Title Slide
• Improving Subtraction Skills Using Countdown
Manipulative
• Grade Two Mathematics Classes
• Presented by: Kenth Jasper Alub, Jucel
Broñola, Clyde Mazo
Introduction
• Subtraction difficulties among Grade 2
learners
• Observed reliance on finger counting
• Need for interactive, visual strategies
Research Gap
• No local studies using countdown
manipulatives
• Lack of low-cost contextualized tools
• No pretest-posttest evaluation using these
materials
Research Questions
• 1. How can countdown manipulatives improve
understanding?
• 2. Challenges during implementation?
• 3. Recommendations for integration?
Innovations
• Subtract and Draw
• Subtraction Dice Roll
• Flashcard Countdown Game
Subtract and Draw
• Visualizes taking away
• Story-based subtraction
• Connects real-life context to equations
Subtraction Dice Roll
• Roll two dice, subtract smaller from larger
• Promotes speed and accuracy
• Encourages engagement
Flashcard Countdown Game
• 10-second answer challenge
• Improves recall and confidence
• Active participation
Methodology
• Participants: Grade 2 Euler Section
• Tools: Diagnostic, Pretest/Posttest
• Observations and outputs
Ethical Considerations
• Parental consent
• Child protection compliance
• Confidentiality and voluntary participation
Data Analysis
• Mean, Weighted Mean
• Frequency and Percentage
• Calderon Mastery Levels
How to Compute Mean
• Add scores
• Divide by number of learners
• Weighted mean if items vary in difficulty
Findings
• Improved accuracy
• Reduced finger counting
• Higher engagement
Conclusion
• Countdown manipulatives improved
subtraction skills
• Effective, low-cost, and easy to integrate
Recommendations
• Use weekly
• Teacher training on manipulatives
• Develop more localized tools