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Projective Geometry Applications in Vision

This document provides an overview of projective geometry concepts including: - Projective geometry is useful for drawing, measurements, projections, image undistortion, and camera pose estimation. - Homographies can be used to rectify images by warping them. This involves solving for the homography matrix given point correspondences. - Projective geometry represents points using homogeneous coordinates to include points at infinity. Lines are represented as planes through the origin. - Perspective projection from 3D to 2D is represented by a projection matrix. Parallelism is preserved under projection but not lengths or angles. - Vanishing points and lines arise from parallel structures in the scene projecting to a single point. They can be used to

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0% found this document useful (0 votes)
26 views52 pages

Projective Geometry Applications in Vision

This document provides an overview of projective geometry concepts including: - Projective geometry is useful for drawing, measurements, projections, image undistortion, and camera pose estimation. - Homographies can be used to rectify images by warping them. This involves solving for the homography matrix given point correspondences. - Projective geometry represents points using homogeneous coordinates to include points at infinity. Lines are represented as planes through the origin. - Perspective projection from 3D to 2D is represented by a projection matrix. Parallelism is preserved under projection but not lengths or angles. - Vanishing points and lines arise from parallel structures in the scene projecting to a single point. They can be used to

Uploaded by

Tsahi Flysher
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd

Projective Geometry

Lecture slides by Steve Seitz (mostly)


Lecture presented by Rick Szeliski

CSE 576, Spring 2008 Projective Geometry 1


Final project ideas
Discussion by Steve Seitz and Rick Szeliski

CSE 576, Spring 2008 Projective Geometry 2


Projective geometry

Ames Room

Readings
• Mundy, J.L. and Zisserman, A., Geometric Invariance in Computer Vision, Appendix:
Projective Geometry for Machine Vision, MIT Press, Cambridge, MA, 1992,
(read 23.1 - 23.5, 23.10)
– available online: [Link]
CSE 576, Spring 2008 Projective Geometry 3
Projective geometry—what’s it good for?
Uses of projective geometry
• Drawing
• Measurements
• Mathematics for projection
• Undistorting images
• Focus of expansion
• Camera pose estimation, match move
• Object recognition

CSE 576, Spring 2008 Projective Geometry 4


Applications of projective geometry

Vermeer’s Music Lesson

Reconstructions by Criminisi et al.


CSE 576, Spring 2008 Projective Geometry 5
Measurements on planes

1 2 3 4

Approach: unwarp then measure


What kind of warp is this?
CSE 576, Spring 2008 Projective Geometry 6
Image rectification

p’
p

To unwarp (rectify) an image


• solve for homography H given p and p’
• solve equations of the form: wp’ = Hp
– linear in unknowns: w and coefficients of H
– H is defined up to an arbitrary scale factor
– how many points are necessary to solve for H?
CSE 576, Spring 2008 Projective Geometry work out on board
7
Solving for homographies

CSE 576, Spring 2008 Projective Geometry 8


Solving for homographies

A h 0
2n × 9 9 2n

Defines a least squares problem:


• Since h is only defined up to scale, solve for unit vector ĥ
• Solution: ĥ = eigenvector of ATA with smallest eigenvalue
• Works with 4 or more points

CSE 576, Spring 2008 Projective Geometry 9


The projective plane
Why do we need homogeneous coordinates?
• represent points at infinity, homographies, perspective
projection, multi-view relationships
What is the geometric intuition?
• a point in the image is a ray in projective space

-y (sx,sy,s)
(x,y,1)
(0,0,0)

-z x image plane

• Each point (x,y) on the plane is represented by a ray (sx,sy,s)


– all points on the ray are equivalent: (x, y, 1)  (sx, sy, s)

CSE 576, Spring 2008 Projective Geometry 10


Projective lines
What does a line in the image correspond to in
projective space?

• A line is a plane of rays through origin


– all rays (x,y,z) satisfying: ax + by + cz = 0
 x
in vector notation : 0  a b c  y 
 z 
l p
• A line is also represented as a homogeneous 3-vector l
CSE 576, Spring 2008 Projective Geometry 11
Point and line duality
• A line l is a homogeneous 3-vector
• It is  to every point (ray) p on the line: l p=0

p1 p2 l1 p
l
l2

What is the line l spanned by rays p1 and p2 ?


• l is  to p1 and p2  l = p1  p2
• l is the plane normal
What is the intersection of two lines l1 and l2 ?
• p is  to l1 and l2  p = l1  l2
Points and lines are dual in projective space
CSE 576,• Spring
given 2008any
formula, can switch
Projective the meanings of points and
Geometry 12
lines to get another formula
Ideal points and lines

(a,b,0)
-y (sx,sy,0) -y

-z x image plane -z image plane


x

Ideal point (“point at infinity”)


• p  (x, y, 0) – parallel to image plane
• It has infinite image coordinates

Ideal line
• l  (a, b, 0) – parallel to image plane
• Corresponds to a line in the image (finite coordinates)
– goes
CSE 576, Spring 2008 through imageProjective
origin Geometry
(principle point) 13
Homographies of points and lines
Computed by 3x3 matrix multiplication
• To transform a point: p’ = Hp
• To transform a line: lp=0  l’p’=0
– 0 = lp = lH-1Hp = lH-1p’  l’ = lH-1
– lines are transformed by postmultiplication of H-1

CSE 576, Spring 2008 Projective Geometry 14


3D projective geometry
These concepts generalize naturally to 3D
• Homogeneous coordinates
– Projective 3D points have four coords: P = (X,Y,Z,W)
• Duality
– A plane N is also represented by a 4-vector
– Points and planes are dual in 3D: N P=0
• Projective transformations
– Represented by 4x4 matrices T: P’ = TP, N’ = N T-1

CSE 576, Spring 2008 Projective Geometry 15


3D to 2D: “perspective” projection

 wx * * * *  X 
Matrix Projection: p  wy  * * * *  YZ   ΠP
 w  * * * *
   1 

What is not preserved under perspective projection?

What IS preserved?

CSE 576, Spring 2008 Projective Geometry 16


Vanishing points
image plane

vanishing point v

camera
center
C

line on ground plane

Vanishing point
• projection of a point at infinity

CSE 576, Spring 2008 Projective Geometry 17


Vanishing points
image plane

vanishing point v

camera
center
C
line on ground plane

line on ground plane

Properties
• Any two parallel lines have the same vanishing point v
• The ray from C through v is parallel to the lines
• An image may have more than one vanishing point
– in fact every pixel is a potential vanishing point

CSE 576, Spring 2008 Projective Geometry 18


Vanishing lines

v1 v2

Multiple Vanishing Points


• Any set of parallel lines on the plane define a vanishing point
• The union of all of vanishing points from lines on the same
plane is the vanishing line
– For the ground plane, this is called the horizon
CSE 576, Spring 2008 Projective Geometry 19
Vanishing lines

Multiple Vanishing Points


• Different planes define different vanishing lines

CSE 576, Spring 2008 Projective Geometry 20


Computing vanishing points

P0
D P  P0  tD
 PX  tDX 
P  tDY 
Pt   Y
 PZ  tDZ 
 
 1 

CSE 576, Spring 2008 Projective Geometry 21


Computing vanishing points

P0
D P  P0  tD
 PX  tDX   PX / t  DX   DX 
P  tDY   PY / t  DY  D 
Pt   Y  t  P   Y 
 PZ  tDZ   PZ / t  DZ   DZ 
     
 1   1/ t   0 

Properties v  ΠP
• P is a point at infinity, v is its projection
• They depend only on line direction
• Parallel lines P0 + tD, PProjective
CSE 576, Spring 2008 1 + tD intersect
Geometry
at P 22
Computing the horizon

C
l

ground plane

Properties
• l is intersection of horizontal plane through C with image plane
• Compute l from two sets of parallel lines on ground plane
• All points at same height as C project to l
– points higher than C project above l
• Provides way of comparing height of objects in the scene

CSE 576, Spring 2008 Projective Geometry 23


CSE 576, Spring 2008 Projective Geometry 24
Fun with vanishing points

CSE 576, Spring 2008 Projective Geometry 25


Perspective cues

CSE 576, Spring 2008 Projective Geometry 26


Perspective cues

CSE 576, Spring 2008 Projective Geometry 27


Perspective cues

CSE 576, Spring 2008 Projective Geometry 28


Comparing heights

Vanishing
Point

CSE 576, Spring 2008 Projective Geometry 29


Measuring height

5.4
5
Camera height
4
3.3
3 2.8
2
1

What is the height of the camera?


CSE 576, Spring 2008 Projective Geometry 30
Computing vanishing points (from lines)

q2
q1
p2

p1

Intersect p1q1 with p2q2

Least squares version


• Better to use more than two lines and compute the “closest” point of
intersection
• See notes by Bob Collins for one good way of doing this:
– [Link]
CSE 576, Spring 2008 Projective Geometry 31
Measuring height without a ruler

C Z

ground plane

Compute Z from image measurements


• Need more than vanishing points to do this

CSE 576, Spring 2008 Projective Geometry 32


The cross ratio
A Projective Invariant
• Something that does not change under projective transformations
(including perspective projection)

The cross-ratio of 4 collinear points

P4 Xi 
P3 P3  P1 P4  P2 Y 
Pi   i 
 Zi 
P2 P3  P2 P4  P1  
P1 1

P1  P3 P4  P2
Can permute the point ordering P1  P2 P4  P3
• 4! = 24 different orders (but only 6 distinct values)
This is the fundamental invariant of projective geometry
CSE 576, Spring 2008 Projective Geometry 33
Measuring height
 TB R H

RB T R
scene cross ratio
T (top of object)

t t  b vZ  r H

r R (reference point) r  b vZ  t R
C H
b R image cross ratio

vZ B (bottom of object)

ground plane X 
Y   x
scene points represented as P    image points as p   y 
Z 
CSE 576, Spring 2008 Projective Geometry
  1  34
1
Measuring height vz
r
vanishing line (horizon)
t0 t
vx v vy
H R H

b0

t  b vZ  r b
H

r  b vZ  t R
image cross ratio
CSE 576, Spring 2008 Projective Geometry 35
Measuring height vz
r
t0
vanishing line (horizon)
t0
vx v vy
m0
t1
b0
b1
b
What if the point on the ground plane b0 is not known?
• Here the guy is standing on the box, height of box is known
• Use one side of the box to help find b0 as shown above
CSE 576, Spring 2008 Projective Geometry 36
Computing (X,Y,Z) coordinates

CSE 576, Spring 2008 Projective Geometry 37


3D Modeling from a photograph

CSE 576, Spring 2008 Projective Geometry 38


Camera calibration
Goal: estimate the camera parameters
• Version 1: solve for projection matrix

 wx * * * *  X 
x  wy  * * * *  YZ   ΠX
 w  * * * *
   1 

• Version 2: solve for camera parameters separately


– intrinsics (focal length, principle point, pixel size)
– extrinsics (rotation angles, translation)
– radial distortion

CSE 576, Spring 2008 Projective Geometry 39


Vanishing points and projection matrix
* * * *
Π  * * * *  π1 π2 π3 π4 
* * * *
π1 π2 π3 π4
π1  Π 1 0 0 0
T
= vx (X vanishing point)
similarly, π 2  v Y , π 3  v Z
π 4  Π0 0 0 1  projection of world origin
T

Π  v X vY vZ o
Not So Fast! We only know v’s and o up to a scale factor

Π  a v X bvY cv Z do
• Spring
CSE 576, Need2008
a bit more workProjective
to getGeometry
these scale factors… 40
Finding the scale factors…
Let’s assume that the camera is reasonable
• Square pixels
• Image plane parallel to sensor plane
• Principal point in the center of the image

 r11 r12 r13 0 1 0 0 t1 


  
0 0 0 t 2 
1 0 0 1 0 0 0
Π  0 1 0  0 1 0 0 r21 r22
   r23 1
r r r33 0  0 0 1 t3 
0 0 1 / f  0 0 1 0  31 32  
0 0 0 1  0 0 0 1

 r11 r12 r13 t '1 


  r21 t '2 
 t '1   r11 r12 r13   t1 
r22 r23 t '   r r r23  t2 
 2   21 22
r31 / f r32 / f r33 / f t '3 / f  t '3  r31 r32 r33  t3 

 a v X bvY cv Z do
CSE 576, Spring 2008 Projective Geometry 41
Solving for f
 v x1 v y1 v z1 o1   r11 / a r12 / b r13 / c t '1 / d 
 
v x 2 vy2 vz 2 o2    r21 / a r22 / b r23 / c t '2 / d 
v x 3 vy3 vz 3 o3  r31 / af r32 / bf r33 / cf t '3 / df 

vX vY vZ o

 vx1 v y1 v z1 o1   r11 / a r12 / b r13 / c t '1 / d 


 
 vx 2 vy2 vz 2 o2   r21 / a r22 / b r23 / c t '2 / d 
 fvx 3 fvy 3 fvz 3 fo3  r31 / a r32 / b r33 / c t '3 / d 

Orthogonal Orthogonal
vectors vectors
v x1v y1 v x 2 v y 2
vx1vy1 vx 2vy 2  f vx3vy 3  0
2
f 
 v x 3v y 3
CSE 576, Spring 2008 Projective Geometry 42
Solving for a, b, and c
 vx1 / f v y1 / f v z1 / f o1 / f   r11 / a r12 / b r13 / c t '1 / d 
 
v x 2 / f vy2 / f vz 2 / f o2 / f   r21 / a r22 / b r23 / c t '2 / d 
 vx3 vy3 vz 3 o3  r31 / a r32 / b r33 / c t '3 / d 

Norm Norm
= 1/a = 1/a

Solve for a, b, c
• Divide the first two rows by f, now that it is known
• Now just find the norms of the first three columns
• Once we know a, b, and c, that also determines R

How about d?
• Need a reference point in the scene
CSE 576, Spring 2008 Projective Geometry 43
Solving for d

0
 wu   r11 r12 r13 t '1 / d   
 wv   r r r23 
t '2 / d   0
   21 22 H 
 w  r31 r32 r33 t '3 / d   
1
Suppose we have one reference height H
• E.g., we known that (0, 0, H) gets mapped to (u, v)

r13 H  t '1 / d t '1  ut '3


u d
r33 H  t '3 / d ur33 H  r13 H
Finally, we can solve for t
 t1   r11 r12 r13  T  t '1 
t   r r23  t '2 
 2   21 r22
t3  r31 r32 r33  t '3 

CSE 576, Spring 2008 Projective Geometry 44


Calibration using a reference object
Place a known object in the scene
• identify correspondence between image and scene
• compute mapping from scene to image

Issues
• must know geometry very accurately
• Spring
CSE 576, must2008
know 3D->2D correspondence
Projective Geometry 45
Chromaglyphs

Courtesy of Bruce Culbertson, HP Labs


[Link]

CSE 576, Spring 2008 Projective Geometry 46


Estimating the projection matrix
Place a known object in the scene
• identify correspondence between image and scene
• compute mapping from scene to image

CSE 576, Spring 2008 Projective Geometry 47


Direct linear calibration

CSE 576, Spring 2008 Projective Geometry 48


Direct linear calibration

Can solve for mij by linear least squares


• use eigenvector trick that we used for homographies

CSE 576, Spring 2008 Projective Geometry 49


Direct linear calibration
Advantage:
• Very simple to formulate and solve

Disadvantages:
• Doesn’t tell you the camera parameters
• Doesn’t model radial distortion
• Hard to impose constraints (e.g., known focal length)
• Doesn’t minimize the right error function
For these reasons, nonlinear methods are preferred
• Define error function E between projected 3D points and image positions
– E is nonlinear function of intrinsics, extrinsics, radial distortion
• Minimize E using nonlinear optimization techniques
– e.g., variants of Newton’s method (e.g., Levenberg Marquart)
CSE 576, Spring 2008 Projective Geometry 50
Alternative: multi-plane calibration

Images courtesy Jean-Yves Bouguet, Intel Corp.

Advantage
• Only requires a plane
• Don’t have to know positions/orientations
• Good code available online!
– Intel’s OpenCV library: [Link]
– Matlab version by Jean-Yves Bouget:
[Link]
CSE 576, Spring 2008 Projective Geometry 51
– Zhengyou Zhang’s web site: [Link]
Some Related Techniques
Image-Based Modeling and Photo Editing
• Mok et al., SIGGRAPH 2001
• [Link]

Single View Modeling of Free-Form Scenes


• Zhang et al., CVPR 2001
• [Link]

Tour Into The Picture


• Anjyo et al., SIGGRAPH 1997
• [Link]

CSE 576, Spring 2008 Projective Geometry 52

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