ANIMATIONAUGUST
NCII2024
By Jolie Serrano
HOW ANIMATION WORKS
the basics
2D drawn animation consists of a series of drawings shot one after
another and played back to give the illusion of movement. This
animation can be played back in a number of ways.
● In the form of a ‘FLIPBOOK’ (basically a pile of drawings in
sequence, bound together and flipped with the thumb).
● The drawings could be shot on film one drawing at a time with
a movie camera and played back using a cinema projector.
● They could be shot on a video camera and played back with a
video player.
● They could be shot with a video camera attached to a
computer and played back on the same computer using an
animation program.
● Or they can be scanned into the computer and played back.
FRAMES PER SECOND (fps)
Animation shot on film and projected is played
at 24 frames per second (standard).
Animation for television in Europe, Africa, the Middle East
and Australia is played at 25 frames per second. In these
countries they use a television system called PAL which plays
at 50 fields (frames) per second and 25 frames per second
is compatible with this. If we played an animated film at 24
frames per second on the television, we would see a black bar
rolling up the screen.
The Americas, the West Indies and the Pacific Rim
countries use NTSC, which runs at 60 fields per second.
This means you should be animating at 30 frames per second
(60 is divisible by 30).
JOB
OPPORTUNITIES
IN ANIMATION
By Jolie Serrano
JOB OPPORTUNITIES IN ANIMATION
2D Animators use drawing, composition, and perspective to
create proportion, line of action, structure, and basic anatomy,
while working in areas as varied as animation, character design,
clean-up, doping, modeling, slugging, and storyboarding.
3D Animators use software tools and rigs to accomplish many of
the same things 2D animators do.
Character Animators create an acting performance and bring a
character to life through movement and expressions, regardless
of medium
Character FX (hair/cloth/fur) artists are responsible for the
design of character effects such as cloth and fur simulations. They
develop tools to enhance the pipeline. A knowledge of Maya,
rigging tools and surface modeling techniques is helpful.
ANIMATIONAUGUST
NCII2024
By Jolie Serrano
By Jolie Serrano
By Jolie Serrano
By Jolie Serrano
By Jolie Serrano
By Jolie Serrano
By Jolie Serrano
By Jolie Serrano
By Jolie Serrano
By Jolie Serrano
By Jolie Serrano
By Jolie Serrano
By Jolie Serrano
ANIMATIONAUGUST
NCII2024
By Jolie Serrano