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Project Set-Up & Management: Dana Bostrom Digital Ventures July 30, 2002

Digital Ventures is a 6 person group which manages information products across the University of Washington. The group helps to set up "mini-companies" inside the university, ready for eventual spin out. A few examples of projects.

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0% found this document useful (0 votes)
6 views20 pages

Project Set-Up & Management: Dana Bostrom Digital Ventures July 30, 2002

Digital Ventures is a 6 person group which manages information products across the University of Washington. The group helps to set up "mini-companies" inside the university, ready for eventual spin out. A few examples of projects.

Uploaded by

metallican_affy
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd

Project Set-up &

Management

Dana Bostrom
Digital Ventures
July 30, 2002

©2004 University of Washington


Outline of topics to be covered

• Who is Digital Ventures?


• What is a project and how is it different
from other IP management techniques?
• Why is the project approach useful?
• How does Digital Ventures support a
project?
• A few examples of projects

©2004 University of Washington


Preface: What is Digital
Ventures?

• 6 person group which manages


information products across the UW
campus
– Primarily software, databases &
curriculum
– Manage trademark, patent, copyright &
related rights across the projects
– FY 2002: 2.6 million on a $700,000
budget

©2004 University of Washington


Key elements of a project

• More than one person (usually from 3-30)


working on a common scope of work inside the
university
• Works to make and distribute a variety of
information products:
– Available to external groups over several years
– With some level of interaction with external
audiences
• In reality, we help to set up “mini-companies”
inside the UW, ready for eventual spin out and
empower the projects accordingly

©2004 University of Washington


Common Project Characteristics

• One person communicates with Digital


Ventures, on behalf of project
• Project members share many
understandings and goals
• Project members have diverse
relationships with UW (faculty, staff,
student)
• Project members support licensing with
some type of technical support to
licensee

©2004 University of Washington


How is this different from other
management techniques?

• Collect assets from project together


– Technical information
– Software
– Content
• Package assets for specific audiences
• License non-exclusively to users and
distributors

©2004 University of Washington


Asset Identification
Bar Date C Patentable
R R

Commercial Product Threshold


C (Product, Market)
C R
C R
R R C
A
C R Traditional Dissemination Threshold
R R (Individual Scholars)
C A R
R
R R A Organizational Learning Threshold
A (information products to companies)
R R
ec nei du Al a nret x E ot e ul a V

R Research Result

A Research Artifact
Time from Research Inception C Cumulative Results
R
C Cumulative Results
R Information Product

urce: Dr. Patrick Jones & Dr. Charles Williams


©2004 University of Washington
Why center activity in projects?

• Follows natural organization of university


research
• Gives control of project assets to small
trusted group, rather than “the university”
• Allows greater flexibility in licensing, because
common assets can be gathered
• “Incubates” research to allow it to develop
an audience prior to leaving the university

©2004 University of Washington


How we manage projects

• Project Registration
• Project Set-up kit
– Forms, such as disclosure forms (software,
invention, copyright) & inventory forms
– Participation management documents which
allow projects to document their “rules”
• Set up scaleable, non-exclusive licensing
• Empowerment & education of project members
• Participate in all external relationships a project
has

©2004 University of Washington


Project Registration with Digital
Ventures

• “Just the facts”


– PI Name
– Project Name
– Proposed scope of work
– Proposed funding
– Proposed project participants
– Timeline
– Request for other information & assistance

©2004 University of Washington


Project Participation
Management
• Provide projects means to systematically
manage intellectual property rights,
distribution and revenue expectations,
and identify goals and restrictions project
has accepted
• Allows new participants to examine
project goals and rules prior to joining
• Reduces potential for later problems

©2004 University of Washington


Form availability

• Control forms to allow better Digital Ventures control

Allow Control
Project Rules Disclosure
Participation
Agreement
Website
management
tools

©2004 University of Washington


Scaleable distribution

• Create standard licenses for sets of


assets
• Pre-define terms, including prices
where possible

©2004 University of Washington


©2004 University of Washington
Empowerment of projects

• Provide special education and tools


for registered projects
– Website management (domain name,
privacy policy)
– Identifier management (trademarks)
• Direct licensing revenue back into
the project for further
development
©2004 University of Washington
©2004 University of Washington
External relationship
participation

• Coordinate with other campus groups as


necessary to provide services
– Sponsored research
– Gift
– Attorney
• Help prepare developers for meetings with
external groups, and participate as required
• Help develop licenses and guidelines for
external groups to interact and participate
with projects

©2004 University of Washington


Example 1: UW Training
Software

• Lab Medicine Training Software


• 7 year project; 13 training titles
• $5 million in revenue; 20+ project
members
• Distribution via publishers, major
corporations, and directly to users
• Now a start-up and UW activity
has slowed

©2004 University of Washington


Example 2: Database

• Content and user interface in complex


subject area
• 3 year project developed entirely on gifts,
approximately $600,000
• 4 project members; development budget
created
• Standard licenses available from the web
• Goal of creating future information
products created from the same set of
information

©2004 University of Washington


Contact information

• Dana Bostrom
• Phone: (206) 616-3451
• E-mail:
bostrom@[Link]
• Much more information on our
approach on our website
[Link]

©2004 University of Washington

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