Turtle with python
By Chhavi Goyal
CSE-AI (2 sem)
Enrl no. 5216452224
Introduction to
Turtle Graphics
Python with Turtle is a Python library that
enables you to create virtual drawings and
shapes. The “turtle” is a the pen that you
use to draw.
Key Historical
Points
Drawing with Python’s Origins
Turtle Graphics comes from the
turtle module helps Logo programming language,
beginners see how code made for teaching coding through
works. It makes learning pictures and movements.
programming fun and
easier to understand.
Visual
Learning
History of turtle
Turtle Graphics began in the 1960s with Logo, a
programming language created by Seymour Papert to
teach kids coding. In Logo, a small turtle robot moved
and drew based on simple commands.
Later, the turtle became virtual, appearing on computer
screens instead of as a physical robot.
Python adopted this idea with its turtle module, making
it easy and fun for beginners to learn programming
through drawing.
Accessibility Engagement
No prior programming Visual and fun outputs
experience needed; prevent monotony in
easy syntax. learning.
Fundamental
Skills
Develops problem-solving and coding
logic.
Setup: Getting Started with Turtle
To start using Turtle Graphics in Python, make sure Python is installed on your computer.
The turtle module comes with Python, so you don’t need to install anything extra.
To begin, you just need to:
Import Create Create
Module Screen Turtle
Use import turtle to access screen = [Link]() my_turtle = [Link]()
turtle functions. opens the drawing window. creates the turtle for drawing.
Basic Turtle Commands
Movement Speed Size
forward(), speed() pensize()
backward()
Pen Control Moving to specific
Shape
spot
penup() and pendown() to toggle shape(string)
drawing goto()
Turning Colour Undo the turtle
left(), fill
fillcolor(string) undo()
right()
A Basic program in
turtle
import turtle
# Create a turtle screen
screen = [Link]()
# Create the turtle
my_turtle = [Link]()
# Draw a square
for _ in range(4):
my_turtle.forward(100) # Move forward by
100 units
my_turtle.right(90) # Turn right by 90
degrees
# Keep the window open
[Link]()
Loops and Functions: Enhancing Code
Reusability
Functions encapsulate repetitive drawing logic, making programs modular and reusable. For example, a function
draw_square() can be defined with parameters to customize side length or turtle object.
Combining functions with loops allows programmers to call these operations multiple times, creating complex patterns
and easing
code maintenance. This modular design is key in software development practices.
Use Loop
Inside
2 Repeat shape drawing
Define
steps
Function
Reusable code block for 1
drawing shapes
Call
3 Function
Invoke function with desired
parameters
Interactive #1
Wrap-up and Summary
This presentation introduced Turtle Graphics as a simple
and visual way to learn programming basics like drawing,
loops, functions, and colors. We saw how easy and
creative coding can be with turtle. Explore more with the
turtle module and Python resources to keep building your
skills.
Key Encouragemen
Takeaways t
Experiment and create
Visual coding
your own graphic
facilitates learning
projects.
complex
programming
concepts.
Resources
Python turtle documentation, online coding
platforms
Thankyou