Lego: The Rise, Fall, and Rise
Again
The Rise of Lego
• • Founded in 1932 by Ole Kirk Christiansen in
Denmark.
• • Started as a wooden toy company during the
Great Depression.
• • Introduced Automatic Binding Bricks in
1949.
• • 'Lego' comes from the Danish phrase 'leg
godt,' meaning 'play well.'
Early Business Strategy
• • Introduced 'System of Play' in 1955 –
intercompatible sets.
• • Encouraged repeat purchases through add-
on sets.
• • Expanded target audience from preschoolers
to teenagers.
• • Global expansion through partnerships (e.g.,
with Samsonite in the U.S.).
The Fall of Lego
• • Patent for the Lego brick expired in 1983 –
rise of competitors.
• • Chinese manufacturers and Tyco Toys
produced cheaper alternatives.
• • Shift from physical toys to digital
entertainment in the 1990s.
• • Over-diversification: theme parks, clothing,
and video games added costs.
Key Challenges Faced
• • Operational inefficiency – unique parts
increased from 6,000 to 12,000.
• • Failed product lines like Galidor – departure
from core brick model.
• • Financial losses in 1998; sales declined by
30% by 2003.
• • $800 million in debt – over 1,000 jobs cut.
The Rise Again
• • Jørgen Vig Knudstorp became CEO in 2004 –
first non-family leader.
• • Refocused on core products – sold theme
parks and cut non-essentials.
• • Reduced part complexity – from 12,000
pieces to 6,000.
• • Outsourced manufacturing to reduce costs.
Strategic Changes Under Knudstorp
• • Leveraged popular franchises – Star Wars,
Harry Potter.
• • Released 'The Lego Movie' in 2014 – $468
million box office success.
• • Launched 'Lego Ideas' – crowdsourcing
platform for fan engagement.
• • Balanced innovation with core strengths to
regain market dominance.
Conclusion – Lessons from Lego
• • Adaptability is crucial – pivoting saved Lego
from collapse.
• • Balancing innovation with core strengths
ensures sustainability.
• • Customer engagement fosters loyalty –
crowdsourcing and movies.
• • Future challenge: maintaining innovation in
a digital age.