Introduction
Overview:
what’s the Internet
what’s a protocol?
network edge
network core
access net, physical media
Internet/ISP structure
performance: loss, delay
protocol layers, service models
network modeling
Introduction 1-1
roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched
networks
1.7 Protocol layers, service models
1.8 History
Introduction 1-2
What’s the Internet: “nuts and bolts”
view
millions of connected
router
workstation
computing devices:
server
hosts = end systems mobile
running network apps local ISP
communication links
fiber, copper, radio,
satellite regional ISP
transmission rate =
bandwidth
routers: forward
packets (chunks of
data) company
network
Introduction 1-3
“Cool” internet appliances
Web-enabled toaster +
weather forecaster
IP picture frame
[Link]
World’s smallest web server
[Link] Internet phones
Introduction 1-4
What’s the Internet: “nuts and bolts”
view
protocols control router workstation
sending, receiving of server
msgs mobile
e.g., TCP, IP, HTTP, FTP, local ISP
PPP
Internet: “network of
networks” regional ISP
loosely hierarchical
public Internet versus
private intranet
Internet standards
RFC: Request for
company
comments network
IETF: Internet Engineering
Task Force Introduction 1-5
What’s the Internet: a service view
communication
infrastructure enables
distributed applications:
Web, email, games, e-
commerce, file sharing
communication services
provided to apps:
Connectionless unreliable
connection-oriented
reliable
Introduction 1-6
What’s a protocol?
human protocols: network protocols:
“what’s the time?” machines rather
“I have a question” than humans
introductions all communication
activity in Internet
… specific msgs sent governed by
protocols
… specific actions protocols define format,
taken when msgs order of msgs sent and
received, or other received among
events network entities, and
actions taken on msg
transmission, receipt
Introduction 1-7
What’s a protocol?
a human protocol and a computer network
protocol:
Hi
TCP connection
request
Hi
TCP connection
Got the response
time? Get [Link]
2:00
<file>
time
Q: Other human protocols?
Introduction 1-8
roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched
networks
1.7 Protocol layers, service models
1.8 History
Introduction 1-9
A closer look at network
structure:
network edge:
applications and
hosts
network core:
routers
network of
networks
access networks,
physical media:
communication
links
Introduction 1-10
The network edge:
end systems (hosts):
run application programs
e.g. Web, email
at “edge of network”
client/server model
client host requests,
receives service from
always-on server
e.g. Web browser/server;
email client/server
peer-peer model:
minimal (or no) use of
dedicated servers
e.g. Skype, BitTorrent, Introduction 1-11
KaZaA
Network edge: connection-oriented
service
Goal: data transfer between
TCPend
service
systems
[RFC 793]
handshaking: setup (prepare
reliable,
for) data
in-order
transfer
byte-
ahead of time stream data transfer
Hello, hello back human protocol
loss: acknowledgements
and retransmissions
set up “state” in two communicating hosts
TCP - Transmission Control flow control:
Protocol
sender won’t overwhelm
Internet’s connection-oriented service
receiver
congestion control:
senders “slow down
sending rate” when
network congested
Introduction 1-12
Network edge: connectionless service
Goal: data transfer App’s using TCP:
between end systems HTTP (Web), FTP (file
same as before! transfer), Telnet
UDP - User Datagram (remote login), SMTP
Protocol [RFC 768]: (email)
connectionless
unreliable data
App’s using UDP:
transfer streaming media,
no flow control
teleconferencing,
no congestion DNS, Internet
control telephony
Introduction 1-13
roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched
networks
1.7 Protocol layers, service models
1.8 History
Introduction 1-14
The Network Core
mesh of interconnected
routers
the fundamental
question: how is data
transferred through
net?
circuit switching:
dedicated circuit per
call: telephone net
packet-switching:
data sent thru net in
discrete “chunks”
Introduction 1-15
Network Core: Circuit Switching
End-end resources reserved for “call”
link bandwidth, switch capacity
dedicated resources: no sharing
circuit-like (guaranteed) performance
call setup required
Introduction 1-16
Network Core: Circuit Switching
network resources dividing link
(e.g., bandwidth) bandwidth into
divided into “pieces”
frequency division
“pieces”
pieces allocated to time division
calls
resource piece idle if
not used by owning
call (no sharing)
Introduction 1-17
Circuit Switching: FDM and TDM
Example:
FDM
4 users
frequency
time
TDM
frequency
time
Introduction 1-18
Numerical example
How long does it take to send a file of
640,000 bits from host A to host B over
a circuit-switched network?
All links are 1.536 Mbps
Each link uses TDM with 24 slots/sec
500 msec to establish end-to-end circuit
Let’s work it out!
Introduction 1-19
Network Core: Packet Switching
each end-end data stream resource contention:
divided into packets aggregate resource
user A, B packets share demand can exceed
network resources amount available
each packet uses full congestion: packets
link bandwidth queue, wait for link
resources used as use
needed store and forward:
packets move one
Bandwidth division into hop at a time
“pieces” Node receives complete
Dedicated allocation packet before forwarding
Resource reservation
Introduction 1-20
Packet Switching: Statistical
Multiplexing
100 Mb/s
A Ethernet statistical multiplexing C
1.5 Mb/s
B
queue of packets
waiting for output
link
D E
Sequence of A & B packets does not have fixed
pattern, shared on demand statistical
multiplexing.
TDM: each host gets same slot in revolving TDM
Introduction 1-21
Packet-switching: store-and-
forward
L
R R R
Takes L/R seconds to Example:
transmit (push out) L = 7.5 Mbits
packet of L bits on to R = 1.5 Mbps
link or R bps delay = 15 sec
Entire packet must
arrive at router
before it can be
transmitted on next
link: store and
forward
more on delay shortly …
delay = 3L/R
(assuming zero
propagation delay) Introduction 1-22
Packet switching versus circuit
switching
Packet switching allows more users to use
network!
1 Mb/s link
each user:
100 kb/s when
“active”
active 10% of time
N users
circuit-switching: 1 Mbps link
10 users
packet switching:
with 35 users, Q: how did we get value 0.0004?
probability > 10
active less than .0004
Introduction 1-23
Packet switching versus circuit
switching
Is packet switching a “slam dunk winner?”
Great for bursty data
resource sharing
simpler, no call setup
Excessive congestion: packet delay and loss
protocols needed for reliable data transfer,
congestion control
Q: How to provide circuit-like behavior?
bandwidth guarantees needed for audio/video
apps
still an unsolved problem
Q: human analogies of reserved resources (circuit
switching) versus on-demand allocation (packet- Introduction 1-24
switching)?
roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched
networks
1.7 Protocol layers, service models
1.8 History
Introduction 1-25
Access networks and physical media
Q: How to connect end
systems to edge
router?
residential access nets
institutional access
networks (school,
company)
mobile access
networks
Keep in mind:
bandwidth (bits per
second) of access
network? Introduction 1-26
Residential access: point to point
access
Dialup via modem
up to 56Kbps direct access
to router (often less)
Can’t surf and phone at
same time: can’t be
“always on”
ADSL: asymmetric digital subscriber line
up to 1 Mbps upstream (today typically < 256
kbps)
up to 8 Mbps downstream (today typically < 1
Mbps)
FDM: 50 kHz - 1 MHz for downstream
4 kHz - 50 kHz for upstream Introduction 1-27
Residential access: cable modems
HFC: hybrid fiber coax
asymmetric: up to 30Mbps downstream,
2 Mbps upstream
network of cable and fiber attaches homes
to ISP router
homes share access to router
deployment: available via cable TV
companies
Introduction 1-28
Residential access: cable modems
Diagram: [Link] Introduction 1-29
Cable Network Architecture: Overview
Typically 500 to 5,000 homes
cable headend
home
cable distribution
network (simplified)
Introduction 1-30
Cable Network Architecture: Overview
server(s)
cable headend
home
cable distribution
network
Introduction 1-31
Cable Network Architecture: Overview
cable headend
home
cable distribution
network (simplified)
Introduction 1-32
Cable Network Architecture: Overview
FDM:
C
O
V V V V V V N
I I I I I I D D T
D D D D D D A A R
E E E E E E T T O
O O O O O O A A L
1 2 3 4 5 6 7 8 9
Channels
cable headend
home
cable distribution
network
Introduction 1-33
Company access: local area networks
company/univ local area
network (LAN) connects
end system to edge
router
Ethernet:
shared or dedicated
link connects end
system and router
10 Mbs, 100Mbps,
Gigabit Ethernet
Introduction 1-34
Wireless access networks
shared wireless access
network connects end
system to router router
via base station aka “access
point” base
wireless LANs:
station
802.11b/g (WiFi): 11 or 54
Mbps
wider-area wireless access
provided by telco operator
3G ~ 384 kbps mobile
• Will it happen?? hosts
GPRS in Europe/US
Introduction 1-35
Home networks
Typical home network components:
ADSL or cable modem
router/firewall/NAT
Ethernet
wireless access
point
wireless
to/from laptops
cable router/
cable
modem firewall
headend
wireless
access
Ethernet point
Introduction 1-36
Physical Media
Twisted Pair (TP)
Bit: propagates between two insulated copper
transmitter/rcvr pairs wires
physical link: what lies Category 3: traditional
between transmitter & phone wires, 10 Mbps
receiver Ethernet
guided media:
Category 5:
100Mbps Ethernet
signals propagate in solid
media: copper, fiber, coax
unguided media:
signals propagate freely,
e.g., radio
Introduction 1-37
Physical Media: coax, fiber
Coaxial cable: Fiber optic cable:
two concentric copper glass fiber carrying light
conductors pulses, each pulse a bit
bidirectional high-speed operation:
baseband: high-speed point-to-point
single channel on cable transmission (e.g., 10’s-
legacy Ethernet 100’s Gps)
broadband: low error rate:
multiple channels on repeaters spaced far
cable apart ; immune to
HFC
electromagnetic noise
Introduction 1-38
Physical media: radio
signal carried in Radio link types:
electromagnetic terrestrial microwave
spectrum e.g. up to 45 Mbps
no physical “wire” channels
LAN (e.g., Wifi)
bidirectional
11Mbps, 54 Mbps
propagation
wide-area (e.g., cellular)
environment effects:
e.g. 3G: hundreds of kbps
reflection
satellite
obstruction by objects
interference
Kbps to 45Mbps channel
(or multiple smaller
channels)
270 msec end-end delay
geosynchronous versus low
Introduction 1-39
altitude
roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched
networks
1.7 Protocol layers, service models
1.8 History
Introduction 1-40
Internet structure: network of
networks
roughly hierarchical
at center: “tier-1” ISPs (e.g., MCI, Sprint, AT&T,
Cable and Wireless), national/international
coverage
treat each other as equals
Tier-1 providers
also interconnect
Tier-1 at public network
providers
Tier 1 ISP
NAP access points
interconnec (NAPs)
t (peer)
privately
Tier 1 ISP Tier 1 ISP
Introduction 1-41
Tier-1 ISP: e.g., Sprint
Sprint US backbone network
DS3 (45 Mbps)
OC3 (155 Mbps)
OC12 (622 Mbps)
OC48 (2.4 Gbps)
Seattle
Tacoma
POP: point-of-presence
to/from backbone
New York
Stockton Cheyenne Chicago
peering Pennsauken
San Jose
… … Roachdale
Relay
Wash. DC
Kansas City
.
Anaheim
…
…
Atlanta
to/from customers
Fort Worth
Orlando
Introduction 1-42
Internet structure: network of
networks
“Tier-2” ISPs: smaller (often regional) ISPs
Connect to one or more tier-1 ISPs, possibly other tier-2
ISPs
Tier-2 ISPs
Tier-2 ISP pays Tier-2 ISP also peer
Tier-2 ISP privately with
tier-1 ISP for
connectivity to Tier 1 ISP each other,
rest of Internet NAP interconnect
tier-2 ISP is at NAP
customer of
tier-1 provider Tier 1 ISP Tier 1 ISP Tier-2 ISP
Tier-2 ISP Tier-2 ISP
Introduction 1-43
Internet structure: network of
networks
“Tier-3” ISPs and local ISPs
last hop (“access”) network (closest to end systems)
local
ISP Tier 3 local
local local
ISP ISP
ISP ISP
Local and Tier-2 ISP Tier-2 ISP
tier- 3 ISPs
are Tier 1 ISP
customers of NAP
higher tier
ISPs
connecting
Tier 1 ISP Tier 1 ISP Tier-2 ISP
them to rest
of Internet local
Tier-2 ISP Tier-2 ISP
ISP
local local local
ISP ISP ISP Introduction 1-44
Internet structure: network of
networks
a packet passes through many networks!
local
ISP Tier 3 local
local local
ISP ISP
ISP ISP
Tier-2 ISP Tier-2 ISP
Tier 1 ISP
NAP
Tier 1 ISP Tier 1 ISP Tier-2 ISP
local
Tier-2 ISP Tier-2 ISP
ISP
local local local
ISP ISP ISP Introduction 1-45
roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched
networks
1.7 Protocol layers, service models
1.8 History
Introduction 1-46
How do loss and delay occur?
packets queue in router buffers
packet arrival rate to link exceeds output link
capacity
packets queue, wait for turn
packet being transmitted (delay)
B
packets queueing (delay)
free (available) buffers: arriving packets
dropped (loss) if no free buffers
Introduction 1-47
Four sources of packet delay
1. nodal processing: 2. queueing
check bit errors time waiting at output
determine output link link for transmission
depends on
congestion level of
router
transmission
A propagation
B
nodal
processing queueing
Introduction 1-48
Delay in packet-switched
networks
3. Transmission delay: 4. Propagation delay:
R=link bandwidth d = length of physical
(bps) link
L=packet length s = propagation speed
(bits) in medium (~2x108
time to send bits into m/sec)
link = L/R propagation
Note: delay
s and R are =
very
d/s
different quantities!
transmission
A propagation
B
nodal
processing queueing Introduction 1-49
Caravan analogy
100 100
km km
ten-car toll toll
caravan booth booth
Cars “propagate” at Time to “push” entire
100 km/hr caravan through toll
Toll booth takes 12 sec booth onto highway =
to service a car 12*10 = 120 sec
(transmission time) Time for last car to
car~bit; caravan ~ propagate from 1st to
packet 2nd toll both:
Q: How long until 100km/(100km/hr)= 1
hr
caravan is lined up
A: 62 minutes
before 2nd toll booth? Introduction 1-50
Caravan analogy (more)
100 100
km km
ten-car toll toll
caravan booth booth
Yes! After 7 min, 1st car
Cars now “propagate” at 2nd booth and 3 cars
at still at 1st booth.
1000 km/hr 1st bit of packet can
Toll booth now takes 1 arrive at 2nd router
min to service a car before packet is fully
Q: Will cars arrive to transmitted at 1st
2nd booth before all router!
cars serviced at 1st
booth?
Introduction 1-51
Nodal delay
d nodal d proc d queue d trans d prop
dproc = processing delay
typically a few microsecs or less
dqueue = queuing delay
depends on congestion
dtrans = transmission delay
= L/R, significant for low-speed links
dprop = propagation delay
a few microsecs to hundreds of msecs
Introduction 1-52
Queueing delay (revisited)
R=link bandwidth
(bps)
L=packet length
(bits)
a=average packet
traffic intensity
arrival rate = La/R
La/R ~ 0: average queueing delay small
La/R -> 1: delays become large
La/R > 1: more “work” arriving than can
be serviced, average delay infinite!
Introduction 1-53
“Real” Internet delays and
routes
What do “real” Internet delay & loss look like?
T rac er o ute program: provides delay
measurement from source to router along end-
end Internet path towards destination. For all
i:
sends three packets that will reach router i on path
towards destination
router i will return packets to sender
sender times interval between transmission and
reply. 3 probes
3 probes
3 probes
Introduction 1-54
“Real” Internet delays and
routes
traceroute: [Link] to [Link]
Three delay measurements from
[Link] to cs-
[Link]
1 cs-gw ([Link]) 1 ms 1 ms 2 ms
2 [Link] ([Link]) 1 ms 1 ms 2 ms
3 [Link] ([Link]) 6 ms 5 ms 5 ms
4 [Link] ([Link]) 16 ms 11 ms 13 ms
5 [Link] ([Link]) 21 ms 18 ms 18 ms
6 [Link] ([Link]) 22 ms 18 ms 22 ms
7 [Link] ([Link]) 22 ms 22 ms 22 ms trans-oceanic
8 [Link] ([Link]) 104 ms 109 ms 106 ms
9 [Link] ([Link]) 109 ms 102 ms 104 ms link
10 [Link] ([Link]) 113 ms 121 ms 114 ms
11 [Link] ([Link]) 112 ms 114 ms 112 ms
12 [Link] ([Link]) 111 ms 114 ms 116 ms
13 [Link] ([Link]) 123 ms 125 ms 124 ms
14 [Link] ([Link]) 126 ms 126 ms 124 ms
15 [Link] ([Link]) 135 ms 128 ms 133 ms
16 [Link] ([Link]) 126 ms 128 ms 126 ms
17 * * *
18 * * * * means no response (probe lost, router not
19 [Link])
([Link]) 132 ms 128 ms 136 ms
Introduction 1-55
Packet loss
queue (aka buffer) preceding link in
buffer has finite capacity
when packet arrives to full queue,
packet is dropped (aka lost)
lost packet may be retransmitted by
previous node, by source end system, or
not retransmitted at all
Introduction 1-56
roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched
networks
1.7 Protocol layers, service models
1.8 History
Introduction 1-57
Protocol “Layers”
Networks are
complex!
many “pieces”:
Question:
hosts
Is there any hope of
routers
organizing structure
links of various of network?
media
applications
Or at least our
protocols discussion of
hardware, networks?
software
Introduction 1-58
Organization of air travel
ticket (purchase) ticket (complain)
baggage (check) baggage (claim)
gates (load) gates (unload)
runway takeoff runway landing
airplane routing airplane routing
airplane routing
a series of steps
Introduction 1-59
Layering of airline
functionality
ticket (purchase) ticket (complain) ticket
baggage (check) baggage (claim baggage
gates (load) gates (unload) gate
runway (takeoff) runway (land) takeoff/landing
airplane routing airplane routing airplane routing airplane routing airplane routing
departure intermediate air-traffic arrival
airport control centers airport
Layers: each layer implements a service
via its own internal-layer actions
relying on services provided by layer below
Introduction 1-60
Why layering?
Dealing with complex systems:
explicit structure allows identification,
relationship of complex system’s pieces
layered reference model for discussion
modularization eases maintenance, updating
of system
change of implementation of layer’s service
transparent to rest of system
e.g., change in gate procedure doesn’t
affect rest of system
layering considered harmful?
Introduction 1-61
Internet protocol stack
application: supporting network
applications application
FTP, SMTP, HTTP
transport: process-process data
transport
transfer
TCP, UDP network
network: routing of datagrams
from source to destination link
IP, routing protocols
link: data transfer between physical
neighboring network elements
PPP, Ethernet
physical: bits “on the wire”
Introduction 1-62
source
message M applicatio
Encapsulation
segment Ht M n
datagram Hn Ht M transport
frame Hl Hn Ht M network
link
physical link
physical
switch
destination Hn H t M network
M applicatio
H l Hn H t M link Hn H t M
Ht M n physical
Hn H t M transport
H l Hn H t M network router
link
physical
Introduction 1-63
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched
networks
1.7 Protocol layers, service models
1.8 History
Introduction 1-64
Internet History
1961-1972: Early packet-switching principles
1961: Kleinrock - 1972:
queueing theory shows ARPAnet public
effectiveness of packet- demonstration
switching NCP (Network Control
1964: Baran - packet-
Protocol) first host-host
switching in military protocol
nets first e-mail program
1967: ARPAnet ARPAnet has 15 nodes
conceived by Advanced
Research Projects
Agency
1969: first ARPAnet
node operational
Introduction 1-65
Internet History
1972-1980: Internetworking, new and proprietary
nets
1970: ALOHAnet satellite
Cerf and Kahn’s
network in Hawaii internetworking principles:
1974: Cerf and Kahn - minimalism, autonomy -
architecture for no internal changes
interconnecting networks required to interconnect
1976: Ethernet at Xerox networks
best effort service model
PARC
stateless routers
ate70’s: proprietary decentralized control
architectures: DECnet, SNA,
XNA define today’s Internet
architecture
late 70’s: switching fixed
length packets (ATM
precursor)
1979: ARPAnet has 200
nodes
Introduction 1-66
Internet History
1980-1990: new protocols, a proliferation of
networks
1983: deployment of new national
TCP/IP networks: Csnet,
1982: smtp e-mail BITnet, NSFnet,
protocol defined Minitel
1983: DNS defined 100,000 hosts
for name-to-IP- connected to
address translation confederation of
1985: ftp protocol networks
defined
1988: TCP
congestion control
Introduction 1-67
Internet History
1990, 2000’s: commercialization, the Web, new
apps
Early 1990’s: ARPAnet
Late 1990’s – 2000’s:
decommissioned more killer apps: instant
1991: NSF lifts restrictions on
messaging, P2P file
commercial use of NSFnet sharing
(decommissioned, 1995) network security to
early 1990s: Web
forefront
hypertext [Bush 1945, est. 50 million host, 100
Nelson 1960’s] million+ users
HTML, HTTP: Berners-Lee backbone links running at
1994: Mosaic, later Gbps
Netscape
late 1990’s:
commercialization of the
Web
Introduction 1-68
Introduction: Summary
Covered a “ton” of You now have:
material! context, overview,
Internet overview “feel” of networking
what’s a protocol? more depth, detail
network edge, core, to follow!
access network
packet-switching
versus circuit-
switching
Internet/ISP structure
performance: loss, delay
layering and service
models
history Introduction 1-69