HIVESSEL E-LESSON QUICK
GUIDE
• This material is based on the latest MATATAG Curriculum from
DepEd and aligns with DepEd Activity Sheets. Note that
Hivessel's PPTs are modified from DepEd's Lesson Exemplar,
• so some
This differences
PowerPoint may exist.
presentation includes a lesson discussion
and a brief quiz for your class. We recommend selecting a
motivational activity and further assessments from
Hivessel's minigame options that best aligns with your
objectives and adding additional information that best
suits your learners’ needs.
• This material is not for resale. If you encounter any
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DAY 1: Tools
and
Equipment
Used in
Various ICT
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Fields
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and students by purchasing exclusively from our offi cial
Objectives:
At the end of the lesson, the students should be able to:
[Link] and categorize tools and equipment used in different
ICT fields such as programming, systems servicing, visual
arts, and telecommunications.
[Link] the proper use of at least one ICT tool or
software through a guided hands-on activity; and
[Link] appreciation for the role of specialized tools and
equipment in various ICT careers by participating actively in
discussions and activities.
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MOTIVATIO
NAL
ACTIVITY
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Game Template:
Ice Cream Yucky, Ice C
ream Good! Game (clic
k here)
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**Please copy and paste the
following questions to the
game template and paste the
answers on the PPT notes.**
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🔍Questions:
Spot the Lie! (2
Truths and 1 Lie
Each)
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Instruction: Read the three statements. Circle
the one that is NOT true.
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1.
A. IDEs help write and debug code.
B. Python Interpreter is used to draw digital art.
C. Visual Studio Code is an example of an IDE.
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2.
A. GitHub is a version control system.
B. Git helps track changes in code.
C. GitLab allows team collaboration.
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3.
A. Cable testers are used in programming.
B. Multimeters are used in systems servicing.
C. Diagnostic software can detect hardware
issues.
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4.
A. Adobe Illustrator is used in visual arts.
B. Drawing pads are used for digital illustration.
C. Repeaters are used to make 3D models.
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5.
A. Switches connect devices in a network.
B. Routers are used to store data permanently.
C. Modems connect computers to the internet.
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6.
A. Notepad++ is a heavy IDE.
B. Atom is a lightweight code editor.
C. Sublime Text is used for writing scripts.
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7.
A. Antennas receive and transmit radio signals.
B. Telephony software is used to make voice
calls.
C. Base stations are used to design websites.
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8.
A. Version control helps undo coding mistakes.
B. GCC is a compiler for C and C++.
C. Pip is a debugger tool.
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9.
A. Jenkins is used in build automation.
B. A drawing pad can be used for soldering.
C. Eclipse is an IDE for Java.
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10.
A. NuGet is a package manager.
B. FreeSWITCH is a telephony software.
C. Blender is a telecommunications tool.
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Answers:
1.B 6. A
2.A 7. C
3.A 8. C
4.C 9. B
5.B 10. C
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DISCUSSIO
N:
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We live in a digital age where Information and
Communication Technology (ICT) is part of our daily lives
—from the apps we use on our phones to how businesses
operate and how artists create. But have you ever
wondered what tools and equipment professionals in ICT
fields use to get their jobs done?
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Guide Questions:
• “Can you name some tools or equipment used in
ICT?”
• “Why do you think each ICT field uses different sets
of tools?”
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Today, we’ll explore and categorize various tools and
equipment used in four major ICT areas: Computer
Programming, Computer Systems Servicing, Visual Arts,
and Telecommunications. We’ll also learn how each tool
plays a crucial role in their respective fields.
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Common Tools and
Equipment Used in Computer
Programming and Related
Fields
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A. Computer Programming
Tools and Equipment
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1. Hardware
• Computer (Desktop or
Laptop)
• The primary device used for
writing code, running programs,
and testing software. The choice
between a desktop or laptop
depends on user preference and
technical requirements.
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2. Software
Integrated Development
Environments (IDEs)
All-in-one platforms that support
editing, debugging, and compiling
code.
Examples: Visual Studio
Code, IntelliJ IDEA, PyCharm,
Eclipse, Xcode
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• Code Editors
Lightweight tools for quick scripting and coding.
Examples: Sublime Text, Atom, Notepad++
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• Version Control Systems (VCS)
Manage and track changes to source code over time.
Examples: Git, Subversion (SVN), Mercurial
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• Repositories and Collaboration
Platforms
Platforms for storing, sharing, and collaborating on code.
Examples: GitHub, GitLab, Bitbucket
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• Compilers and Interpreters
Convert high-level code into executable programs or run
code line-by-line.
Examples: GCC, Clang, Python Interpreter,
[Link]
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• Debuggers
Tools for identifying and fixing errors in code.
Examples: GDB, LLDB, IDE-integrated
debuggers
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• Package Managers
Handle installation and management of libraries and
dependencies.
Examples: npm ([Link]), pip (Python), Maven,
Gradle, NuGet
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• Build Automation Tools
Automate compiling, testing, and deployment tasks.
Examples: Jenkins, Travis CI, CircleCI, Make,
Ant
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B. Computer Systems
Servicing Tools and
Equipment
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• Hand Tools
Include screwdrivers, pliers,
and anti-static wristbands for
hardware repair and
maintenance.
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• Diagnostic Software
Identifies and resolves hardware or software issues.
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• Cable Testers and
Multimeters
Ensure proper cable
connections and measure
electrical signals.
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• Cleaning Kits
Help maintain computer
hardware by removing dust and
debris.
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C. Visual Arts Tools and
Equipment (Digital Art)
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• Digital Cameras
and Scanners
Capture and digitize artwork.
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• Graphic Design
Software
Enables image editing and design
creation.
Examples: Adobe
Photoshop, Illustrator
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• Tablets and
Drawing Pads
Used for creating digital
illustrations.
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• 3D Modeling Software
Allows creation of 3D visuals and
animations.
Examples: Blender, Autodesk
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D. Telecommunication Tools
and Equipment
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1. Hardware
• Modems and Routers
Enable internet access and device networking.
• Switches and Hubs
Connect multiple devices within a network.
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• Repeaters and Extenders
Strengthen and extend signal reach.
• Antennas
Facilitate wireless signal transmission and reception.
• Base Stations
Connect mobile devices to communication networks.
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2. Software
• Network Management Software
Monitor and troubleshoot network performance.
Examples: SolarWinds, PRTG, Nagios
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• Communication Protocols
Define data transmission standards.
Examples: TCP/IP, VoIP, SIP
• Telephony Software
Manage voice communication over networks.
Examples: Asterisk, FreeSWITCH, Skype for
Business
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Activity: Show
What You Know!
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Instructions:
• Divide students into small groups.
• Each group picks one ICT tool (e.g., a code editor,
graphic design software, or cable tester).
• Demonstrate or explain how it is used in its respective
field.
• Use visuals or role-play if the actual tool is
unavailable.
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assessment
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1. What is the main purpose of an IDE?
A. Play music
B. Compile and debug code
C. Draw digital art
D. Clean hardware
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2. Which of the following is a version control system?
A. Eclipse
B. Git
C. Photoshop
D. Atom
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3. What is used to diagnose computer hardware
problems?
A. Adobe Illustrator
B. Sublime Text
C. Diagnostic software
D. Wi-Fi extender
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4. Which of these is used in digital drawing?
A. Modem
B. Graphic tablet
C. Router
D. Clang
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5. What is the purpose of a modem?
A. Store files
B. Enhance images
C. Provide internet access
D. Compile code
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6. Which software is used for 3D modeling?
A. Git
B. Blender
C. Notepad++
D. Jenkins
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7. What does a cable tester check?
A. Battery charge
B. Software errors
C. Cable connections
D. Debugging tools
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8. What software manages package installations for
Python?
A. Maven
B. npm
C. pip
D. Jenkins
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9. Which of the following is a communication protocol?
A. VoIP
B. Adobe Photoshop
C. NuGet
D. Sublime Text
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10. What tool is essential for web developers to track
code changes?
A. Photoshop
B. Git
C. Router
D. Illustrator
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ADDITIONAL ACTIVITY:
Please complete the
DepEd Learning Activity
Sheet
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Disclaimer: This supplementary material is
distributed free of charge by Hivessel, in
compliance with DepEd regulations. It is not for
sale. All rights are reserved to the original
authors.
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Answers
: 6. B
1.B 7. C
2.B 8. C
3.C 9. A
4.B 10. B
5.C
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DAY 2:
Performance Task
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Objectives:
At the end of the lesson, the students should be able to:
[Link] and explain the functions of at least five tools and
equipment used in their chosen ICT field;
[Link] the correct use or simulation of at least one ICT
tool or equipment through a live or recorded demonstration
with clarity and proper technique; and
[Link] appreciation for the role of ICT tools and equipment by
actively participating in group tasks and exhibiting teamwork
and respect during the presentation process.
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Objectives:
At the end of the lesson, the students should be able to:
[Link] and categorize tools and equipment used in
different ICT fields such as programming, systems
servicing, visual arts, and telecommunications.
[Link] the proper use of at least one ICT tool or
software through a guided hands-on activity; and
[Link] appreciation for the role of specialized tools and
equipment in various ICT careers by participating
actively in discussions and activities.
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PERFORMA
NCE TASK
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Performance Task: “ICT
Toolkit Exhibit”
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Task Description:
In groups of 4–5, students will create a mini
exhibit or presentation titled “ICT Toolkit
Exhibit”. Each group will choose one ICT field
—Programming, Computer Systems
Servicing, Visual Arts, or
Telecommunications—and do the following:
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Instructions:
[Link] an Informative Display or Digital Presentation
that includes:
⚬ A brief description of the chosen ICT field.
⚬ A list of at least 5 tools/equipment used in that
field.
⚬ Clear descriptions of how each tool/equipment is
used.
⚬ Images or illustrations of the tools/equipment
(printed or digital).
⚬ A short video (1–2 mins) or live demonstration
showing one tool in action (can be a simulation,
skit, or recorded tutorial).
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2. Explain Safety Precautions related to
handling these tools or equipment.
3. Present the Exhibit to the class. Each
member should have a speaking role.
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Rubric: ICT Toolkit Exhibit
Performance Task
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Excellent (10 Proficient (8 Developing (6 Beginning (4
Criteria
pts) pts) pts) pts)
All
Many tools are
tools/equipme Most tools are Some tools are
incorrectly
Content nt are correctly correctly unclear or
identified or
Accuracy identified and identified and inaccurately
poorly
explained in explained. described.
explained.
detail.
Display is
highly Display is clear Display is
Display is
creative, neat, and organized somewhat
Creativity and disorganized
and visually with some organized but
Visual Appeal or lacks
engaging with creative lacks visual
visuals.
excellent use visuals. appeal.
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Demo is
Demo is highly Demo is
Demo lacks missing or
Demonstration informative, informative
clarity or does not
/ Video well-planned, and mostly
engagement. relate to the
and engaging. clear.
tools.
All group
Uneven
members One or two
Most group participation;
actively members did
Team members some
participated all the work;
Collaboration contributed members did
and poor
fairly. most of the
collaborated collaboration.
work.
effectively.
Presentation is Presentation is
clear, mostly clear Presentation Presentation is
Presentation
confident, and and lacks clarity or hard to follow
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[Link]
Safety
Safety is Safety
precautions No mention of
Safety mentioned guidelines are
are clearly safety
Guidelines with basic vague or
explained and guidelines.
explanation. incomplete.
appropriate.
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Total Points: /60
Grade Conversion:
• 54–60 = Excellent
• 48–53 = Proficient
• 36–47 = Developing
• Below 36 = Beginning
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ADDITIONAL ACTIVITY:
Please complete the
DepEd Learning Activity Sh
eet
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Disclaimer: This supplementary material is
distributed free of charge by Hivessel, in
compliance with DepEd regulations. It is
not for sale. All rights are reserved to the
original authors.
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DAY 3:
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Objectives:
At the end of the lesson, the students should be able to:
[Link] and differentiate the types of software and their
functions (application, system, driver, middleware, and
programming software);
[Link] examples of software by dragging and dropping
them into the correct type using a digital activity (Google
Slides, Padlet, etc.); and
[Link] appreciation for the role of software in everyday life by
sharing personal experiences with software they use
regularly.
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MOTIVATIO
NAL
ACTIVITY
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Motivational Activity:
Software All Around Me
(Think-Pair-Share)
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Instructions:
[Link] students to think of 3 software they use
at home or in school (e.g., Google Chrome,
MS Word, Mobile Legends).
[Link] up with a seatmate and discuss what
each software does and whether it is used
for work, fun, or learning.
3. Share answers with the class.
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DISCUSSIO
N:
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From chatting with friends to editing photos or playing
games, software helps us interact with the digital world.
Today, we will learn about the types of software that run
our devices and understand how they work together to
make our lives easier.
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What is one software you use every day? What do you use
it for?
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Software is a set of instructions, programs, or data that
tells a computer what to do. It is the opposite of
hardware, which refers to the physical parts of a
computer. You can think of hardware as the body and
software as the brain that gives commands.
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Software is the changeable part of a computer
system—it can be updated, removed, or added, unlike
hardware which remains the same unless physically
changed.
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Main Types of Software
[Link] Software
⚬ Used by users to do specific tasks.
⚬ Examples: Word processors (MS Word), web
browsers (Chrome), image editors (Canva,
Photoshop), databases, and communication
platforms like Zoom.
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2. System Software
⚬ Runs the computer’s hardware and supports
applications.
⚬ Example: Operating System (OS) like
Windows, macOS, and Linux.
⚬ Other examples: Firmware, device managers,
system utilities.
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3. Driver Software
⚬ Controls devices connected to the computer.
⚬ Example: Software that makes a printer, game
controller, or USB storage device work.
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4. Middleware
⚬ Acts as a bridge between system and application
software or between two applications.
⚬ Example: Helps different applications
communicate, such as a web browser and a
database.
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5. Programming Software
⚬ Used by developers to write and test code.
⚬ Examples: Compilers, debuggers, text editors,
interpreters.
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How Does Software Work?
Software gives the computer step-by-step instructions to
do a task. Application software helps users, while system
software helps the computer work efficiently. Together,
they allow the computer to perform everything from
running a game to managing files.
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Software
Quality
Characteristi
cs
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Good software has the following qualities:
[Link] – Can be used by everyone,
including users with disabilities.
[Link] – Works well with different
devices, browsers, or operating systems.
[Link] – Uses system resources wisely (time,
memory, power).
[Link] – Performs the tasks it was
designed to do.
[Link] – Can be easily installed in a
system.
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6. Localization – Supports different languages, time
zones, and regions.
7. Maintainability – Easy to update, fix bugs, or
improve.
8. Performance – Runs fast and smoothly under
different conditions.
9. Portability – Can be transferred and used in
different environments.
10. Reliability – Works without crashing or failing.
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11. Scalability – Can handle more users or tasks as
needed.
12. Security – Protects against viruses, hackers, and
data loss.
13. Testability – Easy to check and test for errors.
14. Usability – Simple and easy to use, even for
beginners.
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ACTIVITY
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Activity: "Sort It Out!" –
Drag-and-Drop
Categorization
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Instructions:
Using a digital or printed worksheet:
[Link] 10–15 software icons or names
(e.g., Zoom, Excel, Printer Driver, Windows
OS, Python, Bluetooth driver).
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2. Students will drag or match each to its
correct category:
⚬ Application
⚬ System
⚬ Driver
⚬ Middleware
⚬ Programming
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Software names: • Java Virtual Machine (JVM)
• Microsoft Word • MS Paint
• Windows 10 • Canon Printer Driver
• NVIDIA Graphics Driver • C++ Compiler
• Python • Microsoft Excel
• Zoom • Apache Middleware
• Bluetooth Driver • Google Chrome
• Android OS • Visual Studio Code
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Application System Driver Middleware Programming
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Answer
Key:
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Application System Driver Middleware Programming
NVIDIA
Microsoft Word
Graphics
Zoom Java Virtual Python
Driver
MS Paint Windows 10 Machine C++ Compiler
Bluetooth
Microsoft Excel Android OS Apache Visual Studio
Driver
Google Middleware Code
Canon Printer
Chrome
Driver
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ADDITIONAL ACTIVITY:
Please complete the
DepEd Learning Activity Sh
eet
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Disclaimer: This supplementary material is
distributed free of charge by Hivessel, in
compliance with DepEd regulations. It is
not for sale. All rights are reserved to the
original authors.
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DAY 4: Long
test:
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LONG TEST
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Part I: Multiple Choice
Questions
Choose the correct answer
for each question. (1 point
each)
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1. What software is used to write, debug, and run
programs?
a. Antivirus
b. IDE
c. Photoshop
d. Router
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2. Which of the following is a version control system?
a. Chrome
b. Zoom
c. Git
d. Python
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3. What device connects computers to the internet?
a. Scanner
b. Monitor
c. Modem
d. Microphone
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4. What is the purpose of a compiler?
a. To send emails
b. To scan viruses
c. To convert code into executable form
d. To design web pages
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5. Which tool is used to check and measure electrical
signals?
a. Screwdriver
b. Cable tester
c. Webcam
d. Router
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6. Adobe Illustrator is a type of:
a. System software
b. Driver software
c. Graphic design software
d. Middleware
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7. Which software allows teams to collaborate on coding
projects?
a. Notepad
b. GitHub
c. VLC Media Player
d. Bluetooth
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8. Which is an example of system software?
a. Microsoft Excel
b. Windows OS
c. Discord
d. Zoom
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9. Programming software includes:
a. Compilers and interpreters
b. Media players
c. Video editors
d. Drawing tablets
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10. What is the use of a drawing pad in digital art?
a. Compiling code
b. Writing essays
c. Creating digital illustrations
d. Scanning documents
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Part II: True or False
Questions (10 points)
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1.A debugger is used to detect and fix coding errors.
[Link] is used to clean computer hardware.
3.A modem is a type of software.
[Link] design software is used in visual arts.
[Link] and modems are used in
telecommunications.
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6. GitHub is a type of operating system.
7. An IDE stands for Integrated Development
Environment.
8. Version Control Systems help track changes in code.
9. Antivirus software is an example of system software.
10. Python is both a programming language and an
interpreter.
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Part III: Identification (10
points)
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[Link] that manages and coordinates hardware
and applications.
[Link] that connects a computer to the internet.
[Link] tool used for quick code editing.
[Link] used to write and test programs.
[Link] for managing code changes and collaboration.
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6. Physical tool used for opening a computer case.
7. Software that checks and fixes code issues.
8. Platform where developers store and share code.
9. Software that helps manage voice communication
over the internet.
10. Hardware used in digital art for sketching and
drawing.
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Part IV:
Essay
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In your own words, explain why both software and
hardware are important in computer programming. Give
at least two examples of each and describe their roles.
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ADDITIONAL ACTIVITY:
Please complete the
DepEd Learning Activity
Sheet
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Disclaimer: This supplementary material is
distributed free of charge by Hivessel, in
compliance with DepEd regulations. It is not for
sale. All rights are reserved to the original
authors.
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Answers:
Part I: Multiple Choice (10
points) 6. c
1.b 7. b
2.c 8. b
3.c 9. a
4.c 10. c
5.b
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Part II: True or False (10
points) 6. False
[Link] 7. True
[Link] 8. True
[Link] 9. False
[Link] 10. True
[Link]
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Part III: Identification (10
points) 6. Screwdriver
[Link] Software 7. Debugger
[Link] 8. GitHub
[Link] Editor 9. Telephony Software
[Link] Software 10. Drawing Pad or Tablet
[Link] Control System
(VCS)
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Part IV: Short Essay Questions
Sample Expected Answer:
Both hardware and software are essential in computer
programming because they work together to create and run
programs. Hardware, like a laptop or desktop, is the physical
device used to type and test code. A drawing pad is another
hardware tool used in digital design. Software, like an IDE (e.g.,
Visual Studio Code), helps write and debug code. GitHub is another
software that helps save and share code. Without both,
programmers wouldn’t be able to work effectively.
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REFERENCE
S
• Lim, J. R. T. (n.d.). Lesson exemplar for TLE Grade 8: Quarter 1, Lesson
[Link] open-faced sandwich
1 (Week 1). Philippine Normal University, Research Institute for Teacher
Quality, SiMERR National Research Centre.
[Link] sandwich
• Lim, J. R. T. (n.d.). Learning activity for TLE Grade 8: Quarter 1, Lesson 1
[Link]-decker
(Week 1). Philippine sandwich
Normal University, Research Institute for Teacher
Quality, SiMERR National Research Centre.
[Link] rolls or pita bread (flavored bread)
[Link] sandwich
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om [Link]
For more games, visit [Link]
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