Chapter 5
Consumer Markets and Consumer
Buyer Behaviour
Model of Consumer Behaviour
Fresh understandings of customers and the marketplace derived from marketing information that
become the basis for creating customer value and relationships.
Characteristics Affecting Consumer Behaviour
Consumer purchases are influenced strongly by cultural, social, personal, and psychological
characteristics, as shown in Figure 5.2
1) Cultural Factors
Culture
The set of basic values, perceptions, wants, and behaviors learned by a member of society from
family and other important institutions.
Subculture
A group of people with shared value systems based on common life experiences and
situations
Each culture contains smaller subcultures
Subcultures include nationalities, religions, racial groups, and geographic regions.
Tapal Danedar – a national brand by Tapal (culture)
Tapal Mezban – a ‘Sindhi’ brand by Tapal (subculture)
Tapal Tezdam – a ‘Punjabi‘ brand by Tapal (subculture
Social Stratification – strata(s) in society
Social Classes
Social classes are society’s relatively permanent and ordered divisions whose
members share similar values, interests,
and behaviors. For examples, upper class, middle class
Characteristics of a social classes:
Tend to behave similarly
Defines position in society
Defined by many variables together (no one variable like income to define it)
Individuals move up or down in classes
2) Social Factors
Reference Groups
All the groups that have a direct (face-to-face) or indirect influence on a person’s attitudes or behaviour, regardless of
whether that individual is an actual member or not.
Important groups to which people belong:
1) Primary Groups
primary groups are groups with which the person interacts fairly continuously and informally, such as family, friends,
neighbors.
2) Secondary Groups
Secondary groups tend to be more formal and require less continuous interaction. Such as professional and trade
union groups
Important Groups to which people do not belong:
1) Aspirational Group
An aspirational group is one to which the individual wishes to belong, as when a young cricket player hopes to
someday emulate cricket stars like Wasim Akram and play cricket
2) Dissociative Group
Dissociative groups are those groups to which a person does not belong and whose values, norms or behaviour an
individual rejects
Opinion Leader
A person within a reference group who, because of special skills, knowledge, personality, or other
characteristics, exert social influence on others.
Word-of-mouth influence
The impact of the personal words and recommendations of trusted friends, family, associates, and
other consumers on buying behavior.
Buzz Marketing
Buzz marketing involves enlisting or even creating opinion leaders to serve as “brand
ambassadors” who spread the word about a company’s products
Online Social Networks
Online social networks are online communities where people socialize or exchange information and
opinions.
Family
Most important Consumer buying organization in the society.
Roles and Status
A role consists of the activities people are expected to perform according to the people
around them. Each role carries a status reflecting the general esteem given to it by
society.
People usually choose products appropriate to their roles and status. Consider the
various roles a working mother plays. In her company, she may play the role of a brand
manager; in her family, she plays the role of wife and mother; at her favorite sporting
events, she plays the role of avid fan. As a brand manager, she will buy the kind of
clothing that reflects her role and status in her company.
Marketers are interested in roles and relative influence of family members in purchasing
3) Personal Factors
Age and Life-Cycle Stage
Marketers often define their target markets in terms of life-cycle stage and develop
appropriate products for each stage
Family life-cycle stages include young singles and married couples with children and others
Psychological Life Cycle – the behaviour people exhibit as they go through passages in life,
such as becoming a parent, is not necessarily fixed but changes with the times.
Critical Life Events – Births, marriage, relocation
Occupation and Economic Situation
A person’s occupation effects the goods and services bought. Blue-collar workers tend to buy
more rugged work clothes, whereas, executives buy more business suits.
A person’s economic situation will affect product choice.
Economic Considerations include spendable income, savings and assets, debts and borrowing
power, attitude towards spending and saving
Lifestyle and Values
Lifestyle
Person’s pattern of living in the world as expressed in activities,
interests and opinions
Lifestyles partly shaped by:
Time-constraints
Money-constraints
Core Values:
They are the belief systems that underlie consumer attitudes and
behaviors and strongly influence consumer behavior
Personality and Self-Concept
Personality
Set of distinguishing human psychological traits that lead to relatively consistent and enduring
responses to environmental stimuli
Personality is usually described in terms of traits such as self-confidence, dominance, sociability,
autonomy, defensiveness, adaptability, and aggressiveness
Brand Personality
Specific mix of human traits that may be attributed to a particular brand
Five brand personality traits
Sincerity (down-to-earth, honest, wholesome, and cheerful) -------> Dove
Excitement (daring, spirited, imaginative, and up-to-date) ------> Apple
Competence(reliable, intelligent, and successful) ----------> Dawlance
Sophistication (glamorous, upper class, charming) ---------> Rolls Royce
Ruggedness (outdoorsy and tough) --------> Range Rover
“Your personality determines what you consume, what TV shows you watch, what
Consumers often choose and use brands that have a brand personality consistent with their
own:
actual self-concept (how we view ourselves)
ideal self-concept (how we would like to view ourselves)
Apple’s classic campaign – I’m a Mac and I’m a PC
The message was that if you see yourself as young and with it, you need a Mac.
4) Psychological Factors/Processes
The key psychological factors or processes are as following:
1) Motivation
2) Perception
3) Learning
4) Beliefs and Attitudes
5) Emotions
6) Memory
Motivation
Needs and Motives
Needs can be:
Biogenic (hunger, thirst etc)
Psychogenic (need for self-recognition, self-esteem)
Motive
Need with a sufficient intensity pressing a person to “act”
Theories of Human Motivation:
Freud
Maslow
Herzberg
Theories of Human Motivation | Sigmund Freud
Sigmund Freud assumes that people are largely unconscious about the real
psychological forces shaping their behaviour
Freud’s theory suggests that a person’s buying decisions are affected by
subconscious motives that even the buyer may not fully understand.
Marketers try to understand what all “motives” a product can satisfy
Why we buy ‘branded’ stuff?
Reliability? Quality? Status Symbol?
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Theories of Human Motivation | Frederick Herzberg
Frederick Herzberg developed a two-factor theory that distinguishes dissatisfiers
from satisfiers
Satisfiers
Factors that cause satisfaction
Dissatisfiers
Factors that cause dissatisfaction
The absence of dissatisfiers is not enough to motivate a purchase; satisfiers
must be present.
For example, a computer that does not come with a warranty would be a
dissatisfier. Yet the presence of a product warranty would not act as a satisfier
or motivator of a purchase because it is not a source of intrinsic satisfaction.
Perception
How a “motivated” person actually acts depends on:
Perception: The process by which an individual selects, organizes and interprets
information inputs to create a meaningful picture of the world
Perception actually affects consumers’ behaviors
Three key perceptual processes
Selective Attention – People “selectively attend” to messages
Selective Distortion – “Distort” information about a brand as “I” think it is
Selective Retention – Remember good points about a brand you like and forget
good points made about competing brands
Subliminal Perception
Controlling the subconscious of consumer by subliminal messages – not proven
Perception
How a “motivated” person actually acts depends on:
Perception: The process by which an individual selects, organizes and interprets information inputs to create
a meaningful picture of the world
Perception actually affects consumers’ behaviors
Three key perceptual processes
Selective Attention – People “selectively attend” to messages
Selective Distortion – “Distort” information about a brand as “I” think it is. For example, if you distrust a
company, you might perceive even honest ads from the company as questionable.
Selective Retention – Remember good points about a brand you like and forget good points made about
competing brands
Subliminal Perception
Learning
Learning
Changes in an individual’s behavior arising from experience
Most human behavior is “learned”
Learning occurs through the interplay of drives, stimuli, cues, responses and reinforcement
1) Drive
A strong internal stimulus that calls for action.
For example, a person’s drive for self-actualization might motivate him or her to look into buying a camera
2) Cues
Minor stimuli determining when, where and how a person respond.
For example, the person might spot several camera brands in a shop window or hear of a special sale price
3) Responses
Cues influence a consumer’s response to his or her interest in buying the product
Responses
4) Reinforcement
Based on experience, response may be reinforced
Tendency to “generalize”
Apple makes good cellphones; therefore all products (including online TV streaming services) by Apple are also good! –
Opportunity: making use of a ‘brand’
Discrimination – a person has learned to recognize differences in sets of similar stimuli and can adjust responses
Beliefs and Attitudes
Belief
A descriptive thought that a person holds about something
Attitude
A person’s consistently favorable or unfavorable evaluations, feelings, and tendencies
toward an object or idea.
Emotions
Consumers responses may be emotional
A brand or product may make a consumer feel: proud, excited or even confident
Memory
Short-term memory (STM) --------> a temporary and limited repository of information
Long-term memory (LTM) --------> a more permanent, essentially unlimited repository.
Associative Network Memory model vis-à-vis consumer brand
knowledge => consumer brand knowledge might consist as a brand
node in consumer’s mind with a variety of association
The associative network memory model views LTM as a set of nodes and links.
Nodes are stored information connected by links that vary in strength
Brand associations consists of all brand-related thoughts, feelings, perceptions, images,
experiences, beliefs etc…
Marketers need to ensure right experiences are created for their brand so it stays
“rightly” in memory
Two Memory Processes
Memory Process | Encoding
Memory encoding describes how and where information gets into memory
More attention placed on information => stronger the resulting association in memory
Existing brand associations also impact encoding process for newly formed associations
Memory Process | Retrieval
Memory retrieval is the way information gets out of memory
Key factors affecting the process:
Presence of other product information
the time between exposure to information and encoding matters – the longer the time
delay, the weaker the association
Information may be available but may require “retrieval cues or reminders” to be
retrieved
The Buying Decision Process
The Five-Stage Model Need
Recognition
A Psychological Process which needs
to be understood by Marketers
Information
Search
Evaluation
of
Alternatives
Purchase
Decision
Post-
Purchase
Behavior
The Buying Decision Process
Stage 1: Problem Recognition
A buyer recognizes a problem……i.e. “a need”
Either stimulated by
Internal Stimuli (Hunger, Thirst, Tiredness)
External Stimuli (Seeing an ad)
Marketers:
Need to identify circumstances that trigger a particular need
Can Devise campaigns to generate external stimuli
Particularly for high-end, luxury items
The Buying Decision Process
Stage 2: Information Search
An interested consumer will be inclined to search for more information
Now he or she wants to buy and is looking for information
Two levels of interest:
Milder: Heightened Attention (pays attention to communication)
Sharper: Active information search (finding information)
Information sources:
Personal (family, friends, neighbours)
Commercial (advertising, salespeople, displays)
Public (mass media, consumer rating organizations, internet searches)
Experiential (handling, examining, using the product)
The Buying Decision Process
Stage 2: Information Search
Information Sets (buying a LCD TV)
Total Set Awareness Set Consideration Set Choice Set Decision
ALL THE BRANDS WHICH I KNOW WHICH I CAN BUY WHICH I “LIKE” MY FINAL PICK
• Sony • Sony • Sony • Sony • FINAL
• Samsung • Samsung • Samsung • Samsung DECISION
• LG • LG • Phillips
• Phillips • Phillips • Nobel/TCL
• Nobel/TCL • Nobel/TCL
• Panasonic
• Acer
The Buying Decision Process
Stage 3: Evaluation of Alternatives
While buying, a consumer is:
Trying to satisfy a need
Looking for certain benefits from the product solution
Seeing each product as a bundle of attributes with varying abilities for delivering the benefits
Consumers pay most attention to products that deliver sought-after benefits
Hotels : location, cleanliness, atmosphere, price
Mouth wash: colour, effectiveness, germ-killing capacity, taste/flavour, price
Tyres : safety, tread life, ride quality, price
Beliefs & Attitudes
Evaluation reflects Beliefs & Attitudes
People’s beliefs and attitudes affect their buying behavior
Expectancy-Value Model
Consumers Evaluate Products/Services by combining their brand beliefs – positives and negatives – according to
importance
Stage 4: Purchase Decision
Two factors can come between purchase intention and purchase Intention:
i) Attitude of others. For example, someone important to you thinks
that you should buy a low-priced car
ii) Unexpected/unanticipated situational factors such as expected
income, expected price, and expected product benefits
Five decisions during actual purchase:
Brand
Source/Shop/Retailer/Dealer
Quantity
Timing
Payment Method
Further Considerations & Different [perceived] risks
Functional risk: the product does not perform to expectations.
Physical risk: the product poses a threat to the physical well-being or health of the user or
others.
Financial risk: the product is not worth the price paid.
Social risk: the product results in embarrassment in front of others.
Psychological risk: the product does not conform to the consumer’s perceived self-image.
Time risk: the failure of the product results in an opportunity cost of finding another
Stage 5: Post-Purchase Behavior
Impacts future engagement of customer
Post-Purchase Satisfaction
Satisfaction depends on customer expectations and the product’s perceived performance
If product falls short of expectations, the consumer is disappointed
If product meets expectations, the consumer is satisfied
If product exceeds expectations, the consumer is delighted
Post-Purchase Actions
Subsequent re-buy or abandoning (forever may be)
Telling to others
Post-Purchase Use & Disposal
Sales Frequency depends on product consumption rate
Quickly finished => Quick re-buying
Also observe how they “dispose” it