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Android vs iOS: Mobile OS Overview

This document provides an overview of the major mobile operating systems Android and iOS. It discusses the origins and characteristics of each OS, including that Android is open-source and based on Linux, while iOS is proprietary and based on BSD Unix. It also covers common mobile technologies like Bluetooth, WiFi, 3G/4G networking and describes how applications are developed for each platform using tools like Eclipse for Android and Xcode for iOS.

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0% found this document useful (0 votes)
23 views15 pages

Android vs iOS: Mobile OS Overview

This document provides an overview of the major mobile operating systems Android and iOS. It discusses the origins and characteristics of each OS, including that Android is open-source and based on Linux, while iOS is proprietary and based on BSD Unix. It also covers common mobile technologies like Bluetooth, WiFi, 3G/4G networking and describes how applications are developed for each platform using tools like Eclipse for Android and Xcode for iOS.

Uploaded by

sohailsu
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Intro to Android and iOS

CS-328
Dick Steflik
The Players
Android Open source mobile OS developed ny the Open
Handset Alliance led by Google. Based on Linux 2.6 kernel
iOS Apples proprietary mobile OS, iPhone, iPod Touch, iPad.
Derived from OS X, very UNIX like
Symbian acquired by Nokia 2008
Windows Phone 7 Microsoft Kin, discontinued 6 weeks
after initial launch
Blackberry OS RIM (Research in Motion), proprietary OS
The Smartphone Platform
With the iPhone being the first to the
marketplace it sets the configuration of the
Smartphone Platform
3G/4G connectivity
WiFi connectivity
Bluetooth connectivity
accelerometer w/compass
ambient light sensor
proximity sensor
GPS
gyroscope

What is Android
Android is an open source operating system,
created by Google specifically for use on
mobile devices (cell phones and tablets)
Linux based (2.6 kernel)
Can be programmed in C/C++ but most app
development is done in Java (Java access to C
Libraries via JNI (Java Native Interface))
Supports Bluetooth, Wi-Fi, and 3G and 4G
networking
What is iOS
Apples mobile OS for phones (iPhone), tablets
(iPad), handhelds (iPod),
based on BSD Unix
Application programming done in Objective C
Supports Bluetooth, Wi-Fi, and 3G and 4G
networking



Bluetooth
Open wireless technology
Developed by Ericsson (1994)
Originally supposed to replace wired RS-232
Short distance via low power, short distance radio
Allows creation of personal area networks
Mostly to connect wireless peripheral devices to a host
computer (mice, headsets, microphones, keyboards)
Can also be used to communicate between two
host computers wirelessly (replace serial cables)
Wi-Fi
Used to brand certified products that belong to a
class of wireless local area network based on IEEE
Standard 802.11
Currently there are 3 versions of 802.11 in
common use:
B, about 150 feet indoors, 300 ft outdoors
G, 54 Mbits about 150 feet indoors, 300 ft outdoors
N, 600 Mbits, about 1.5 miles in open air, uses MIMO
(multiple input and output antennas)
3G ( 3
rd
Generation Network)
Must allow simultaneous use of speech and
data servicesand provide peak data rate of
200 kbits/sec
4G
Provides a comprehensive and secure IP based
solution for IP based telephony, ultra
broadband internet, gaming services and
streamed multimedia.
Peak data rate of 100 Mbit for high mobility
devices and 1 Gbit for low mobility devices.
Commonly Used Packages
User interface controls and widgets
User interface layout
Secure networking and web browsing
Structured storage and relational databases
(SQLite RDBMS)
2D and 3D Graphics SGL and OpenGL
Audio and visual media support
Access to optional hardware (GPS)
The Android Software Stack
Android Application Development
Eclipse IDE
Android
SDK
Android
Emulator
Android
Mobile
Device
iOS Application Development
XCODE IDE
iOS
SDK
iOS
Simulator
iOS
Mobile
Device
Android development
Android
Manifest
Resource
XML
Java Source
Generated
Class
Java
Compiler
Android
Libraries
.dex
File
Dalvik
VM
iOS development
Objective C
Source
.xib file Objective C
Compiler
Foundation
Framework
Cocoa Libraries
. Simulator
or Device
Interface
Builder
Xcode

Common questions

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Android supports audio and visual media through SGL and OpenGL libraries, facilitating multimedia app development by providing comprehensive tools for graphics and sound. The framework's compatibility with various codecs enhances its adaptability. On the other hand, iOS leverages Foundation Framework and Cocoa Libraries, optimizing media handling for Apple's proprietary formats and hardware, ensuring high performance and integration. Both platforms prioritize efficient media playback and user experience but approach multimedia support uniquely based on their overarching design goals .

Android app development predominantly uses Java, with its robust libraries and community support, offering cross-platform capabilities and access to C/C++ libraries through JNI, enhancing performance and flexibility. Conversely, iOS development is centered around Objective C, coupled with Apple's Cocoa libraries, promoting tight hardware integration and efficient resource management, albeit within a more controlled ecosystem. These language choices reflect the platforms' design philosophies—Android's versatility and iOS's optimized, cohesive environment .

Android development primarily uses the Eclipse IDE with the Android SDK and Android Emulator, whereas iOS development uses the XCODE IDE alongside the iOS SDK and iOS Simulator. For Android, the development process involves creating an Android Manifest, resource XML files, and Java source code, which are compiled into .dex files running on a Dalvik VM . In contrast, iOS development involves writing Objective C source code and creating .xib files for user interface design, which are compiled using Objective C Compiler and run through the Foundation Framework and Cocoa Libraries .

Android's open-source nature allows extensive customization by manufacturers and developers, fostering a diverse ecosystem with a wide variety of devices and applications. This flexibility can lead to fragmentation but also enables rapid innovation and adaptation to new technologies. In contrast, iOS's proprietary system ensures tight control over hardware and software integration, leading to consistent performance and user experience across Apple devices. While this control limits customization and diversity, it ensures stability and security, which appeals to enterprise users and developers prioritizing a controlled environment .

Bluetooth facilitates communication between devices by creating personal area networks (PANs) that connect peripherals like mice, headsets, and keyboards to a host computer or between two computers wirelessly. Originally developed to replace RS-232 wired communication, Bluetooth uses short-distance, low-power radio waves, making it energy-efficient for maintaining connections over short distances without significant battery drain .

The iPhone, as the first in the marketplace, established key smartphone platform configurations, such as 3G/4G connectivity, WiFi, Bluetooth, multiple sensors, and GPS integration. This configuration set a benchmark for subsequent mobile operating systems, influencing the design and feature set of Android, Symbian, and others. The iPhone's configuration standards pushed competitors to adopt similar technologies to remain competitive, thereby accelerating the development of mobile device capabilities and user expectations for seamless connectivity and comprehensive sensor support .

Android, based on a Linux 2.6 kernel, supports various hardware features through Bluetooth, Wi-Fi, and 3G/4G networking, and provides APIs through Java for hardware access, such as GPS and sensors. iOS, derived from BSD Unix, also supports Bluetooth and networking but focuses on streamlined integration with Apple's hardware through Objective C and Framework libraries like Cocoa. Both platforms support similar hardware features, but iOS's tight hardware-software integration allows optimized performance, while Android offers broader hardware support across devices given its open-source nature .

4G provides a comprehensive IP-based solution for telephony, ultra-broadband internet, gaming services, and streamed multimedia, offering peak data rates of 100 Mbit for high mobility and 1 Gbit for low mobility devices. In comparison, 3G allows simultaneous use of speech and data services with a peak data rate of 200 kbit/sec. The higher data rates of 4G enable faster internet speeds, better quality in gaming and media streaming, and more reliable connectivity .

Bluetooth, designed for low-power, short-distance communication, is ideal for connecting peripherals and creating personal area networks, ensuring minimal battery consumption. In contrast, Wi-Fi offers higher data transmission rates and longer range, suitable for internet access and local area networking within homes and public spaces. While Bluetooth excels in personal device connectivity, Wi-Fi's broader range and bandwidth support heavy data tasks, making it essential for media streaming and internet connectivity scenarios .

SQLite RDBMS, a lightweight database, is widely used in mobile app development due to its low configuration needs and minimal footprint, making it ideal for devices with limited resources. However, its simplicity can pose challenges in managing complex data relationships and handling concurrency in high-demand applications. The benefits include easy integration and quick data access for offline applications, but developers must carefully design schemas to prevent potential data integrity issues, especially when scaling applications .

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