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Essential Sketching Techniques in SolidWorks

Chapter 2 of BNJ 10503 covers the fundamentals of sketching in solid modeling, emphasizing the importance of sketches in creating solid features. It details various sketching techniques, the types of planes used, and how to fully define sketches through relations and dimensions. Additionally, it provides practical exercises for applying these concepts in SolidWorks.

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0% found this document useful (0 votes)
8 views26 pages

Essential Sketching Techniques in SolidWorks

Chapter 2 of BNJ 10503 covers the fundamentals of sketching in solid modeling, emphasizing the importance of sketches in creating solid features. It details various sketching techniques, the types of planes used, and how to fully define sketches through relations and dimensions. Additionally, it provides practical exercises for applying these concepts in SolidWorks.

Uploaded by

soosergio480
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd

BNJ 10503

Solid
Modeling
Chapter 2

Sketchin
g
Conte
nt
1. Why we need sketches?

2. Planes
3. Sketch entities and
geometry.
4. Sketch status.
5. Sketch relations and
dimension.
6. Sketch editing. (trim, move,
fillet, chamfer, offset)
7. Write texts in a sketch.
Why We Need Sketches?
 Solid model are build from features.
 Shape features have sketches.
 Sketched features are build from 2D
profile.

Planes –
View
Sketch – Features –
shape solid
model
Why We Need Sketches?
Sketch can form the basis of several different type of features
Exampl
e
To create an extruded base features To create an extruded base features

Select Select a
sketch
a sketch
plane plane

Sketch a
Sketch a
2D Profile
2D Profile
+
centerline

Extrude Revolve
Planes
3 Types
1. Default
planes.
2. Planes according to the
model. Default
3. Customized plane. planes

Planes according to the Customized


model plane
Sketch
SolidWorks offers a rich variety of sketch tool for creating profile geometry.

Sketc
h
tool
Sketch
Complexity
In many cases, you can produce the same results by creating an extruded feature
with a complex profile, or and extruded features with a simpler profile and some
additional Features.
For example, if the edges of an extrusion need to be rounded u can -
Method 2
Method 1
Comple Complex sketch rebuild Simpl
x faster, Simple sketch are e
sketch more flexible and easier to sketc
manage. h

Add
featur
es
Mechanics of
Sketching
To sketch geometry, there are
two techniques can be used:
1. Click – click.
Select line. Position the cursor where you want the line to start.
Click (press and release) the left mouse button. Move the cursor
where you want the line to end. A preview of the sketch entities
will follow the cursor like a rubber band. Click the left mouse
button a second time.
2. Click and
Selectdrag
line. Position the cursor where you want the line to start.
Press and hold the left mouse button. Drag the cursor where you
want the line to end. A preview of the sketch entities will follow
the cursor like a rubber band. Release the left mouse button.
Beginning a Sketch
(Draw Rectangle)
1. Select any plane at
feature manager
design tree to draw
sketch.
2. Click sketch on the
sketch command
manager
3. Click rectangle on
the sketch tools
toolbar.
4. Move the pointer to
the origin and click
the left mouse
button
5. Drag the pointer up
and to the right , click
the left mouse button.
Rules that Govern
Sketches
Different type sketches will yield different results. Several
different
types are summarized
Special
in table below. Special
Sketch Descripti consideratio Sketch type consideratio
type on A ns Description ns
Rebuild error.
typical Corner Unable to
create
“standard” Not are not features due
sketch that is required neatly to geometry
a neatly closed conditions
close This sketch
Multiple
contour Sketching will create
nested contains a multibody
contours Not self
solid (for
experience
create a required intersecting user)
boss with an contour
internal cut.
Open This sketch
This sketch of will create
contour multibody
the first
creates a Not feature
solid (for
thin experience
required contains user)
features disjoint
with contour
constant
thickness
4. The Status of
Sketch
Under Fully defined Over
defined defined
[Link] is inadequate
1. The sketch has 1. Contains
definition of the
complete duplicate
sketch.
information. dimensions or
[Link] can drag
2. No additional conflicting
endpoints, lines, or
dimensions or relations and it
curves until the
relationships should not be
sketch entity
are used defined
2. Over until
changes shape.
required. repaired.
sketch entities
[Link]
3. Fully defined are red (by
dimensions or
relations are sketch entities default).
required. are black (by
[Link] defined default).
sketch entities
are blue (by
default).
Making a Fully Define
 Sketch
Design intent in a sketch is captured and
controlled by a combination of two things:
1. Sketch Relation
Create geometric relationships such as
parallel, collinear, perpendicular, or coincident
between sketch elements.
2. Dimensions
Dimension are used to define the size and
location of the sketch geometry. Linear, radial,
diameter and angular dimensions can be
added.

 To fully define a sketch and capture the


desired design intent requires understanding
and applying a combination of relations and
dimension.
Sketch
Relation
Sketch
Relation
Add and Remove
Relations
Add Relations
• Appears when you click Add Relation on the
Dimensions/Relations toolbar.
• Appears when you select multiple sketch entities in the graphics
area.
• Or, right-click the entity or entities, and select Add Relation
from the short-cut menu.
• Or, click Tools, Relations, Add.

Remove Relations
• To remove a relations simple select and delete the constraint
symbol.
• Alternately select the entity in question and delete the
unwanted constraint from the Existing Relations in the
property manager.
Dimensio
n
 It is used to define the size.

 In SolidWorks, dimensions are not just static numbers that


tell you the size of something. Instead, the dimensions are
used to change the size and shape of the model.

 The type of dimension is determined by the items on which you


click. For example, if you pick an arc the system creates a
radial dimension. If you pick a circle, you get a diameter
dimension, while selecting two parallel lines creates a linear
dimension between them.
Item to be
Dimensioning
To dimension the... Click... Note:
Length of a line or edge The line.

Angle between two lines Two lines, or a line and a model edge. Placement of the dimension affects the
way the angle is measured.

Distance between two lines Two parallel lines or a line and a parallel
model edge.

Perpendicular distance from a point The point and the line or model edge.

to a line
Distance between two points Two points. One of the points can be a model vertex.

Radius of an arc The arc.

True length of an arc The arc, then the two end points.

Diameter of a circle The circumference. Displayed as linear or diameter, depending


on placement.

Distance when one or both The centerpoint or the circumference of By default, distance is measured to the
entities is an arc or a circle the arc or circle, and the other entity (line, centerpoint of the arc or circle, even when
edge, point, etc.). you select the circumference.

Midpoint of a linear edge Right-click the edge whose midpoint you You can also dimension to midpoints when
want to dimension and click Select you add baseline or ordinate dimensions.
Midpoint. Then select the second entity
to dimension.
2D Sketch
Command
Fillet
Rounds the corner at the intersection of two
sketch entities, creating a tangent arc.

The radius value stays in effect until you


change it. Therefore, you can draw any number before

of fillets with the


same radius.
1. In an open sketch, click Sketch Fillet
on the Sketch toolbar, or Tools, T
Sketch ools,
Fillet.
2. Set the properties in the Sketch
Fillet Property Manager.
3. Select the sketch entities to fillet.
To select the sketch entities, you after
can:
1. Hold Ctrl and select two sketch
entities.
2. Select a corner.
Click OK to accept the fillet, or click Undo to
remove the
fillet. You can undo a sequence of fillets in reverse
order.
 When you click in the
graphics area, the Offset  Bi-directional. Create
Offset Entity is complete. Set offset
Adds sketch entities by the Parameters before entities in two directions.
offsetting faces, edges, you click in the graphics  Make base
curves, or sketch  Offset
area. Dista nc . construction. Convert
entities a specified Set a to offset
value e the the original sketch
distance.
To create a sketch sketch
entity by a specified entity to a construction
T
distance.
o see a dynamic preview, line.
by selecting Bi-
offset:
1. In an open sketch,
hold down the mouse  Cap ends. Extend
directional, the
and adding
select one or more button and drag the original
a cap. You can create
sketch entities, a pointer in the graphics non-intersecting
Arcs or Lines as sketch
model face, or a area. When you release entities
extension cap types.
model edge. ti the mouse button, the 4. Click OK or click in
2. Click Offset Enti e Offset Entity is the
s on the Sketch complete.
the Offset Distance i graphics area.
 the
Addsketch.
dimensions.
This doesInclude
n  To change the size of a
toolbar,Offset
Tools, or click
not affect anyensdim sketch offset: Double-click
Tools, Sketch
Entities. ons includedi with the the offset’s dimension and
3. In the original sketch entity. change the value. In a bi-
PropertyManager,  Reverse. Change the directional offset, change
under Parameters, direction of a one- the dimensions of the two
set the following: directional
offset. offsets individually.
 Select chain. Create
an offset of all adjacent
sketch entities.
Convert
• Converts selected model Entities
edges or sketch entities
into sketch segments by
projecting selected
edge, loop, face and
curve onto the sketch
plane.
• Rather than drawing
the outlines by hand,
they are “copied”
from existing
geometry.
• This technique is: To convert an entity:
• Fast and easy– 1. In an open sketch, click a model edge, loop,
select the face face, curve, external sketch contour, set of
and click the tool. edges, or set of curves.
• Accurate – sketch 2. Click Convert Entities on the Sketch
entities are toolbar, or
“cloned” directly click Tools, Sketch Tools, Convert Entities.
from existing
geometry.
• Intelligent – if the
solid body changes
shape, the sketch
Mirror
• Create a symmetricEntities
entities
corresponding to the mirrored
Mirror
lines. If you change a mirrored
line
entity, image
mirror its also changes.
• To mirror existing sketch
entities:
[Link] an open sketch, click
Mirror Entities on the Entities
Sketch toolbar, or click to
mirro
Tools, Sketch Tools, mirror
r
Mirror.
[Link] the PropertyManager:
a) Select sketch entities for
Entities to Mirror .
b) Clear Copy to remove
the original sketch
entities or Select
Copy to include the
original sketch entities. After
c) Select an edge or a mirror
line to
ACTIVITIES, Exercise
1
Create this sketch on the front plane
Next select sketch fillet and set the
using, lines, automatic relation and
Radius to 0.1875”. Select all of the
dimension. Fully define the sketch. All
endpoints in the sketch.
dimensions are in inches.
ACTIVITIES, Exercise
2
Create this sketch on the front plane using, lines, automatic relation and
dimension. Fully
define the sketch. All dimensions are in mm.
ACTIVITIES, Exercise
3
Create this sketch on the front plane using, lines, automatic relation and
dimension. Fully
define the sketch. All dimensions are in mm.
Ellipse

Major axis 149

Minor axis 75
End of Chapter 2

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