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Types and Processes of Learning

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0% found this document useful (0 votes)
8 views15 pages

Types and Processes of Learning

Uploaded by

kellyyycheungg42
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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CHAPTER 7: LEARNING

PSYC& 100
Adam Wright
Learning
 Acquiring new knowledge, skills, and
responses from experience, changing the
learner

 There are many types of learning

 Learning can be deliberate and


conscious, accidental, or unconscious
Types of Learning I
 Habituation: repeatedly encountering a
stimulus eventually causes a response decrease
 A loud noise could signify a threat. After hearing
the noise over and over, we learn it’s not threat
related and stop responding to it. But a new loud
noise . . . ?
 People with ADHD and/or giftedness don’t
habituate or habituate more slowly, which can
make them seem fussy or easily distracted (not
being able to habituate looks the same as choosing
to not pay attention)

 Sensitization: when exposure to a stimulus


leads to an increased response to associated
stimuli afterward
Types of Learning II
 Observational learning: learning by watching
others
 Also called modeling, because the one being
observed is a “model” to learn from
 E.g., Bandura’s Bobo doll studies:
 [Link]
E
 An efficient and effective way to learn, used by
many professions, but not as good as practice
and can cause problems like slow adaptation of
new teaching techniques
 The one being observed does NOT need to be
considered a role model by the learner
 Similar to but not the same as social comparison
Types of Learning III
 Implicit learning: learning that happens
unconsciously and without directed effort
 Shows less individual variation than conscious
(explicit) forms of learning, although learning
disabilities like dyslexia seem to affect it
 Uses different parts of the brain than explicit
learning

 Examples of things you’ve learned without trying to?

 As with all learning, it’s possible to learn wrong or


incorrect knowledge and behaviors. But with implicit
learning, the learner is unaware of having learned.
So, what can be done to fight bad learning?
Types of Learning IV
 Classical conditioning: learning to respond to
something that initially does not cause a
response by linking it with something that
initially does cause a response

 Operant conditioning: learning from the


consequences of responses to stimuli
 “Should I do that again next time, or do something else?”

 Both based on the idea that stimuli cause


responses
 Researched by behaviorists, who chose not to study
what?
Classical Conditioning I
 Start with:
Unconditioned Unconditioned
Stimulus (US) Response (UR)
A stimulus that The natural
naturally causes a response to the
certain response in a unconditioned
creature stimulus

We pull our hands


out of the water so
Really hot water
we don't get burned
comes out of a
(and so we don't
sink's faucet
wash off those
healthy skin oils)
Classical Conditioning II
 Next, choose what to teach to get a
response: Choose a Neutral
Stimulus (NS)
A stimulus that does
not cause a natural
response

Nothing. We don't
When a green light know what it means
next to the sink so at first, we don't
turns on . . . do anything when it
turns on
Classical Conditioning III
 Repeatedly present the US with the NS

When really hot


Each time, we pull
water (US) comes
our hands out of the
out, the green light
hot water (UR)
turns on (NS)

 We begin to respond to the NS as if it’s the


US . . . we pull our
The (NS) green light
hands out of the
becomes a
water. That's a
Conditioned
Conditioned
Stimulus (CS).
Response (CR) to
When the light turns
the light; we react to
on . . .
it like hot water (US)
 Therefore, a CR is the same as or similar to a UR
Extinction & Spontaneous Recovery
 Extinction: after the CS is presented without the
US many times, the creature stops responding to
the CS as if it’s the US, and the CR ceases
 If the light starts to turn on when the water is cold or
after hot water has burned us, we stop reacting to the
"broken" light
 Some responses may never go extinct, as in the study
on . . . ?

 Spontaneous recovery: when a break is taken


after extinction, the CS may trigger the CR again,
but weakly
 If we stop using that sink for a while and then use it
again, we might flinch when the green light comes on
Classical Conditioning IV
 Classical conditioning can occur with and
without intention to learn
 E.g., addicts' bodies prepare themselves to
receive drugs when addicts go to locations
where they often take drugs (see p. 264)
 Because people are complex, a conditioned
stimulus can be complex; it can be a place, a
scent, a taste, an area the looks like another
area*, a combination of these, and so on
 *A similar but different stimulus can trigger the
same CR as a CS, because of the
generalization of conditioned stimuli
 E.g., a conditioned taste aversion
Operant Conditioning
 Stimulus Chosen response Consequence
 Notice the differences from classical conditioning
 Based on operant behavior: behavior a creature actively
does that changes the creature’s surroundings, i.e., not
automatic

 Consequences have an effect on which behavior is


chosen the next time the stimulus is encountered
 Consequences that make it more likely the chosen
response will be the same are called reinforcers. People
like them
 Consequences that make it less likely the chosen
response will be the same are called punishers. People
do not like them
 After blowing an interview, you visit an employee who
caught your eye and say, “I didn’t get the job, but I’d
like to get you~” Reinforcers? Punishers?
Reinforcers & Punishers
 Reinforcers and punishers can be positive
or negative
 Think in terms of math, not good/bad
Positive (+) Positive (+)
reinforcers ADD to punishers ADD to the
the consequences to consequences to make
make the behavior the behavior less likely
more likely > i.e., ADD something
> i.e., ADD something you dislike
you like
Negative (-) Negative (-)
reinforcers punishers SUBTRACT
SUBTRACT from the from the consequences
consequences to make to make the behavior
the behavior more less likely
Reinforcers Versus
 Punishers
Reinforcers are generally more powerful
than punishers
 Punishers don’t teach what should be done
 In response to punishers, people may seek
to avoid the punishment rather than change
behavior
 Examples?
 Punishers need to be consistent, which
requires effort, time, and resources
 Punishers can raise ethical concerns: what if
the one doing the punishing is motivated to
punish?
Schedules of
 In addition,Reinforcement
the timing of reinforcers and
punishers matters. How they are timed is
referred to as a schedule of reinforcement
 Reinforcers and punishers are most effective
when they happen right after the behavior,
without delay
 This helps explain the addictiveness of drugs
 When presented intermittently but at a
consistently average rate (variable ratio),
extinction is difficult. When presented at a
fixed interval (always know when
reward/punisher is coming), extinction is
easier

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