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Game Developer Job Roles Overview

Game development involves many roles including producers who manage projects, programmers who code games, designers who conceptualize games, artists who create graphics, and testers who ensure quality. Each role requires skills like communication, creativity, and problem solving as well as a passion for games.

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Amneet Dhillon
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0% found this document useful (0 votes)
10 views2 pages

Game Developer Job Roles Overview

Game development involves many roles including producers who manage projects, programmers who code games, designers who conceptualize games, artists who create graphics, and testers who ensure quality. Each role requires skills like communication, creativity, and problem solving as well as a passion for games.

Uploaded by

Amneet Dhillon
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd

JOB ROLES IN VIDEO GAMES

PRODUCTION, PROGRAMMING & DESIGN


ROLE DUTIES SKILLS QUALITIES REAL EXAMPLE
FROM GTA IV
Works closely with the game’s . A passion for games. . Ability to manage people, time Leslie Benzies
PRODUCER internal producer, who is part of . Excellent presentation and and resources.
the on-site development team. presentation skills. . Ability to carefully manage a
The produce is concerned with . Ability to handle multiple budget.
broader issues. There is not set projects simultaneously. . Good negotiation skills.
route in becoming a producer.

Assists the production team with . A passion for games. . Good communication and William Mills
ASSISTANT the day-to-day running of projects . Ability to plan ahead, set management skills.
PRODUCER as well as internal and external
communication throughout the
objectives and prioritize high . A keen eye for detail and high
levels of motivation. standards of work.
game development process.

. Manages the software . Advanced programming skills. . Composure under pressure. John Whyte
SENIOR/LEAD engineering of a game from start . Ability to multi-mask. . Hands on understanding of all
PROGRAMMER to finish. They usually compile all
the technical documentation for
. Creativity and innovation. programming roles.
. Conflict resolution and problem . Tact and diplomacy.
the software produced by the
programming team. solving ability.

Translates the design into a . Ability to write in C, C++ and . Ability to work independently Karim Hemraj
PROGRAMMER technical specification for the other languages. and as part of a team.
game and then delegates tasks to . Good understanding of . Creativity and problem solving
the programming team. Some gameplay. skills.
work as general Programmers on .Ability to take instructions and
a whole range of tasks.
work to deadlines.

Formulate the concept and vision . Thorough understanding of game . Imagination and creativity. Simon Lashley
GAME/SENIOR of a game. They devise the world, play theory. . Systematic and strategic
DESIGNER setting, story, characters, and all
other game elements and design
. Storytelling and narrative thinking.
development skills.
details, and then communicate
. Excellent communication and
this to the rest of the team.
presentation skills.

Designs a percentage of the game . IT skills and competence in the . Spatial awareness and the ability Barry Clark
LEVEL EDITOR/ which is usually referred to as a use of world editing tools. to visualize layouts, imagination
DESIGNER ‘level’, specifying in detail all the
possible actions and game play
. Knowledge of different and creativity.
platforms. . Attention to detail and the ability
events which take place within to evaluate quality.
that level.
JOB ROLES IN VIDEO GAMES
DIRECTION, ART, ANIMATION, SOUND & Q.A
ROLE DUTIES SKILLS QUALITIES REAL EXAMPLE
FROM GTA IV
Is responsible for the overall look . Excellent imagination, creativity . A passion for games and a good Andrew Semple
CREATIVE/STUDIO and feel of a computer game. and problem-solving skills. understanding of what makes a
DIRECTOR Their focus is to ensure the quality
,design and style of the gameplay,
. Excellent communication and game appealing to different
audiences.
presentation skills.
artwork, music and audio assets . Ability to inspire a team.
the make up the final product.

Includes setting up and . Ability to work with minimum . Ability to think creatively to Adam Fowler
TECHNICAL maintaining the art production supervision. resolve technical challenges and
ARTIST/DIRECTOR workflow as well as making
decisions about which art
. Excellent organizational skills. limitations.
. Knowledge of console hardware
packages and tools a studio should architecture.
use.

Work as part of the art . Spatial awareness and a feel for . Creativity and imagination. Jonas Avrin
ANIMATOR/ department team. Using the movement over time. . Knowledge of constraints.
ANIMATION objects, models, and most
importantly, characters created by
. Ability to work independently . Organizational skills and the
and as part of a team. ability to work to deadlines.
DIRECTOR 3D Artists.
. Knowledge of full motion video.

Initially the Lead Artist works with . Traditional and computer art and . A passion for games and a good Stuart Petri and Ian McQue
LEAD/CONCEPT a small core team which can design skills. understanding of what makes a
ARTIST include the Game Designer and
Lead Programmer, defining
. Excellent communication skills. game visually appealing and fun to
play.
. Knowledge of 2D and 3D
creatively the overall look and modeling and animation packages. . Ability to lead and work as part
artistic approach for the game. of a team.

Working to a creative brief, the Audio . A feel for the atmosphere. . “Aural skills”, a sense of timing, and Matthew Smith and Nicholas
AUDIO ENGINEER/ Engineer produces a sound design for . Ability to compose and perform attention to detail. Montgomery
the game and, when this has been
SUPERVISING agreed, realises it. This might involve
music.
. Ability to work to deadlines.
. Creativity and imagination.
. Strong communication and
the composing, scoring and recording
SOUND EDITOR of music.
interpersonal skills.

Testers are responsible for assuring . Excellent communication skills. . Ability to play games for long Jeff Rosa
QA quality in the final product and for . Good negotiation skills and conflict periods.
finding all the flaws in a game before it
TESTER/MANAGER goes public. They look for programme
resolution skills.
. Good attention to detail.
. Passion for games playing.
. Persistence and patience.
bugs - spelling mistakes, localisation

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