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Gamification Strategies in IT Industry

Gamification Enhancing Learning Concepts and Changing User Behavior, whilst still making Goals more achievable.

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Antony
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0% found this document useful (0 votes)
18 views10 pages

Gamification Strategies in IT Industry

Gamification Enhancing Learning Concepts and Changing User Behavior, whilst still making Goals more achievable.

Uploaded by

Antony
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.

Technology:

Gamification in the IT
Industry
 Making Goals more achievable
 Changing User Behavior
 Enhancing Learning Concepts

 Antony Ngorora
Overview of Gamification

 Gamification is a process that uses


game concepts and game based
features to engage users and
change their behaviour.
 It is important to note:
1. The Game is not the end goal.
2. The end goal is to engage users and
change behaviour.

Designed by [Link]
Gamification

 Is not about making everything a


game

 Is not about badges, points, and


leaderboards

 It can’t fix a bad product

Designed by [Link]
Effect of Gamification on
People
 Engagement
 High Return On Investment
 Enhancing Company Sustainability
 Achievement
 Altruism
 Reward
 Self expression
 Loss aversion
 Status, competition and reputation
Importance of Gamification in
Society

 Enhances Practical Learning


 Powerful Instructional method
 Engage Employees into achieving organization goals
 Incentivize customers to use Company products
 Feedback
 Recognition
 Motivation for all
 Training

Designed by [Link]
7 Characteristics of Good Gamers

These habits are inherent in all successful gamers:


1. Everyone Can Succeed.
2. You Have To Play the Odds.
3. Learn from the Team, not the Coach.
4. Trust Strategy Guides.
5. Watch the Map.
6. Can’t See It? Ignore It.
7. Demand the Right Team.

[Link]
Bartle’s Player
Types
There are mainly four types of players, and these
are:
1. Killers
2. Achievers
3. Socializers
4. Explorers
Examples of Gamification
Software
 GamEffective
 Agile CRM
 Kahoot!
 Queue
 GetBadges
 Judgify
 Snowfly
 Battlejungle
Examples of Gamification
Software
LinkedIn Progress
Bar
It has Two major flaws:
 The Progress bar is limited to100%. The best progress
bars continue to be viable well beyond 100
 Users have to complete all the designated steps so as
to progress to the next phase.

Other flaws:
 Showing all options at once is overwhelming.
 Sequencing is very powerful. You don’t start a game
with all the abilities and powers. Instead you slowly
work up to more advanced challenges.
Progress Bar &
Achievements
 This type of Gamification tool is very popular in
educational software.
 They're very important in that they show the users
progress and achievements as well as ranking on leader
board compared to his/her peers in the subject they're
undertaking.
Gamification Adoption and Usage Process

Gamification Engagement Adoption Usage

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