Wireframes
Communication & Multimedia
Design
Today’s agenda
What are
wireframes?
Why use
them?
Examples
A lot is happening
At times the design process can
seem very complicated, a lot of
things are happening at the same
time. Many people from different
disciplines are all working together
(and often simultaneously) on the
same project.
Everyone has their own role, and to
make a truly good product, the
communication between the
different parties involved has to be
good.
Why use wireframes?
Before making the visual design, you
first make decisions about the
structure, content, layout, etc.
Wireframes are a tool to
communicate
these ideas.
“Blueprint for design”
Get everyone on the same page
Prototype for usability tests
Easier to change a wireframe,
than a
design!
What does it Contain?
Structure
How will the pieces of this site be put
together?
Content
What will be displayed on this site?
Information Hierarchy
How is this information organized and
displayed?
Functionality
How will this interface work?
Behavior
How does it interact with the user? How
does it behave?
Types of wireframes
Sketches
Quick / experiment
Good for feedback
Types of wireframes
Sketches
Quick / experiment
Good for feedback
Lo-fidelity
Block diagrams
Good for testing flows
Types of wireframes
Sketches
Quick / experiment
Good for feedback
Lo-fidelity
Block diagrams
Good for testing flows
Hi-fidelity
Detailed wireframes
Including comments
Describe content & behavior
“Blueprint for final design”
Should be understood without
explanation
Good and Bad
This is a bad wireframe!
o Forget visual design
o Avoid using color / gradients
o Adding unnecessary elements
makes the wireframe less
powerful
Remember:
Wireframes focus only on the
content and interaction of the
interface!
Try and add content that will
best represent content that
will be placed in the final
interface. Fake text can be
very distracting.
Looks good, right?
Example 1:
This is an example of a hi
fidelity wireframe for an
[Link] concept.
On the left site of the page is
the wireframe. The blue
circles are numbered to
refer to the comments on
the right half of the page.
Note: The comments can
also be placed below the
wireframe, it is up to you.
Example 2:
Instead of
using
dots to
refer to
the
comment
s,
another
option is
to use
arrows
to link
the
interface
elements
to the
comment
s.
How to Start?
How to start?
Start big! Start with the largest parts of the interface, the
frame, header, footer, etc. Then work your way through
the smaller elements of the interface.
Remember, your wireframe will be used by lots of different
people for different purposes:
o Designers
o Developers
o Project leaders
o Usability testers
o Clients
o So be as clear as you can!
Questions?