CHAPTER 1
Introduction to Multimedia
OVERVIEW
Introduction to multimedia.
Definition
Types of multimedia
Delivering multimedia
Why multimedia?
Applications of multimedia.
Examples of multimedia application
Summary
OBJECTIVES
At the end of this chapter, students should be able to:
define basic terms and concepts related to multimedia
technologies
distinguish between the types of linear and non-linear
multimedia systems
identify various applications of multimedia
INTRODUCTION TO MULTIMEDIA
The definition of Multimedia :
“Multimedia is a combination of text, art, sound,
animation, and video. It is delivered to the user by
electronic or digitally manipulated means. A multimedia
project development requires creative, technical,
organizational, and business skills.”
Tay Vaughan
Multimedia : Making it work 7th Ed.
MULTIMEDIA IS A COMBINATION OF
INTRODUCTION TO MULTIMEDIA
Multimedia becomes interactive multimedia when a
user is given the option of controlling the elements.
Interactive multimedia is called hypermedia when a user
is provided a structure of linked elements for navigation.
Multimedia developers develop multimedia projects.
INTRODUCTION TO MULTIMEDIA
Types of Multimedia projects :
Linear Multimedia: Projects that are not interactive. Users
have very little control over the presentation
Nonlinear (interactive) Multimedia : Projects that are user-
interactive, where users are given navigational control.
INTRODUCTION TO MULTIMEDIA
Linear Multimedia
The users sit back and watches the presentation
The presentation normally plays from the start to end or even
loops continually to present the information.
A movie is a common type of linear multimedia.
INTRODUCTION TO MULTIMEDIA
Non linear (interactive) multimedia
Users have the ability to move around or follow different path
through the information presentation.
Advantage: complex domain of information can be presented.
Disadvantage: users might lost in the massive “information
highway”.
Useful for: information archive (encyclopedia), education,
training and entertainment.
INTRODUCTION TO MULTIMEDIA
Multimedia Projects can also be delivered online
(webs) and through PDAs/Hand-held Devices.
Theprimary media for delivering multimedia
projects are:
Compact disc read-only (CD-ROM)
Digital Versatile Disc (DVD) / Blu-ray disc (BDA)
CD-ROM
The most cost-effective distribution medium for multimedia
projects.
It can contain up to 80 minutes of full-screen video or sound.
DVD-ROM / Blu-ray disc
Multilayered DVD technology increases the capacity of
current optical technology to 18 GB.
DVD authoring and integration software is used to create
interactive front-end menus for films and games.
Blu-ray disc (Blu-ray Disc Association BDA) is next-
generation format for high-definition video and high-density
data. A single-layer disc can fit 23.3, 25, or 27 GB (enough
for approximately four hours of high-definition video with
audio). It supports 25GB for one layer, 50GB for two and
100GB for four
Both CD and DVD burners are used for reading discs
and converting the discs to audio, video, and data
formats.
WHY MULTIMEDIA?
Ease of use
Intuitive Interface
Immersive experience
Self-paced interaction and better retention
Better understanding
Cost effectiveness
More fun
APPLICATIONS OF MULTIMEDIA
Home
Most multimedia projects reach the homes via television sets
or monitors with built-in user inputs.
APPLICATIONS OF MULTIMEDIA
Public places
Multimedia will become
available at stand-alone
terminals or kiosks
to provide information
and help.
APPLICATIONS OF MULTIMEDIA
Business
Business applications include presentations training,
marketing, advertising, product demos, databases, catalogues,
instant messaging, and networked communication.
Schools
Educational software can be developed to enrich the learning
process
EXAMPLES OF MULTIMEDIA
APPLICATION
Digital video editing and production systems
Electronic Newspapers/Magazines
Games
Groupware
Home shopping
Interactive TV
Multimedia courseware
Video conferencing
Video-on-Demand (VoD)
Virtual reality
VIRTUAL REALITY
Virtual reality is an extension of
multimedia.
It uses the basic multimedia
elements of imagery, sound, and
animation.
It requires terrific computing
horsepower to be realistic.
(CONT.) VIRTUAL REALITY
In VR, cyberspace is made up of thousands of geometric
objects plotted in three-dimensional space.
The standards for transmitting VR in Virtual Reality
Modeling Language (VRML) documents have been
developed on the World Wide Web.
SUMMARY
Multimedia is a combination of text, graphic art, sound,
animation, and video.
There are two types of multimedia projects : linear or
nonlinear.
Multimedia projects are often stored on CD-ROM or
DVDs. They can also be hosted on the Web.
Multimedia is widely used in business, schools, public
places, and at home.
Virtual reality is an extension of multimedia