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AR/VR Campus Navigation System Guide

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Jahnavi Reddy
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0% found this document useful (0 votes)
14 views12 pages

AR/VR Campus Navigation System Guide

Uploaded by

Jahnavi Reddy
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd

MAJOR PROJECT REVIEW

CAMPUS GUIDE AN
INTERACTIVE VIRTUAL TOUR
WITH VOICE AND VIDEO
ASSISTANT GUIDANCE
Team Members:
21071A0504- Allani Karthikeya
21071A0515- D. Akshay Kumar
21071A0530- Katkuri Pooja
21071A0550- R. Jahnavi Reddy

Team Guide:
P. Rama Krishna , [Link]
Mrs. N Lakshmi Kalyani, [Link]
AGENDA:
 Introduction
 Existing System and it’s problems
 Proposed System
 Problem Statement and Objectives
 Methodology
 System Requirements
 Work Plan
 References
INTRODUCTION:
Navigating large educational campuses can often be challenging
for newcomers and visitors alike. In response to this challenge,
the introduction of an innovative AR/VR-based Campus Navigation
System aims to revolutionize the way users interact with their
surroundings. By leveraging augmented and virtual reality
technologies, this system offers real-time guidance and
information about key locations within the campus. From
academic blocks to recreational areas, users can effortlessly find
their way and gain valuable insights into various events and
activities happening around them. Through immersive AR
overlays or virtual environments, the system enhances the user
experience by providing detailed, up-to-date information and
highlighting the significance of each location. With features like
voice-guided navigation, the system ensures accessibility and
ease of use, making it an indispensable tool for orientation,
EXISTING SYSTEM AND IT’S
PROBLEMS:
Current campus navigation systems are often reliant on static maps, signage,
and mobile apps based on GPS and text-based directions. While these methods
provide basic navigation, they lack the depth of interactivity and user
engagement needed for large and complex environments like educational
campuses. Moreover, traditional systems do not offer real-time, contextually
relevant information, nor do they integrate seamlessly with multimedia
content.
Limitations:
 Limited Engagement: Static maps and mobile apps provide minimal
interaction, making it difficult for users to visualize campus infrastructure or
experience the layout remotely.
 Inaccessible to All User Types: These systems often do not cater to
diverse user needs, such as auditory or visually impaired users, as they lack
voice-guided navigation or other accessibility features.
 Dependency on GPS: Mobile-based GPS navigation can be unreliable in
indoor environments, causing issues with accuracy.
PROPOSED SYSTEM:
Our proposed AR/VR-based Campus Navigation System,
leveraging 3DVista, addresses the limitations of existing systems
by offering an interactive, immersive virtual tour that provides
real-time guidance and multimedia content. This system
integrates 360-degree images, voice-guided assistance, and text
overlays, delivering a seamless user experience for both in-
person and remote users.
Few key features include:
 AR/VR Integration: Users can explore the campus through
virtual environments or AR overlays, providing a realistic,
immersive experience of key locations such as labs, academic
blocks, and event spaces.
 3DVista for High-Quality Virtual Tours: The use of 3DVista
allows the creation of high-resolution, 360-degree panoramas
and virtual walkthroughs, enabling users to visualize the
campus in detail from anywhere.
 Real-Time Information Delivery: The system provides up-to-
date information about campus events, activities, and other
important details through voice and text overlays, ensuring
users receive accurate data during their tours.
 Accessibility Features: With voice-guided navigation and
multimedia content, the system caters to a broad user base,
including individuals with auditory or visual impairments.
This proposed system not only enhances campus navigation but
also opens up opportunities for institutions to promote their
campuses more effectively. The combination of AR/VR technology
and multimedia integration ensures a user-friendly and
immersive experience that meets the evolving needs of modern
educational institutions.
PROBLEM STATEMENT AND
OBJECTIVES:
Large educational campuses pose navigation challenges, especially
for new students and visitors. Traditional navigation methods, like
static maps and GPS-based mobile apps, lack interactivity, real-time
updates, and accessibility features. Moreover, they fail to offer
remote users an immersive experience. This leads to confusion,
inefficiency, and limits the ability of institutions to effectively
showcase their campuses to potential students and visitors,
especially those unable to physically visit. The lack of advanced
technologies, such as AR/VR, further diminishes user engagement
and limits the impact of campus tours, orientations, and daily
navigation.
Objectives:

 Develop an AR/VR-based Navigation System: Create an


immersive, interactive virtual tour platform using 3DVista and
360-degree imagery for campus exploration.
 Enhance User Experience: Provide real-time, multimedia-driven
guidance with voice assistance and text overlays to offer an
engaging, informative user experience.
 Increase Scalability: Design a system that can be adapted for
use in other industries like real estate, healthcare, and tourism,
where virtual tours and immersive experiences add value.
 Provide Remote Access to Campus: Develop a virtual tour
system that allows students and stakeholders to explore the
college’s infrastructure and facilities without being physically
present.
METHODOLOGY:
SYSTEM REQUIREMENTS:
WORK PLAN:
REFERENCES:

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