Input/Output Organization
Lecture 34
Peripheral Devices
Input Devices
Keyboard
Optical input devices
- Card Reader
- Paper Tape Reader
- Bar code reader
- Digitizer
- Optical Mark Reader
Magnetic Input Devices
- Magnetic Stripe Reader
Screen Input Devices
- Touch Screen
- Light Pen
- Mouse
Analog Input Devices
Output Devices
Card Puncher, Paper Tape Puncher
CRT
Printer (Impact, Ink Jet, Laser, Dot Matrix)
Plotter
Analog
Voice
Input/Output Organization
Lecture 34
I/O Interface
Provides a method for transferring information between internal
storage (such as memory and CPU registers) and external I/O
devices
Resolves the differences between the computer and peripheral
devices
Peripherals - Electromechanical Devices
CPU or Memory - Electronic Device
Data Transfer Rate
Peripherals - Usually slower
CPU or Memory - Usually faster than peripherals
Some kinds of Synchronization mechanism may be needed
Unit of Information
Peripherals Byte, Block,
CPU or Memory Word
Data representations may differ
Input/Output Organization
Lecture 34
I/O Bus and Interface
I/O bus
Data
Address
Control
Processor
Interface
Interface
Interface
Interface
Keyboard
and
display
terminal
Printer
Magnetic
disk
Magnetic
tape
Each peripheral has an interface module associated with it
Interface
- Decodes the device address (device code)
- Decodes the commands (operation)
- Provides signals for the peripheral controller
- Synchronizes the data flow and supervises
the transfer rate between peripheral and CPU or Memory
Typical I/O instruction
Op. code
Device address
Function code
(Command)
Input/Output Organization
Lecture 34
I/O Bus and Memory Bus
Functions of Buses
MEMORY BUS is for information transfers between CPU and the MM
I/O BUS is for information transfers between CPU and I/O devices through
their I/O interface
Many computers use a common single bus system for both memory and
I/O interface units
- Use one common bus but separate control lines for each function
- Use one common bus with common control lines for both functions
Some computer systems use two separate buses, one to communicate
with memory and the other with I/O interfaces
- Communication between CPU and all interface units is via a common I/O Bus
- An interface connected to a peripheral device may have a number of data
registers , a control register, and a status register
- A command is passed to the peripheral by sending to the appropriate interface
register
- Function code and sense lines are not needed (Transfer of data, control,
and status information is always via the common I/O Bus)
Input/Output Organization
Lecture 34
Isolated vs. Memory Mapped I/O
Isolated I/O
- Separate I/O read/write control lines in addition to memory read/write
control lines
- Separate (isolated) memory and I/O address spaces
- Distinct input and output instructions
Memory-mapped I/O
- A single set of read/write control lines
(no distinction between memory and I/O transfer)
- Memory and I/O addresses share the common address space
-> reduces memory address range available
- No specific input or output instruction
-> The same memory reference instructions can
be used for I/O transfers
- Considerable flexibility in handling I/O operations
Input/Output Organization
Lecture 34
I/O Interface
Bidirectional
Chip select
Register select
Register select
I/O read
I/O write
I/O data
Port B
register
I/O data
Bus
buffers
data bus
CPU
Port A
register
CS
RS1
RS0
RD
Control
register
Timing
and
Control
Status
register
WR
CS RS1 RS0
0
x
x
1
0
0
1
0
1
1
1
0
1
1
1
Control
I/O
Device
Status
Register selected
None - data bus in high-impedence
Port A register
Port B register
Control register
Status register
Programmable Interface
- Information in each port can be assigned a meaning depending on the mode of operation of the
I/O device
Port A = Data; Port B = Command; Port C = Status
- CPU initializes(loads) each port by transferring a byte to the Control Register
Allows CPU can define the mode of operation of each port
Programmable Port: By changing the bits in the control register, it is possible to change the
interface characteristics
Input/Output Organization
Lecture 35
Asynchronous Data Transfer
Synchronous and Asynchronous Operations
Synchronous - All devices derive the timing information from common clock line
Asynchronous - No common clock
Asynchronous Data Transfer
Asynchronous data transfer between two independent units requires that
control signals be transmitted between the communicating units to
indicate the time at which data is being transmitted
Two Asynchronous Data Transfer Methods
Strobe pulse
- A strobe pulse is supplied by one unit to indicate the other unit when the
transfer has to occur
Handshaking
- A control signal is accompanied with each data being transmitted to
indicate the presence of data
- The receiving unit responds with another control signal to acknowledge
receipt of the data
Input/Output Organization
Lecture 35
Strobe Control
* Employs a single control line to time each transfer
* The strobe may be activated by either the source or the destination
unit
Source-Initiated Strobe
for Data Transfer
Destination-Initiated Strobe
for Data Transfer
Block Diagram
Source
unit
Block Diagram
Data bus
Strobe
Destination
unit
Source
unit
Data bus
Strobe
Timing Diagram
Data
Strobe
Valid data
Valid data
Data
Strobe
Destination
unit
Input/Output Organization
Lecture 35
Handshaking
Strobe Methods
Source-Initiated
The source unit that initiates the transfer has no way of
knowing whether the destination unit has actually received data
Destination-Initiated
The destination unit that initiates the transfer no way of
knowing whether the source has actually placed the data on the bus
To solve this problem, the HANDSHAKE method
introduces a second control signal to provide a Reply to
the unit that initiates the transfer
Input/Output Organization
Lecture 35
10
Source Initiated Transfer using
Handshaking
Block Diagram
Source
unit
Timing Diagram
Data valid
Data accepted
Destination
unit
Valid data
Data bus
Data valid
Data accepted
Sequence of Events
Source unit
Destination unit
Place data on bus.
Enable data valid.
Accept data from bus.
Enable data accepted
Disable data valid.
Invalidate data on bus.
Disable data accepted.
Ready to accept data
(initial state).
* Allows arbitrary delays from one state to the next
* Permits each unit to respond at its own data transfer rate
* The rate of transfer is determined by the slower unit
Input/Output Organization
Lecture 35
11
Destination Initiated Transfer using
Handshaking
Block Diagram
Source
unit
Data valid
Ready for data
Destination
unit
Ready for data
Data valid
Data bus
Sequence of Events
Source unit
Place data on bus.
Enable data valid.
Disable data valid.
Invalidate data on bus
(initial state).
Valid data
Destination unit
Ready to accept data.
Enable ready for data.
Accept data from bus.
Disable ready for data.
* Handshaking provides a high degree of flexibility and reliability because the successful
completion of a data transfer relies on active participation by both units
* If one unit is faulty, data transfer will not be completed -> Can be detected by means of a timeout
mechanism
Input/Output Organization
Lecture 35
12
Asynchronous Serial Transfer
Asynchronous serial transfer
Synchronous serial transfer
Asynchronous parallel transfer
Synchronous parallel transfer
Four Different Types of Transfer
Asynchronous Serial Transfer
- Employs special bits which are inserted at both ends of the character code
- Each character consists of three parts; Start bit; Data bits; Stop bits.
1
Start
Character bits
1
Stop
bits
A character can be detected by the receiver from the knowledge of 4 rules;
- When data are not being sent, the line is kept in the 1-state (idle state)
- The initiation of a character transmission is detected by a Start Bit , which is always a 0
- The character bits always follow the Start Bit
- After the last character , a Stop Bit is detected when the line returns to the 1-state for at
least 1 bit time
The receiver knows in advance the transfer rate of the bits and the number of
information bits to expect
Input/Output Organization
Lecture 36
13
Universal Asynchronous Receiver Transmitter
A typical asynchronous communication interface available as an IC
Bidirectional
data bus
CS
RS
I/O read
I/O write
RD
WR
Timing
and
Control
Internal Bus
Chip select
Bus
buffers
Transmitter
register
Shift
register
Control
register
Transmitter
control
and clock
Status
register
Receiver
control
and clock
Receiver
register
Shift
register
Transmit
data
Transmitter
clock
Receiver
clock
Receive
data
CS
0
1
1
1
1
RS
x
0
1
0
1
Oper. Register selected
x
None
WR
Transmitter register
WR
Control register
RD
Receiver register
RD
Status register
Transmitter Register
- Accepts a data byte(from CPU) through the data bus
- Transferred to a shift register for serial transmission
Receiver
- Receives serial information into another shift register
- Complete data byte is sent to the receiver register
Status Register Bits
- Used for I/O flags and for recording errors
Control Register Bits
- Define baud rate, no. of bits in each character, whether to generate and check parity, and
no. of stop bits
Input/Output Organization
Lecture 36
14
Modes of Transfer Programmed I/O
3 different Data Transfer Modes between the central
computer(CPU or Memory) and peripherals;
Program-Controlled I/O
Interrupt-Initiated I/O
Direct Memory Access (DMA)
Program-Controlled I/O(Input Dev to CPU)
Interface
Data bus
Address bus
CPU
I/O bus
Data register
I/O read
I/O write
Status
register
Data valid
I/O
device
Data accepted
Read status register
Check flag bit
flag
=0
=1
Read data register
Transfer data to memory
no
Operation
complete?
yes
Continue with
program
Polling or Status Checking
Continuous CPU involvement
CPU slowed down to I/O speed
Simple
Least hardware
Input/Output Organization
Lecture 36
15
Modes of Transfer Interrupted I/O & DMA
Interrupt Initiated I/O
- Polling takes valuable CPU time
- Open communication only when some data has to be passed -> Interrupt.
- I/O interface, instead of the CPU, monitors the I/O device
- When the interface determines that the I/O device is ready for data
transfer, it generates an Interrupt Request to the CPU
- Upon detecting an interrupt, CPU stops momentarily the task it is doing,
branches to the service routine to process the data transfer, and then
returns to the task it was performing
DMA (Direct Memory Access)
- Large blocks of data transferred at a high speed to or from high speed
devices, magnetic drums, disks, tapes, etc.
- DMA controller Interface that provides I/O transfer of data directly to and
from the memory and the I/O device
- CPU initializes the DMA controller by sending a memory address and the
number of words to be transferred
- Actual transfer of data is done directly between the device and memory
through DMA controller
-> Freeing CPU for other tasks
Input/Output Organization
Lecture 37
16
Priority Interrupts
Priority
- Determines which interrupt is to be served first
when two or more requests are made simultaneously
- Also determines which interrupts are permitted to
interrupt the computer while another is being serviced
- Higher priority interrupts can make requests while
servicing a lower priority interrupt
Priority Interrupt by Software(Polling)
- Priority is established by the order of polling the devices(interrupt sources)
- Flexible since it is established by software
- Low cost since it needs a very little hardware
- Very slow
Priority Interrupt by Hardware
- Require a priority interrupt manager which accepts
all the interrupt requests to determine the highest priority request
- Fast since identification of the highest priority
interrupt request is identified by the hardware
- Fast since each interrupt source has its own interrupt vector to access
directly to its own service routine
Input/Output Organization
Lecture 37
17
Hardware Priority Interrupts Daisy
Chain
VAD 2
VAD 1
Device 1
PI
PO
Device 2
PI
PO
VAD 3
Device 3
PI
PO
To next
device
Interrupt request
* Serial hardware priority function
* Interrupt Request Line
- Single common line
* Interrupt Acknowledge Line
- Daisy-Chain
INT
CPU
Interrupt acknowledge
INTACK
Interrupt Request from any device(>=1)
-> CPU responds by INTACK <- 1
-> Any device receives signal(INTACK) 1 at PI puts the VAD on the bus
Among interrupt requesting devices the only device which is physically closest
to CPU gets INTACK=1, and it blocks INTACK to propagate to the next device
Input/Output Organization
Lecture 38
19
Parallel Priority Interrupts
Bus
Buffer
Interrupt register
Disk
I0
Printer
I1
Reader
Keyboard
Priority
I 2 encoder
I3
VAD
to CPU
0
Mask
register
1
2
3
IEN
IST
0
0
Enable
Interrupt
to CPU
INTACK
from CPU
IEN: Set or Clear by instructions ION or IOF
IST: Represents an unmasked interrupt has occurred. INTACK enables tristate Bus Buffer to load
VAD generated by the Priority Logic
Interrupt Register:
- Each bit is associated with an Interrupt Request from different Interrupt Source - different
priority level
- Each bit can be cleared by a program instruction
Mask Register:
- Mask Register is associated with Interrupt Register
- Each bit can be set or cleared by an Instruction
Input/Output Organization
Lecture 38
20
Priority Encoder
Determines the highest priority interrupt when more than
one interrupts take place
Priority Encoder Truth table
Inputs
I0
1
0
0
0
0
I1
d
1
0
0
0
I2
d
d
1
0
0
I3
d
d
d
1
0
Outputs
x y IST
0
0
1
1
d
0
1
0
1
d
1
1
1
1
0
Boolean functions
x = I0' I1'
y = I0' I1 + I0 I2
(IST) = I0 + I1 + I2 + I3
Input/Output Organization
Lecture 38
21
Interrupt Cycle
At the end of each Instruction cycle
- CPU checks IEN and IST
- If IEN IST = 1, CPU -> Interrupt Cycle
SP SP - 1
M[SP] PC
INTACK 1
PC VAD
IEN 0
Go To Fetch
Decrement stack pointer
Push PC into stack
Enable interrupt acknowledge
Transfer vector address to PC
Disable further interrupts
to execute the first instruction
in the interrupt service routine
Input/Output Organization
Lecture 38
22
Initial and Final Operations
7
3
VAD=00000011
KBD
interrupt
JMP DISK
JMP PTR
JMP RDR
JMP KBD
Main program
1
749
750
11
2
DISK
Program to service
magnetic disk
PTR
Program to service
line printer
RDR
Program to service
character reader
current instr.
Stack
5
256
750
KBD
Disk
interrupt
Program to service
keyboard
255
256
6
10
9
Initial and Final Operations
Each interrupt service routine must have an initial and final set of
operations for controlling the registers in the hardware interrupt system
Initial Sequence
[1] Clear lower level Mask reg. bits
[2] IST <- 0
[3] Save contents of CPU registers
[4] IEN <- 1
[5] Go to Interrupt Service Routine
Final Sequence
[1] IEN <- 0
[2] Restore CPU registers
[3] Clear the bit in the Interrupt Reg
[4] Set lower level Mask reg. bits
[5] Restore return address, IEN <- 1
Input/Output Organization
Lecture 39
23
Direct Memory Access
* Block of data transfer from high speed devices, Drum, Disk, Tape
* DMA controller - Interface which allows I/O transfer directly between Memory and Device, freeing
CPU for other tasks
* CPU initializes DMA Controller by sending memory address and the block size (number of words)
CPU bus signals for DMA transfer
BR
Bus granted
BG
CPU
Data bus
Read
Write
Data bus
DMA select
Block diagram of DMA controller
Data bus
buffers
DS
RS
Read
RD
Write
WR
Bus request
BR
Bus grant
BG
Interrupt
Control
logic
Interrupt
Address bus
buffers
Internal Bus
Bus request
ABUS
DBUS
RD
WR
Address register
Word count register
Control register
DMA request
DMA acknowledge
to I/O device
Input/Output Organization
Lecture 39
24
DMA I/O Operation
Starting an I/O
- CPU executes instruction to
Load Memory Address Register
Load Word Counter
Load Function(Read or Write) to be performed
Issue a GO command
Upon receiving a GO Command DMA performs I/O
operation as follows independently from CPU
Input
[1] Input Device <- R (Read control signal)
[2] Buffer(DMA Controller) <- Input Byte; and
assembles the byte into a word until word is full
[4] M <- memory address, W(Write control signal)
[5] Address Reg <- Address Reg +1; WC(Word Counter) <- WC - 1
[6] If WC = 0, then Interrupt to acknowledge done, else go to [1]
Output
[1] M <- M Address, R
M Address R <- M Address R + 1, WC <- WC - 1
[2] Disassemble the word
[3] Buffer <- One byte; Output Device <- W, for all disassembled bytes
[4] If WC = 0, then Interrupt to acknowledge done, else go to [1]
Input/Output Organization
Lecture 39
25
Cycle Stealing
While DMA I/O takes place, CPU is also executing instructions
DMA Controller and CPU both access Memory -> Memory Access Conflict
Memory Bus Controller
- Coordinating the activities of all devices requesting memory access
- Priority System
Memory accesses by CPU and DMA Controller are interwoven,
with the top priority given to DMA Controller
-> Cycle Stealing
Cycle Steal
- CPU is usually much faster than I/O(DMA), thus
CPU uses the most of the memory cycles
- DMA Controller steals the memory cycles from CPU
- For those stolen cycles, CPU remains idle
- For those slow CPU, DMA Controller may steal most of the memory
cycles which may cause CPU remain idle long time
Input/Output Organization
Lecture 39
26
DMA Transfer
Interrupt
BG
Random-access
memory unit (RAM)
CPU
BR
RD
WR
Addr
Data
RD
WR
Addr
Data
Read control
Write control
Data bus
Address bus
Address
select
RD
WR
Addr
DMA ack.
DS
RS
BR
BG
Interrupt
Data
I/O
Peripheral
device
DMA
Controller
DMA request
Input/Output Organization
Lecture 39
27
I/O Processor - Channel
Memory
unit
Memory Bus
Channel
- Processor with direct memory access capability that communicates with
I/O devices
- Channel accesses memory by cycle stealing
- Channel can execute a Channel Program
- Stored in the main memory
- Consists of Channel Command Word(CCW)
- Each CCW specifies the parameters needed by the channel to control
the I/O
devices and perform data transfer operations
- CPU initiates the channel by executing an channel I/O class instruction
and once initiated, channel operates independently of the CPU
Central
processing
unit (CPU)
Peripheral devices
PD
Input-output
processor
(IOP)
PD
I/O bus
PD
PD
Input/Output Organization
Lecture 39
28
Channel CPU Communication
CPU operations
IOP operations
Send instruction
to test [Link]
Transfer status word
to memory
If status OK, then send
start I/O instruction
to IOP.
CPU continues with
another program
Request IOP status
Check status word
for correct transfer.
Continue
Access memory
for IOP program
Conduct I/O transfers
using DMA;
Prepare status report.
I/O transfer completed;
Interrupt CPU
Transfer status word
to memory location