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Introduction to Multimedia Concepts

The document discusses multimedia, defining it as a combination of different media types. It covers linear and non-linear multimedia, applications of multimedia like education and business, and discusses delivering multimedia and virtual reality.

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Namaku Ashraf
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0% found this document useful (0 votes)
8 views21 pages

Introduction to Multimedia Concepts

The document discusses multimedia, defining it as a combination of different media types. It covers linear and non-linear multimedia, applications of multimedia like education and business, and discusses delivering multimedia and virtual reality.

Uploaded by

Namaku Ashraf
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd

CHAPTER 1

Introduction to Multimedia
OVERVIEW
 Introduction to multimedia.
 Definition
 Types of multimedia
 Delivering multimedia

 Why multimedia?
 Applications of multimedia.
 Examples of multimedia application
 Summary
OBJECTIVES
 At the end of this chapter, students should be able to:
 define basic terms and concepts related to multimedia
technologies
 distinguish between the types of linear and non-linear
multimedia systems
 identify various applications of multimedia
INTRODUCTION TO MULTIMEDIA
 The definition of Multimedia :

“Multimedia is a combination of text, art, sound,


animation, and video. It is delivered to the user by
electronic or digitally manipulated means. A multimedia
project development requires creative, technical,
organizational, and business skills.”

Tay Vaughan
Multimedia : Making it work 7th Ed.
MULTIMEDIA IS A COMBINATION OF
INTRODUCTION TO MULTIMEDIA
 Multimedia becomes interactive multimedia when a
user is given the option of controlling the elements.

 Interactive multimedia is called hypermedia when a user


is provided a structure of linked elements for navigation.

 Multimedia developers develop multimedia projects.


INTRODUCTION TO MULTIMEDIA
 Types of Multimedia projects :

 Linear Multimedia: Projects that are not interactive. Users


have very little control over the presentation

 Nonlinear (interactive) Multimedia : Projects that are user-


interactive, where users are given navigational control.
INTRODUCTION TO MULTIMEDIA
 Linear Multimedia
 The users sit back and watches the presentation
 The presentation normally plays from the start to end or even
loops continually to present the information.
 A movie is a common type of linear multimedia.
INTRODUCTION TO MULTIMEDIA
 Non linear (interactive) multimedia
 Users have the ability to move around or follow different path
through the information presentation.
 Advantage: complex domain of information can be presented.
 Disadvantage: users might lost in the massive “information
highway”.
 Useful for: information archive (encyclopedia), education,
training and entertainment.
INTRODUCTION TO MULTIMEDIA
 Multimedia Projects can also be delivered online
(webs) and through PDAs/Hand-held Devices.
 Theprimary media for delivering multimedia
projects are:
 Compact disc read-only (CD-ROM)
 Digital Versatile Disc (DVD) / Blu-ray disc (BDA)
 CD-ROM
 The most cost-effective distribution medium for multimedia
projects.
 It can contain up to 80 minutes of full-screen video or sound.
 DVD-ROM / Blu-ray disc
 Multilayered DVD technology increases the capacity of
current optical technology to 18 GB.
 DVD authoring and integration software is used to create
interactive front-end menus for films and games.
 Blu-ray disc (Blu-ray Disc Association BDA) is next-
generation format for high-definition video and high-density
data. A single-layer disc can fit 23.3, 25, or 27 GB (enough
for approximately four hours of high-definition video with
audio). It supports 25GB for one layer, 50GB for two and
100GB for four
 Both CD and DVD burners are used for reading discs
and converting the discs to audio, video, and data
formats.
WHY MULTIMEDIA?
 Ease of use
 Intuitive Interface

 Immersive experience

 Self-paced interaction and better retention

 Better understanding

 Cost effectiveness

 More fun
APPLICATIONS OF MULTIMEDIA
 Home
 Most multimedia projects reach the homes via television sets
or monitors with built-in user inputs.
APPLICATIONS OF MULTIMEDIA
 Public places
 Multimedia will become
available at stand-alone
terminals or kiosks
to provide information
and help.
APPLICATIONS OF MULTIMEDIA
 Business
 Business applications include presentations training,
marketing, advertising, product demos, databases, catalogues,
instant messaging, and networked communication.

 Schools
 Educational software can be developed to enrich the learning
process
EXAMPLES OF MULTIMEDIA
APPLICATION
 Digital video editing and production systems
 Electronic Newspapers/Magazines

 Games

 Groupware

 Home shopping

 Interactive TV

 Multimedia courseware

 Video conferencing

 Video-on-Demand (VoD)

 Virtual reality
VIRTUAL REALITY
 Virtual reality is an extension of
multimedia.
 It uses the basic multimedia
elements of imagery, sound, and
animation.
 It requires terrific computing
horsepower to be realistic.
(CONT.) VIRTUAL REALITY
 In VR, cyberspace is made up of thousands of geometric
objects plotted in three-dimensional space.
 The standards for transmitting VR in Virtual Reality
Modeling Language (VRML) documents have been
developed on the World Wide Web.
SUMMARY
 Multimedia is a combination of text, graphic art, sound,
animation, and video.
 There are two types of multimedia projects : linear or
nonlinear.
 Multimedia projects are often stored on CD-ROM or
DVDs. They can also be hosted on the Web.
 Multimedia is widely used in business, schools, public
places, and at home.
 Virtual reality is an extension of multimedia

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