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Java Swing Pong Game Tutorial

The document outlines the creation of a simple Pong game using Java Swing, focusing on a single-player vs CPU format. It details the main components, game logic, player controls, and important code snippets for setting up the game window and handling ball movement. The final output includes a summary of skills learned, such as basic Java Swing, animation, and collision detection.

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0% found this document useful (0 votes)
9 views10 pages

Java Swing Pong Game Tutorial

The document outlines the creation of a simple Pong game using Java Swing, focusing on a single-player vs CPU format. It details the main components, game logic, player controls, and important code snippets for setting up the game window and handling ball movement. The final output includes a summary of skills learned, such as basic Java Swing, animation, and collision detection.

Uploaded by

randomuser312499
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd

Java Pong Game

A Simple Game Using Java Swing


What is Pong?
• • Pong is a classic two-player arcade game.
• • The goal: Hit the ball back and forth without
missing it.
• • We will build a single-player vs CPU version.
Tools Used
• • Language: Java
• • GUI Library: Swing
• • IDE: (e.g., IntelliJ, Eclipse, or NetBeans)
How the Game Works
• • Paddles: Player & CPU
• • Ball: Moves and bounces off walls
• • Score: Increases when opponent misses
Main Components
• • PongGame class: Sets up the game window.
• • PongPanel class: Handles drawing and game
logic.
Important Code: Create Game Window
• JFrame frame = new JFrame("Java Ping Pong
Game 🏓");
• [Link](800, 600);
• [Link](gamePanel);
• [Link](true);
Game Logic
• Move the Ball:
• ballX += ballSpeedX;
• ballY += ballSpeedY;

• Bounce on walls:
• if(ballY <= 0 || ballY >= getHeight() - ballSize)
• ballSpeedY = -ballSpeedY;
Player Control
• public void keyPressed(KeyEvent e) {
• if([Link]() == KeyEvent.VK_UP)
• playerY -= PADDLE_SPEED;
• if([Link]() == KeyEvent.VK_DOWN)
• playerY += PADDLE_SPEED;
• }
Final Output
• • Simple Pong game implemented using Java
Swing.
• • Single-player vs CPU.
• • Uses Timer for animation and KeyListener
for input.
Summary
• • Learned basic Java Swing.
• • Implemented animation using Timer.
• • Handled keyboard input & collision
detection.

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