Designing Parallel
Programs
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Agenda
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Automatic vs. Manual Parallelization
Understand the Problem and the Program
Partitioning
Communications
Synchronization
Data Dependencies
Load Balancing
Granularity
I/O
Limits and Costs of Parallel Programming
Performance Analysis and Tuning
Automatic Vs Manual Parallelization
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Designing and developing parallel programs has characteristically been
a very manual process. The programmer is typically responsible for
both identifying and actually implementing parallelism.
Very often, manually developing parallel codes is a time consuming,
complex, error-prone and iterative process.
For a number of years now, various tools have been available to assist
the programmer with converting serial programs into parallel
programs. The most common type of tool used to automatically
parallelize a serial program is a parallelizing compiler or pre-processor.
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A parallelizing compiler generally works in two different ways:
Fully Automatic
The compiler analyzes the source code and identifies opportunities for parallelism.
The analysis includes identifying inhibitors to parallelism and possibly a cost
weighting on whether or not the parallelism would actually improve performance.
Loops (do, for) loops are the most frequent target for automatic parallelization.
Programmer Directed
Using "compiler directives" or possibly compiler flags, the programmer explicitly
tells the compiler how to parallelize the code.
May be able to be used in conjunction with some degree of automatic parallelization
also.
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If you are beginning with an existing serial code and have time or
budget constraints, then automatic parallelization may be the answer.
However, there are several important caveats that apply to automatic
parallelization:
Wrong results may be produced
Performance may actually degrade
Much less flexible than manual parallelization
Limited to a subset (mostly loops) of code
May actually not parallelize code if the analysis suggests there are inhibitors
or the code is too complex
Most automatic parallelization tools are for Fortran
The remainder of this section applies to the manual method of
developing parallel codes.
Understand the Problem and the Program
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Undoubtedly, the first step in developing parallel
software is to first understand the problem that you
wish to solve in parallel. If you are starting with a
serial program, this necessitates understanding the
existing code also.
Before spending time in an attempt to develop a
parallel solution for a problem, determine whether
or not the problem is one that can actually be
parallelized.
Example of Parallelizable Problem
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Calculate the potential energy for each of several
thousand independent conformations of a molecule.
When done, find the minimum energy conformation.
This problem is able to be solved in parallel. Each of
the molecular conformations is independently
determinable. The calculation of the minimum
energy conformation is also a parallelizable problem.
Example of a Non-parallelizable Problem
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Calculation of the Fibonacci series
(1,1,2,3,5,8,13,21,...) by use of the formula:
F(k + 2) = F(k + 1) + F(k)
This is a non-parallelizable problem because the
calculation of the Fibonacci sequence as shown would
entail dependent calculations rather than independent
ones. The calculation of the k + 2 value uses those of
both k + 1 and k. These three terms cannot be
calculated independently and therefore, not in parallel.
Identify the program's hotspots
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Know where most of the real work is being done. The
majority of scientific and technical programs usually
accomplish most of their work in a few places.
Profilers and performance analysis tools can help
here
Focus on parallelizing the hotspots and ignore those
sections of the program that account for little CPU
usage.
Identify bottlenecks in the program
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Are there areas that are disproportionately slow, or
cause parallelizable work to halt or be deferred? For
example, I/O is usually something that slows a
program down.
May be possible to restructure the program or use a
different algorithm to reduce or eliminate
unnecessary slow areas
Other considerations
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Identify inhibitors to parallelism. One common class
of inhibitor is data dependence, as demonstrated by
the Fibonacci sequence above.
Investigate other algorithms if possible. This may be
the single most important consideration when
designing a parallel application.
Partitioning
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One of the first steps in designing a parallel program
is to break the problem into discrete "chunks" of
work that can be distributed to multiple tasks. This is
known as decomposition or partitioning.
There are two basic ways to partition computational
work among parallel tasks:
domain decomposition
and
functional decomposition
Domain Decomposition
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In this type of partitioning, the data associated with
a problem is decomposed. Each parallel task then
works on a portion of of the data.
Functional Decomposition
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In this approach, the focus is on the computation that is to be
performed rather than on the data manipulated by the
computation. The problem is decomposed according to the work
that must be done. Each task then performs a portion of the
overall work.
Functional decomposition lends itself well to problems that can
be split into different tasks. For example:
Ecosystem Modeling
Signal Processing
Climate Modeling
Ecosystem Modeling
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Each program calculates the population of a given
group, where each group's growth depends on that of
its neighbors. As time progresses, each process
calculates its current state, then exchanges
information with the neighbor populations. All tasks
then progress to calculate the state at the next time
step.
Signal Processing
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An audio signal data set is passed through four distinct computational
filters. Each filter is a separate process. The first segment of data must
pass through the first filter before progressing to the second. When it
does, the second segment of data passes through the first filter. By the
time the fourth segment of data is in the first filter, all four tasks are
busy.
Climate Modeling
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Each model component can be thought of as a separate task.
Arrows represent exchanges of data between components during
computation: the atmosphere model generates wind velocity
data that are used by the ocean model, the ocean model
generates sea surface temperature data that are used by the
atmosphere model, and so on.
Combining these two types of problem decomposition is
common and natural.
Who Needs Communications?
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The need for communications between tasks depends upon your problem
You DON'T need communications
Some types of problems can be decomposed and executed in parallel with virtually no
need for tasks to share data. For example, imagine an image processing operation
where every pixel in a black and white image needs to have its color reversed. The
image data can easily be distributed to multiple tasks that then act independently of
each other to do their portion of the work.
These types of problems are often called embarrassingly parallel because they are
so straight-forward. Very little inter-task communication is required.
You DO need communications
Most parallel applications are not quite so simple, and do require tasks to share data
with each other. For example, a 3-D heat diffusion problem requires a task to know the
temperatures calculated by the tasks that have neighboring data. Changes to
neighboring data has a direct effect on that task's data.
Factors to Consider (1)
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There are a number of important factors to consider
when designing your program's inter-task
communications
Cost of communications
Inter-task communication virtually always implies overhead.
Machine cycles and resources that could be used for
computation are instead used to package and transmit data.
Communications frequently require some type of
synchronization between tasks, which can result in tasks
spending time "waiting" instead of doing work.
Competing communication traffic can saturate the available
network bandwidth, further aggravating performance
problems.
Factors to Consider (2)
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Latency vs. Bandwidth
latency is the time it takes to send a minimal (0 byte)
message from point A to point B. Commonly expressed as
microseconds.
bandwidth is the amount of data that can be communicated
per unit of time. Commonly expressed as megabytes/sec.
Sending many small messages can cause latency to dominate
communication overheads. Often it is more efficient to package
small messages into a larger message, thus increasing the
effective communications bandwidth.
Factors to Consider (3)
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Visibility of communications
With the Message Passing Model, communications are explicit
and generally quite visible and under the control of the
programmer.
With the Data Parallel Model, communications often occur
transparently to the programmer, particularly on distributed
memory architectures. The programmer may not even be able
to know exactly how inter-task communications are being
accomplished.
Factors to Consider (4)
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Synchronous vs. asynchronous communications
Synchronous communications require some type of "handshaking" between
tasks that are sharing data. This can be explicitly structured in code by the
programmer, or it may happen at a lower level unknown to the programmer.
Synchronous communications are often referred to as blocking
communications since other work must wait until the communications have
completed.
Asynchronous communications allow tasks to transfer data independently
from one another. For example, task 1 can prepare and send a message to
task 2, and then immediately begin doing other work. When task 2 actually
receives the data doesn't matter.
Asynchronous communications are often referred to as non-blocking
communications since other work can be done while the communications are
taking place.
Interleaving computation with communication is the single greatest benefit
for using asynchronous communications.
Factors to Consider (5)
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Scope of communications
Knowing which tasks must communicate with each other is
critical during the design stage of a parallel code. Both of the
two scopings described below can be implemented
synchronously or asynchronously.
Point-to-point - involves two tasks with one task acting as
the sender/producer of data, and the other acting as the
receiver/consumer.
Collective - involves data sharing between more than two
tasks, which are often specified as being members in a
common group, or collective.
Collective Communications
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Examples
Factors to Consider (6)
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Efficiency of communications
Very often, the programmer will have a choice with regard to
factors that can affect communications performance. Only a few
are mentioned here.
Which implementation for a given model should be used? Using
the Message Passing Model as an example, one MPI
implementation may be faster on a given hardware platform than
another.
What type of communication operations should be used? As
mentioned previously, asynchronous communication operations
can improve overall program performance.
Network media - some platforms may offer more than one
network for communications. Which one is best?
Factors to Consider (8)
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Finally, realize that this is only a partial list
of things to consider!!!
Synchronization
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Types of Synchronization
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Barrier
Usually implies that all tasks are involved
Each task performs its work until it reaches the barrier. It then stops, or "blocks".
When the last task reaches the barrier, all tasks are synchronized.
What happens from here varies. Often, a serial section of work must be done. In other
cases, the tasks are automatically released to continue their work.
Lock / semaphore
Can involve any number of tasks
Typically used to serialize (protect) access to global data or a section of code. Only one
task at a time may use (own) the lock / semaphore / flag.
The first task to acquire the lock "sets" it. This task can then safely (serially) access the
protected data or code.
Other tasks can attempt to acquire the lock but must wait until the task that owns the lock
releases it.
Can be blocking or non-blocking
Synchronous communication operations
Involves only those tasks executing a communication operation
When a task performs a communication operation, some form of coordination is required
with the other task(s) participating in the communication. For example, before a task can
perform a send operation, it must first receive an acknowledgment from the receiving
task that it is OK to send.
Discussed previously in the Communications section.
Data Dependencies
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Definitions
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A dependence exists between program statements
when the order of statement execution affects the
results of the program.
A data dependence results from multiple use of
the same location(s) in storage by different tasks.
Dependencies are important to parallel
programming because they are one of the primary
inhibitors to parallelism.
How to Handle Data Dependencies?
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Distributed memory architectures - communicate
required data at synchronization points.
Shared memory architectures -synchronize
read/write operations between tasks.
Load Balancing
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Load balancing refers to the practice of distributing work among tasks
so that all tasks are kept busy all of the time. It can be considered a
minimization of task idle time.
Load balancing is important to parallel programs for performance
reasons. For example, if all tasks are subject to a barrier
synchronization point, the slowest task will determine the overall
performance.
How to Achieve Load Balance? (1)
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Equally partition the work each task receives
For array/matrix operations where each task performs similar
work, evenly distribute the data set among the tasks.
For loop iterations where the work done in each iteration is
similar, evenly distribute the iterations across the tasks.
If a heterogeneous mix of machines with varying performance
characteristics are being used, be sure to use some type of
performance analysis tool to detect any load imbalances.
Adjust work accordingly.
How to Achieve Load Balance? (2)
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Use dynamic work assignment
Certain classes of problems result in load imbalances even if data is evenly
distributed among tasks:
Sparse arrays - some tasks will have actual data to work on while others have mostly
"zeros".
Adaptive grid methods - some tasks may need to refine their mesh while others
don't.
N-body simulations - where some particles may migrate to/from their original task
domain to another task's; where the particles owned by some tasks require more
work than those owned by other tasks.
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When the amount of work each task will perform
is intentionally variable, or is unable to be
predicted, it may be helpful to use a scheduler -
task pool approach. As each task finishes its
work, it queues to get a new piece of work.
It may become necessary to design an algorithm
which detects and handles load imbalances as
they occur dynamically within the code.
Granularity
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Computation / Communication Ratio:
In parallel computing, granularity is a qualitative measure of
the ratio of computation to communication.
Periods of computation are typically separated from periods of
communication by synchronization events.
Fine grain parallelism
Coarse grain parallelism
Fine-grain Parallelism
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Relatively small amounts of computational work
are done between communication events
Low computation to communication ratio
Facilitates load balancing
Implies high communication overhead and less
opportunity for performance enhancement
If granularity is too fine it is possible that the
overhead required for communications and
synchronization between tasks takes longer than
the computation.
Coarse-grain Parallelism
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Relatively large amounts of
computational work are done
between
communication/synchronization
events
High computation to
communication ratio
Implies more opportunity for
performance increase
Harder to load balance efficiently
Which is Best?
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The most efficient granularity is dependent on the
algorithm and the hardware environment in which it
runs.
In most cases the overhead associated with
communications and synchronization is high relative
to execution speed so it is advantageous to have
coarse granularity.
Fine-grain parallelism can help reduce overheads
due to load imbalance.
I/O
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The bad News
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I/O operations are generally regarded as inhibitors to
parallelism
Parallel I/O systems are immature or not available for all
platforms
In an environment where all tasks see the same
filespace, write operations will result in file overwriting
Read operations will be affected by the fileserver's ability
to handle multiple read requests at the same time
I/O that must be conducted over the network (NFS, non-
local) can cause severe bottlenecks
The good News
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Some parallel file systems are available. For example:
GPFS: General Parallel File System for AIX (IBM)
Lustre: for Linux clusters (Cluster File Systems, Inc.)
PVFS/PVFS2: Parallel Virtual File System for Linux clusters
(Clemson/Argonne/Ohio State/others)
PanFS: Panasas ActiveScale File System for Linux clusters (Panasas, Inc.)
HP SFS: HP StorageWorks Scalable File Share. Lustre based parallel file
system (Global File System for Linux) product from HP
The parallel I/O programming interface specification for MPI has been
available since 1996 as part of MPI-2. Vendor and "free"
implementations are now commonly available.
Some Options
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If you have access to a parallel file system, investigate using it. If you
don't, keep reading...
Rule #1: Reduce overall I/O as much as possible
Confine I/O to specific serial portions of the job, and then use parallel
communications to distribute data to parallel tasks. For example, Task
1 could read an input file and then communicate required data to other
tasks. Likewise, Task 1 could perform write operation after receiving
required data from all other tasks.
For distributed memory systems with shared filespace, perform I/O in
local, non-shared filespace. For example, each processor may have
/tmp filespace which can used. This is usually much more efficient than
performing I/O over the network to one's home directory.
Create unique filenames for each tasks' input/output file(s)
Limits and Costs of Parallel Programming
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Amdahl's Law
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Amdahl's Law states that potential
program speedup is defined by the
fraction of code (P) that can be
parallelized:
1
speedup = --------
1 - P
If none of the code can be parallelized, P = 0 and the
speedup = 1 (no speedup). If all of the code is
parallelized, P = 1 and the speedup is infinite (in
theory).
If 50% of the code can be parallelized, maximum
speedup = 2, meaning the code will run twice as fast.
Amdahl's Law
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Introducing the number of processors performing
the parallel fraction of work, the relationship can be
modeled by 1
speedup = ------------
P + S
---
N
where P = parallel fraction, N = number of
processors and S = serial fraction
Amdahl's Law
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It soon becomes obvious that there are limits to the
scalability of parallelism. For example, at P = .50, .90
and .99 (50%, 90% and 99% of the code is
parallelizable)
speedup
--------------------------------
N P = .50 P = .90 P = .99
----- ------- ------- -------
10 1.82 5.26 9.17
100 1.98 9.17 50.25
1000 1.99 9.91 90.99
10000 1.99 9.91 99.02
Amdahl's Law
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However, certain problems demonstrate increased performance by
increasing the problem size. For example:
2D Grid Calculations 85 seconds 85%
Serial fraction 15 seconds 15%
We can increase the problem size by doubling the grid dimensions and
halving the time step. This results in four times the number of grid
points and twice the number of time steps. The timings then look like:
2D Grid Calculations 680 seconds 97.84%
Serial fraction 15 seconds 2.16%
Problems that increase the percentage of parallel time with their size
are more scalable than problems with a fixed percentage of parallel
time.
Complexity
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In general, parallel applications are much more complex than
corresponding serial applications, perhaps an order of magnitude. Not
only do you have multiple instruction streams executing at the same
time, but you also have data flowing between them.
The costs of complexity are measured in programmer time in virtually
every aspect of the software development cycle:
Design
Coding
Debugging
Tuning
Maintenance
Adhering to "good" software development practices is essential when
when working with parallel applications - especially if somebody
besides you will have to work with the software.
Portability
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Thanks to standardization in several APIs, such as MPI, POSIX
threads, HPF and OpenMP, portability issues with parallel programs
are not as serious as in years past. However...
All of the usual portability issues associated with serial programs apply
to parallel programs. For example, if you use vendor "enhancements" to
Fortran, C or C++, portability will be a problem.
Even though standards exist for several APIs, implementations will
differ in a number of details, sometimes to the point of requiring code
modifications in order to effect portability.
Operating systems can play a key role in code portability issues.
Hardware architectures are characteristically highly variable and can
affect portability.
Resource Requirements
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The primary intent of parallel programming is to decrease execution
wall clock time, however in order to accomplish this, more CPU time is
required. For example, a parallel code that runs in 1 hour on 8
processors actually uses 8 hours of CPU time.
The amount of memory required can be greater for parallel codes than
serial codes, due to the need to replicate data and for overheads
associated with parallel support libraries and subsystems.
For short running parallel programs, there can actually be a decrease in
performance compared to a similar serial implementation. The
overhead costs associated with setting up the parallel environment,
task creation, communications and task termination can comprise a
significant portion of the total execution time for short runs.
Scalability
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The ability of a parallel program's performance to scale is a result of a
number of interrelated factors. Simply adding more machines is rarely
the answer.
The algorithm may have inherent limits to scalability. At some point,
adding more resources causes performance to decrease. Most parallel
solutions demonstrate this characteristic at some point.
Hardware factors play a significant role in scalability. Examples:
Memory-cpu bus bandwidth on an SMP machine
Communications network bandwidth
Amount of memory available on any given machine or set of machines
Processor clock speed
Parallel support libraries and subsystems software can limit scalability
independent of your application.