UNIT-II
System Modeling: Context models, Interaction models, Structural models,
Behavioural models, Model driven architecture.
Architectural Design: Design decisions, Architectural views, Architectural patterns
and architectures
Design and implementation: Object oriented design using UML, Design patterns,
Implementation issues, Open-source development
1
Chapter 6 – Architectural Design
Chapter 6 Architectural Design 2
Topics covered
Architectural design decisions
Architectural views
Architectural patterns
Application architectures
Chapter 6 Architectural Design 3
Architectural design
Architectural design is concerned with
understanding how a software system should be
organized and designing the overall structure of
that system.
Architectural design is the critical link between
design and requirements engineering, as it
identifies the main structural components in a
system and the relationships between them.
The output of the architectural design process is
an architectural model that describes how the
system is organized as a set of communicating
components.
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Agility and architecture
It is generally accepted that an early stage of
agile processes is to design an overall systems
architecture.
Refactoring the system architecture is usually
expensive because it affects so many
components in the system
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The architecture of a packing robot
control system
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Architectural abstraction
Architecture in the small is concerned with the
architecture of individual programs. At this level,
we are concerned with the way that an individual
program is decomposed into components.
Architecture in the large is concerned with the
architecture of complex enterprise systems that
include other systems, programs, and program
components. These enterprise systems are
distributed over different computers, which may
be owned and managed by different companies.
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Advantages of explicit architecture
Stakeholder communication
Architecture may be used as a focus of discussion by
system stakeholders.
System analysis
Means that analysis of whether the system can meet its
non-functional requirements is possible.
Large-scale reuse
The architecture may be reusable across a range of
systems
Product-line architectures may be developed.
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Architectural representations
Simple, informal block diagrams showing entities
and relationships are the most frequently used
method for documenting software architectures.
But these have been criticised because they lack
semantics, do not show the types of relationships
between entities nor the visible properties of
entities in the architecture.
Depends on the use of architectural [Link]
requirements for model semantics depends on
how the models are used.
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Box and line diagrams
Very abstract - they do not show the nature of
component relationships nor the externally visible
properties of the sub-systems.
However, useful for communication with
stakeholders and for project planning.
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Use of architectural models
As a way of facilitating discussion about the
system design
A high-level architectural view of a system is useful for
communication with system stakeholders and project
planning because it is not cluttered with detail.
Stakeholders can relate to it and understand an abstract
view of the system. They can then discuss the system as
a whole without being confused by detail.
As a way of documenting an architecture that has
been designed
The aim here is to produce a complete system model
that shows the different components in a system, their
interfaces and their connections.
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Architectural design decisions
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Architectural design decisions
Architectural design is a creative process so the
process differs depending on the type of system
being developed.
However, a number of common decisions span all
design processes and these decisions affect the
non-functional characteristics of the system.
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Architectural design decisions
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Architecture reuse
Systems in the same domain often have similar
architectures that reflect domain concepts.
Application product lines are built around a core
architecture with variants that satisfy particular
customer requirements.
The architecture of a system may be designed
around one of more architectural patterns or
‘styles’.
These capture the essence of an architecture and can be
instantiated in different ways.
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Architecture and system characteristics
Performance
Localise critical operations and minimise
communications. Use large rather than fine-grain
components.
Security
Use a layered architecture with critical assets in the
inner layers.
Safety
Localise safety-critical features in a small number of sub-
systems.
Availability
Include redundant components and mechanisms for
fault tolerance.
Maintainability Chapter 6 Architectural Design 16
Architectural views
Chapter 6 Architectural Design 17
Architectural views
What views or perspectives are useful when
designing and documenting a system’s
architecture?
What notations should be used for describing
architectural models?
Each architectural model only shows one view or
perspective of the system.
It might show how a system is decomposed into
modules, how the run-time processes interact or the
different ways in which system components are
distributed across a network. For both design and
documentation, you usually need to present multiple
views of the software architecture.
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Architectural views
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4 + 1 view model of software
architecture
A logical view, which shows the key abstractions
in the system as objects or object classes.
A process view, which shows how, at run-time,
the system is composed of interacting processes.
A development view, which shows how the
software is decomposed for development.
A physical view, which shows the system
hardware and how software components are
distributed across the processors in the system.
Related using use cases or scenarios (+1)
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Representing architectural views
Some people argue that the Unified Modeling
Language (UML) is an appropriate notation for
describing and documenting system architectures
I disagree with this as I do not think that the UML
includes abstractions appropriate for high-level
system description.
Architectural description languages (ADLs) have
been developed but are not widely used
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Architectural patterns
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Architectural patterns
Patterns are a means of representing, sharing and
reusing knowledge.
An architectural pattern is a stylized description
of good design practice, which has been tried and
tested in different environments.
Patterns should include information about when
they are and when the are not useful.
Patterns may be represented using tabular and
graphical descriptions.
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The Model-View-Controller (MVC) pattern
Name MVC (Model-View-Controller)
Description Separates presentation and interaction from the system data. The system is
structured into three logical components that interact with each other. The
Model component manages the system data and associated operations on
that data. The View component defines and manages how the data is
presented to the user. The Controller component manages user interaction
(e.g., key presses, mouse clicks, etc.) and passes these interactions to the
View and the Model. See Figure 6.3.
Example Figure 6.4 shows the architecture of a web-based application system
organized using the MVC pattern.
When used Used when there are multiple ways to view and interact with data. Also used
when the future requirements for interaction and presentation of data are
unknown.
Advantages Allows the data to change independently of its representation and vice versa.
Supports presentation of the same data in different ways with changes made
in one representation shown in all of them.
Disadvantages Can involve additional code and code complexity when the data model and
interactions are simple.
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The organization of the Model-View-
Controller
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Web application architecture using the
MVC pattern
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Layered architecture
Used to model the interfacing of sub-systems.
Organises the system into a set of layers (or
abstract machines) each of which provide a set of
services.
Supports the incremental development of sub-
systems in different layers. When a layer
interface changes, only the adjacent layer is
affected.
However, often artificial to structure systems in
this way.
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The Layered architecture pattern
Name Layered architecture
Description Organizes the system into layers with related functionality
associated with each layer. A layer provides services to the
layer above it so the lowest-level layers represent core services
that are likely to be used throughout the system. See Figure 6.6.
Example A layered model of a system for sharing copyright documents
held in different libraries, as shown in Figure 6.7.
When used Used when building new facilities on top of existing systems;
when the development is spread across several teams with
each team responsibility for a layer of functionality; when there
is a requirement for multi-level security.
Advantages Allows replacement of entire layers so long as the interface is
maintained. Redundant facilities (e.g., authentication) can be
provided in each layer to increase the dependability of the
system.
Disadvantages In practice, providing a clean separation between layers is often
difficult and a high-level layer may have to interact directly with
lower-level layers rather than through the layer immediately
below it. Performance can be a problem because of multiple
levels of interpretation of a service request as it is processed at
each layer.
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A generic layered architecture
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The architecture of the iLearn system
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Repository architecture
Sub-systems must exchange data. This may be
done in two ways:
Shared data is held in a central database or repository
and may be accessed by all sub-systems;
Each sub-system maintains its own database and passes
data explicitly to other sub-systems.
When large amounts of data are to be shared, the
repository model of sharing is most commonly
used a this is an efficient data sharing
mechanism.
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The Repository pattern
Name Repository
Description All data in a system is managed in a central repository that is
accessible to all system components. Components do not
interact directly, only through the repository.
Example Figure 6.9 is an example of an IDE where the components
use a repository of system design information. Each software
tool generates information which is then available for use by
other tools.
When used You should use this pattern when you have a system in which
large volumes of information are generated that has to be
stored for a long time. You may also use it in data-driven
systems where the inclusion of data in the repository triggers
an action or tool.
Advantages Components can be independent—they do not need to know
of the existence of other components. Changes made by one
component can be propagated to all components. All data can
be managed consistently (e.g., backups done at the same
time) as it is all in one place.
Disadvantages The repository is a single point of failure so problems in the
repository affect the whole system. May be inefficiencies in
organizing all communication through the repository.
Distributing the repository across several computers may be
difficult.
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A repository architecture for an IDE
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Client-server architecture
Distributed system model which shows how data
and processing is distributed across a range of
components.
Can be implemented on a single computer.
Set of stand-alone servers which provide specific
services such as printing, data management, etc.
Set of clients which call on these services.
Network which allows clients to access servers.
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The Client–server pattern
Name Client-server
Description In a client–server architecture, the functionality of the system is
organized into services, with each service delivered from a
separate server. Clients are users of these services and access
servers to make use of them.
Example Figure 6.11 is an example of a film and video/DVD library
organized as a client–server system.
When used Used when data in a shared database has to be accessed from a
range of locations. Because servers can be replicated, may also
be used when the load on a system is variable.
Advantages The principal advantage of this model is that servers can be
distributed across a network. General functionality (e.g., a printing
service) can be available to all clients and does not need to be
implemented by all services.
Disadvantages Each service is a single point of failure so susceptible to denial of
service attacks or server failure. Performance may be
unpredictable because it depends on the network as well as the
system. May be management problems if servers are owned by
different organizations.
Chapter 6 Architectural Design 35
A client–server architecture for a film
library
Chapter 6 Architectural Design 36
Pipe and filter architecture
Functional transformations process their inputs to
produce outputs.
May be referred to as a pipe and filter model (as
in UNIX shell).
Variants of this approach are very common. When
transformations are sequential, this is a batch
sequential model which is extensively used in
data processing systems.
Not really suitable for interactive systems.
Chapter 6 Architectural Design 37
The pipe and filter pattern
Name Pipe and filter
Description The processing of the data in a system is organized so that each
processing component (filter) is discrete and carries out one type of
data transformation. The data flows (as in a pipe) from one component
to another for processing.
Example Figure 6.13 is an example of a pipe and filter system used for
processing invoices.
When used Commonly used in data processing applications (both batch- and
transaction-based) where inputs are processed in separate stages to
generate related outputs.
Advantages Easy to understand and supports transformation reuse. Workflow style
matches the structure of many business processes. Evolution by
adding transformations is straightforward. Can be implemented as
either a sequential or concurrent system.
Disadvantages The format for data transfer has to be agreed upon between
communicating transformations. Each transformation must parse its
input and unparse its output to the agreed form. This increases
system overhead and may mean that it is impossible to reuse
functional transformations that use incompatible data structures.
Chapter 6 Architectural Design 38
An example of the pipe and filter
architecture used in a payments system
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Application architectures
Chapter 6 Architectural Design 40
Application architectures
Application systems are designed to meet an
organisational need.
As businesses have much in common, their
application systems also tend to have a common
architecture that reflects the application
requirements.
A generic application architecture is an
architecture for a type of software system that
may be configured and adapted to create a
system that meets specific requirements.
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Use of application architectures
As a starting point for architectural design.
As a design checklist.
As a way of organising the work of the
development team.
As a means of assessing components for reuse.
As a vocabulary for talking about application
types.
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Examples of application types
Data processing applications
Data driven applications that process data in batches
without explicit user intervention during the processing.
Transaction processing applications
Data-centred applications that process user requests
and update information in a system database.
Event processing systems
Applications where system actions depend on
interpreting events from the system’s environment.
Language processing systems
Applications where the users’ intentions are specified in
a formal language that is processed and interpreted by
the system. Chapter 6 Architectural Design 43
Application type examples
Two very widely used generic application
architectures are transaction processing systems
and language processing systems.
Transaction processing systems
E-commerce systems;
Reservation systems.
Language processing systems
Compilers;
Command interpreters.
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Transaction processing systems
Process user requests for information from a
database or requests to update the database.
From a user perspective a transaction is:
Any coherent sequence of operations that satisfies a
goal;
For example - find the times of flights from London to
Paris.
Users make asynchronous requests for service
which are then processed by a transaction
manager.
Chapter 6 Architectural Design 45
The structure of transaction processing
applications
Chapter 6 Architectural Design 46
The software architecture of an ATM
system
Chapter 6 Architectural Design 47
Information systems architecture
Information systems have a generic architecture
that can be organised as a layered architecture.
These are transaction-based systems as
interaction with these systems generally involves
database transactions.
Layers include:
The user interface
User communications
Information retrieval
System database
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Layered information system architecture
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The architecture of the Mentcare system
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Web-based information systems
Information and resource management systems
are now usually web-based systems where the
user interfaces are implemented using a web
browser.
For example, e-commerce systems are Internet-
based resource management systems that accept
electronic orders for goods or services and then
arrange delivery of these goods or services to the
customer.
In an e-commerce system, the application-specific
layer includes additional functionality supporting
a ‘shopping cart’ in which users can place a
number of items in separate
Chapter transactions, then 51
6 Architectural Design
Server implementation
These systems are often implemented as multi-
tier client server/architectures (discussed in
Chapter 17)
The web server is responsible for all user
communications, with the user interface implemented
using a web browser;
The application server is responsible for implementing
application-specific logic as well as information storage
and retrieval requests;
The database server moves information to and from the
database and handles transaction management.
Chapter 6 Architectural Design 52
Language processing systems
Accept a natural or artificial language as input and
generate some other representation of that
language.
May include an interpreter to act on the instructions
in the language that is being processed.
Used in situations where the easiest way to solve a
problem is to describe an algorithm or describe the
system data
Meta-case tools process tool descriptions, method
rules, etc and generate tools.
Chapter 6 Architectural Design 53
The architecture of a language
processing system
Chapter 6 Architectural Design 54
Compiler components
A lexical analyzer, which takes input language
tokens and converts them to an internal form.
A symbol table, which holds information about
the names of entities (variables, class names,
object names, etc.) used in the text that is being
translated.
A syntax analyzer, which checks the syntax of the
language being translated.
A syntax tree, which is an internal structure
representing the program being compiled.
Chapter 6 Architectural Design 55
Compiler components
A semantic analyzer that uses information from
the syntax tree and the symbol table to check the
semantic correctness of the input language text.
A code generator that ‘walks’ the syntax tree and
generates abstract machine code.
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A repository architecture for a language
processing system
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A pipe and filter compiler architecture
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Key points
A software architecture is a description of how a
software system is organized.
Architectural design decisions include decisions
on the type of application, the distribution of the
system, the architectural styles to be used.
Architectures may be documented from several
different perspectives or views such as a
conceptual view, a logical view, a process view,
and a development view.
Architectural patterns are a means of reusing
knowledge about generic system architectures.
They describe the architecture, explain when it
may be used and Chapter 6 Architectural Design
describe its advantages and 59
Key points
Models of application systems architectures help
us understand and compare applications, validate
application system designs and assess large-scale
components for reuse.
Transaction processing systems are interactive
systems that allow information in a database to
be remotely accessed and modified by a number
of users.
Language processing systems are used to
translate texts from one language into another
and to carry out the instructions specified in the
input language. They include a translator and an
abstract machine Chapter
that6 Architectural
executes Design the generated 60