Lego: The Rise, Fall, and Rise
Again
The Rise of Lego
• - Founded in 1932 by Ole Kirk Christiansen
• - Early focus on wooden toys, transitioned to
plastic
• - 'Lego' means 'Play Well' in Danish
• - 1957: Invention of the modern Lego brick
• - Global expansion through the 1960s and
1970s
Early Business Strategy
• - Lego System of Play: Modular, expandable
sets
• - Focus on all age groups (3-16 years and
beyond)
• - Licensed North American operations to
Samsonite
• - Themes: Town, Space, Pirates
(Interconnectivity)
The Fall of Lego
• - 1980s: Patent expiration led to competitors
(e.g., Tyco)
• - 1990s: Rising competition from Hasbro,
Mattel, and video games
• - Increased costs due to product diversification
• - Failed product lines (e.g., Galidor)
• - First financial loss in 1998, cutting 1,000+
jobs
Key Challenges Faced
• - Chinese imitators producing cheaper
alternatives
• - Video games reducing physical toy demand
• - Over-expansion: Theme parks, video games,
and apparel
• - Operational inefficiencies with 12,000+ parts
The Rise Again
• - 2004: Jørgen Vig Knudstorp became CEO
• - Cut workforce and outsourced operations
• - Refocused on core product (reduced parts to
6,000)
• - Successful movie strategy: 'The Lego Movie'
(2014)
• - Crowdsourcing platform for new ideas
Strategic Changes Under Knudstorp
• - Focus on core Lego sets, divested non-core
businesses
• - Leveraged popular franchises (e.g., Star
Wars, Harry Potter)
• - Innovation through trial-and-error approach
• - Digital engagement with online platforms
and video content
Conclusion: Lessons from Lego
• - Adaptability is key in changing markets
• - Balancing innovation with core strengths
• - Customer engagement fuels long-term
success
• - What’s next? Can Lego maintain its market
dominance?