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Computer Networks Course Overview

The document outlines the course ECE 465/565 on Computer Networks and Protocols at Oregon State University, detailing the course objectives, structure, and topics covered. It emphasizes the importance of understanding communication networks, various networking standards, and the practical applications of networking technologies. The course will also explore the Internet's architecture, protocols, and the differences between circuit and packet switching.

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0% found this document useful (0 votes)
8 views75 pages

Computer Networks Course Overview

The document outlines the course ECE 465/565 on Computer Networks and Protocols at Oregon State University, detailing the course objectives, structure, and topics covered. It emphasizes the importance of understanding communication networks, various networking standards, and the practical applications of networking technologies. The course will also explore the Internet's architecture, protocols, and the differences between circuit and packet switching.

Uploaded by

saravanan
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd

ECE 465/565

Computer Networks and


Protocols
Thinh Nguyen
Email: thinhq@[Link]
Electrical Engineering and Computer Science
Oregon State University

Introduction 1-1
Office hours

 My office hours: Th: 10-12 Kelley


Engineering Center 3115

 TA office hours:???
Name: Dong Nguyen
Email: nguyendo@[Link]

Class homepage
 [Link]

Introduction 1-2
Text

Computer
Networking: A Top
Down Approach
Featuring the
Internet,
3rd edition.
Jim Kurose, Keith
Ross
Addison-Wesley, July
2004.

Introduction 1-3
Why Should You Learn About
Communication Networks?

 Even with the dot com bust, opportunities in


network and communication fields still continue
to expand.

 Cool apps: IP-TV, real time voice and video over


the Internet.
 [Link]
 [Link]

 Wireless Internet! Information access from


anywhere, any time.

 Many more ! Introduction 1-4


Course Objectives
 Understand and be able to analyze principles
and designs of computer networks, in particular
the Internet.
 Understand various networking standards and
technologies (e.g. HTTP, WiFi, …)
 Understand and be able to write simple network
programs.
 Get a job $$$
 Conduct research in networking
 Have fun

Introduction 1-5
Course Outline
 Introduction (1 week)
 Application Layer (2 weeks) (HTTP, FTP, …)
 Transport Layer (2 weeks) (TCP, UDP, …)
 Network Layer (2 weeks) (Routing, …)
 Link Layer (1 week) (MAC, fragmentation,
 Physical Layer (1 lecture) (Optical communication
Syllabu
s
[Link]

Feedback
[Link]
Introduction 1-6
What is a communication
network?
Communication networks are arrangements of hardware and
software that allow users to exchange information,
E.g. Telephone network, office LANs, …

The Internet!
Introduction 1-7
Top Down Approach

A B

Application Application
Transport Transport
Network Network
Link Link
Physical Physical

Introduction 1-8
Chapter 1: Introduction
Our goal: Overview:
 get “feel” and  what’s the Internet
terminology  what’s a protocol?
 more depth, detail  network edge
later in course  network core
 approach:  access net, physical media
 use Internet as  Internet/ISP structure
example  performance: loss, delay
 protocol layers, service
models
 network modeling

Introduction 1-9
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched
networks
1.7 Protocol layers, service models
1.8 History
Introduction 1-10
What’s the Internet: “nuts and bolts”
view
 millions of connected
router
workstation
computing devices:
server
hosts = end systems mobile
 running network apps local ISP
 communication links
 fiber, copper, radio,
satellite regional ISP
 transmission rate =
bandwidth
 routers: forward
packets (chunks of
data) company
network

Introduction 1-11
What’s the Internet: “nuts and bolts”
view
 protocols control sending, router
workstation
receiving of msgs
server
 e.g., TCP, IP, HTTP, FTP, mobile
PPP local ISP
 Internet: “network of
networks”
 loosely hierarchical regional ISP
 public Internet versus
private intranet
 Internet standards
 RFC: Request for comments
 IETF: Internet Engineering
company
Task Force
network

Introduction 1-12
What’s the Internet: a service view
 communication
infrastructure enables
distributed applications:
 Web, email, games, e-
commerce, file sharing
 communication services
provided to apps:
 Connectionless unreliable
 connection-oriented
reliable

Introduction 1-13
What’s a protocol?
human protocols: network protocols:
 “what’s the time?”  machines rather than
 “I have a question” humans
 all communication
 introductions
activity in Internet
governed by protocols
… specific msgs sent
… specific actions protocols define format,
taken when msgs order of msgs sent and
received, or other received among
events network entities, and
actions taken on msg
transmission, receipt
Introduction 1-14
What’s a protocol?
a human protocol and a computer network protocol:

What’s up!
TCP connection
Not req
Themuch
sky
TCP connection
Got???
the response
time? Get [Link]
???
2:00
<file>
time

Q: Other human protocols?


Introduction 1-15
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched
networks
1.7 Protocol layers, service models
1.8 History
Introduction 1-16
A closer look at network
structure:
 network edge:
applications and hosts
 network core:
 routers
 network of networks

 access networks,
physical media:
communication links

Introduction 1-17
The network edge:
 end systems (hosts):
 run application programs
 e.g. Web, email
 at “edge of network”
 client/server model
 client host requests, receives
service from always-on server
 e.g. Web browser/server;
email client/server
 peer-peer model:
 minimal (or no) use of
dedicated servers
 e.g. Gnutella, KaZaA

Introduction 1-18
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched
networks
1.7 Protocol layers, service models
1.8 History
Introduction 1-19
The Network Core
 mesh of interconnected
routers
 the fundamental
question: how is data
transferred through
net?
 circuit switching:
dedicated circuit per
call: telephone net
 packet-switching:
data sent thru net in
discrete “chunks”
Introduction 1-20
Network Core: Circuit Switching

End-end resources
reserved for “call”
 link bandwidth,
switch capacity
 dedicated resources:
no sharing
 circuit-like
(guaranteed)
performance
 call setup required

Introduction 1-21
Network Core: Circuit Switching
network resources  dividing link
(e.g., bandwidth) bandwidth into
divided into “pieces”
“pieces”  frequency division

 pieces allocated to  time division

calls
 resource piece idle if
not used by owning
call (no sharing)

Introduction 1-22
Circuit Switching: FDM and TDM
Example:
FDM
4 users

frequency

time
TDM

frequency

time
Introduction 1-23
Numerical example
 How long does it take to send a file of
640,000 bits from host A to host B over
a circuit-switched network?
 Alllinks are 1.536 Mbps
 Each connection uses TDM with 24 slots
 500 msec to establish end-to-end circuit

Work it out!

500 msec + 24*640,000/1.536Mbps


Introduction 1-24
Network Core: Packet Switching
each end-end data stream resource contention:
divided into packets  aggregate resource
 user A, B packets share demand can exceed
network resources amount available
 each packet uses full  congestion: packets
link bandwidth queue, wait for link
 resources used as use
needed  store and forward:
packets move one
Bandwidth division into “pieces” hop at a time
Dedicated allocation  Node receives complete
Resource reservation packet before forwarding

Introduction 1-25
Packet Switching: Statistical
Multiplexing
10 Mb/s
A Ethernet statistical multiplexing C

1.5 Mb/s
B
queue of packets
waiting for output
link

D E
Sequence of A & B packets does not have fixed
pattern  statistical multiplexing.
In TDM each host gets same slot in revolving
TDM frame.
Introduction 1-26
Packet switching versus circuit
switching
Packet switching allows more users to use network!

 1 Mb/s link
 each user:
 100 kb/s when
“active”
 active 10% of time
N users
 circuit-switching:
1 Mbps link
 10 users

 packet switching:
 with 35 users,
probability > 10
active less than .0004
Introduction 1-27
Packet switching versus circuit
switching
Is packet switching a “slam dunk winner?”
 Great for bursty data
 resource sharing
 simpler, no call setup
 Excessive congestion: packet delay and loss
 protocols needed for reliable data transfer,
congestion control
 Q: How to provide circuit-like behavior?
 bandwidth guarantees needed for audio/video
apps
 still an unsolved problem

Introduction 1-28
Packet-switching: store-and-
forward
L
R R R

 Takes L/R seconds to Example:


transmit (push out)  L = 7.5 Mbits
packet of L bits on to  R = 1.5 Mbps
link or R bps
 delay = 15 sec
 Entire packet must
arrive at router before
it can be transmitted Why store-and-forward?
on next link: store In other word, why not just
and forward transmit the bit immediately
 delay = 3L/R after the router receives it?
Introduction 1-29
Packet-switched networks:
forwarding
 Goal: move packets through routers from source to
destination
 we’ll study several path selection (i.e. routing) algorithms
(chapter 4)
 datagram network:
 destination address in packet determines next hop
 routes may change during session ( e.g. due to congestion)
 analogy: driving, asking directions

 virtual circuit network:


 each packet carries tag (virtual circuit ID), tag determines next
hop
 fixed path determined at call setup time, remains fixed thru call
 routers maintain per-call state (all the necessary information
for routing packets)

Introduction 1-30
Network Taxonomy
Telecommunication
networks

Circuit-switched Packet-switched
networks networks

FDM Networks Datagram


TDM
with VCs Networks

Introduction 1-31
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched
networks
1.7 Protocol layers, service models
1.8 History
Introduction 1-32
Access networks and physical media
Q: How to connect end
systems to edge
router?
 residential access nets
 institutional access
networks (school,
company)
 mobile access networks

Keep in mind:
 bandwidth (bits per
second) of access
network?
 shared or dedicated?
Introduction 1-33
Residential access: point to point
access
 Dialup via modem
 up to 56Kbps direct access
to router (often less)
 Can’t surf and phone at
same time: can’t be
“always on”
 ADSL: asymmetric digital subscriber line
 up to 1 Mbps upstream (today typically < 256 kbps)
 up to 8 Mbps downstream (today typically < 1 Mbps)
 FDM: 50 kHz - 1 MHz for downstream
4 kHz - 50 kHz for upstream
0 kHz - 4 kHz for ordinary telephone

Introduction 1-34
Range: 18000 feet (1.5Mbps) to 9000 feet (8 Mbps)
Residential access: cable modems

 HFC: hybrid fiber coax


 asymmetric: up to 30Mbps downstream,
2 Mbps upstream
 network of cable and fiber attaches homes
to ISP router
 homes share access to router
 deployment: available via cable TV
companies

Introduction 1-35
Residential access: cable modems

Diagram: [Link] Introduction 1-36


Cable Network Architecture: Overview

Typically 500 to 5,000 homes

cable headend

home
cable distribution
network (simplified)

Introduction 1-37
Cable Network Architecture: Overview

cable headend

home
cable distribution
network (simplified)

Introduction 1-38
Cable Network Architecture: Overview

server(s)

cable headend

home
cable distribution
network

Introduction 1-39
Cable Network Architecture: Overview
Downstream: 50 to
FDM: 750 Mhz
C Upstream: 4 to 42
Security! V V V V V V
O
N Hz
I I I I I I D D T
Data Over Cable D D D D D D A
T
A
T
R
O
Service Interface
E
O
E
O
E
O
E
O
E
O
E
O A A L Distance???
Specification 1 2 3 4 5 6 7 8 9
If you have
(DOCSIS). Channels
Cable TV,
you are set

cable headend

home
cable distribution
network

Introduction 1-40
Company access: local area networks
 company/univ local area
network (LAN) connects
end system to edge
router
 Ethernet:
 shared or dedicated
link connects end
system and router
 10 Mbs, 100Mbps,
Gigabit Ethernet
 LANs: chapter 5

Introduction 1-41
Wireless access networks
 shared wireless access
network connects end
system to router
 via base station aka “access router
point”
 wireless LANs: base
 802.11b, g (WiFi): 11 Mbps, 54 station
Mbps, 802.11e (voice over
wireles)
 wider-area wireless access
 provided by telco operator
 3G ~ 384 kbps mobile
 4G ~20Mbps ??? hosts
 WAP/GPRS in Europe

Introduction 1-42
Home networks
Typical home network components:
 ADSL or cable modem
 router/firewall/NAT
 Ethernet
 wireless access
point
wireless
to/from laptops
cable router/
cable
modem firewall
headend
wireless
access
Ethernet point

Introduction 1-43
Physical Media
Twisted Pair (TP)
 Bit: propagates between  two insulated copper
transmitter/rcvr pairs wires
 physical link: what lies  Category 3: traditional
between transmitter & phone wires, 10 Mbps
receiver Ethernet
 guided media:
 Category 5:
100Mbps Ethernet
 signals propagate in solid
media: copper, fiber, coax
 unguided media:
 signals propagate freely,
e.g., radio

Introduction 1-44
Physical Media: coax, fiber
Fiber optic cable:
Coaxial cable:  glass fiber carrying light
 two concentric copper pulses, each pulse a bit
conductors  high-speed operation:
 bidirectional  high-speed point-to-point
transmission (e.g., 5 Gps)
 baseband:
 low error rate: repeaters
 single channel on cable
spaced far apart ; immune
 legacy Ethernet to electromagnetic noise
 broadband:
 multiple channel on
cable
 HFC

Introduction 1-45
Physical media: radio
 signal carried in Radio link types:
 terrestrial microwave
electromagnetic  e.g. up to 45 Mbps channels

spectrum  LAN (e.g., Wifi)


 2Mbps, 11Mbps
 no physical “wire”
 wide-area (e.g., cellular)
 bidirectional  e.g. 3G: hundreds of kbps

 satellite
 propagation
 up to 50Mbps channel (or multiple
environment effects: smaller channels)
 270 msec end-end delay
 reflection  geosynchronous versus low altitude
 obstruction by objects
 interference

Introduction 1-46
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched
networks
1.7 Protocol layers, service models
1.8 History
Introduction 1-47
Internet structure: network of
networks
 roughly hierarchical
 at center: “tier-1” ISPs (e.g., UUNet, BBN/Genuity,
Sprint, AT&T), national/international coverage
 treat each other as equals

Tier-1 providers
also interconnect
Tier-1 at public network
providers
Tier 1 ISP
NAP access points
interconnec (NAPs)
t (peer)
privately
Tier 1 ISP Tier 1 ISP

Introduction 1-48
Tier-1 ISP: e.g., Sprint
Sprint US backbone network

Introduction 1-49
Internet structure: network of
networks
 “Tier-2” ISPs: smaller (often regional) ISPs
 Connect to one or more tier-1 ISPs, possibly other tier-2 ISPs

Tier-2 ISPs
Tier-2 ISP pays Tier-2 ISP also peer
Tier-2 ISP privately with
tier-1 ISP for
connectivity to Tier 1 ISP each other,
rest of Internet NAP interconnect
 tier-2 ISP is at NAP
customer of
tier-1 provider Tier 1 ISP Tier 1 ISP Tier-2 ISP

Tier-2 ISP Tier-2 ISP

Introduction 1-50
Internet structure: network of
networks
 “Tier-3” ISPs and local ISPs
 last hop (“access”) network (closest to end systems)

local
ISP Tier 3 local
local local
ISP ISP
ISP ISP
Local and Tier-2 ISP Tier-2 ISP
tier- 3 ISPs
are Tier 1 ISP
customers of NAP
higher tier
ISPs
connecting
Tier 1 ISP Tier 1 ISP Tier-2 ISP
them to rest
of Internet local
Tier-2 ISP Tier-2 ISP
ISP
local local local
ISP ISP ISP Introduction 1-51
Internet structure: network of
networks
 a packet passes through many networks!

local
ISP Tier 3 local
local local
ISP ISP
ISP ISP
Tier-2 ISP Tier-2 ISP

Tier 1 ISP
NAP

Tier 1 ISP Tier 1 ISP Tier-2 ISP


local
Tier-2 ISP Tier-2 ISP
ISP
local local local
ISP ISP ISP Introduction 1-52
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched
networks
1.7 Protocol layers, service models
1.8 History
Introduction 1-53
How do loss and delay occur?
packets queue in router buffers
 packet arrival rate to link exceeds output link
capacity
 packets queue, wait for turn

packet being transmitted (delay)

B
packets queueing (delay)
free (available) buffers: arriving packets
dropped (loss) if no free buffers
Introduction 1-54
Four sources of packet delay
 1. nodal processing:  2. queueing
 check bit errors  time waiting at output

 determine output link link for transmission


 depends on congestion
level of router

transmission
A propagation

B
nodal
processing queueing

Introduction 1-55
Delay in packet-switched
networks
3. Transmission delay: 4. Propagation delay:
 R=link bandwidth  d = length of physical
(bps) link
 L=packet length (bits)  s = propagation speed in
 time to send bits into medium (~2x108 m/sec)
link = L/R  propagation delay = d/s

Note: s and R are very


different quantities!
transmission
A propagation

B
nodal
processing queueing Introduction 1-56
Caravan analogy
100 100
km km
ten-car toll toll
caravan booth booth
 Cars “propagate” at  Time to “push” entire
100 km/hr caravan through toll
 Toll booth takes 12 sec to booth onto highway =
service a car 12*10 = 120 sec
(transmission time)  Time for last car to
 car~bit; caravan ~ packet propagate from 1st to
 Q: How long until caravan 2nd toll both:
is lined up before 2nd toll 100km/(100km/hr)= 1 hr
booth?  A: 62 minutes

Introduction 1-57
Caravan analogy (more)
100 100
km km
ten-car toll toll
caravan booth booth
 Yes! After 7 min, 1st car
 Cars now “propagate”
at 2nd booth and 3 cars
at still at 1st booth.
1000 km/hr  1st bit of packet can
 Toll booth now takes 1
arrive at 2nd router
min to service a car before packet is fully
 Q: Will cars arrive to transmitted at 1st
2nd booth before all router!
cars serviced at 1st
booth?
Introduction 1-58
Nodal delay
d nodal d proc  d queue  d trans  d prop

 dproc = processing delay


 typically a few microsecs or less
 dqueue = queuing delay
 depends on congestion
 dtrans = transmission delay
 = L/R, significant for low-speed links
 dprop = propagation delay
 a few microsecs to hundreds of msecs

Introduction 1-59
Queueing delay (revisited)
 R=link bandwidth (bps)
 L=packet length (bits)
 a=average packet
arrival rate

traffic intensity = La/R

 La/R ~ 0: average queueing delay small


 La/R -> 1: delays become large
 La/R > 1: more “work” arriving than can
be serviced, average delay infinite!
Introduction 1-60
“Real” Internet delays and
routes
 What do “real” Internet delay & loss look like?
 Traceroute program: provides delay
measurement from source to router along end-
end Internet path towards destination. For all i:
 sends three packets that will reach router i on path
towards destination
 router i will return packets to sender
 sender times interval between transmission and reply.

3 probes 3 probes

3 probes

Introduction 1-61
“Real” Internet delays and
routes
traceroute: [Link] to [Link]
Three delay measements from
[Link] to cs-
[Link]
1 cs-gw ([Link]) 1 ms 1 ms 2 ms
2 [Link] ([Link]) 1 ms 1 ms 2 ms
3 [Link] ([Link]) 6 ms 5 ms 5 ms
4 [Link] ([Link]) 16 ms 11 ms 13 ms
5 [Link] ([Link]) 21 ms 18 ms 18 ms
6 [Link] ([Link]) 22 ms 18 ms 22 ms
7 [Link] ([Link]) 22 ms 22 ms 22 ms trans-oceanic
8 [Link] ([Link]) 104 ms 109 ms 106 ms
9 [Link] ([Link]) 109 ms 102 ms 104 ms link
10 [Link] ([Link]) 113 ms 121 ms 114 ms
11 [Link] ([Link]) 112 ms 114 ms 112 ms
12 [Link] ([Link]) 111 ms 114 ms 116 ms
13 [Link] ([Link]) 123 ms 125 ms 124 ms
14 [Link] ([Link]) 126 ms 126 ms 124 ms
15 [Link] ([Link]) 135 ms 128 ms 133 ms
16 [Link] ([Link]) 126 ms 128 ms 126 ms
17 * * *
18 * * * * means no reponse (probe lost, router not
19 [Link] replying)
([Link]) 132 ms 128 ms 136 ms

Introduction 1-62
Packet loss
 queue (aka buffer) preceding link in
buffer has finite capacity
 when packet arrives to full queue,
packet is dropped (aka lost)
 lost packet may be retransmitted by
previous node, by source end system,
or not retransmitted at all

Introduction 1-63
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched
networks
1.7 Protocol layers, service models
1.8 History
Introduction 1-64
Protocol “Layers”
Networks are
complex!
 many “pieces”:
Question:
 hosts
Is there any hope of
 routers organizing structure of
 links of various network?

media
Or at least our discussion
 applications
of networks?
 protocols
 hardware,
software

Introduction 1-65
Organization of air travel

ticket (purchase) ticket (complain)

baggage (check) baggage (claim)

gates (load) gates (unload)

runway takeoff runway landing

airplane routing airplane routing


airplane routing

 a series of steps

Introduction 1-66
Layering of airline
functionality

ticket (purchase) ticket (complain) ticket

baggage (check) baggage (claim baggage

gates (load) gates (unload) gate

runway (takeoff) runway (land) takeoff/landing

airplane routing airplane routing airplane routing airplane routing airplane routing

departure intermediate air-traffic arrival


airport control centers airport

Layers: each layer implements a service


 via its own internal-layer actions
 relying on services provided by layer below

Introduction 1-67
Why layering?
Dealing with complex systems:
 explicit structure allows identification,
relationship of complex system’s pieces
 layered reference model for discussion
 modularization eases maintenance, updating
of system
 change of implementation of layer’s service
transparent to rest of system
 e.g., change in gate procedure doesn’t
affect rest of system
 layering considered harmful?

Introduction 1-68
Internet protocol stack
 application: supporting network
applications application
 FTP, SMTP, STTP
 transport: host-host data transfer transport
 TCP, UDP

 network: routing of datagrams network


from source to destination
 IP, routing protocols link
 link: data transfer between
neighboring network elements physical
 PPP, Ethernet
 physical: bits “on the wire”

Introduction 1-69
source
message M applicatio
Encapsulation
segment Ht M n
datagram Hn Ht M transport
frame H l Hn H t M network
link
physical H l Hn H t M link H l Hn H t M
physical

switch

destination Hn H t M network H n Ht M
M applicatio
H l Hn H t M link H l Hn H t M
Ht M n physical
H n Ht M transport
H l Hn H t M network router
link
physical
Introduction 1-70
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched
networks
1.7 Protocol layers, service models
1.8 History
Introduction 1-71
Internet History
1961-1972: Early packet-switching principles
 1961: Kleinrock -  1972:
queueing theory shows  ARPANET
effectiveness of packet- demonstrated publicly
switching  NCP (Network Control
 1964: Baran - packet-
Protocol) first host-
switching in military host protocol
nets  first e-mail program
 1967: ARPANET
 ARPANET has 15
conceived by Advanced
nodes
Research Projects
Agency 1969: first
ARPANET node
operational

Introduction 1-72
Internet History
1972-1980: Internetworking, new and proprietary
nets
 1970: ALOHAnet satellite
Cerf and Kahn’s
network in Hawaii
internetworking
 1973: Metcalfe’s PhD thesis principles:
proposes Ethernet  minimalism, autonomy
 1974: Cerf and Kahn -
- no internal changes
architecture for
required to
interconnecting networks
interconnect networks
 late70’s: proprietary  best effort service
architectures: DECnet, SNA,
XNA model
 stateless routers
 late 70’s: switching fixed
length packets (ATM  decentralized control
precursor) define today’s Internet
 1979: ARPANET has 200 architecture
nodes
Introduction 1-73
Internet History
1990, 2000’s: commercialization, the Web, new
apps
 Early 1990’s: ARPANET
Late 1990’s – 2000’s:
decommissioned  more killer apps: instant
 1991: NSF lifts restrictions on
messaging, P2P file
commercial use of NSFnet sharing
(decommissioned, 1995)
 network security to
 early 1990s: Web
forefront
 hypertext [Bush 1945,
 est. 50 million host, 100
Nelson 1960’s]
million+ users
 HTML, HTTP: Berners-Lee
 backbone links running at
 1994: Mosaic, later
Gbps
Netscape
 late 1990’s:
commercialization of the Web

Introduction 1-74
Introduction: Summary
Covered a “ton” of material! You now have:
 Internet overview  context, overview,
 what’s a protocol? “feel” of networking
 network edge, core,  more depth, detail
access network to follow!
 packet-switching
versus circuit-switching
 Internet/ISP structure
 performance: loss, delay
 layering and service
models
 history

Introduction 1-75

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