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Video Game Job Roles

The document outlines various job roles in video game production, programming, design, direction, art, animation, sound, and quality assurance. It lists the duties, skills, qualities, and real examples of people who have held these roles like Leslie Benzies as producer for Grand Theft Auto IV. Roles include producer, programmer, designer, director, artist, animator, sound engineer, and quality assurance tester.

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0% found this document useful (0 votes)
12 views2 pages

Video Game Job Roles

The document outlines various job roles in video game production, programming, design, direction, art, animation, sound, and quality assurance. It lists the duties, skills, qualities, and real examples of people who have held these roles like Leslie Benzies as producer for Grand Theft Auto IV. Roles include producer, programmer, designer, director, artist, animator, sound engineer, and quality assurance tester.

Uploaded by

asimmehtab
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd

JOB ROLES IN VIDEO GAMES

PRODUCTION, PROGRAMMING & DESIGN


ROLE DUTIES SKILLS QUALITIES REAL EXAMPLE
FROM GTA IV
• Ensure that the project is • Relevant Health and Safety • Strong leadership Leslie Benzies
PRODUCER completed on time legislation • Problem solving abilities
• Monitors progress against • Good knowledge of games
the schedule and industry

• Responsible for filing and • Ability to plan ahead • Passion for games William Mills
ASSISTANT archiving game assets • High standards of work • Good communication
PRODUCER • Assists the production team
with running projects

• Manages the software • Ability to multi-task • Composture under pressure John Whyte
SENIOR/LEAD engineering from start to • Advanced programming • Creativity and innovation
PROGRAMMER finish of game skills
• Manages the production of
the different game ‘builds’

• Identify and design any • Specific platform • Ability to take instruction Karim Hemraj
PROGRAMMER custom tools which may be experience • Good time management
needed • Relevant Health and Safety
• Design and write the legislation
computer code that runs
and controls the game
• Formulate the concept and • Information design • Imagination and creativity Shawn Allen
GAME/SENIOR vision of game • Systematic and strategic • Ability to work as a part of the
DESIGNER • Trains testers to play the team
game

• Defines and creates • It skills and competence of • Excellent communication skills James Arthur
LEVEL EDITOR/ interactive architecture of world editing tools (both verbal and written)
DESIGNER the video game segment • Knowledge of different • Passion for games and
• Needs to think about the platforms knowledge to design theory
logic and flow of events
JOB ROLES IN VIDEO GAMES
DIRECTION, ART, ANIMATION, SOUND & Q.A
ROLE DUTIES SKILLS QUALITIES REAL EXAMPLE
FROM GTA IV
• Responsible for look and • Understand all aspects of the • Creativity Andrew Semple
CREATIVE/STUDIO feel of game industry including finances • Inspirational
DIRECTOR • Artwork, music handling and Health and Safety • Passion for games
the media often creates • Technical skills game • Good communication
the game concept and development knowledge leadership
characters
• Setting up maintaining art • Technical knowledge in • Artistic and creative able to Obbe Vermeij
TECHNICAL production work flow lighting, rendering and work under pressure
ARTIST/DIRECTOR • Bride between artist and graphics related • Excellent organizational skills
programmers training of • Programming languages 3D
artists keeping up to date graphics software knowledge
with tech
• Responsible for technical • Knowledge at 2D and 3D • Artistic/creative initiative Alex Horton
ANIMATOR/ process of rigging and animation technique and full • Imaginative patience and
ANIMATION skinning motion video attention to detail
• Work closely with • Animation software
DIRECTOR programs and artists knowledge
• Responsible for overall • Knowledge at 2D and 3D • Leadership Andrew Hay
LEAD/CONCEPT look of games modeling and animation • Time management
ARTIST • Manages artists and packages • Passion for games
animators • Health and Safety • Excellent communication
requirements
• Produces a sound design • Sound engineering skills and • Strong communication and Ian Stynes
AUDIO ENGINEER/ for the game and realizes it knowledge of relevant tools interpersonal skills
SUPERVISING • Sometimes audition and and technology • Ability to work to deadlines
record any actors that are • A feel for the atmosphere of
SOUND EDITOR needed games
• Play testing • Knowledge of industry • Ability to work under pressure Iain Smith
QA • • Good Understanding of •
Identifying problems Patience
TESTER/MANAGER • Suggesting improvements marketing and production • Good Communication
• skills •
Check for spelling errors Methodical and analytical
• • Good knowledge of games •
Copyright issues Diplomacy passion for games
and technology

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