is processed by the system.
A behavioral perspective, where you model the dynamic
behavior of the system and how it responds to events.
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UML diagram types
Activity diagrams, which show the activities involved in a
process or in data processing .
Use case diagrams, which show the interactions
between a system and its environment.
Sequence diagrams, which show interactions between
actors and the system and between system components.
Class diagrams, which show the object classes in the
system and the associations between these classes.
State diagrams, which show how the system reacts to
internal and external events.
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Use of graphical models
As a means of facilitating discussion about an existing or
proposed system
Incomplete and incorrect models are OK as their role is to
support discussion.
As a way of documenting an existing system
Models should be an accurate representation of the system but
need not be complete.
As a detailed system description that can be used to
generate a system implementation
Models have to be both correct and complete.
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Context models
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System boundaries
System boundaries are established to define what is
inside and what is outside the system.
They show other systems that are used or depend on the
system being developed.
The position of the system boundary has a profound
effect on the system requirements.
Defining a system boundary is a political judgment
There may be pressures to develop system boundaries that
increase / decrease the influence or workload of different parts
of an organization.
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The context of the MHC-PMS
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Process perspective
Context models simply show the other systems in the
environment, not how the system being developed is
used in that environment.
Process models reveal how the system being developed
is used in broader business processes.
UML activity diagrams may be used to define business
process models.
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Process model of involuntary detention
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Interaction models
Modeling user interaction is important as it helps to
identify user requirements.
Modeling system-to-system interaction highlights the
communication problems that may arise.
Modeling component interaction helps us understand if a
proposed system structure is likely to deliver the required
system performance and dependability.
Use case diagrams and sequence diagrams may be
used for interaction modeling.
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Use case modeling
Use cases were developed originally to support
requirements elicitation and now incorporated into the
UML.
Each use case represents a discrete task that involves
external interaction with a system.
Actors in a use case may be people or other systems.
Represented diagramatically to provide an overview of
the use case and in a more detailed textual form.
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Transfer-data use case
A use case in the MHC-PMS
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Tabular description of the ‘Transfer data’ use-
case
MHC-PMS: Transfer data
Actors Medical receptionist, patient records system (PRS)
Description A receptionist may transfer data from the MHC-PMS to a
general patient record database that is maintained by a
health authority. The information transferred may either
be updated personal information (address, phone
number, etc.) or a summary of the patient’s diagnosis
and treatment.
Data Patient’s personal information, treatment summary
Stimulus User command issued by medical receptionist
Response Confirmation that PRS has been updated
Comments The receptionist must have appropriate security
permissions to access the patient information and the
PRS.
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Use cases in the MHC-PMS involving the role
‘Medical Receptionist’
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Sequence diagrams
Sequence diagrams are part of the UML and are used to
model the interactions between the actors and the
objects within a system.
A sequence diagram shows the sequence of interactions
that take place during a particular use case or use case
instance.
The objects and actors involved are listed along the top
of the diagram, with a dotted line drawn vertically from
these.
Interactions between objects are indicated by annotated
arrows.
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Sequence diagram for View patient information
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Sequence diagram for Transfer Data
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Structural models
Structural models of software display the organization of
a system in terms of the components that make up that
system and their relationships.
Structural models may be static models, which show the
structure of the system design, or dynamic models,
which show the organization of the system when it is
executing.
You create structural models of a system when you are
discussing and designing the system architecture.
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Class diagrams
Class diagrams are used when developing an object-
oriented system model to show the classes in a system
and the associations between these classes.
An object class can be thought of as a general definition
of one kind of system object.
An association is a link between classes that indicates
that there is some relationship between these classes.
When you are developing models during the early stages
of the software engineering process, objects represent
something in the real world, such as a patient, a
prescription, doctor, etc.
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UML classes and association
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Classes and associations in the MHC-PMS
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The Consultation class
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Key points
A model is an abstract view of a system that ignores system details.
Complementary system models can be developed to show the
system’s context, interactions, structure and behavior.
Context models show how a system that is being modeled is
positioned in an environment with other systems and processes.
Use case diagrams and sequence diagrams are used to describe
the interactions between users and systems in the system being
designed. Use cases describe interactions between a system and
external actors; sequence diagrams add more information to these
by showing interactions between system objects.
Structural models show the organization and architecture of a
system. Class diagrams are used to define the static structure of
classes in a system and their associations.
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Generalization
Generalization is an everyday technique that we use to
manage complexity.
Rather than learn the detailed characteristics of every
entity that we experience, we place these entities in
more general classes (animals, cars, houses, etc.) and
learn the characteristics of these classes.
This allows us to infer that different members of these
classes have some common characteristics e.g.
squirrels and rats are rodents.
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Generalization
In modeling systems, it is often useful to examine the classes in
a system to see if there is scope for generalization. If changes
are proposed, then you do not have to look at all classes in the
system to see if they are affected by the change.
In object-oriented languages, such as Java, generalization is
implemented using the class inheritance mechanisms built into
the language.
In a generalization, the attributes and operations associated with
higher-level classes are also associated with the lower-level
classes.
The lower-level classes are subclasses inherit the attributes and
operations from their superclasses. These lower-level classes
then add more specific attributes and operations.
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A generalization hierarchy
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A generalization hierarchy with added detail
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Object class aggregation models
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The aggregation association
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Behavioral models
Behavioral models are models of the dynamic behavior
of a system as it is executing. They show what happens
or what is supposed to happen when a system responds
to a stimulus from its environment.
You can think of these stimuli as being of two types:
Data Some data arrives that has to be processed by the system.
Events Some event happens that triggers system processing.
Events may have associated data, although this is not always
the case.
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Data-driven modeling
Many business systems are data-processing systems
that are primarily driven by data. They are controlled by
the data input to the system, with relatively little external
event processing.
Data-driven models show the sequence of actions
involved in processing input data and generating an
associated output.
They are particularly useful during the analysis of
requirements as they can be used to show end-to-end
processing in a system.
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An activity model of the insulin pump’s
operation
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Order processing
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Event-driven modeling
Real-time systems are often event-driven, with minimal
data processing. For example, a landline phone
switching system responds to events such as ‘receiver
off hook’ by generating a dial tone.
Event-driven modeling shows how a system responds to
external and internal events.
It is based on the assumption that a system has a finite
number of states and that events (stimuli) may cause a
transition from one state to another.
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State machine models
These model the behaviour of the system in response to
external and internal events.
They show the system’s responses to stimuli so are
often used for modelling real-time systems.
State machine models show system states as nodes and
events as arcs between these nodes. When an event
occurs, the system moves from one state to another.
Statecharts are an integral part of the UML and are used
to represent state machine models.
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State diagram of a microwave oven
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States and stimuli for the microwave oven (a)
State Description
Waiting The oven is waiting for input. The display shows the current time.
Half power The oven power is set to 300 watts. The display shows ‘Half power’.
Full power The oven power is set to 600 watts. The display shows ‘Full power’.
Set time The cooking time is set to the user’s input value. The display shows
the cooking time selected and is updated as the time is set.
Disabled Oven operation is disabled for safety. Interior oven light is on.
Display shows ‘Not ready’.
Enabled Oven operation is enabled. Interior oven light is off. Display shows
‘Ready to cook’.
Operation Oven in operation. Interior oven light is on. Display shows the timer
countdown. On completion of cooking, the buzzer is sounded for five
seconds. Oven light is on. Display shows ‘Cooking complete’ while
buzzer is sounding.
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States and stimuli for the microwave oven (b)
Stimulus Description
Half power The user has pressed the half-power button.
Full power The user has pressed the full-power button.
Timer The user has pressed one of the timer buttons.
Number The user has pressed a numeric key.
Door open The oven door switch is not closed.
Door closed The oven door switch is closed.
Start The user has pressed the Start button.
Cancel The user has pressed the Cancel button.
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Microwave oven operation
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Model-driven engineering
Model-driven engineering (MDE) is an approach to
software development where models rather than
programs are the principal outputs of the development
process.
The programs that execute on a hardware/software
platform are then generated automatically from the
models.
Proponents of MDE argue that this raises the level of
abstraction in software engineering so that engineers no
longer have to be concerned with programming language
details or the specifics of execution platforms.
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Usage of model-driven engineering
Model-driven engineering is still at an early stage of
development, and it is unclear whether or not it will have
a significant effect on software engineering practice.
Pros
Allows systems to be considered at higher levels of abstraction
Generating code automatically means that it is cheaper to adapt
systems to new platforms.
Cons
Models for abstraction and not necessarily right for
implementation.
Savings from generating code may be outweighed by the costs
of developing translators for new platforms.
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Model driven architecture
Model-driven architecture (MDA) was the precursor of
more general model-driven engineering
MDA is a model-focused approach to software design
and implementation that uses a subset of UML models to
describe a system.
Models at different levels of abstraction are created.
From a high-level, platform independent model, it is
possible, in principle, to generate a working program
without manual intervention.
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Types of model
A computation independent model (CIM)
These model the important domain abstractions used in a
system. CIMs are sometimes called domain models.
A platform independent model (PIM)
These model the operation of the system without reference to its
implementation. The PIM is usually described using UML models
that show the static system structure and how it responds to
external and internal events.
Platform specific models (PSM)
These are transformations of the platform-independent model
with a separate PSM for each application platform. In principle,
there may be layers of PSM, with each layer adding some
platform-specific detail.
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MDA transformations
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Multiple platform-specific models
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Agile methods and MDA
The developers of MDA claim that it is intended to
support an iterative approach to development and so can
be used within agile methods.
The notion of extensive up-front modeling contradicts the
fundamental ideas in the agile manifesto and I suspect
that few agile developers feel comfortable with model-
driven engineering.
If transformations can be completely automated and a
complete program generated from a PIM, then, in
principle, MDA could be used in an agile development
process as no separate coding would be required.
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Executable UML
The fundamental notion behind model-driven
engineering is that completely automated transformation
of models to code should be possible.
This is possible using a subset of UML 2, called
Executable UML or xUML.
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Features of executable UML
To create an executable subset of UML, the number of
model types has therefore been dramatically reduced to
these 3 key types:
Domain models that identify the principal concerns in a system.
They are defined using UML class diagrams and include objects,
attributes and associations.
Class models in which classes are defined, along with their
attributes and operations.
State models in which a state diagram is associated with each
class and is used to describe the life cycle of the class.
The dynamic behavior of the system may be specified
declaratively using the object constraint language (OCL),
or may be expressed using UML’s action language.
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Key points
Behavioral models are used to describe the dynamic behavior
of an executing system. This behavior can be modeled from
the perspective of the data processed by the system, or by
the events that stimulate responses from a system.
Activity diagrams may be used to model the processing of
data, where each activity represents one process step.
State diagrams are used to model a system’s behavior in
response to internal or external events.
Model-driven engineering is an approach to software
development in which a system is represented as a set of
models that can be automatically transformed to executable
code.
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MODULE-3
Chapter 2 – Architectural Design
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Chapter 6 Architectural design 53
Topics covered
Architectural design decisions
Architectural views
Architectural patterns
Application architectures
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Software architecture
The design process for identifying the sub-systems
making up a system and the framework for sub-system
control and communication is architectural design.
The output of this design process is a description of the
software architecture.
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Architectural design
An early stage of the system design process.
Represents the link between specification and design
processes.
Often carried out in parallel with some specification
activities.
It involves identifying major system components and
their communications.
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The architecture of a packing robot control
system
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Architectural abstraction
Architecture in the small is concerned with the
architecture of individual programs. At this level, we are
concerned with the way that an individual program is
decomposed into components.
Architecture in the large is concerned with the
architecture of complex enterprise systems that include
other systems, programs, and program components.
These enterprise systems are distributed over different
computers, which may be owned and managed by
different companies.
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Advantages of explicit architecture
Stakeholder communication
Architecture may be used as a focus of discussion by system
stakeholders.
System analysis
Means that analysis of whether the system can meet its non-
functional requirements is possible.
Large-scale reuse
The architecture may be reusable across a range of systems
Product-line architectures may be developed.
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Architectural representations
Simple, informal block diagrams showing entities and
relationships are the most frequently used method for
documenting software architectures.
But these have been criticised because they lack
semantics, do not show the types of relationships
between entities nor the visible properties of entities in
the architecture.
Depends on the use of architectural [Link]
requirements for model semantics depends on how the
models are used.
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Box and line diagrams
Very abstract - they do not show the nature of
component relationships nor the externally visible
properties of the sub-systems.
However, useful for communication with stakeholders
and for project planning.
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Use of architectural models
As a way of facilitating discussion about the system
design
A high-level architectural view of a system is useful for
communication with system stakeholders and project planning
because it is not cluttered with detail. Stakeholders can relate to
it and understand an abstract view of the system. They can then
discuss the system as a whole without being confused by detail.
As a way of documenting an architecture that has been
designed
The aim here is to produce a complete system model that shows
the different components in a system, their interfaces and their
connections.
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Architectural design decisions
Architectural design is a creative process so the process
differs depending on the type of system being
developed.
However, a number of common decisions span all design
processes and these decisions affect the non-functional
characteristics of the system.
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Architectural design decisions
Is there a generic application architecture that can be
used?
How will the system be distributed?
What architectural styles are appropriate?
What approach will be used to structure the system?
How will the system be decomposed into modules?
What control strategy should be used?
How will the architectural design be evaluated?
How should the architecture be documented?
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Architecture reuse
Systems in the same domain often have similar
architectures that reflect domain concepts.
Application product lines are built around a core
architecture with variants that satisfy particular customer
requirements.
The architecture of a system may be designed around
one of more architectural patterns or ‘styles’.
These capture the essence of an architecture and can be
instantiated in different ways.
Discussed later in this lecture.
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Architecture and system characteristics
Performance
Localise critical operations and minimise communications. Use
large rather than fine-grain components.
Security
Use a layered architecture with critical assets in the inner layers.
Safety
Localise safety-critical features in a small number of sub-
systems.
Availability
Include redundant components and mechanisms for fault
tolerance.
Maintainability
Use fine-grain, replaceable components.
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Architectural views
What views or perspectives are useful when designing
and documenting a system’s architecture?
What notations should be used for describing
architectural models?
Each architectural model only shows one view or
perspective of the system.
It might show how a system is decomposed into modules, how
the run-time processes interact or the different ways in which
system components are distributed across a network. For both
design and documentation, you usually need to present multiple
views of the software architecture.
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4 + 1 view model of software architecture
A logical view, which shows the key abstractions in the
system as objects or object classes.
A process view, which shows how, at run-time, the
system is composed of interacting processes.
A development view, which shows how the software is
decomposed for development.
A physical view, which shows the system hardware and
how software components are distributed across the
processors in the system.
Related using use cases or scenarios (+1)
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Architectural patterns
Patterns are a means of representing, sharing and
reusing knowledge.
An architectural pattern is a stylized description of good
design practice, which has been tried and tested in
different environments.
Patterns should include information about when they are
and when the are not useful.
Patterns may be represented using tabular and graphical
descriptions.
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The Model-View-Controller (MVC) pattern
Name MVC (Model-View-Controller)
Description Separates presentation and interaction from the system data. The system is
structured into three logical components that interact with each other. The
Model component manages the system data and associated operations on
that data. The View component defines and manages how the data is
presented to the user. The Controller component manages user interaction
(e.g., key presses, mouse clicks, etc.) and passes these interactions to the
View and the Model. See Figure 6.3.
Example Figure 6.4 shows the architecture of a web-based application system
organized using the MVC pattern.
When used Used when there are multiple ways to view and interact with data. Also used
when the future requirements for interaction and presentation of data are
unknown.
Advantages Allows the data to change independently of its representation and vice versa.
Supports presentation of the same data in different ways with changes made
in one representation shown in all of them.
Disadvantages Can involve additional code and code complexity when the data model and
interactions are simple.
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The organization of the Model-View-Controller
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Web application architecture using the MVC
pattern
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Layered architecture
Used to model the interfacing of sub-systems.
Organises the system into a set of layers (or abstract
machines) each of which provide a set of services.
Supports the incremental development of sub-systems in
different layers. When a layer interface changes, only the
adjacent layer is affected.
However, often artificial to structure systems in this way.
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The Layered architecture pattern
Name Layered architecture
Description Organizes the system into layers with related functionality
associated with each layer. A layer provides services to the
layer above it so the lowest-level layers represent core services
that are likely to be used throughout the system. See Figure 6.6.
Example A layered model of a system for sharing copyright documents
held in different libraries, as shown in Figure 6.7.
When used Used when building new facilities on top of existing systems;
when the development is spread across several teams with
each team responsibility for a layer of functionality; when there
is a requirement for multi-level security.
Advantages Allows replacement of entire layers so long as the interface is
maintained. Redundant facilities (e.g., authentication) can be
provided in each layer to increase the dependability of the
system.
Disadvantages In practice, providing a clean separation between layers is often
difficult and a high-level layer may have to interact directly with
lower-level layers rather than through the layer immediately
below it. Performance can be a problem because of multiple
levels of interpretation of a service request as it is processed at
each layer.
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A generic layered architecture
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The architecture of the LIBSYS system
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Key points
A software architecture is a description of how a software
system is organized.
Architectural design decisions include decisions on the
type of application, the distribution of the system, the
architectural styles to be used.
Architectures may be documented from several different
perspectives or viewssuch as a conceptual view, a
logical view, a process view, and a development view.
Architectural patterns are a means of reusing knowledge
about generic system architectures. They describe the
architecture, explain when it may be used and describe
its advantages and disadvantages.
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Repository architecture
Sub-systems must exchange data. This may be done in
two ways:
Shared data is held in a central database or repository and may
be accessed by all sub-systems;
Each sub-system maintains its own database and passes data
explicitly to other sub-systems.
When large amounts of data are to be shared, the
repository model of sharing is most commonly used a
this is an efficient data sharing mechanism.
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The Repository pattern
Name Repository
Description All data in a system is managed in a central repository that is
accessible to all system components. Components do not
interact directly, only through the repository.
Example Figure 6.9 is an example of an IDE where the components
use a repository of system design information. Each software
tool generates information which is then available for use by
other tools.
When used You should use this pattern when you have a system in which
large volumes of information are generated that has to be
stored for a long time. You may also use it in data-driven
systems where the inclusion of data in the repository triggers
an action or tool.
Advantages Components can be independent—they do not need to know
of the existence of other components. Changes made by one
component can be propagated to all components. All data can
be managed consistently (e.g., backups done at the same
time) as it is all in one place.
Disadvantages The repository is a single point of failure so problems in the
repository affect the whole system. May be inefficiencies in
organizing all communication through the repository.
Distributing the repository across several computers may be
difficult.
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A repository architecture for an IDE
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Client-server architecture
Distributed system model which shows how data and
processing is distributed across a range of components.
Can be implemented on a single computer.
Set of stand-alone servers which provide specific
services such as printing, data management, etc.
Set of clients which call on these services.
Network which allows clients to access servers.
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The Client–server pattern
Name Client-server
Description In a client–server architecture, the functionality of the system is
organized into services, with each service delivered from a
separate server. Clients are users of these services and access
servers to make use of them.
Example Figure 6.11 is an example of a film and video/DVD library
organized as a client–server system.
When used Used when data in a shared database has to be accessed from a
range of locations. Because servers can be replicated, may also
be used when the load on a system is variable.
Advantages The principal advantage of this model is that servers can be
distributed across a network. General functionality (e.g., a printing
service) can be available to all clients and does not need to be
implemented by all services.
Disadvantages Each service is a single point of failure so susceptible to denial of
service attacks or server failure. Performance may be
unpredictable because it depends on the network as well as the
system. May be management problems if servers are owned by
different organizations.
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A client–server architecture for a film library
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Pipe and filter architecture
Functional transformations process their inputs to
produce outputs.
May be referred to as a pipe and filter model (as in UNIX
shell).
Variants of this approach are very common. When
transformations are sequential, this is a batch sequential
model which is extensively used in data processing
systems.
Not really suitable for interactive systems.
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The pipe and filter pattern
Name Pipe and filter
Description The processing of the data in a system is organized so that each
processing component (filter) is discrete and carries out one type of
data transformation. The data flows (as in a pipe) from one component
to another for processing.
Example Figure 6.13 is an example of a pipe and filter system used for
processing invoices.
When used Commonly used in data processing applications (both batch- and
transaction-based) where inputs are processed in separate stages to
generate related outputs.
Advantages Easy to understand and supports transformation reuse. Workflow style
matches the structure of many business processes. Evolution by
adding transformations is straightforward. Can be implemented as
either a sequential or concurrent system.
Disadvantages The format for data transfer has to be agreed upon between
communicating transformations. Each transformation must parse its
input and unparse its output to the agreed form. This increases
system overhead and may mean that it is impossible to reuse
functional transformations that use incompatible data structures.
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An example of the pipe and filter architecture
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Application architectures
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Use of application architectures
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Examples of application types
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Application type examples
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Transaction processing systems
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The structure of transaction processing
applications
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The software architecture of an ATM system
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Information systems architecture
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Layered information system architecture
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The architecture of the MHC-PMS
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Web-based information systems
Information and resource management systems are now
usually web-based systems where the user interfaces
are implemented using a web browser.
For example, e-commerce systems are Internet-based
resource management systems that accept electronic
orders for goods or services and then arrange delivery of
these goods or services to the customer.
In an e-commerce system, the application-specific layer
includes additional functionality supporting a ‘shopping
cart’ in which users can place a number of items in
separate transactions, then pay for them all together in a
single transaction.
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Server implementation
These systems are often implemented as multi-tier client
server/architectures (discussed in Chapter 18)
The web server is responsible for all user communications, with
the user interface implemented using a web browser;
The application server is responsible for implementing
application-specific logic as well as information storage and
retrieval requests;
The database server moves information to and from the
database and handles transaction management.
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Language processing systems
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The architecture of a language processing
system
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Compiler components
A lexical analyzer, which takes input language tokens
and converts them to an internal form.
A symbol table, which holds information about the names
of entities (variables, class names, object names, etc.)
used in the text that is being translated.
A syntax analyzer, which checks the syntax of the
language being translated.
A syntax tree, which is an internal structure representing
the program being compiled.
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Compiler components
A semantic analyzer that uses information from the
syntax tree and the symbol table to check the semantic
correctness of the input language text.
A code generator that ‘walks’ the syntax tree and
generates abstract machine code.
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A pipe and filter compiler architecture
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A repository architecture for a language
processing system
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Key points
Models of application systems architectures help us
understand and compare applications, validate
application system designs and assess large-scale
components for reuse.
Transaction processing systems are interactive systems
that allow information in a database to be remotely
accessed and modified by a number of users.
Language processing systems are used to translate
texts from one language into another and to carry out the
instructions specified in the input language. They include
a translator and an abstract machine that executes the
generated language.
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