NAGA COLLEGE FOUNDATION
CITY OF NAGA
COLLEGE OF TEACHER EDUCATION
Janice V. Cortezano
BSE-SOCIAL STUDIES III
PROJECT-BASED
MULTIMEDIA LEARNING
PROJECT- MULTIMEDIA
COLLABO
R ATION
Janice V. C
BSE-SOCIAL
D CO NN EC TI O N S
REAL- WO RL
PROJECT-BASED MULTIMEDIA LEARNING
• a teaching method in which students "acquire new knowledge
and skills in the course of designing, planning, and producing
multimedia product. (Simkins, et al, 2002)
PROJECT-BASED MULTIMEDIA LEARNING
By, project based learning, we mean a
teaching method in which students
acquire new knowledge and skills in the
course of designing, planning, and
producing some product or
performance.
BY MULTIMEDIA
We mean the integration of media objects such as text, graphics, video,
animation and sound to represent and convey information.
MULTI MEDIA
- means more than one - medium of communication
- Hardware or software
SEVEN KEY DIMENSIONS OF PROJECT-BASED
MULTIMEDIA LEARNING {SIMKINS (2002)}
Core Curriculum Real-world Extended time frame
connection
Student decision Collaboration Assessment Multimedia
making
CORE CURRICULUM
We use the term “core” to emphasize that
project-based multimedia learning should
address the basic knowledge and skills all
students are expected to acquire.
REAL-WORLD CONNECTION
Project-based multimedia learning strives
to be real. It seeks to connect students’
work in school with the wider world in
which students live.
EXTENDED TIME FRAME
A good project is not a one-shot lesson; it extends
over a significant period of time. It may be days,
weeks or months.
The actual length of a project
may vary with the age of the
students and the nature of the
project.
STUDENT DECISION MAKING
Divide them into “Teacher” and
“Students” based on clear rationale
(decisions).
COLLABORATION
We define collaboration as working together jointly to accomplish a common
intellectual purpose in a manner superior to what might have been accomplished
working alone.
ASSESSMENT
When using project-based multimedia
learning, teachers face additional
assessment challenges because multimedia
products by themselves do not represent a
full picture of student learning.
MULTIMEDIA
as students design and research their
projects, instead of gathering only written
notes, they also gather – and create –
pictures, video clips, recordings and other
media objects that will later serve as the raw
material for their final product.
WHY USE MULTIMEDIA LEARNING
It is “value added” to It is actively engages students in the
your teaching. learning task.
Students are likewise engaged in the
It is a powerful production of multimedia presentation.
motivator in the class
What can be some limitations with the use of PBML
There is a need for an
extended period time
There is a tendency to lose the tract
of the goal and objective of the
lesson
Requires technical skils on the
part of the teacher and student
REFERENCES
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