HAPTIC
TECHNOLOGY
S C I E N C E B E H I N D T O U C H A N D V I B R AT I O N .
SUMMARY
Contents covered.
INTRODUCTION WORKING OF APPLICATIONS CONCLUSION
AND HISTORY OF HAPTICS AND LIMITATIONS
HAPTICS
1. Derived from the Greek word “haptikos” or
“haptesthai” which means “able to touch or grasp”
2. Haptics = Touch = Connection.
INTRODUCTION 3. Touch is most proficient and capable of simultaneous
input and output among five senses.
4. Technology that deals with sensation of touch and
feeling.
INTRODUCTION
5. Tactile feedback Technology that takes merits of sense
of touch.
6. Types of Haptics:
5. Computer Haptics
6. Human Haptics
7. Software Haptics
7. Manipulation and sense of 3D objects regarding weight,
shape, temperature, and textures.
8. Manual interaction with virtual, real, and remote
environment.
Haptic technology was One of the earliest In the early 1990s a new
developed due to the applications of haptic usage of the word haptics
HISTORY OF
radioactive material technology was in large began to emerge.
abundance caused by WWII. aircraft that use
servomechanism systems to
HAPTIC operate control surfaces.
TECHNOLOGY
Research on this topic started
in the early 20s.
• Some shortcomings were found in flight simulation
which required a solution
• From 1970s and early 1980s, flight simulation started
to become pilot only to PC based one.
HISTORY OF • To overcome this shortcoming, AI lab at MIT
HAPTIC constructed a device that made it possible to touch and
TECHNOLOGY feel the computer-generated objects.
• The confluence of several emerging technologies made
virtualized haptics possible.
WORKING OF HAPTICS
Basic Working Mechanism
Haptic devices comprises of mainly A common configuration form of Haptic devices uses some kind of
five blocks :- haptics uses a pathway or gateway to specifically designed hardware to
Sensors link person’s finger to the haptic provide the feedback that could be
Motors device interface. sensed which simulates the physical
Touch screen device with capacitive button properties and forces applied to the
Processor system.
Driver Circuit
WORKING OF HAPTICS
A haptic system generally consists of two
parts human and the machine part.
Position of hand is controlled by the human
part while the machine part grabs the forces
from hand to move or simulate contact with
virtual objects.
In humans, nerves works in sensing, brain
processes the information and muscles
perform actuation of the motion performed
In the case of machines, the functions
performed from human systems are
performed by the encoders, devices, and
actuators respectively.
HAPTIC INFORMATION
Tactile Information: The information that we feel in our fingers or in any Kinesthetic Haptic Information: The information provided by the sensors to
other part is called tactile information. To take as an example, the tissues in the human body parts are called Kinesthetic Haptic. Imagine holding a
our fingers consists of numerous sensors on it. This sensors allow us to feel mobile phone in your hand, kinesthetic feedback will tell your brain about
the things like area, pressure, force, etc. These information collected are the approximate size, weight and other physical properties of the object you
tactile information are holding.
HAPTIC FEEDBACK
THE PHYSICAL SENSATION FORCE FEEDBACK, FOR EXAMPLE, IPHONE HOME ACTUALLY, IPHONE’S HOME
THAT WE FEEL WHEN A VIBROTACTILE FEEDBACK, BUTTONS FROM IPHONE 7 OR BUTTON WHEN PRESSED IS
DEVICE GIVES FEEDBACK ELECTRO TACTILE FEEDBACK, NEWER, GAMING DEVICES NOT MAKING ACTUAL SOUND
SUCH AS THE DEVICE ULTRASOUND TACTILE AND SMART WATCHES USE BUT IT’S THE HAPTICS THAT’S
RESPONDS ACCORDINGLY FEEDBACK AND THERMAL HAPTIC TECHNOLOGY IN MAKING THE HOME BUTTON
WHEN WE TOUCH IT, FEEDBACK ARE THE FIVE THEM TAP YOUR FINGER BACK AND
MAIN TYPES OF HAPTIC MAKING YOU FEEL LIKE IT’S
FEEDBACK. ACTUALLY MAKING SOUND.
Jens Martensson
USE OF HAPTIC FEEDBACK
User Interface gets improved when we use Haptics interacts with the touch sense, which Haptic feedback removes the user’s
haptic technology in them. Haptic feedback will will give benefit to the ones who can't see or dependencies on sound and eye sight to check
give you back with certain alerts or information hear for errors as touch can be used instead.
without having to look or interact with the
computer screen directly
Jens Martensson
HAPTIC INTERFACES
PHANTOM CYBER JOYSTICK TRACKBAL HAPTIC PEN
GLOVE L
Jens Martensson
PHANTOM
•It is a haptic interface device developed by
Sensible Technologies.
•It provides a programmable sense of touch which
makes the user feel very realistic feel of the things
and shapes.
• One of the key feature of this device is it can
model freely floating 3D objects. It is widely used
in AutoCAD designing and other engineering
sectors.
Jens Martensson
•It is a haptic interface device widely used in variety of real
world applications like VR biomechanics, animation and
prototype evaluation
•It consists of 18 sensors which includes open fingertips, which
CYBER GLOVE allows the user to type, write and grab the virtual objects when
the user is wearing the glove.
• Cyber glove can capture real time motion and perform a high-
performance hand measurement.
Jens Martensson
Cultural Applications
GUIs
APPLICATIONS
Surgical Simulation and Medical Training OF HAPTIC
TECHNOLOGY
Visually Impaired
Teleoperation
E-commerce
Jens Martensson
Haptic technology is being used in museum
in University of Southern California’s
Interactive Art Museum
Use of PHANToM device makes the visitors FOR
able to feel the artefacts.
CULTURAL
APPLICATIONS
Having only visual presentation misses out
on the much important information that can
be gained through touch
The use of haptic devices makes the user be
able to easily feel, trace the shape and even
feel the weights of objects in museum.
Jens Martensson
Haptic devices can be used for various kinds of medical
operations like laparoscopy or interventional radiology and
medical surgeries using teleoperators.
Use of haptics in surgical simulation will give the benefit to
SURGICAL the surgeons where they need not travel to the operating
room but they themselves can become a telepresence.
SIMULATION
AND MEDICAL Simulated surgery can be used for training. Haptics aids in
TRAINING simulation by creating realistic environment of touch.
Similar to telepresence surgery , surgeons can feel
simulated ligaments or pressure of virtual incision as if real
Jens Martensson
In the haptic display devices, an integrated
touch screen is implemented.
By touching the screen, the users can feel the
FOR THE menus and icons that they need to activate
without even looking at them.
VISUALLY
IMPAIRED This makes blind able to access the wide world
of graphical information displays available on
computer today.
Moreover, using haptic technology, touchable
maps can also be developed for the blind
people.
Jens Martensson
HAPTICS IN TELEOPERATION
TELEOPERATION MEANS NIKOLA TESLA DEVELOPED TELEOPERATED ROBOTIC HAPTICS ARE WIDELY USED IN
OPERATION OF A MACHINE THE FUNDAMENTAL SYSTEMS CAN BE USED FOR TELEROBOTIC APPLICATIONS
SITUATED AT A DISTANCE .IT PRINCIPLE AND SYSTEM FOR AVOIDING HAZARDOUS RANGING FROM SURGERY,
IS VERY SIMILAR TO A TELEOPERATION IN 1880’S. ENVIRONMENT BY SIMULATION, SPACE,
REMOTE CONTROL BUT IS MONITORING FROM A MAINTENANCE AND
USUALLY SEEN IN REMOTE LOCATION. MANUFACTURING.
RESEARCH ,ACADEMICS ,AND
TECHNICAL ENVIRONMENT.
Jens Martensson
• Very high initial investment and costly for setup;
• Bulky and big problem in case of wearable haptic
devices;
LIMITATIONS OF • Forces are exerted with limited magnitude and not
HAPTIC equally well distributed in all directions;
TECHNOLOGY • Haptic rendering operates in discrete environment
whereas the user operate in continuous time;
• Limited bandwidth in data transmission;
• Instability and Vibration.
Jens Martensson
• Though, the field of haptics today has not grown to the
peak level and is only in its early stage, hints of vast,
unexplored intellectual and commercial territory add
excitement and energy to growing number of
conferences, courses, product releases, and invention
FUTURE OF offers.
HAPTICS • Future applications of haptic technology includes;
Holographic Interactions,
Haptics in Biometrics
E-commerce
Education
Jens Martensson
• Haptic technologies have immense potential to bring
must out of it and bring revolutionary changes.
• Researchers at the University of Tokyo have already
started to work on adding haptic feedback to
holographic projections.
CONCLUSION
• The haptic feedback will make the user able to interact
with a hologram and receive tactile response as if the
hologram displays were real.
• Haptic technology is a versatile technology too so it
has a very large future scope in every possible field.
Jens Martensson
• Haptic is the future for online computing and e-
commerce. It will enhance the online buyers’ experience
by making them feel the objects virtually without even
leaving their homes.
• Haptics will soon be a part of person’s normal computer
interaction.
CONCLUSION • It is a future where online shoppers can feel the clothes
they need to buy and gamers can feel the force of each and
every virtual objects inside the game.
• To make haptic technology work in a very excellent way,
scientists need to fine-tune various sensors, actuators and
motors.
Jens Martensson
THANK YOU
Dipesh Acharya
Sambriddhi Pokharel
Pradeep Bhattarai
Aashman Uprety
25
REFERENCE Abraham, J., 2017. Haptic Technology. International Journal of
S Science, Engineering and Management (IJSEM), 2(12), pp. 1-5.
Alur, A., Jumde, A. & Shrivastav, P., 2014. Haptic Technology :- A
Comprehensive Review of. International Journal of
Computer Science and Information Technologies, 5(5), pp.
6039-6043.
Astley, O. R. et al., 2004. Haptic interfaces and devices. Sensor
Review, 24(1), pp. 1629.
Barbagli, F., Conti, F. & Salisbury, K., 2004. Haptic rendering:
introductory concepts.
IEEE Computer Graphics and Applications, 24(2), pp. 24-32.
Jens Martensson
REFERENCE Bhalla, M. R. & Bhalla, H. V., 2010. Haptic Technology: An
S Evolution towards Naturality in Communication.
International Journal of Advanced Research in Computer
Science, I(4), pp. 97-102.
Bhat, M., 2014. Wordpress. [Online] Available at:
[Link] vs-haptic-
feedback/ [Accessed 5 December 2019].
Brewster, S. A., 2005. Impact of haptic 'touching' technology on
cultural applications. s.l., s.n.
M., S. & T., S., 2017. Haptic Technology: A comprehensive
review on its applications and future prospects.
Jens Martensson
REFERENCE Brody, M., 2018. Jtech Digital. [Online] Available at:
S [Link] [Accessed 6
December 2019].
Denish, R., 2011. A Seminar Report On Haptic
Technology, Surat: [Link] COLLEGE OF
ENGINEERING & TECHNOLOGY.
Kessler, G., Walker, N. & Hodges, L., 1995. Evaluation
of the CyberGlove(TM) as a Whole Hand Input
Device. ACM Transactions on Computer-Human
Interaction, 12. Volume 2.
Jens Martensson
REFERENCE Materials Today: Proceedings, Volume II, pp. 4182-4187.
S Mathur, N., 2018. Packtpub. [Online] Available at:
[Link] haptics/ [Accessed
5 December 2019].
Mikhalchuk, D., 2017. Teslasuit. [Online] Available at:
[Link] [Accessed 6
December 2019].
Scientific Figure on ResearchGate, 2011. A generic approach
to haptic modeling of textile artifacts. [Online] Available at:
[Link] DOF-Phantom-
hapticdevice_fig2_241316868 [Accessed 8 December 2019].
Jens Martensson