Coherent Sets of Activities For Specifying, Designing, Implementing and Testing Software Systems
Coherent Sets of Activities For Specifying, Designing, Implementing and Testing Software Systems
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Objectives
To introduce software process models To describe a number of different process models and when they may be used To describe outline process models for requirements engineering, software development, testing and evolution To introduce CASE technology to support software process activities
Software Engineering, 6th edition. Chapter 3 Slide 2
Topics covered
Software process models Process iteration Software specification Software design and implementation Software validation Software evolution Automated process support
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A software process model is an abstract representation of a process. It presents a description of a process from some particular perspective
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Reuse-based development
Waterfall model
Requirements definition System and software design Implementation and unit testing Integr ation and system testing Operation and maintenance
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Requirements analysis and definition System and software design Implementation and unit testing Integration and system testing Operation and maintenance The drawback of the waterfall model is the difficulty of accommodating change after the process is underway
Software Engineering, 6th edition. Chapter 3 Slide 7
real projects rarely follow it difficult to establish all requirements explicitly, no room for uncertainty customer must have patience, not fast enough for delivery of modern internet based software major mistake can be disastrous unnecessary delays, blocking states
Software Engineering, 6th edition. Chapter 3 Slide 8
difficult to trace requirements from analysis model to code inflexible partitioning of the project into distinct stages this makes it difficult to respond to changing customer requirements therefore, this model is only appropriate when the requirements are well-understood
Software Engineering, 6th edition. Chapter 3 Slide 9
Prototyping
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Prototyping
gather requirements developer & customer define overall objectives, identify areas needing more investigation risky requiremnets quick design focusing on what will be visible to user input & output formats use existing program fragments, program generators to throw together working version prototype evaluated and requirements refined
Software Engineering, 6th edition. Chapter 3 Slide 11
Prototyping
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Prototyping Drawbacks
customer may want to hang onto first version, may want a few fixes rather than rebuild. First version will have compromises developer may make implementation compromises to get prototype working quickly. Later on developer may become comfortable with compromises and forget why they are inappropriate
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Evolutionary development
Exploratory development
Objective is to work with customers and to evolve a final system from an initial outline specification. Should start with well-understood (?) requirements
Throw-away prototyping
Objective is to understand the system requirements. Should start with poorly understood requirements
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Evolutionary development
Concurr ent activities Specification Initial version
Outline description
Development
Intermediate versions
Validation
Final version
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Evolutionary development
Problems
Lack of process visibility Systems are often poorly structured Special skills (e.g. in languages for rapid prototyping) may be required
Applicability
For small or medium-size interactive systems For parts of large systems (e.g. the user interface) For short-lifetime systems
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Based on the transformation of a mathematical specification through different representations to an executable program Transformations are correctness-preserving so it is straightforward to show that the program conforms to its specification Embodied in the Cleanroom approach to software development
Software Engineering, 6th edition. Chapter 3 Slide 17
Requirements definition
Formal specification
Formal transformation
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Formal transformations
Formal transformations T1 T2 T3 T4
Formal specification
R1
R2
R3
Executable program
P1
P2
P3
P4
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Problems
Need for specialised skills and training to apply the technique Difficult to formally specify some aspects of the system such as the user interface
Applicability
Critical systems especially those where a safety or security case must be made before the system is put into operation
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Reuse-oriented development
Based on systematic reuse where systems are integrated from existing components or COTS (Commercial-off-the-shelf) systems Process stages
Component analysis Requirements modification System design with reuse Development and integration
This approach is becoming more important but still limited experience with it
Software Engineering, 6th edition. Chapter 3 Slide 21
Reuse-oriented development
Requirements specification
Component analysis
Requirements modification
System validation
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Process iteration
System requirements ALWAYS evolve in the course of a project so process iteration where earlier stages are reworked is always part of the process for large systems Iteration can be applied to any of the generic process models Two (related) approaches
Incremental development Spiral development
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Incremental development
Rather than deliver the system as a single delivery, the development and delivery is broken down into increments with each increment delivering part of the required functionality User requirements are prioritised and the highest priority requirements are included in early increments Once the development of an increment is started, the requirements are frozen though requirements for later increments can continue to evolve
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Incremental development
Valida te increment
Integrate increment
System incomplete
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Customer value can be delivered with each increment so system functionality is available earlier Early increments act as a prototype to help elicit requirements for later increments Lower risk of overall project failure The highest priority system services tend to receive the most testing
Software Engineering, 6th edition. Chapter 3 Slide 26
Extreme programming
New approach to development based on the development and delivery of very small increments of functionality Relies on constant code improvement, user involvement in the development team and pairwise programming
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Spiral development
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Spiral development
customer communication tasks required to establish effective communication between developer and customer planning tasks required to define resources, timelines and other project related information risk analysis tasks required to assess both technical and management risks engineering tasks required to build one or more representations of the application construction and release tasks required to construct, test, install and provide user support (e.g. documentation & training) customer evaluation tasks required to get customer feedback on evaluation of the software representations created during the engineering stage and implemented during the installation stage
Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 3 Slide 29
Spiral development
Process is represented as a spiral rather than as a sequence of activities with backtracking Couples iteratve nature of prototyping with controlled and systematic sterwise approach of the linear sequential model Allows for the fact that some software evolves On each iteration, plans, costs, risks and schedules updated and project manager get more accurate estimate of number of required iterations
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Spiral development
Each loop in the spiral represents a phase in the process. No fixed phases such as specification or design loops in the spiral are chosen depending on what is required Risks are explicitly assessed and resolved throughout the process Difficult to convine customers that process will end Demands considerable risk assessment expertise
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Code Unit test Design V&V Integr ation test Acceptance test Develop, verify Service next-level product
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Requirement validation
Detailed design
Objective setting
Specific objectives for the phase are identified Risks are assessed and activities put in place to reduce the key risks A development model for the system is chosen which can be any of the generic models
Planning
The project is reviewed and the next phase of the spiral is planned
Software Engineering, 6th edition. Chapter 3 Slide 33
Software specification
The process of establishing what services are required and the constraints on the systems operation and development Requirements engineering process
Feasibility study Requirements elicitation and analysis Requirements specification Requirements validation
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Requirements document
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The process of converting the system specification into an executable system Software design
Design a software structure that realises the specification
Implementation
Translate this structure into an executable program
The activities of design and implementation are closely related and may be inter-leaved
Software Engineering, 6th edition. Chapter 3 Slide 36
Architectural design Abstract specification Interface design Component design Data structure design Algorithm design
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System architectur e
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Design methods
Systematic approaches to developing a software design The design is usually documented as a set of graphical models Possible models
Data-flow model Entity-relation-attribute model Structural model Object models
Software Engineering, 6th edition. Chapter 3 Slide 39
Translating a design into a program and removing errors from that program Programming is a personal activity - there is no generic programming process Programmers carry out some program testing to discover faults in the program and remove these faults in the debugging process
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Locate error
Repair error
Re-test program
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Software validation
Verification and validation is intended to show that a system conforms to its specification and meets the requirements of the system customer Involves checking and review processes and system testing System testing involves executing the system with test cases that are derived from the specification of the real data to be processed by the system
Software Engineering, 6th edition. Chapter 3 Slide 42
Component testing
Ian Sommerville 2000
Integration testing
User testing
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Testing stages
Unit testing - individual components are tested Module testing - related collections of dependent components are tested Sub-system testing - modules are integrated into sub-systems and tested. The focus here should be on interface testing System testing - testing of the system as a whole. Testing of emergent properties Acceptance testing - testing with customer data to check that it is acceptable
Software Engineering, 6th edition. Chapter 3 Slide 44
Testing phases
System specification
System design
Detailed design
Service
Acceptance test
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Software evolution
Software is inherently flexible and can change. As requirements change through changing business circumstances, the software that supports the business must also evolve and change Although there has been a demarcation between development and evolution (maintenance) this is increasingly irrelevant as fewer and fewer systems are completely new
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System evolution
Modify systems
Existing systems
New system
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Computer-aided software engineering (CASE) is software to support software development and evolution processes Activity automation
Graphical editors for system model development Data dictionary to manage design entities Graphical UI builder for user interface construction Debuggers to support program fault finding Automated translators to generate new versions of a program
Software Engineering, 6th edition. Chapter 3 Slide 48
Case technology
Case technology has led to significant improvements in the software process though not the order of magnitude improvements that were once predicted
Software engineering requires creative thought this is not readily automatable Software engineering is a team activity and, for large projects, much time is spent in team interactions. CASE technology does not really support these
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CASE classification
Classification helps us understand the different types of CASE tools and their support for process activities Functional perspective
Tools are classified according to their specific function Tools are classified according to process activities that are supported
Process perspective
Integration perspective
Tools are classified according to their organisation into integrated units
Software Engineering, 6th edition. Chapter 3 Slide 50
Examples PERT tools, estimation tools, spreadsheets Text editors, diagram editors, word processors Requirements traceability tools, change control systems Version management systems, system building tools Very high-level languages, user interface generators Design editors, data dictionaries, code generators Compilers, interpreters Cross reference generators, static analysers, dynamic analysers Test data generators, file comparators Interactive debugging systems Page layout programs, image editors Cross-reference systems, program restructuring systems
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Reengineering tools Testing tools Debugging tools Program analysis tools Language-processing tools Method support tools Prototyping tools Configuration management tools Change management tools Documentation tools Editing tools Planning tools
Specification
Design
Implementation
Activity-based classification
CASE integration
Tools
Support individual process tasks such as design consistency checking, text editing, etc. Support a process phase such as specification or design, Normally include a number of integrated tools Support all or a substantial part of an entire software process. Normally include several integrated workbenches
Workbenches
Environments
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Tools
Workbenches
Environments
Editors
Compilers
File comparators
Integrated environments
Process-centred environments
Programming
Testing
Multi-method workbenches
Single-method workbenches
General-purpose workbenches
Language-specific workbenches
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