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Computer Arithmetic in RISC-V Architecture

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0% found this document useful (0 votes)
27 views56 pages

Computer Arithmetic in RISC-V Architecture

Uploaded by

Aliosa
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd

COMPUTER ORGANIZATION AND DESIGN

RISC-V
Edition
The Hardware/Software Interface

Chapter 3
Arithmetic for Computers
§3.1 Introduction
Arithmetic for Computers
 Operations on integers
 Addition and subtraction
 Multiplication and division
 Dealing with overflow
 Floating-point real numbers
 Representation and operations

Chapter 3 — Arithmetic for Computers — 2


§3.2 Addition and Subtraction
Integer Addition
 Example: 7 + 6

 Overflow if result out of range

Chapter 3 — Arithmetic for Computers — 3


Integer Subtraction
 Add negation of second operand
 Example: 7 – 6 = 7 + (–6)
+7: 0000 0000 … 0000 0111
–6: 1111 1111 … 1111 1010
+1: 0000 0000 … 0000 0001
 Overflow if result out of range
 Subtracting two +ve or two –ve operands, no overflow
 Subtracting +ve from –ve operand

Overflow if result sign is 0
 Subtracting –ve from +ve operand

Overflow if result sign is 1

Chapter 3 — Arithmetic for Computers — 4


Arithmetic for Multimedia
 Graphics and media processing operates
on vectors of 8-bit and 16-bit data
 Use 64-bit adder, with partitioned carry chain

Operate on 8×8-bit, 4×16-bit, or 2×32-bit vectors
 SIMD (single-instruction, multiple-data)
 Saturating operations
 On overflow, result is largest representable
value

c.f. 2s-complement modulo arithmetic
 E.g., clipping in audio, saturation in video
Chapter 3 — Arithmetic for Computers — 5
§3.3 Multiplication
Multiplication
 Start with long-multiplication approach
multiplicand
1000
multiplier
× 1001
1000
0000
0000
1000
product 1001000

Length of product is
the sum of operand
lengths

Chapter 3 — Arithmetic for Computers — 6


Multiplication Hardware

Initially 0

Chapter 3 — Arithmetic for Computers — 7


Example of multiplication (3x2)

Chapter 3 — Arithmetic for Computers — 8


Faster Multiplier
 Uses multiple adders
 Cost/performance tradeoff

 Can be pipelined
 Several multiplication performed in parallel
Chapter 3 — Arithmetic for Computers — 9
RISC-V Multiplication
 Four multiply instructions:
 mul: multiply

Gives the lower 64 bits of the product
 mulh: multiply high

Gives the upper 64 bits of the product, assuming the
operands are signed
 mulhu: multiply high unsigned

Gives the upper 64 bits of the product, assuming the
operands are unsigned
 mulhsu: multiply high signed/unsigned

Gives the upper 64 bits of the product, assuming one
operand is signed and the other unsigned
 Use mulh result to check for 64-bit overflow
Chapter 3 — Arithmetic for Computers — 10
§3.4 Division
Division
 Check for 0 divisor
 Long division approach
quotient  If divisor ≤ dividend bits
dividend 
1 bit in quotient, subtract
1001  Otherwise
1000 1001010 
0 bit in quotient, bring down next
-1000 dividend bit
divisor
10  Restoring division
101  Do the subtract, and if remainder
1010 goes < 0, add divisor back
-1000  Signed division
remainder 10  Divide using absolute values
 Adjust sign of quotient and remainder
n-bit operands yield n-bit as required
quotient and remainder

Chapter 3 — Arithmetic for Computers — 11


Division Hardware
Initially divisor
in left half

Initially dividend

Chapter 3 — Arithmetic for Computers — 12


Example of Division

Chapter 3 — Arithmetic for Computers — 13


RISC-V Division
 Four instructions:
 div, rem: signed divide, remainder
 divu, remu: unsigned divide, remainder

 Overflow and division-by-zero don’t


produce errors
 Just return defined results
 Faster for the common case of no error

Chapter 3 — Arithmetic for Computers — 14


Math commands

Chapter 3 — Arithmetic for Computers — 15


§3.5 Floating Point
Floating Point
 Representation for non-integral numbers
 Including very small and very large numbers
 Like scientific notation
 –2.34 × 1056 normalized
 +0.002 × 10–4 not normalized
 +987.02 × 109
 In binary
 ±1.xxxxxxx2 × 2yyyy
 Types float and double in C
Chapter 3 — Arithmetic for Computers — 16
Floating Point Standard
 Defined by IEEE Std 754-1985
 Developed in response to divergence of
representations
 Portability issues for scientific code
 Now almost universally adopted
 Two representations
 Single precision (32-bit)
 Double precision (64-bit)

Chapter 3 — Arithmetic for Computers — 17


IEEE Floating-Point Format
single: 8 bits single: 23 bits
double: 11 bits double: 52 bits
S Exponent Fraction

x (  1)S (1 Fraction) 2(Exponent Bias)


 S: sign bit (0  non-negative, 1  negative)
 Normalize significand: 1.0 ≤ |significand| < 2.0

Always has a leading pre-binary-point 1 bit, so no need to
represent it explicitly (hidden bit)

Significand is Fraction with the “1.” restored
 Exponent: excess representation: actual exponent + Bias

Ensures exponent is unsigned

Single: Bias = 127; Double: Bias = 1203

Chapter 3 — Arithmetic for Computers — 18


Single-Precision Range
 Exponents 00000000 and 11111111 reserved
 Smallest value
 Exponent: 00000001
 actual exponent = 1 – 127 = –126
 Fraction: 000…00  significand = 1.0
 ±1.0 × 2–126 ≈ ±1.2 × 10–38
 Largest value
 exponent: 11111110
 actual exponent = 254 – 127 = +127
 Fraction: 111…11  significand ≈ 2.0
 ±2.0 × 2+127 ≈ ±3.4 × 10+38

Chapter 3 — Arithmetic for Computers — 19


Double-Precision Range
 Exponents 0000…00 and 1111…11 reserved
 Smallest value
 Exponent: 00000000001
 actual exponent = 1 – 1023 = –1022
 Fraction: 000…00  significand = 1.0
 ±1.0 × 2–1022 ≈ ±2.2 × 10–308
 Largest value
 Exponent: 11111111110
 actual exponent = 2046 – 1023 = +1023
 Fraction: 111…11  significand ≈ 2.0
 ±2.0 × 2+1023 ≈ ±1.8 × 10+308

Chapter 3 — Arithmetic for Computers — 20


Chapter 3 — Arithmetic for Computers — 21
Bits of floating points numbers

Single-precision positive infinity is represented by


0x7F800000.

Chapter 3 — Arithmetic for Computers — 22


Floating-Point Precision
 Relative precision
 all fraction bits are significant
 Single: approx 2–23
 Equivalent to 23 × log102 ≈ 23 × 0.3 ≈ 6 decimal
digits of precision
 Double: approx 2–52
 Equivalent to 52 × log102 ≈ 52 × 0.3 ≈ 16 decimal
digits of precision

Chapter 3 — Arithmetic for Computers — 23


Floating-Point Example
 Represent –0.75
 –0.75 = (–1)1 × 1.12 × 2–1
 S=1
 Fraction = 0.11000…002
 Exponent = –1 + Bias
 Single: –1 + 127 = 126 = 011111102
 Double: –1 + 1023 = 1022 = 011111111102
 Single: 10111111011000…00
 Double: 10111111111011000…00
Chapter 3 — Arithmetic for Computers — 24
Floating-Point Example
 What number is represented by the single-
precision float
11000000101000…00
 S=1

Fraction = 01000…002

Exponent = 100000012 = 129
 x = (–1)1 × (1 + 012) × 2(129 – 127)
= (–1) × 1.25 × 22
= –5.0

Chapter 3 — Arithmetic for Computers — 25


Denormal Numbers
 Exponent = 000...0  hidden bit is 0
x (  1)S (0  Fraction) 2 Bias
 Smaller than normal numbers
 allow for gradual underflow, with
diminishing precision
 Denormal with fraction = 000...0
x (  1)S (0  0) 2 Bias 0.0
Two representations
of 0.0!

Chapter 3 — Arithmetic for Computers — 26


Infinities and NaNs
 Exponent = 111...1, Fraction = 000...0
 ±Infinity
 Can be used in subsequent calculations,
avoiding need for overflow check
 Exponent = 111...1, Fraction ≠ 000...0
 Not-a-Number (NaN)
 Indicates illegal or undefined result

e.g., 0.0 / 0.0
 Can be used in subsequent calculations

Chapter 3 — Arithmetic for Computers — 27


Chapter 3 — Arithmetic for Computers — 28
Floating-Point Addition
 Consider a 4-digit decimal example
 9.999 × 101 + 1.610 × 10–1
 1. Align decimal points
 Shift number with smaller exponent
 9.999 × 101 + 0.016 × 101
 2. Add significands
 9.999 × 101 + 0.016 × 101 = 10.015 × 101
 3. Normalize result & check for over/underflow
 1.0015 × 102
 4. Round and renormalize if necessary
 1.002 × 102

Chapter 3 — Arithmetic for Computers — 29


Floating-Point Addition
 Now consider a 4-digit binary example

1.0002 × 2–1 + –1.1102 × 2–2 (0.5 + –0.4375)
 1. Align binary points
 Shift number with smaller exponent

1.0002 × 2–1 + –0.1112 × 2–1
 2. Add significands

1.0002 × 2–1 + –0.1112 × 2–1 = 0.0012 × 2–1
 3. Normalize result & check for over/underflow

1.0002 × 2–4, with no over/underflow
 4. Round and renormalize if necessary

1.0002 × 2–4 (no change) = 0.0625

Chapter 3 — Arithmetic for Computers — 30


FP Adder Hardware
 Much more complex than integer adder
 Doing it in one clock cycle would take too
long
 Much longer than integer operations
 Slower clock would penalize all instructions
 FP adder usually takes several cycles
 Can be pipelined

Chapter 3 — Arithmetic for Computers — 31


FP Adder Hardware

Step 1

Step 2

Step 3

Step 4

Chapter 3 — Arithmetic for Computers — 32


Floating-Point Multiplication
 Consider a 4-digit decimal example
 1.110 × 1010 × 9.200 × 10–5
 1. Add exponents
 For biased exponents, subtract bias from sum
 New exponent = 10 + –5 = 5
 2. Multiply significands
 1.110 × 9.200 = 10.212  10.212 × 105
 3. Normalize result & check for over/underflow
 1.0212 × 106
 4. Round and renormalize if necessary
 1.021 × 106
 5. Determine sign of result from signs of operands
 +1.021 × 106

Chapter 3 — Arithmetic for Computers — 33


Floating-Point Multiplication
 Now consider a 4-digit binary example

1.0002 × 2–1 × –1.1102 × 2–2 (0.5 × –0.4375)
 1. Add exponents
 Unbiased: –1 + –2 = –3
 Biased: (–1 + 127) + (–2 + 127) = –3 + 254 – 127 = –3 + 127
 2. Multiply significands

1.0002 × 1.1102 = 1.1102  1.1102 × 2–3
 3. Normalize result & check for over/underflow

1.1102 × 2–3 (no change) with no over/underflow
 4. Round and renormalize if necessary

1.1102 × 2–3 (no change)
 5. Determine sign: +ve × –ve  –ve

–1.1102 × 2–3 = –0.21875

Chapter 3 — Arithmetic for Computers — 34


FP Arithmetic Hardware
 FP multiplier is of similar complexity to FP
adder
 But uses a multiplier for significands instead of
an adder
 FP arithmetic hardware usually does
 Addition, subtraction, multiplication, division,
reciprocal, square-root
 FP  integer conversion
 Operations usually takes several cycles
 Can be pipelined

Chapter 3 — Arithmetic for Computers — 35


FP Instructions in RISC-V
 Floating point support is part of the F, D, Q, and
V extensions
 Separate FP registers: f0, …, f31

double-precision

single-precision values stored in the lower 32 bits
 FP instructions operate only on FP registers

Programs generally don’t do integer ops on FP data,
or vice versa

More registers with minimal code-size impact
 FP load and store instructions

flw, fld

fsw, fsd

Chapter 3 — Arithmetic for Computers — 36


Chapter 3 — Arithmetic for Computers — 37
FP Instructions in RISC-V
 Single-precision arithmetic

fadd.s, fsub.s, fmul.s, fdiv.s, fsqrt.s

e.g., fadds.s f2, f4, f6
 Double-precision arithmetic

fadd.d, fsub.d, fmul.d, fdiv.d, fsqrt.d

e.g., fadd.d f2, f4, f6
 Single- and double-precision comparison

feq.s, flt.s, fle.s

feq.d, flt.d, fle.d

Result is 0 or 1 in integer destination register

Use beq, bne to branch on comparison result

 Branch on FP condition code true or false



[Link]
Chapter 3 — Arithmetic for Computers — 38
FP Example: °F to °C
 C code:
float f2c (float fahr) {
return ((5.0/9.0)*(fahr - 32.0));
}

fahr in f10, result in f10, literals in global memory
space
 Compiled RISC-V code:
f2c:
flw f0,const5(x3) // f0 = 5.0f
flw f1,const9(x3) // f1 = 9.0f
fdiv.s f0, f0, f1 // f0 = 5.0f / 9.0f
flw f1,const32(x3) // f1 = 32.0f
fsub.s f10,f10,f1 // f10 = fahr – 32.0
fmul.s f10,f0,f10 // f10 = (5.0f/9.0f) * (fahr–32.0f)
jalr x0,0(x1) // return

Chapter 3 — Arithmetic for Computers — 39


FP Example: Array Multiplication
 C=C+A×B
 All 32 × 32 matrices, 64-bit double-precision elements
 C code:
void mm (double c[][],
double a[][], double b[][]) {
size_t i, j, k;
for (i = 0; i < 32; i = i + 1)
for (j = 0; j < 32; j = j + 1)
for (k = 0; k < 32; k = k + 1)
c[i][j] = c[i][j]
+ a[i][k] * b[k][j];
}
 Addresses of c, a, b in x10, x11, x12, and

i, j, k in x5, x6, x7
Chapter 3 — Arithmetic for Computers — 40
FP Example: Array Multiplication
 RISC-V code:
mm:...
li x28,32 // x28 = 32 (row size/loop end)
li x5,0 // i = 0; initialize 1st for loop
L1: li x6,0 // j = 0; initialize 2nd for loop
L2: li x7,0 // k = 0; initialize 3rd for loop
slli x30,x5,5 // x30 = i * 2**5 (size of row of c)
add x30,x30,x6 // x30 = i * size(row) + j
slli x30,x30,3 // x30 = byte offset of [i][j]
add x30,x10,x30 // x30 = byte address of c[i][j]
fld f0,0(x30) // f0 = c[i][j]
L3: slli x29,x7,5 // x29 = k * 2**5 (size of row of b)
add x29,x29,x6 // x29 = k * size(row) + j
slli x29,x29,3 // x29 = byte offset of [k][j]
add x29,x12,x29 // x29 = byte address of b[k][j]
fld f1,0(x29) // f1 = b[k][j]

Chapter 3 — Arithmetic for Computers — 41


FP Example: Array Multiplication

slli x29,x5,5 // x29 = i * 2**5 (size of row of a)
add x29,x29,x7 // x29 = i * size(row) + k
slli x29,x29,3 // x29 = byte offset of [i][k]
add x29,x11,x29 // x29 = byte address of a[i][k]
fld f2,0(x29) // f2 = a[i][k]
fmul.d f1, f2, f1 // f1 = a[i][k] * b[k][j]
fadd.d f0, f0, f1 // f0 = c[i][j] + a[i][k] * b[k][j]
addi x7,x7,1 // k = k + 1
bltu x7,x28,L3 // if (k < 32) go to L3
fsd f0,0(x30) // c[i][j] = f0
addi x6,x6,1 // j = j + 1
bltu x6,x28,L2 // if (j < 32) go to L2
addi x5,x5,1 // i = i + 1
bltu x5,x28,L1 // if (i < 32) go to L1

Chapter 3 — Arithmetic for Computers — 42


Accurate Arithmetic
 IEEE Std 754 specifies additional rounding
control
 Extra bits of precision (guard, round, sticky)
 Choice of rounding modes
 Allows programmer to fine-tune numerical behavior of
a computation
 Not all FP units implement all options
 Most programming languages and FP libraries just
use defaults
 Trade-off between hardware complexity,
performance, and market requirements

Chapter 3 — Arithmetic for Computers — 43


§3.6 Parallelism and Computer Arithmetic: Subword Parallelism
Subword Parallellism
 Graphics and audio applications can take
advantage of performing simultaneous
operations on short vectors
 Example: 128-bit adder:

Sixteen 8-bit adds

Eight 16-bit adds

Four 32-bit adds
 Also called data-level parallelism, vector
parallelism, or Single Instruction, Multiple
Data (SIMD)
Chapter 3 — Arithmetic for Computers — 44
§3.7 Real Stuff: Streaming SIMD Extensions and AVX in x86
x86 FP Architecture
 Originally based on 8087 FP coprocessor
 8 × 80-bit extended-precision registers
 Used as a push-down stack
 Registers indexed from TOS: ST(0), ST(1), …
 FP values are 32-bit or 64 in memory
 Converted on load/store of memory operand
 Integer operands can also be converted
on load/store
 Very difficult to generate and optimize code
 Result: poor FP performance

Chapter 3 — Arithmetic for Computers — 45


x86 FP Instructions
Data transfer Arithmetic Compare Transcendental
FILD mem/ST(i) FIADDP mem/ST(i) FICOMP FPATAN
FISTP mem/ST(i) FISUBRP mem/ST(i) FIUCOMP F2XMI
FLDPI FIMULP mem/ST(i) FSTSW AX/mem FCOS
FIDIVRP mem/ST(i)
FLD1 FPTAN
FSQRT
FLDZ FPREM
FABS
FPSIN
FRNDINT
FYL2X

 Optional variations

I: integer operand

P: pop operand from stack

R: reverse operand order

But not all combinations allowed

Chapter 3 — Arithmetic for Computers — 46


Streaming SIMD Extension 2 (SSE2)
 Adds 4 × 128-bit registers
 Extended to 8 registers in AMD64/EM64T
 Can be used for multiple FP operands
 2 × 64-bit double precision
 4 × 32-bit double precision
 Instructions operate on them simultaneously

Single-Instruction Multiple-Data

Chapter 3 — Arithmetic for Computers — 47


§3.8 Going Faster: Subword Parallelism and Matrix Multiply
Matrix Multiply
 Unoptimized code:

1. void dgemm (int n, double* A, double* B, double* C)


2. {
3. for (int i = 0; i < n; ++i)
4. for (int j = 0; j < n; ++j)
5. {
6. double cij = C[i+j*n]; /* cij = C[i][j] */
7. for(int k = 0; k < n; k++ )
8. cij += A[i+k*n] * B[k+j*n]; /* cij += A[i][k]*B[k][j] */
9. C[i+j*n] = cij; /* C[i][j] = cij */
10. }
11. }

Chapter 3 — Arithmetic for Computers — 48


Matrix Multiply
 x86 assembly code:
1. vmovsd (%r10),%xmm0 # Load 1 element of C into %xmm0
2. mov %rsi,%rcx # register %rcx = %rsi
3. xor %eax,%eax # register %eax = 0
4. vmovsd (%rcx),%xmm1 # Load 1 element of B into %xmm1
5. add %r9,%rcx # register %rcx = %rcx + %r9
6. vmulsd (%r8,%rax,8),%xmm1,%xmm1 # Multiply %xmm1,
element of A
7. add $0x1,%rax # register %rax = %rax + 1
8. cmp %eax,%edi # compare %eax to %edi
9. vaddsd %xmm1,%xmm0,%xmm0 # Add %xmm1, %xmm0
10. jg 30 <dgemm+0x30> # jump if %eax > %edi
11. add $0x1,%r11d # register %r11 = %r11 + 1
12. vmovsd %xmm0,(%r10) # Store %xmm0 into C element

Chapter 3 — Arithmetic for Computers — 49


Matrix Multiply
 Optimized C code:
1. #include <x86intrin.h>
2. void dgemm (int n, double* A, double* B, double* C)
3. {
4. for ( int i = 0; i < n; i+=4 )
5. for ( int j = 0; j < n; j++ ) {
6. __m256d c0 = _mm256_load_pd(C+i+j*n); /* c0 = C[i]
[j] */
7. for( int k = 0; k < n; k++ )
8. c0 = _mm256_add_pd(c0, /* c0 += A[i][k]*B[k][j] */
9. _mm256_mul_pd(_mm256_load_pd(A+i+k*n),
10. _mm256_broadcast_sd(B+k+j*n)));
11. _mm256_store_pd(C+i+j*n, c0); /* C[i][j] = c0 */
12. }
13. }

Chapter 3 — Arithmetic for Computers — 50


Matrix Multiply
 Optimized x86 assembly code:
1. vmovapd (%r11),%ymm0 # Load 4 elements of C into %ymm0
2. mov %rbx,%rcx # register %rcx = %rbx
3. xor %eax,%eax # register %eax = 0
4. vbroadcastsd (%rax,%r8,1),%ymm1 # Make 4 copies of B element
5. add $0x8,%rax # register %rax = %rax + 8
6. vmulpd (%rcx),%ymm1,%ymm1 # Parallel mul %ymm1,4 A elements
7. add %r9,%rcx # register %rcx = %rcx + %r9
8. cmp %r10,%rax # compare %r10 to %rax
9. vaddpd %ymm1,%ymm0,%ymm0 # Parallel add %ymm1, %ymm0
10. jne 50 <dgemm+0x50> # jump if not %r10 != %rax
11. add $0x1,%esi # register % esi = % esi + 1
12. vmovapd %ymm0,(%r11) # Store %ymm0 into 4 C elements

Chapter 3 — Arithmetic for Computers — 51


§3.9 Fallacies and Pitfalls
Right Shift and Division
 Left shift by i places multiplies an integer
by 2i
 Right shift divides by 2i?
 Only for unsigned integers
 For signed integers
 Arithmetic right shift: replicate the sign bit
 e.g., –5 / 4

111110112 >> 2 = 111111102 = –2

Rounds toward –∞

c.f. 111110112 >>> 2 = 001111102 = +62

Chapter 3 — Arithmetic for Computers — 52


Associativity
 Parallel programs may interleave
operations in unexpected orders
 Assumptions of associativity may fail
(x+y)+z x+(y+z)
x -1.50E+38 -1.50E+38
y 1.50E+38 0.00E+00
z 1.0 1.0 1.50E+38
1.00E+00 0.00E+00
 Need to validate parallel programs under
varying degrees of parallelism
Chapter 3 — Arithmetic for Computers — 53
Who Cares About FP Accuracy?
 Important for scientific code
 But for everyday consumer use?

“My bank balance is out by 0.0002¢!” 

 The Intel Pentium FDIV bug


 The market expects accuracy
 See Colwell, The Pentium Chronicles

Chapter 3 — Arithmetic for Computers — 54


§3.10 Concluding Remarks
Concluding Remarks
 Bits have no inherent meaning
 Interpretation depends on the instructions
applied

 Computer representations of numbers


 Finite range and precision
 Need to account for this in programs

Chapter 3 — Arithmetic for Computers — 55


Concluding Remarks
 ISAs support arithmetic
 Signed and unsigned integers
 Floating-point approximation to reals

 Bounded range and precision


 Operations can overflow and underflow

Chapter 3 — Arithmetic for Computers — 56

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