TM583
Strategic Management of
Technology
March 2010
March 3, 2010 TM 583 1
TM583 Class
Strategy, Technology and the Manager
Introductions
Anita Kelley
Class
Name
Major
Class Expectations
Class Overview
Structure – Blended
Assignments - In Class and Online
March 3, 2010 TM 583 2
TM583 Grading
Quiz 200 points
Essay Questions Week 5, Online
Final 300 Points
Essay Questions Covers Entire Class
Threaded Discussion 140 Points
Course Project 200 Points
4 Cases 160 Points
Total 1000 Points
March 3, 2010 TM 583 3
TM583 Grading - cont.
eCompanion Group Project - Real or
Fictional Company
Strategic Plan for Technologically Driven
Company
200 Points
Group Project 2-3 Students per Group
All Group Members Need to Participate
Peer Performance Evaluation 20 points of Project
Grade
March 3, 2010 TM 583 4
TM583 Strategic Plan Grading -
cont.
The Strategic Plan has 6 Sections each worth 30 points
for 180 points
Team Participation is worth 20 points for 200 possible
points
2-3 Written Pages per Section
1. Strategy (TCO F) -- Week 2
2. Core Competencies (TCO C) -- Week 3
3. Industry Dynamics (TCO A) -- Week 4
4. Technology Sourcing and Internal Innovation (TCO D) --
Week 5
5. Product Development Strategy (TCO E)-- Week 6
6. Strategy to Protect Innovations (TCO B) -- Week 7
March 3, 2010 TM 583 5
eCompanion Project
Class Teams Will Analyze:
Airlines
Automotive
Banks
Computer Hardware
Computer Software
Healthcare
Retail
Telecom
March 3, 2010 TM 583 6
TM583 Grading - cont.
4 Cases = 160 Points
Week 1 – Apple Computer
Week 3 – Research in Motion
Week 5 – Personal Navigation Devices
Week 6 – Google
1-2 Pages Each Write Up
March 3, 2010 TM 583 7
Case Studies
Relevant Environmental Factors (internal and
external)
Extract all relevant data (hard data and soft
data)
Turn data into information
Apply relevant principles to arrive at
solution or to arrive at recommendation of
action to address the needs of the firm
March 3, 2010 TM 583 8
Case Analysis
Use tools methodically
Carefully compare and contrast all of the facts that may be relevant to
analytical perspective
Draw in theories and principles of your discipline
Learn to apply principles
Synthesize all disparate elements of the case
No obvious answer
Not searching for “correct answer” but
Apply what you have learned in realistic situations in a competent,
considered manner
Reaching a reasonable and supportable conclusion
There is NOT One Right Answer
March 3, 2010 TM 583 9
Chapter 1
Introduction
Importance of Technological
Innovation
Technological innovation now the single most
important driver of competitive success in
many industries
Many firms earn over one-third of sales on
products developed within last five years
Product innovations help firms protect margins by
offering new, differentiated features.
Process innovations help make manufacturing
more efficient.
March 3, 2010 TM 583 11
Importance of Technological
Innovation
Advances in information technology have enabled
faster innovation
CAD/CAM systems enable rapid design and shorter
production runs
Importance of innovation and advances in
information technology have lead to:
Shorter product lifecycles (more rapid product
obsolescence)
More rapid new product introductions
Greater market segmentation
March 3, 2010 TM 583 12
Impact on Society
Innovation enables a wider range of goods
and services to be delivered to people
worldwide
More efficient food production, improved medical
technologies, better transportation,etc.
Increases Gross Domestic Product by making
labor and capital more effective and efficient
However, may result in negative externalities,
E.g., pollution, erosion, antibiotic-resistant bacteria
March 3, 2010 TM 583 13
Impact on Society
The majority of R&D funds spent in OECD countries
come from industry, and percentage has been
increasing.
March 3, 2010 TM 583 14
Innovation by Industry:
The Importance of Strategy
Successful innovation requires carefully crafted strategies and
implementation processes.
Innovation funnel
Most innovative ideas do not become successful new products.
March 3, 2010 TM 583 15
Research Brief
How long does new product development
take?
Study by Abbie Griffin of 116 firms found:
Length of development cycle varies with innovativeness
of project
Incremental improvements took 8.6 months from concept
to market introduction
Next generation improvements took 22 months.
New-to-the-firm product lines took 36 months
New-to-the-world products took 53 months.
Half of the companies had reduced their cycle time by an
average of 33% over last five years.
March 3, 2010 TM 583 16
The Strategic Management of
Technological Innovation
Part One: The foundations of technological
Innovation
Sources of innovation
Types and patterns of innovation
Standards battles and design dominance
Timing of Entry
Part I: Industry Dynamics of
Technological Innovation
Chapter 2 Chapter 3 Chapter 4 Chapter 5
Sources of Innovation Types and Patterns of Standards Battles and Timing of Entry
Innovation Design Dominance
March 3, 2010 TM 583 17
The Strategic Management of
Technological Innovation
Part Two: Formulating Technological Innovation
Strategy
Defining the organization’s strategic direction
Choosing innovation projects
Collaboration strategies
Protecting innovation
Part II: Formulating Technological
Innovation Strategy Chapter 6
Defining the Organization’s
Strategic Direction
Chapter 7 Chapter 8 Chapter 9
Choosing Collaboration Protecting
Innovation Projects Strategies Innovation
March 3, 2010 TM 583 18
The Strategic Management of
Technological Innovation
Part Three: Implementing Technological
Innovation Strategy
Organizing for innovation
Managing the new product development process
Managing new product development teams
Crafting a deployment strategy
Part III: Implementing Technological
Innovation Strategy
Chapter 10 Chapter 11 Chapter 12 Chapter 13
Organizing for Managing the New Managing New Crafting a
Innovation Product Development Product Development Deployment
Process Teams Strategy
March 3, 2010 TM 583 19
Discussion Questions
1. Why is innovation so important for firms to
compete in many industries?
2. What are some of the advantages of
technological innovation? Disadvantages?
3. Why do you think so many innovation
projects fail to generate an economic return?
March 3, 2010 TM 583 20
Part One: Industry Dynamics of
Technological Innovation
The sources from which innovation arises, including
the role of individuals, organizations, government
institutions, and networks,
Types of innovations, and common industry patterns
of technological evolution and diffusion,
The factors that determine whether industries
experience pressure to select a dominant design, and
what drives which technologies dominate others,
Effects of timing of entry, and how firms can identify
(and manage) their entry options.
March 3, 2010 TM 583 21
Chapter 2
SOURCES OF INNOVATION
Getting an Inside Look:
Given Imaging’s Camera Pill
The Camera Pill: A capsule that is swallowed by patient
that broadcasts images of the small intestine
Invented by Gavriel Iddan & team of scientists
Iddan was a missile engineer – no medical background
Project initiated by Dr. Scapa, a gastroenterologist
Iddan applied guided missile concept to problem of viewing
the small intestine
Developing the Camera Pill
Many hurdles to overcome: size, image quality, battery life
Formed partnership with Gavriel Meron (CEO of Applitec) for
capital to commercialize
Formed partnership with team of scientists lead by Dr. C. Paul
Swain to combine complementary knowledge
Resulted in highly successful, revolutionary product.
March 3, 2010 TM 583 23
Getting an Inside Look:
Given Imaging’s Camera Pill
Discussion Questions:
1. What factors do you think enabled Iddan, an engineer
with no medical background, to pioneer the
development of wireless endoscopy?
2. To what degree would you characterize Given’s
development of the camera pill as “science-push”
versus “demand-pull”?
3. What were the advantages and disadvantages of Iddan
and Meron collaborating with Dr. Swain’s team?
March 3, 2010 TM 583 24
Overview
Innovation can arise from many different sources
and the linkages between them.
March 3, 2010 TM 583 25
Creativity
Creativity: The ability to produce work that is
useful and novel.
Individual creativity is a function of:
Intellectual abilities (e.g., ability to articulate ideas)
Knowledge (e.g., understand field, but not wed to paradigms)
Style of thinking (e.g., choose to think in novel ways)
Personality (e.g., confidence in own capabilities)
Motivation (e.g., rely on intrinsic motivation)
Environment (e.g., support and rewards for creative ideas)
March 3, 2010 TM 583 26
Creativity
Organizational Creativity is a function of:
Creativity of individuals within the organization
Social processes and contextual factors that shape how
those individuals interact and behave
Methods of encouraging/tapping organizational
creativity:
Idea collection systems (e.g., suggestion box)
Creativity training programs
Culture that encourages (but doesn’t directly pay for)
creativity.
March 3, 2010 TM 583 27
Transforming Creativity into
Innovation
Innovation is the implementation of creative ideas into
some new device or process.
Requires combining creativity with resources and
expertise.
Inventors
One ten-year study found that inventors typically:
1. Have mastered the basic tools and operations of the field in which they
invent, but they will have not specialized solely on that field.
2. Are curious, and more interested in problems than solutions.
3. Question the assumptions made in previous work in the field.
4. Often have the sense that all knowledge is unified. They will seek global
solutions rather than local solutions, and will be generalists by nature
Such individuals may develop many new devices or processes
but commercialize few.
March 3, 2010 TM 583 28
Theory in Action
Dean Kamen
The Segway HT: A self-balancing, two-wheeled
scooter.
Invented by Dean Kamen
Described as tireless and eclectic
Kamen held more than 150 U.S. and foreign patents
Has received numerous awards and honorary degrees
Never graduated from college
To Kamen, the solution was not to come up with a new
answer to a known problem, but to instead reformulate
the problem
March 3, 2010 TM 583 29
Transforming Creativity into
Innovation
Innovation by Users
Users have a deep understanding of their own
needs, and motivation to fulfill them.
E.g., Laser sailboat developed by Olympic sailors
March 3, 2010 TM 583 30
Theory In Action
The Birth of the Snowboarding Industry
First snowboards not developed by sports
equipment manufacturers; rather they were
developed by individuals seeking new ways of
gliding over snow
Tom Sims made his first “ski board” in wood shop class.
Sherman Poppen made a “snurfer” as a toy for his
daughter – later held “snurfing” contests
Jake Burton added rubber straps to snurfer to act as
bindings
By 2001 there were approximately 5.3 million
snowboarders in the United States
March 3, 2010 TM 583 31
Transforming Creativity into
Innovation
Research and Development by Firms
Research refers to both basic and applied
research.
Basic research aims at increasing understanding of a
topic or field without an immediate commercial
application in mind.
Applied research aims at increasing understanding of a
topic or field to meet a specific need.
Development refers to activities that apply
knowledge to produce useful devices, materials, or
processes.
March 3, 2010 TM 583 32
Transforming Creativity into
Innovation
Research and Development by Firms
Most firms consider in-house R&D to be their most
important source of innovation.
March 3, 2010 TM 583 33
Transforming Creativity into
Innovation
Research and Development by Firms
Science Push approaches suggest that innovation
proceeds linearly:
Scientific discovery inventionmanufacturing marketing
Demand Pull approaches argued that innovation
originates with unmet customer need:
Customer suggestions invention manufacturing
Most current research argues that innovation is not so
simple, and may originate from a variety of sources and
follow a variety of paths.
March 3, 2010 TM 583 34
Transforming Creativity into
Innovation
Firm Linkages with Customers, Suppliers,
Competitors, and Complementors
Most frequent collaborations are between firm and their
customers, suppliers, and local universities.
March 3, 2010 TM 583 35
Transforming Creativity into
Innovation
FirmLinkages with Customers, Suppliers,
Competitors, and Complementors
External versus Internal Sourcing of Innovation
External and internal sources are complements
Firms with in-house R&D also heaviest users of external
collaboration networks
In-house R&D may help firm build absorptive capacity that
enables it to better use information obtained externally.
March 3, 2010 TM 583 36
Transforming Creativity into
Innovation
Universities and Government-Funded
Research
Universities
Many universities encourage research that leads to useful
innovations
Bayh-Dole Act of 1980 allows universities to collect royalties
on inventions funded with taxpayer dollars
Led to rapid increase in establishment of technology-transfer
offices.
Revenues from university inventions are still very small, but
universities also contribute to innovation through publication
of research results.
March 3, 2010 TM 583 37
Transforming Creativity into
Innovation
Universities and Government-Funded Research
Governments invest in research through:
Their own laboratories
Science parks and incubators
Grants for other public or private research organizations
March 3, 2010 TM 583 38
Transforming Creativity into
Innovation
Private Nonprofit Organizations
Many nonprofit organizations do in-house R&D,
fund R&D by others, or both.
March 3, 2010 TM 583 39
Innovation in Collaborative
Networks
Collaborations include (but are not limited to):
Joint ventures
Licensing and second-sourcing agreements
Research associations
Government-sponsored joint research programs
Value-added networks for technical and scientific exchange
Informal networks
Collaborative networks are especially important in
high-technology sectors where individual firms rarely
possess all necessary resources and capabilities
March 3, 2010 TM 583 40
Innovation in Collaborative
Networks
Technology Clusters are regional clusters of
firms that have a connection to a common
technology
May work with the same suppliers, customers, or
complements.
Agglomeration Economies:
Proximity facilitates knowledge exchange.
Cluster of firms can attract other firms to area.
Supplier and distributor markets grow to service the cluster.
Cluster of firms may make local labor pool more valuable by
giving them experience.
Cluster can lead to infrastructure improvements (e.g., better
roads, utilities, schools, etc.)
March 3, 2010 TM 583 41
Innovation in Collaborative
Networks
Likelihood of innovation activities being geographically
clustered depends on:
The nature of the technology
e.g., its underlying knowledge base or the degree to which it can be
protected by patents or copyright, the degree to which its
communication requires close and frequent interaction;
Industry characteristics
e.g., degree of market concentration or stage of the industry
lifecycle, transportation costs, availability of supplier and distributor
markets; and,
The cultural context of the technology
e.g., population density of labor or customers, infrastructure
development, national differences in how technology development is
funded or protected.
March 3, 2010 TM 583 42
Innovation in Collaborative
Networks
Technological spillovers occur when the
benefits from the research activities of one
entity spill over to other entities.
Likelihood of spillovers is a function of:
Strength of protection mechanisms (e.g., patents,
copyright, trade secrets)
Nature of underlying knowledge base (e.g., tacit,
complex)
Mobility of the labor pool
March 3, 2010 TM 583 43
Research Brief
Knowledge Brokers
Hargadon and Sutton point out that some firms (or
individuals) play a pivotal role in the innovation network –
that of knowledge brokers.
Knowledge brokers are individuals or firms that transfer
information from one domain to another in which it can be
usefully applied. Thomas Edison is a good example.
By serving as a bridge between two separate groups of
firms, brokers can find unique combinations of knowledge
possessed by the two groups.
March 3, 2010 TM 583 44
Discussion Questions
1. What are some of the advantages and disadvantages of a) individuals as
innovators, b) firms as innovators, c) universities as innovators, d)
government institutions as innovators, e) nonprofit organizations as
innovators?
2. What traits appear to make individuals most creative? Are these the same
traits that lead to successful inventions?
3. Could firms identify people with greater capacity for creativity or
inventiveness in their hiring procedures?
4. To what degree do you think the creativity of the firm is a function of the
creativity of individuals, versus the structure, routines, incentives, and
culture of the firm? Can you give an example of a firm that does a
particularly good job at nurturing and leveraging the creativity of its
individuals?
March 3, 2010 TM 583 45
Homework
Week 1
Read Chapter 1 & 2
Participate in Online Activities
Choose Project Teams
Week 2
Read Chapter 3 & 5
Participate in Online Activities
March 3, 2010 TM 583 46