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Module 3 Architectural Design

Chapter 6 covers architectural design in software, detailing the design process for system components and their interactions. It discusses architectural views, patterns, and the importance of explicit architecture for stakeholder communication and system analysis. Key decisions in architectural design include application type, distribution, and documentation perspectives, emphasizing the reuse of architectural patterns for efficiency.
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0% found this document useful (0 votes)
7 views25 pages

Module 3 Architectural Design

Chapter 6 covers architectural design in software, detailing the design process for system components and their interactions. It discusses architectural views, patterns, and the importance of explicit architecture for stakeholder communication and system analysis. Key decisions in architectural design include application type, distribution, and documentation perspectives, emphasizing the reuse of architectural patterns for efficiency.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd

Architectural Design

Chapter 6 Architectural design 1


Topics covered

 Architectural design decisions


 Architectural views
 Architectural patterns
 Application architectures

Chapter 6 Architectural design 2


Software architecture

 The design process for identifying the sub-systems


making up a system and the framework for sub-system
control and communication is architectural design.
 The output of this design process is a description of the
software architecture.

Chapter 6 Architectural design 3


Architectural design

 An early stage of the system design process.


 Represents the link between specification and design
processes.
 Often carried out in parallel with some specification
activities.
 It involves identifying major system components and
their communications.

Chapter 6 Architectural design 4


The architecture of a packing robot control
system

Chapter 6 Architectural design 5


Architectural abstraction

 Architecture in the small is concerned with the


architecture of individual programs. At this level, we are
concerned with the way that an individual program is
decomposed into components.
 Architecture in the large is concerned with the
architecture of complex enterprise systems that include
other systems, programs, and program components.
These enterprise systems are distributed over different
computers, which may be owned and managed by
different companies.

Chapter 6 Architectural design 6


Advantages of explicit architecture

 Stakeholder communication
 Architecture may be used as a focus of discussion by system
stakeholders.
 System analysis
 Means that analysis of whether the system can meet its non-
functional requirements is possible.
 Large-scale reuse
 The architecture may be reusable across a range of systems
 Product-line architectures may be developed.

Chapter 6 Architectural design 7


Architectural representations

 Simple, informal block diagrams showing entities and


relationships are the most frequently used method for
documenting software architectures.
 But these have been criticised because they lack
semantics, do not show the types of relationships
between entities nor the visible properties of entities in
the architecture.
 Depends on the use of architectural [Link]
requirements for model semantics depends on how the
models are used.

Chapter 6 Architectural design 8


Box and line diagrams

 Very abstract - they do not show the nature of


component relationships nor the externally visible
properties of the sub-systems.
 However, useful for communication with stakeholders
and for project planning.

Chapter 6 Architectural design 9


Use of architectural models

 As a way of facilitating discussion about the system


design
 A high-level architectural view of a system is useful for
communication with system stakeholders and project planning
because it is not cluttered with detail. Stakeholders can relate to
it and understand an abstract view of the system. They can then
discuss the system as a whole without being confused by detail.
 As a way of documenting an architecture that has been
designed
 The aim here is to produce a complete system model that shows
the different components in a system, their interfaces and their
connections.

Chapter 6 Architectural design 10


Architectural design decisions

 Architectural design is a creative process so the process


differs depending on the type of system being
developed.
 However, a number of common decisions span all design
processes and these decisions affect the non-functional
characteristics of the system.

Chapter 6 Architectural design 11


Architectural design decisions

 Is there a generic application architecture that can be


used?
 How will the system be distributed?
 What architectural styles are appropriate?
 What approach will be used to structure the system?
 How will the system be decomposed into modules?
 What control strategy should be used?
 How will the architectural design be evaluated?
 How should the architecture be documented?

Chapter 6 Architectural design 12


Architecture reuse

 Systems in the same domain often have similar


architectures that reflect domain concepts.
 Application product lines are built around a core
architecture with variants that satisfy particular customer
requirements.
 The architecture of a system may be designed around
one of more architectural patterns or ‘styles’.
 These capture the essence of an architecture and can be
instantiated in different ways.

Chapter 6 Architectural design 13


Architecture and system characteristics

 Performance
 Localise critical operations and minimise communications. Use
large rather than fine-grain components.
 Security
 Use a layered architecture with critical assets in the inner layers.
 Safety
 Localise safety-critical features in a small number of sub-
systems.
 Availability
 Include redundant components and mechanisms for fault
tolerance.
 Maintainability
 Use fine-grain, replaceable components.
Chapter 6 Architectural design 14
Architectural views

 What views or perspectives are useful when designing


and documenting a system’s architecture?
 What notations should be used for describing
architectural models?
 Each architectural model only shows one view or
perspective of the system.
 It might show how a system is decomposed into modules, how
the run-time processes interact or the different ways in which
system components are distributed across a network. For both
design and documentation, you usually need to present multiple
views of the software architecture.

Chapter 6 Architectural design 15


4 + 1 view model of software architecture

 A logical view, which shows the key abstractions in the


system as objects or object classes.
 A process view, which shows how, at run-time, the
system is composed of interacting processes.
 A development view, which shows how the software is
decomposed for development.
 A physical view, which shows the system hardware and
how software components are distributed across the
processors in the system.
 Related using use cases or scenarios (+1)

Chapter 6 Architectural design 16


Architectural patterns

 Patterns are a means of representing, sharing and


reusing knowledge.
 An architectural pattern is a stylized description of good
design practice, which has been tried and tested in
different environments.
 Patterns should include information about when they are
and when the are not useful.
 Patterns may be represented using tabular and graphical
descriptions.

Chapter 6 Architectural design 17


The Model-View-Controller (MVC) pattern

Name MVC (Model-View-Controller)

Description Separates presentation and interaction from the system data. The system is
structured into three logical components that interact with each other. The
Model component manages the system data and associated operations on
that data. The View component defines and manages how the data is
presented to the user. The Controller component manages user interaction
(e.g., key presses, mouse clicks, etc.) and passes these interactions to the
View and the Model. See Figure 6.3.
Example Figure 6.4 shows the architecture of a web-based application system
organized using the MVC pattern.
When used Used when there are multiple ways to view and interact with data. Also used
when the future requirements for interaction and presentation of data are
unknown.
Advantages Allows the data to change independently of its representation and vice versa.
Supports presentation of the same data in different ways with changes made
in one representation shown in all of them.
Disadvantages Can involve additional code and code complexity when the data model and
interactions are simple.

Chapter 6 Architectural design 18


The organization of the Model-View-Controller

Chapter 6 Architectural design 19


Web application architecture using the MVC
pattern

Chapter 6 Architectural design 20


Layered architecture

 Used to model the interfacing of sub-systems.


 Organises the system into a set of layers (or abstract
machines) each of which provide a set of services.
 Supports the incremental development of sub-systems in
different layers. When a layer interface changes, only the
adjacent layer is affected.
 However, often artificial to structure systems in this way.

Chapter 6 Architectural design 21


The Layered architecture pattern

Name Layered architecture

Description Organizes the system into layers with related functionality associated
with each layer. A layer provides services to the layer above it so the
lowest-level layers represent core services that are likely to be used
throughout the system. See Figure 6.6.
Example A layered model of a system for sharing copyright documents held in
different libraries, as shown in Figure 6.7.
When used Used when building new facilities on top of existing systems; when the
development is spread across
several teams with each team responsibility for a layer of
functionality; when there is a requirement for multi-level security.
Advantages Allows replacement of entire layers so long as the interface is
maintained. Redundant facilities (e.g., authentication) can be provided
in each layer to increase the dependability of the system.
Disadvantages In practice, providing a clean separation between layers is often
difficult and a high-level layer may have to interact directly with lower-
level layers rather than through the layer immediately below it.
Performance can be a problem because of multiple levels of
interpretation of a service request as it is processed at each layer.

Chapter 6 Architectural design 22


A generic layered architecture

Chapter 6 Architectural design 23


The architecture of the LIBSYS system

Chapter 6 Architectural design 24


Key points

 A software architecture is a description of how a software


system is organized.
 Architectural design decisions include decisions on the
type of application, the distribution of the system, the
architectural styles to be used.
 Architectures may be documented from several different
perspectives or viewssuch as a conceptual view, a
logical view, a process view, and a development view.
 Architectural patterns are a means of reusing knowledge
about generic system architectures. They describe the
architecture, explain when it may be used and describe
its advantages and disadvantages.
Chapter 6 Architectural design 25

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