0% found this document useful (0 votes)
4 views11 pages

Discrete-Event Simulation Framework

The document outlines key concepts in discrete-event simulation (DES), proposing a framework for developing a DES model of a system. It defines essential terms such as system, model, state, entity, attributes, lists, events, event notices, and event lists. The document emphasizes the interactions of entities over time to achieve specific goals within the simulation framework.

Uploaded by

homeimran0335
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
4 views11 pages

Discrete-Event Simulation Framework

The document outlines key concepts in discrete-event simulation (DES), proposing a framework for developing a DES model of a system. It defines essential terms such as system, model, state, entity, attributes, lists, events, event notices, and event lists. The document emphasizes the interactions of entities over time to achieve specific goals within the simulation framework.

Uploaded by

homeimran0335
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd

Modeling and Simulation

Framework Using
Discrete-event
Simulation-I

1
Concepts In Discrete-event Simulation

• This section expands


on these concepts
and proposes a
framework for the
development of a
discrete-event model
of a system.
• The major concepts
are illustrated by
examples

2
Concepts In Discrete-event Simulation

• The major concepts are


briefly defined
– System : A collection
of entities (e.g.,
people and
machines) that
interact together
over time to accom­
plish one or more
goals.

3
Concepts In Discrete-event Simulation

– Model: An abstract
representation of a
system, usually
containing structural,
logical, or
mathematical
relationships that
describe a system in
terms of state,
entities and their
attributes, sets,
processes, events,
activities, and delays.
4
Concepts In Discrete-event Simulation

– System state: A
collection of variables
that contain all the
information necessary
to describe the system
at any time.
– Entity: Any object or
component in the
system that requires
explicit representation
in the model (e.g., a
server, a customer, a
machine).
5
Concepts In Discrete-event Simulation

– Attributes: The
properties of a given
entity (e.g., the
priority of a waiting
customer, the routing
of a job through a job
shop).

6
Concepts In Discrete-event Simulation

– List: A collection of
(permanently or
temporarily)
associated entities,
ordered in some
logical fashion (such
as all customers
currently in a waiting
line, ordered by "first
come, first served,"
or by priority).

7
Concepts In Discrete-event Simulation

– Event: An
instantaneous
occurrence that
changes the state of a
system (such as an
arrival of a new
customer).

8
Concepts In Discrete-event Simulation

– Event notice: A
record of an event to
occur at the current
or some future time,
along with any
associated data
necessary to execute
the event; at a
minimum, the record
includes the event
type and the event
time.

9
Concepts In Discrete-event Simulation

– Event list: A list of


event notices for
future events,
ordered by time of
occurrence; also
known as the future
event list (FEL ).

10
Summary

– Here we have
discussed some
basic concepts
related to a
framework for DES

11

You might also like