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Multimedia Course Overview and Applications

This document discusses multimedia definitions, systems, and applications. It begins with course details and issues, then defines multimedia as any combination of digitally manipulated text, art, sound, animation and video. A multimedia system is characterized by computer-controlled, integrated production, manipulation, storage and communication of information encoded in both continuous and discrete media. Authoring systems allow faster development of interactive multimedia software by using pre-programmed elements. Data streams transmit information as packets in either asynchronous or synchronous fashion.

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Adam Arif
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0% found this document useful (0 votes)
8 views36 pages

Multimedia Course Overview and Applications

This document discusses multimedia definitions, systems, and applications. It begins with course details and issues, then defines multimedia as any combination of digitally manipulated text, art, sound, animation and video. A multimedia system is characterized by computer-controlled, integrated production, manipulation, storage and communication of information encoded in both continuous and discrete media. Authoring systems allow faster development of interactive multimedia software by using pre-programmed elements. Data streams transmit information as packets in either asynchronous or synchronous fashion.

Uploaded by

Adam Arif
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd

Mohammed AM Dwikat

CIS Department

dwikatmo@[Link]
To discuss

Course Issues
Multimedia-Definitions
Multimedia Systems
Data Stream & continuous media
Streaming Media
Multimedia - Applications

Multimedia I 2
Course Issues
Course Home
[Link]

Text Books

1) Ze-Nian Li & Mark S. Drew, "Fundamentals of Multimedia,Pearson Education, 2004

2) Steinmetz R & Nahrstedt K, Multimedia: Computing, Communication &


Applications, Pearson Education, 2001
In Addition to reference books, Additional readings & the class notes will be posted
on the course page on a irrregular basis.

Multimedia I 3
Multimedia- Definitions
Multi - many; much; multiple
Medium - a substance regarded as the means of transmission
of a force or effect; a channel or system of communication,
information, or entertainment
(Merriam-Webster Dictionary )

So, Multimedia???
The terms Multi & Medium dont seem fit well
Term Medium needs more clarification !!!

Multimedia I 4
Multimedia- Definitions Perception

Medium Presentation Representation

Means for distribution and


presentation of information
Criteria for the
classification of medium
Classification based on
perception (text, audio,
video) is appropriate for Storage Transmission
defining multimedia
Information
Exchange

Multimedia I 5
Multimedia- Definitions
Time always takes separate dimension in the media
representation
Based on time-dimension in the representation space, media
can be
Time-independent (Discrete)
Text, Graphics
Time dependent (Continuous)
Audio, Video
Video, sequence of frames (images) presented to the user periodically.
Time dependent aperiodic media is not continuous!!
Discrete & Continuous here has no connection with internal
representation !! (relates to the viewers impression)

Multimedia I 6
Multimedia- Definitions
Multimedia is any combination of digitally manipulated text, art,
sound, animation and video.
A more strict version of the definition of multimedia do not
allow just any combination of media.
It requires
Both continuous & discrete media to be utilized
Significant level of independence between media being used
The less stricter version of the definition is used in practice.

Multimedia I 7
Multimedia- Definitions
Multimedia elements are composed into a project using
authoring tools.
Multimedia Authoring tools are those programs that
provide the capability for creating a complete
multimedia presentations by linking together objects
such as a paragraph of text (song), an illustration, an
audio, with appropriate interactive user control.

Multimedia I 8
Multimedia- Definitions
By defining the objects' relationships to each other, and by
sequencing them in an appropriate order, authors (those who use
authoring tools) can produce attractive and useful graphical
applications.
To name a few authoring tools
Macromedia Flash
Macromedia Director
Authorware
The hardware and the software that govern the limits of what
can happen are multimedia platform or environment

Multimedia I 9
Multimedia- Definitions
Multimedia is interactive when the end-user is allowed to control
what and when the elements are delivered.

Interactive Multimedia is Hypermedia, when the end-user is


provided with the structure of linked elements through which
he/she can navigate.

Multimedia I 10
Multimedia- Definitions
Multimedia is linear, when it is not interactive and the users just sit
and watch as if it is a movie.

Multimedia is nonlinear, when the users are given the navigational


control and can browse the contents at will.

Multimedia I 11
Multimedia Application Definition
A Multimedia Application is an Application which uses a
collection of multiple media sources e.g. text, graphics, images,
sound/audio, animation and/or video.

09-Jan-07 12
What is Hypertext and Hypermedia?
Hypertext is a text which contains links to other texts.

09-Jan-07 13
Hypertext is therefore usually non-linear (as indicated below).

09-Jan-07 14
Hypermedia
HyperMedia is not constrained to be text-based. It can include
other media, e.g., graphics, images, and especially the continuous
media sound and video.

09-Jan-07 15
Example Hypermedia Applications?
The World Wide Web (WWW) is the best example of
hypermedia
applications.
PowerPoint
Adobe Acrobat
Macromedia Director
Many Others?

09-Jan-07 16
Multimedia System
Following the dictionary definitions, Multimedia system is
any system that supports more than a single kind of media
Implies any system processing text and image will be a
multimedia system!!!
Note, the definition is quantitative. A qualitative definition
would be more appropriate.
The kind of media supported should be considered, rather the
number of media

Multimedia I 17
Multimedia System
A multimedia system is characterized by computer-controlled,
integrated production, manipulation, storage and communication
of independent information, which is encoded at least through a
continuous (time-dependent) and a discrete (time-independent)
medium.

Multimedia I 18
Characteristics of a Multimedia System
A Multimedia system has four basic characteristics:
Multimedia systems must be computer controlled.
Multimedia systems are integrated.
The information they handle must be represented digitally.
The interface to the final presentation of media is usually
interactive.

Multimedia I 19
Multimedia Authoring: Systems and
Applications
An Authoring System is
a program which has pre-
programmed elements for the development of
interactive multimedia software titles.
Authoring systems vary widely
orientation,
capabilities, and
learning curve.

09-Jan-07 20
Why should you use an authoring system?

can speed up programming possibly content development and delivery


about 1/8th
However, the content creation (graphics, text, video, audio, animation, etc.)
not affected by choice of authoring system;
time gains accelerated prototyping

09-Jan-07 21
Authoring Vs Programming
Big distinction between Programming and Authoring.
Authoring
assembly of Multimedia
possibly high level graphical interface design
some high level scripting.
Programming
involves low level assembly of Multimedia
construction and control of Multimedia
involves real languages like C and

09-Jan-07 22
Multimedia Authoring Paradigms / Metaphors
The authoring paradigm, or authoring metaphor, is the
methodology by which the authoring system accomplishes its
task.
Scripting Language -Lingo scripting
Iconic/Flow Control -Authorware
Frame -Quest
Card/Scripting
Cast/Score/Scripting Macromedia Director/Flash
Hypermedia Linkage
Tagging SMIL (Synchronized Media Integration Language)

09-Jan-07 23
Data streams
Data Stream is any sequence of individual packets
transmitted in a time-dependent fashion
Packets can carry information of either continuous or discrete
media
Transmission modes
Asynchronous
Packets can reach receiver as fast as possible.

Suited for discrete media

Additional time constraints must be imposed for continuous media

Multimedia I 24
Data streams
Synchronous
Defines maximum end-to-end delay
Packets can be received at an arbitrarily earlier time
For retrieving uncompressed video at data rate 140Mbits/s &
maximal end-to-end delay 1 second the receiver should have
temporary storage 17.5 Mbytes
Isochronous
Defines maximum & minimum end-to-end delay
Storage requirements at the receiver reduces

Multimedia I 25
Characterizing continuous media streams
Periodicity
Strongly Periodic Data Stream
Constant time interval
Minimum jitter
e.g. PCM encoded voice in telephone systems
Pulse-code modulation coded speech in telephony behaves this way.

Multimedia I 26
Weakly Periodic Data Stream
Duration of time intervals between neighboring packets is a function with
finite period duration.
Time intervals between neighboring packets is not constant.

27
Non-Periodic Data Streams

Other possibilities
e.g. mouse movement on white boards of the screen in video
conferences

28
Characterizing continuous media streams
Contiguous packets
Are contiguous packets are transmitted directly one after
another/ any delay?
Can be seen as the utilization of resource
Connected / unconnected data streams

Multimedia I 29
Streaming Media
Popular approach to continuous media over the
internet
Playback at users computer is done while the
media is being transferred (no waiting till
complete download!!!)
You can find streaming in
Internet radio stations
Distance learning
Cricket Live!!!
Movie Trailers

Multimedia I 30
Streaming Media

Multimedia I 31
Multimedia- Applications
Multimedia plays major role in following areas
Instruction
Business
Advertisements
Training materials
Presentations
Customer support services
Entertainment
Interactive Games

Multimedia I 32
Multimedia- Applications
Enabling Technology
Accessibility to web based materials
Teaching-learning disabled children & adults

Fine Arts & Humanities


Museum tours
Art exhibitions
Presentations of literature

Multimedia I 33
Multimedia- Applications

In Medicine

Source:
Cardiac Imaging,
YALE centre for
advanced cardiac
imaging

Multimedia I 34
Multimedia- Applications

In training

Multimedia I 35
Multimedia- Applications

Public awareness
campaign

Source
Interactive Multimedia Project
Department of food science&
nutrition, Colorado State Univ

36

Common questions

Powered by AI

Classifying media into time-independent (discrete) and time-dependent (continuous) is crucial as it determines how media content is processed and delivered. Time-independent media like text and graphics do not rely on synchrony for user perception, whereas time-dependent media like audio and video require continuous synchronization for proper representation. This classification affects the design of multimedia systems, impacting storage, streaming, and playback functionalities .

Enabling technologies such as interactive multimedia platforms and web accessibility have significantly impacted education by allowing more engaging teaching methods and providing learning materials for both capable and disabled individuals. In public campaigns, these technologies facilitate the creation of interactive and informative content, such as museum tours and art exhibitions, making information more accessible and engaging to the public .

Multimedia authoring tools provide capabilities to create comprehensive multimedia presentations by linking text, graphics, audio, and video with interactive user controls. They enable authors to define object relationships and sequence them effectively, thus enhancing creativity and productivity. Popular tools include Macromedia Flash, Macromedia Director, and Authorware, each offering different paradigms for creating rich multimedia applications .

Multimedia refers to the combination of text, graphics, sound, animation, and video into a single presentation that may or may not be interactive. Hypermedia, on the other hand, is a form of multimedia that specifically integrates text with other media formats such as graphics, sound, or video and allows users to navigate between linked information. The World Wide Web serves as a prime example of a hypermedia system, where users can interact with multimedia content via hyperlinks .

Transmission modes for continuous media data streams include asynchronous, synchronous, and isochronous. Asynchronous mode is suited for discrete media, where there are no time constraints for packet arrival. Synchronous mode defines a maximum end-to-end delay and is suitable for continuous media requiring real-time playback. Isochronous mode further refines this by defining both maximum and minimum end-to-end delays, which helps reduce storage requirements at the receiver for smooth playback .

Interactivity in multimedia allows end-users to control what and when elements are delivered, creating a dynamic experience. This interactivity differentiates linear multimedia, which users passively watch as if watching a movie, from non-linear multimedia, where users navigate and interact with content at will, resembling experiences such as hypermedia browsing .

Authoring systems focus on assembling multimedia elements and designing high-level graphical interfaces with some scripting capabilities, whereas programming involves low-level assembly and control using real languages like C. Authoring systems speed up production and delivery, accelerating prototyping and allowing developers to focus on content creation rather than technical intricacies. They enable non-programmers to create complex applications effectively .

A multimedia system is characterized by being computer-controlled, having integrated production, manipulation, storage, and communication of information, and encoding through both continuous (time-dependent) and discrete (time-independent) mediums. These systems must be computer-controlled to ensure that the integration and interactivity of various media types are handled efficiently and that digital representation of information is seamlessly processed and presented to users .

In medicine, multimedia applications are utilized for various purposes such as cardiac imaging where advanced visualizations assist in diagnostics. Additionally, it plays a role in creating interactive training materials for medical education and conducting public awareness campaigns. These applications enhance learning through engaging and clear presentations, facilitating better understanding .

Streaming media technology enhances user experience by allowing playback as media is being transferred, eliminating the wait for complete downloads. This is particularly beneficial for continuous media like video and audio, allowing real-time access to content such as live broadcasts and internet radio. This immediacy and convenience improve the accessibility and interactivity of multimedia content online .

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