Computer Organization
and Architecture
Operating System Support
Chapter 8
Objectives and Functions
Convenience
Making the computer easier to use
Efficiency
Allowing better use of computer resources
Layers and Views of a Computer System
Operating System Services
Program creation
Program execution
Access to I/O devices
Controlled access to files
System access
Error detection and response
Accounting
O/S as a Resource Manager
Types of Operating System
Interactive
Batch
Single program (Uni-programming)
Multi-programming (Multi-tasking)
Early Systems
Late 1940s to mid 1950s
No Operating System
Programs interact directly with hardware
Two main problems:
Scheduling
Setup time
Simple Batch Systems
Resident Monitor program
Users submit jobs to operator
Operator batches jobs
Monitor controls sequence of events to
process batch
When one job is finished, control returns
to Monitor which reads next job
Monitor handles scheduling
Memory Layout for Resident Monitor
Job Control Language
Instructions to Monitor
Usually denoted by $
e.g.
$JOB
$FTN
...
Some Fortran instructions
$LOAD
$RUN
...
Some data
$END
Desirable Hardware Features
Memory protection
To protect the Monitor
Timer
To prevent a job monopolizing the system
Privileged instructions
Only executed by Monitor
e.g. I/O
Interrupts
Allows for relinquishing and regaining control
Multi-programmed Batch Systems
I/O devices very slow
When one program is waiting for I/O,
another can use the CPU
Single Program
Multi-Programming with
Two Programs
Multi-Programming with
Three Programs
Utilization
Time Sharing Systems
Allow users to interact directly with the
computer
i.e. Interactive
Multi-programming allows a number of
users to interact with the computer
Scheduling
Key to multi-programming
Long term
Medium term
Short term
I/O
Long Term Scheduling
Determines which programs are submitted
for processing
i.e. controls the degree of multiprogramming
Once submitted, a job becomes a process
for the short term scheduler
(or it becomes a swapped out job for the
medium term scheduler)
Medium Term Scheduling
Part of the swapping function (later)
Usually based on the need to manage
multi-programming
If no virtual memory, memory
management is also an issue
Short Term Scheduler
Dispatcher
Fine grained decisions of which job to
execute next
i.e. which job actually gets to use the
processor in the next time slot
Process States
Process Control Block
Identifier
State
Priority
Program counter
Memory pointers
Context data
I/O status
Accounting information
PCB Diagram
Key Elements of O/S
Process Scheduling
Memory Management
Uni-program
Memory split into two
One for Operating System (monitor)
One for currently executing program
Multi-program
User part is sub-divided and shared among
active processes
Swapping
Problem: I/O is so slow compared with
CPU that even in multi-programming
system, CPU can be idle most of the time
Solutions:
Increase main memory
Expensive
Leads to larger programs
Swapping
What is Swapping?
Long term queue of processes stored on
disk
Processes swapped in as space becomes
available
As a process completes it is moved out of
main memory
If none of the processes in memory are
ready (i.e. all I/O blocked)
Swap out a blocked process to intermediate
queue
Swap in a ready process or a new process
But swapping is an I/O process...
Partitioning
Splitting memory into sections to allocate
to processes (including Operating System)
Fixed-sized partitions
May not be equal size
Process is fitted into smallest hole that will
take it (best fit)
Some wasted memory
Leads to variable sized partitions
Fixed
Partitioning
Variable Sized Partitions (1)
Allocate exactly the required memory to a
process
This leads to a hole at the end of memory,
too small to use
Only one small hole - less waste
When all processes are blocked, swap out
a process and bring in another
New process may be smaller than
swapped out process
Another hole
Variable Sized Partitions (2)
Eventually have lots of holes
(fragmentation)
Solutions:
Coalesce - Join adjacent holes into one large
hole
Compaction - From time to time go through
memory and move all hole into one free block
(c.f. disk de-fragmentation)
Effect of Dynamic Partitioning
Relocation
No guarantee that process will load into
the same place in memory
Instructions contain addresses
Locations of data
Addresses for instructions (branching)
Logical address - relative to beginning of
program
Physical address - actual location in
memory (this time)
Automatic conversion using base address
Paging
Split memory into equal sized, small
chunks -page frames
Split programs (processes) into equal
sized small chunks - pages
Allocate the required number page frames
to a process
Operating System maintains list of free
frames
A process does not require contiguous
page frames
Use page table to keep track
Logical and Physical Addresses - Paging
Virtual Memory
Demand paging
Do not require all pages of a process in
memory
Bring in pages as required
Page fault
Required page is not in memory
Operating System must swap in required page
May need to swap out a page to make space
Select page to throw out based on recent
history
Thrashing
Too many processes in too little memory
Operating System spends all its time
swapping
Little or no real work is done
Disk light is on all the time
Solutions
Good page replacement algorithms
Reduce number of processes running
Fit more memory
Bonus
We do not need all of a process in memory
for it to run
We can swap in pages as required
So - we can now run processes that are
bigger than total memory available!
Main memory is called real memory
User/programmer sees much bigger
memory - virtual memory
Page Table Structure
Translation Lookaside Buffer
Every virtual memory reference causes
two physical memory access
Fetch page table entry
Fetch data
Use special cache for page table
TLB
TLB Operation
TLB and Cache Operation
Segmentation
Paging is not (usually) visible to the
programmer
Segmentation is visible to the programmer
Usually different segments allocated to
program and data
May be a number of program and data
segments
Advantages of Segmentation
Simplifies handling of growing data
structures
Allows programs to be altered and
recompiled independently, without relinking and re-loading
Lends itself to sharing among processes
Lends itself to protection
Some systems combine segmentation
with paging
Pentium II
Hardware for segmentation and paging
Unsegmented unpaged
virtual address = physical address
Low complexity
High performance
Unsegmented paged
Memory viewed as paged linear address space
Protection and management via paging
Berkeley UNIX
Segmented unpaged
Collection of local address spaces
Protection to single byte level
Translation table needed is on chip when segment is in memory
Segmented paged
Segmentation used to define logical memory partitions subject
to access control
Paging manages allocation of memory within partitions
Unix System V
Pentium II Address Translation
Mechanism
Pentium II Segmentation
Each virtual address is 16-bit segment and
32-bit offset
2 bits of segment are protection
mechanism
14 bits specify segment
Unsegmented virtual memory 232 =
4Gbytes
Segmented 246=64 terabytes
Can be larger depends on which process is
active
Half (8K segments of 4Gbytes) is global
Half is local and distinct for each process
Pentium II Protection
Protection bits give 4 levels of privilege
0 most protected, 3 least
Use of levels software dependent
Usually level 3 for applications, level 1 for O/S
and level 0 for kernel (level 2 not used)
Level 2 may be used for apps that have
internal security e.g. database
Some instructions only work in level 0
Pentium II Paging
Segmentation may be disabled
In which case linear address space is used
Two level page table lookup
First, page directory
1024 entries max
Splits 4G linear memory into 1024 page groups of
4Mbyte
Each page table has 1024 entries corresponding to
4Kbyte pages
Can use one page directory for all processes, one per
process or mixture
Page directory for current process always in memory
Use TLB holding 32 page table entries
Two page sizes available 4k or 4M
PowerPC Memory Management
Hardware
32 bit paging with simple segmentation
64 bit paging with more powerful segmentation
Or, both do block address translation
Map 4 large blocks of instructions & 4 of
memory to bypass paging
e.g. OS tables or graphics frame buffers
32 bit effective address
12 bit byte selector
=4kbyte pages
16 bit page id
64k pages per segment
4 bits indicate one of 16 segment registers
Segment registers under OS control
PowerPC 32-bit Memory Management
Formats
PowerPC 32-bit Address Translation