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Observer Pattern in Behavioral Design

The document discusses behavioral design patterns in software engineering, focusing on the Observer Pattern which allows for a subscription mechanism to notify multiple objects of changes. It outlines various types of behavioral patterns, their benefits, and when to use the Observer method, emphasizing the importance of decoupling objects. The document also highlights recurring themes in behavioral patterns, including the use of inheritance and object composition.

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0% found this document useful (0 votes)
5 views13 pages

Observer Pattern in Behavioral Design

The document discusses behavioral design patterns in software engineering, focusing on the Observer Pattern which allows for a subscription mechanism to notify multiple objects of changes. It outlines various types of behavioral patterns, their benefits, and when to use the Observer method, emphasizing the importance of decoupling objects. The document also highlights recurring themes in behavioral patterns, including the use of inheritance and object composition.

Uploaded by

n.rezaee.of
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd

Computer Science Faculty

Network Engineering Department

Design Pattern
Behavioral patterns

Slide:- 03
Year:- 2024
Contents
• Behavioral patterns
• Types of Behavior Patterns
• Observer Pattern
• When to use Observer Method
Behavioral patterns
In software engineering, behavioral design patterns are design patterns
that identify common communication patterns between objects and
realize these patterns. By doing so, these patterns increase flexibility in
carrying out this communication.
Types of Behavior Patterns
Observer
A way of notifying change to a number of classes
Chain of responsibility
A way of passing a request between a chain of objects
Command
Encapsulate a command request as an object
Interpreter
A way to include language elements in a program
Types of Behavior Patterns
Iterator
Sequentially access the elements of a collection
Mediator
Defines simplified communication between classes
Memento
Capture and restore an object's internal state
Null Object
Types of Behavior Patterns
State
Alter an object's behavior when its state changes
Strategy
Encapsulates an algorithm inside a class
Template method
Defer the exact steps of an algorithm to a subclass
Visitor
Defines a new operation to a class without change
Observer Pattern
Observer is a behavioral design pattern that lets you
define a subscription mechanism to notify multiple
objects about any events that happen to the object
they’re observing.
Observer Pattern
An Observer Pattern says that "just define a one-to-one
dependency so that when one object changes state, all
its dependents are notified and updated automatically".
The observer pattern is also known as Dependents or
Publish-Subscribe.
Continue…
There are three recurring themes in these patterns:
• Behavioral class patterns use inheritance to distribute behavior between
classes.
• Behavioral object patterns use object composition rather than inheritance.
• Behavioral object patterns are concerned with encapsulating behavior in an
object and delegating requests to it.
Benefits and Usages
• It describes the coupling between the objects and the
observer.
• It provides the support for broadcast-type
communication.

• When the change of a state in one object must be


reflected in another object without keeping the objects
tight coupled.
• When the framework we writes and needs to be
enhanced in future with new observers with minimal
When to use Observer Method
Use the Observer pattern in any of the following situations:
• When an abstraction has two aspects, one dependent on the
other. Encapsulating these aspects in separate objects lets
you vary and reuse them independently.
• When a change to one object requires changing others, and
you don’t know how many objects need to be changed.
• When an object should be able to notify other objects
without making assumptions about who these objects [Link]
other words, you don’t want these objects tightly coupled.
UML for Observer Pattern

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