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Program Control Instructions Overview

Program control instructions, including the jumps, calls, returns, interrupts, and machine control instructions.

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0% found this document useful (0 votes)
18 views78 pages

Program Control Instructions Overview

Program control instructions, including the jumps, calls, returns, interrupts, and machine control instructions.

Uploaded by

melkutsibika4
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd

Program Control Instructions

Introduction
• This part explains the program control
instructions, including the jumps, calls,
returns, interrupts, and machine control
instructions.
THE JUMP GROUP
• Allows programmer to skip program sections
and branch to any part of memory for the next
instruction.
• A conditional jump instruction allows decisions
based upon numerical tests.
– results are held in the flag bits, then tested by
conditional jump instructions
• LOOP and conditional LOOP are also forms
of the jump instruction.
Unconditional Jump (JMP)
• Three types: short jump, near jump, far jump.
• Short jump is a 2-byte instruction that allows
jumps or branches to memory locations within
+127 and –128 bytes.
– from the address following the jump
• 3-byte near jump allows a branch or jump
within ±32K bytes from the instruction in the
current code segment.
• 5-byte far jump allows a jump to any memory
location within the real memory system.
• The short and near jumps are often called
intrasegment jumps.
• Far jumps are called intersegment jumps.
Figure 1 The three main forms of the JMP instruction. Note that Disp is
either an 8- or 16-bit signed displacement or distance.
Short Jump
• Called relative jumps because they can be moved,
with related software, to any location in the
current code segment without a change.
– jump address is not stored with the opcode
– displacement, follows the opcodea distance, or
• The short jump displacement is a distance
represented by a 1-byte signed number whose
value ranges between +127 and –128.
• Short jump instruction appears in Figure 2.
Figure 2 A short jump to four memory locations beyond the address of the next
instruction.
– when the microprocessor
executes
a short jump, the
displacement is sign-
extended and added to the
instruction pointer
(IP/EIP) to generate the
jump address
within the current code
segment

– The instruction branches to this new address for the


next instruction in the program
• When a jump references an address, a label
normally identifies the address.
• The JMP NEXT instruction is an example.
– it jumps to label NEXT for the next instruction
– very rare to use an actual hexadecimal address
with any jump instruction
• The label NEXT must be followed by a colon
(NEXT:) to allow an instruction to reference it
– if a colon does not follow, you cannot jump to it
• The only time a colon is used is when the label
is used with a jump or call instruction.
Near Jump
• A near jump passes control to an instruction in the
current code segment located within
±32K bytes from the near jump instruction.
– distance is ±2G in 80386 and above when
operated in protected mode
• Near jump is a 3-byte instruction with opcode
followed by a signed 16-bit displacement.
– 80386 - Pentium 4 displacement is 32 bits and
the near jump is 5 bytes long
• Signed displacement adds to the instruction
pointer (IP) to generate the jump address.
– because signed displacement is ±32K, a near
jump can jump to any memory location within
the current real mode code segment
• The protected mode code segment in the
80386 and above can be 4G bytes long.
– 32-bit displacement allows a near jump to any
location within ±2G bytes
• Figure 6–3 illustrates the operation of the real
mode near jump instruction.
Figure 3 A near jump that adds the displacement (0002H) to the
contents of IP.
• The near jump is also relocatable because it is
also a relative jump.
• This feature, along with the relocatable data
segments, Intel microprocessors ideal for use in
a general-purpose computer system.
• Software can be written and loaded anywhere in
the memory and function without modification
because of the relative jumps and relocatable data
segments.
Far Jump
• Obtains a new segment and offset address to
accomplish the jump:
– bytes 2 and 3 of this 5-byte instruction contain
the new offset address
– bytes 4 and 5 contain the new segment address
– in protected mode, the segment address accesses a
descriptor with the base address of the far jump
segment
– offset address, either 16 or 32 bits, contains the
offset address within the new code segment
Figure 4 A far jump instruction replaces the contents of both CS and IP
with 4 bytes following the opcode.
• The far jump instruction sometimes appears
with the FAR PTR directive.
– another way to obtain a far jump is to define a
label as a far label
– a label is far only if it is external to the current
code segment or procedure
• The JMP UP instruction references a far
label.
– label UP is defined as a far label by the EXTRN
UP:FAR directive
• External labels appear in programs that
contain more than one program file.
Jumps with Register Operands
• Jump can also use a 16- or 32-bit register as an
operand.
– automatically sets up as an indirect jump
– address of the jump is in the register specified
by the jump instruction
• Unlike displacement associated with the near
jump, register contents are transferred directly into
the instruction pointer.
• An indirect jump does not add to the
instruction pointer.
• JMP AX, for example, copies the contents of the
AX register into the IP.
– allows a jump to any location within the current
code segment
• In 80386 and above, JMP EAX also jumps to any
location within the current code segment;
– in protected mode the code segment can be 4G
bytes long, so a 32-bit offset address is needed
Indirect Jumps Using an Index
• Jump instruction may also use the [ ] form of
addressing to directly access the jump table.
• The jump table can contain offset addresses for
near indirect jumps, or segment and offset
addresses for far indirect jumps.
– also known as a double-indirect jump if the
register jump is called an indirect jump
• The assembler assumes that the jump is near
unless the FAR PTR directive indicates a far jump
instruction.
• Mechanism used to access the jump table is
identical with a normal memory reference.
– JMP TABLE [SI] instruction points to a jump
address stored at the code segment offset
location addressed by SI
• Both the register and indirect indexed jump
instructions usually address a 16-bit offset.
– both types of jumps are near jumps
• If JMP FAR PTR [SI] or JMP TABLE [SI],
with
TABLE data defined with the DD directive:
– microprocessor assumes the jump table contains
doubleword, 32-bit addresses (IP and CS)
.MODEL SMALL ; 4. The Indirect Jump
.STACK 100H ; This is the instruction f: JMP TABLE [SI]
.DATA ; The CPU goes to the address of TABLE + SI, reads
; == THE JUMP TABLE == the value there,
; We use DW (Define Word) because these are 16-bit ; and jumps to that value.
Near Jumps. JMP TABLE[SI]
; The table contains the memory offsets of the labels ; == TARGET LABELS ==
below. CASE_A:
TABLE DW CASE_A MOV DX, OFFSET MsgA
DW CASE_B JMP PRINT_AND_EXIT
DW CASE_C
; Messages to print CASE_B:
MsgA DB 'Case A executed$', 0 MOV DX, OFFSET MsgB
MsgB DB 'Case B executed$', 0 JMP PRINT_AND_EXIT
MsgC DB 'Case C executed$', 0 CASE_C:
.CODE MOV DX, OFFSET MsgC
MAIN PROC JMP PRINT_AND_EXIT
; 1. Initialize Data Segment PRINT_AND_EXIT:
MOV AX, @DATA ; DOS Interrupt to print string
MOV DS, AX MOV AH, 09H
; 2. Set up the Index INT 21H
; Let's pretend the user selected Index 1 (which
should jump to CASE_B) ; Exit Program
MOV SI, 1 MOV AH, 4CH
; 3. Scale the Index (CRITICAL STEP) INT 21H
; "points to... location addressed by SI"
; Since each address in the table is a WORD (2 bytes), MAIN ENDP
we must END MAIN
; multiply the index by 2 to get the correct byte offset.
ADD SI, SI ; SI = SI + SI (effectively SI * 2)
Conditional Jumps and Conditional
Sets
• Always short jumps in 8086 - 80286.
– limits range to within +127 and –128 bytes from
the location following the conditional jump
• In 80386 and above, conditional jumps are
either short or near jumps (±32K).
– in 64-bit mode of the Pentium 4, the near jump
distance is ±2G for the conditional jumps
• Allows a conditional jump to any location
within the current code segment.
• Conditional jump instructions test flag bits:
– sign (S), zero (Z), carry (C)
– parity (P), overflow (0)
• If the condition under test is true, a branch to the
label associated with the jump instruction occurs.
– if false, next sequential step in program executes
– for example, a JC will jump if the carry bit is set
• Most conditional jump instructions are
straightforward as they often test one flag bit.
– although some test more than one
• Because both signed and unsigned numbers are
used in programming.
• Because the order of these numbers is different,
there are two sets of conditional jump instructions
for magnitude comparisons.
• 16- and 32-bit numbers follow the same order as
8-bit numbers, except that they are larger.
• Figure 5 shows the order of both signed and
unsigned 8-bit numbers.
Figure 5 Signed and unsigned numbers follow different
orders.
• When signed numbers are compared,
use the JG, JL, JGE, JLE, JE, and JNE
instructions.
– terms greater than and less than refer to
signed numbers
• When unsigned numbers are
compared, use the JA, JB, JAB, JBE, JE,
and JNE
instructions.
– terms above and below refer to
unsigned numbers
• Remaining conditional jumps test
individual flag bits, such as overflow
• Remaining conditional jumps test
individual flag bits, such as overflow
and parity.
– notice that JE has an alternative opcode
JZ
• All instructions have alternates, but
many aren’t used in programming
because they don’t usually fit the
condition under test.
LOOP
• A combination of a decrement CX and the
JNZ conditional jump.
• In 8086 - 80286 LOOP decrements CX.
– if CX != 0, it jumps to the address indicated by
the label
– If CX becomes 0, the next sequential instruction
executes
• In 80386 and above, LOOP decrements either CX
or ECX, depending upon instruction mode.
• In 16-bit instruction mode, LOOP uses CX; in
the 32-bit mode, LOOP uses ECX.
– default is changed by the LOOPW (using CX) and
LOOPD (using ECX) instructions 80386 - Core2
• In 64-bit mode, the loop counter is in RCX.
– and is 64 bits wide
• There is no direct move from segment register to
segment register instruction.
Conditional LOOPs
• LOOP instruction also has conditional forms:
LOOPE and LOOPNE
• LOOPE (loop while equal) instruction jumps if
CX != 0 while an equal condition exists.
– will exit loop if the condition is not equal or the
CX register decrements to 0
• LOOPNE (loop while not equal) jumps if CX
!= 0 while a not-equal condition exists.
– will exit loop if the condition is equal or the CX
register decrements to 0
PROCEDURES
• A procedure is a group of instructions that usually
performs one task.
– subroutine, method, or function is an important
part of any system’s architecture
• A procedure is a reusable section of the software
stored in memory once, used as often as
necessary.
– saves memory space and makes it easier to develop
software
• Disadvantage of procedure is time it takes the
computer to link to, and return from it.
– CALL links to the procedure; the RET (return)
instruction returns from the procedure
• CALL pushes the address of the instruction
following the CALL (return address) on the
stack.
– the stack stores the return address when a
procedure is called during a program
• RET instruction removes an address from the
stack so the program returns to the instruction
following the CALL.
• A procedure begins with the PROC directive
and ends with the ENDP directive.
– each directive appears with the procedure name
• PROC is followed by the type of procedure:
– NEAR or FAR
• Procedures that are to be used by all software
(global) should be written as far procedures.
• Procedures that are used by a given task
(local) are normally defined as near
procedures.
• Most procedures are near procedures
CALL
• Transfers the flow of the program to the
procedure.
• CALL instruction differs from the jump
instruction because a CALL saves a return
address on the stack.
• The return address returns control to the
instruction that immediately follows the CALL
in a program when a RET instruction executes.
Near CALL
• 3 bytes long.
– the first byte contains the opcode; the second
and third bytes contain the displacement
• When the near CALL executes, it first pushes
the offset address of the next instruction onto
the stack.
– offset address of the next instruction appears in
the instruction pointer (IP or EIP)
• It then adds displacement from bytes 2 & 3 to
the IP to transfer control to the procedure.
• Why save the IP or EIP on the stack?
– the instruction pointer always points to the
next instruction in the program
• For the CALL instruction, the contents of
IP/EIP are pushed onto the stack.
– program control passes to the instruction
following the CALL after a procedure ends
• Figure 6 shows the return address (IP) stored on
the stack and the call to the procedure.
Figure 6 The effect of a near CALL on the stack and the instruction
pointer.
Far CALL
• 5-byte instruction contains an opcode followed by
the next value for the IP and CS registers.
– bytes 2 and 3 contain new contents of the IP
– bytes 4 and 5 contain the new contents for CS
• Far CALL places the contents of both IP and CS
on the stack before jumping to the address
indicated by bytes 2 through 5.
• This allows far CALL to call a procedure
located anywhere in the memory and return
from that procedure.
• Figure 7 shows how far CALL calls a far
procedure.
– contents of IP and CS are pushed onto the stack
• The program branches to the procedure.
– A variant of far call exists as CALLF, but should
be avoided in favor of defining the type of call
instruction with the PROC statement
• In 64-bit mode a far call is to any memory
location and information placed onto the stack is
an 8-byte number.
– the far return instruction retrieves an 8-byte return
address from the stack and places it into RIP
Figure 7 The effect of a far CALL
instruction.
CALLs with Register Operands
• An example CALL BX, which pushes the
contents of IP onto the stack.
– then jumps to the offset address, located in
register BX, in the current code segment
• Always uses a 16-bit offset address, stored in any
16-bit register except segment registers.
CALLs with Indirect Memory
Addresses
• Particularly useful when different subroutines
need to be chosen in a program.
– selection process is often keyed with a number that
addresses a CALL address in a lookup table
• Essentially the same as the indirect jump that
used a lookup table for a jump address.
RET
• Removes a 16-bit number (near return) from the
stack placing it in IP, or removes a 32-bit number
(far return) and places it in IP & CS.
– near and far return instructions in procedure’s
PROC directive
– automatically selects the proper return instruction
• Figure 8 shows how the CALL instruction links to
a procedure and how RET returns in the 8086–
Core2 operating in the real mode.
Figure 8 The effect of a near return instruction on the stack and
instruction pointer.
INTRO TO INTERRUPTS
• An interrupt is a hardware-generated CALL
– externally derived from a hardware signal
• Or a software-generated CALL
– internally derived from the execution of an
instruction or by some other internal event
– at times an internal interrupt is called an
exception
• Either type interrupts the program by calling an
interrupt service procedure (ISP) or interrupt
handler.
Interrupt Vectors
• A 4-byte number stored in the first 1024 bytes of
memory (00000H–003FFH) in real mode.
– in protected mode, the vector table is replaced by an
interrupt descriptor table that uses 8-byte
descriptors to describe each of the interrupts
• 256 different interrupt vectors.
– each vector contains the address of an interrupt
service procedure
• Each vector contains a value for IP and CS that
forms the address of the interrupt service
procedure.
– the first 2 bytes contain IP; the last 2 bytes CS
• Intel reserves the first 32 interrupt vectors for the
present and future products.
– interrupt vectors (32–255) are available to users
• Some reserved vectors are for errors that
occur during the execution of software
– such as the divide error interrupt
• Some vectors are reserved for the
coprocessor.
– others occur for normal events in the
system
• In a personal computer, reserved vectors are used
for system functions
• Vectors 1–6, 7, 9, 16, and 17 function in the real
mode and protected mode.
– the remaining vectors function only in the
protected mode
Interrupt Instructions
• Three different interrupt instructions available:
– INT, INTO, and INT 3
• In real mode, each fetches a vector from the vector
table, and then calls the procedure stored at the
location addressed by the vector.
• In protected mode, each fetches an interrupt
descriptor from the interrupt descriptor table.
• Similar to a far CALL instruction because it
places the return address (IP/EIP and CS) on
the stack.
INTs
• 256 different software interrupt instructions
(INTs) available to the programmer.
– each INT instruction has a numeric operand
whose range is 0 to 255 (00H–FFH)
• For example, INT 100 uses interrupt vector
100, which appears at memory address 190H–
193H.
– address of the interrupt vector is determined by
multiplying the interrupt type number by 4
• Address of the interrupt vector is determined by
multiplying the interrupt type number by 4.
– INT 10H instruction calls the interrupt service
procedure whose address is stored beginning at
memory location 40H (10H  4) in the mode
• In protected mode, the interrupt descriptor is
located by multiplying the type number by 8
– because each descriptor is 8 bytes long
• Each INT instruction is 2 bytes long.
– the first byte contains the opcode
– the second byte contains the vector type number
• When a software interrupt executes, it:
– pushes the flags onto the stack
– clears the T and I flag bits
– pushes CS onto the stack
– fetches the new value for CS from the
interrupt vector
– pushes IP/EIP onto the stack
– fetches the new value for IP/EIP from
the vector
– jumps to the new location addressed by
CS and IP/EIP
• INT performs as a far CALL
– not only pushes CS & IP onto the stack, also
pushes the flags onto the stack
• The INT instruction performs the operation of a
PUSHF, followed by a far CALL instruction.
• Software interrupts are most commonly used to
call system procedures because the address of
the function need not be known.
• The interrupts often control printers, video
displays, and disk drives.
• INT replaces a far CALL that would otherwise be
used to call a system function.
– INT instruction is 2 bytes long, whereas the far
CALL is 5 bytes long
• Each time that the INT instruction replaces a far
CALL, it saves 3 bytes of memory.
• This can amount to a sizable saving if INT
often appears in a program, as it does for
system calls.
IRET/IRETD
• Used only with software or hardware interrupt
service procedures.
• IRET instruction will
– pop stack data back into the IP
– pop stack data back into CS
– pop stack data back into the flag register
• Accomplishes the same tasks as the POPF
followed by a far RET instruction.
• When IRET executes, it restores the contents of I
and T from the stack.
– preserves the state of these flag bits
• If interrupts were enabled before an interrupt
service procedure, they are automatically re-
enabled by the IRET instruction.
– because it restores the flag register
• IRET is used in real mode and IRETD in the
protected mode.
INT 3
• A special software interrupt designed to
function as a breakpoint.
– a 1-byte instruction, while others are 2-byte
• Common to insert an INT 3 in software to
interrupt or break the flow of the software.
– function is called a breakpoint
– breakpoints help to debug faulty software
• A breakpoint occurs for any software interrupt, but
because INT 3 is 1 byte long, it is easier to use for
this function.
INTO
• Interrupt on overflow (INTO) is a conditional
software interrupt that tests overflow flag (O).
– If O = 0, INTO performs no operation
– if O = 1 and an INTO executes, an interrupt
occurs via vector type number 4
• The INTO instruction appears in software that
adds or subtracts signed binary numbers.
– eith these operations, it is possible to have an
overflow
• JO or INTO instructions detect the overflow.
An Interrupt Service Procedure
• Interrupts are usually reserved for system
events.
• Suppose a procedure is required to add the
contents of DI, SI, BP, and BX and save the
sum in AX.
– as a common task, it may be worthwhile to
develop the task as a software interrupt
• It is also important to save all registers are
changed by the procedure using USES.
Interrupt Control
• Two instructions control the INTR pin.
• The set interrupt flag instruction (STI) places 1
in the I flag bit.
– which enables the INTR pin
• The clear interrupt flag instruction (CLI)
places a 0 into the I flag bit.
– which disables the INTR pin
• The STI instruction enables INTR and the CLI
instruction disables INTR.
• In software interrupt service procedure, hardware
interrupts are enabled as one of the first steps.
– accomplished by the STI instruction
• Interrupts are enabled early because just about
all of the I/O devices in the personal computer
are interrupt-processed.
– if interrupts are disabled too long, severe system
problems result
Interrupts in the Personal Computer
• Interrupts found in the personal computer only
contained Intel-specified interrupts 0–4.
• Access to protected mode interrupt structure in
use by Windows is accomplished through kernel
functions Microsoft provides.
– and cannot be directly addressed
• Protected mode interrupts use an interrupt
descriptor table.
Figure 9 Interrupts in a typical personal
computer.
64-Bit Mode Interrupts
• The 64-bit system uses the IRETQ instruction to
return from an interrupt service procedure.
– IRETQ retrieves an 8-byte return from the stack
• IRETQ also retrieves the 32-bit EFLAG
register from the stack and places it into the
RFLAG register.
• It appears that Intel has no plans for using the
leftmost 32 bits of the RFLAG register.
– otherwise, 64-bit mode interrupts are the
same as 32-bit mode interrupts
Figure 10 The stack frame created by the ENTER 8,0 instruction. Notice
that BP is stored beginning at the top of the stack frame. This is followed
by an 8-byte area called a stack frame.
MACHINE CONTROL AND
MISCELLANEOUS INSTRUCTIONS
• These instructions provide control of
the carry bit, sample the BUSY/TEST
pin, and perform various other
functions.
Controlling the Carry Flag Bit
• The carry flag (C) propagates the
carry or borrow in
multiple-word/doubleword addition
and subtraction.
– can indicate errors in assembly
language procedures
• Three instructions control the contents
of the carry flag:
– STC (set carry), CLC (clear carry), and
CMC (complement carry)
WAIT
• Monitors the hardware BUSY pin on
80286 and 80386, and the TEST pin on
8086/8088.
• If the WAIT instruction executes while
the BUSY pin = 1, nothing happens
and the next instruction executes.
– pin inputs a busy condition when at a
logic 0 level
– if BUSY pin = 0 the microprocessor
waits for the pin to return to a logic
1
HLT
• Stops the execution of software.
• There are three ways to exit a halt:
– by interrupt; a hardware reset, or DMA
operation
• Often synchronizes external
hardware interrupts with the
software system.
• DOS and Windows both use
interrupts extensively.
– so HLT will not halt the computer
when operated under these
NOP
• In early years, before software
development tools were available, a
NOP, which performs absolutely no
operation, was often used to pad
software with space for future machine
language instructions.
• When the microprocessor encounters a
NOP, it takes a short time to execute.
• If you are developing machine
language programs, which are
extremely rare, it is recommended that
you place 10 or so NOPS in your
program at 50-byte intervals.
– in case you need to add instructions at
some future point
• A NOP may also find application in
time delays to waste time.
• A NOP used for timing is not very
accurate because of the cache and
pipelines in modern microprocessors.
LOCK Prefix
• Appends an instruction and causes the
pin to become a logic 0.
• LOCK pin often disables external bus
masters or other system components
– causes pin to activate for duration of
instruction
• If more than one sequential
instruction islocked, LOCK pin
remains logic 0 for duration of the
sequence of instructions.
• The LOCK:MOV AL,[SI] instruction
ESC
• Passes instructions to the floating-
point coprocessor from the
microprocessor.
• When an ESC executes, the
microprocessor provides the memory
address, if required, but otherwise
performs a NOP.
• Six bits of the ESC instruction
provide the opcode to the
coprocessor and begin executing a
coprocessor instruction.
BOUND
• A comparison instruction that may
cause an interrupt (vector type
number 5).
• Compares the contents of any 16-bit or
32-bit register against the contents of
two words or doublewords of memory
– an upper and a lower boundary
• If register value compared with memory
is not within the boundary, a type 5
interrupt ensues.
• If it is within the boundary, the next
ENTER and LEAVE
• Used with stack frames, mechanisms
used to pass parameters to a
procedure through the stack memory.
• Stack frame also holds local
memory variables for the
procedure.
• Stack frames provide dynamic
areas of memory for procedures
in multiuser environments.
• ENTER creates a stack frame by
pushing BP onto the stack and then
loading BP with the uppermost address
of the stack frame.
– allows stack frame variables to be
accessed through the BP register
• ENTER contains two operands:
– first operand specifies the number of
bytes to reserve for variables on the
stack frame
– the second specifies the level of the
procedure
• The ENTER and LEAVE instructions
THE END

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