MUC-363: Music and
Meaning in Video Games
Week 1: Introduction
What is Ludomusicology?
“The Video Game as Source” by Tim Summers
What is Ludomusicology?
• Coined by Canadian Researcher Guillaume Laroche
(2007)
• Ludo-Latin word ludus meaning game or play
• Music-obvious (or is it?)
• Ology-“logy”, Greek word logia for “the study of…”
The study of game music.
History of Ludomusicology?
• 2007: Guillaume Laroche undergraduate Summer Scholars
Program
• 2008: Karen Collins wrote Game Sound
• 2012: UK Ludomusicology research group [Link]
holds first conference dedicated to vgm.
• 2014: North American Conference on Video Game Music (
NACVGM)
• 2016: Society for the Study of Sound and Music in Games (SSSMG
)
• 2017: Ludomusicology Society of Australia (LSA)
• 2019: Music and Gaming Festival (MAGFEST) est. 2002
Ludomusicology panel discussion.
Video Game as a Source:
What music can we examine?
Summers, Tim. Understanding Video Game Music. New York: Cambridge University
Press, 2016
Before Game Play
• System Start Ups and Corporate Logos:
Recall your own experiences with system start up cues and
corporate logos: Which ones stick out? Describe how these
sounds make you feel.
• Opening Sequences and Menu Music
Can you make some generalizations about the types of music
that accompanies opening sequences in regard to genre,
franchises, studios, and/or gaming systems?
Gameplay Music
Describe and provide an example for each of the terms below:
• Non-Dynamic
• Dynamic Music
• Adaptive Music
• Interactive Music
• Procedural Music
• Loops
• Branching
• Stingers
• Win/Lose Music
• Cutscenes
Challenges of the Text:
Discuss the following challenges faced by researchers of
video game music in regard to text and compare these
challenges to traditional practice:
• Musical Score
• Interactivity
• Regions
• Soundcards
• Remakes
• Change of Platforms/Porting
• Glitches