Modeling and Simulation
Framework For
Discrete-event
Simulation-IV
1
Activities
• Activities
– Interarrival time,
defined in Table
2.11;
– Service time by
Able, defined in
Table 2.12;
– Service time by
Baker, defined in
Table 2.13.
2
Delay
• Delay:
– A caller’s wait in
queue until Able or
Baker becomes
free .
• The definition of the
model components
provides a static
description of the
model.
3
Prototype System Snapshot At Simulation Time t
4
Some Questions That Need Answers Include
• How does each event
affect system state,
entity attributes, and
set contents?
• How are activities
defined (i.e.,
deterministic,
probabilistic, or some
other mathematical
equation)?
• What event marks the
beginning or end of
each activity?
5
Some Questions That Need Answers Include
• What is the system
state at time 0? What
events should be
generated at time 0
to prime the model
that is, to get the
simulation started?
• Which events trigger
the beginning (and
end) of each type of
delay? Under what
conditions does a
delay begin or end?
6
Discrete-event Simulation
• A discrete-event
simulation is the
modeling over time
of a system all of
whose state changes
occur at discrete
points in time-those
points when an event
occurs .
7
Discrete-event Simulation
• A discrete-event
simulation (hereafter
called a simulation)
proceeds by producing
a sequence of system
snapshots (or system
Images) that represent
the evolution of the
system through time
8
Summary
• This Module presents
further concepts of
DES