Programming Language
Programming Language
Related
Programming languages have some similarity to natural languages in that they can allow
communication of ideas between people. That is, programs are generally human-readable and can
express complex ideas. However, the kinds of ideas that programming languages can express are
ultimately limited to the domain of computation.[4]
The term computer language is sometimes used interchangeably with programming language[5]
but some contend they are different concepts. Some contend that programming languages are a
subset of computer languages.[6] Some use computer language to classify a language used in
computing that is not considered a programming language. Some regard a programming language
as a theoretical construct for programming an abstract machine, and a computer language as the
subset thereof that runs on a physical computer, which has finite hardware resources.[7]
Early developments
The first programmable computers were invented during the 1940s, and with them, the first
programming languages.[9] The earliest computers were programmed in first-generation
programming languages (1GLs), machine language (simple instructions that could be directly
executed by the processor). This code was very difficult to debug and was not portable between
different computer systems.[10] In order to improve the ease of programming, assembly languages
(or second-generation programming languages—2GLs) were invented, diverging from the machine
language to make programs easier to understand for humans, although they did not increase
portability.[11]
Initially, hardware resources were scarce and expensive, while human resources were cheaper.
Therefore, cumbersome languages that were time-consuming to use, but were closer to the
hardware for higher efficiency were favored.[12] The introduction of high-level programming
languages (third-generation programming languages—3GLs)—revolutionized programming. These
languages abstracted away the details of the hardware, instead being designed to express
algorithms that could be understood more easily by humans. For example, arithmetic expressions
could now be written in symbolic notation and later translated into machine code that the
hardware could execute.[11] In 1957, Fortran (FORmula TRANslation) was invented. Often
considered the first compiled high-level programming language,[11][13] Fortran has remained in use
into the twenty-first century.[14]
Prolog, designed in 1972, was the first logic programming language, communicating with a
computer using formal logic notation.[28][29] With logic programming, the programmer specifies a
desired result and allows the interpreter to decide how to achieve it.[30][29]
1980s to 2000s
During the 1980s, the invention of the personal computer
transformed the roles for which programming languages
were used.[31] New languages introduced in the 1980s
included C++, a superset of C that can compile C programs
but also supports classes and inheritance.[32] Ada and
other new languages introduced support for
[33]
concurrency. The Japanese government invested
heavily into the so-called fifth-generation languages that
added support for concurrency to logic programming
constructs, but these languages were outperformed by
other concurrency-supporting languages.[34][35]
2000s to present
During the 2000s, there was a slowdown in the development of new programming languages that
achieved widespread popularity.[41] One innovation was service-oriented programming, designed
to exploit distributed systems whose components are connected by a network. Services are similar
to objects in object-oriented programming, but run on a separate process.[42] C# and F# cross-
pollinated ideas between imperative and functional programming.[43] After 2010, several new
languages—Rust, Go, Swift, Zig and Carbon —competed for the performance-critical software for
which C had historically been used.[44] Most of the new programming languages use static typing
while a few numbers of new languages use dynamic typing like Julia.[45]
Some of the new programming languages are classified as visual programming languages like
Scratch and LabVIEW. Also, some of these languages mix between textual and visual programming
usage like Ballerina.[46][47][48] Also, this trend lead to developing projects that help in developing
new VPLs like Blockly by Google.[49] Many game engines like Unreal and Unity added support for
visual scripting too.[50][51]
Definition
A language can be defined in terms of syntax (form) and semantics (meaning), and often is defined
via a formal language specification.
Syntax
A programming language's surface form is
known as its syntax. Most programming
languages are purely textual; they use
sequences of text including words,
numbers, and punctuation, much like
written natural languages. On the other
hand, some programming languages are
graphical, using visual relationships
between symbols to specify a program.
Not all syntactically correct programs are semantically correct. Many syntactically correct
programs are nonetheless ill-formed, per the language's rules, and may (depending on the
language specification and the soundness of the implementation) result in an error on translation
or execution. In some cases, such programs may exhibit undefined behavior. Even when a program
is well-defined within a language, it may still have a meaning that is not intended by the person
who wrote it.
"Colorless green ideas sleep furiously." is grammatically well-formed but has no generally
accepted meaning.
"John is a married bachelor." is grammatically well-formed but expresses a meaning that
cannot be true.
The following C language fragment is syntactically correct, but performs operations that are not
semantically defined (the operation *p >> 4 has no meaning for a value having a complex type
and p->im is not defined because the value of p is the null pointer):
complex *p = NULL;
complex abs_p = sqrt(*p >> 4 + p->im);
If the type declaration on the first line were omitted, the program would trigger an error on the
undefined variable p during compilation. However, the program would still be syntactically correct
since type declarations provide only semantic information.
The grammar needed to specify a programming language can be classified by its position in the
Chomsky hierarchy. The syntax of most programming languages can be specified using a Type-2
grammar, i.e., they are context-free grammars.[52] Some languages, including Perl and Lisp,
contain constructs that allow execution during the parsing phase. Languages that have constructs
that allow the programmer to alter the behavior of the parser make syntax analysis an undecidable
problem, and generally blur the distinction between parsing and execution.[53] In contrast to Lisp's
macro system and Perl's BEGIN blocks, which may contain general computations, C macros are
merely string replacements and do not require code execution.[54]
Semantics
Semantics refers to the meaning of content that conforms to a language's syntax.
Static semantics
Static semantics defines restrictions on the structure of valid texts that are hard or impossible to
express in standard syntactic formalisms.[55] For compiled languages, static semantics essentially
include those semantic rules that can be checked at compile time. Examples include checking that
every identifier is declared before it is used (in languages that require such declarations) or that the
labels on the arms of a case statement are distinct.[56] Many important restrictions of this type, like
checking that identifiers are used in the appropriate context (e.g. not adding an integer to a
function name), or that subroutine calls have the appropriate number and type of arguments, can
be enforced by defining them as rules in a logic called a type system. Other forms of static analyses
like data flow analysis may also be part of static semantics. Programming languages such as Java
and C# have definite assignment analysis, a form of data flow analysis, as part of their respective
static semantics.[57]
Dynamic semantics
Once data has been specified, the machine must be instructed to perform operations on the data.
For example, the semantics may define the strategy by which expressions are evaluated to values,
or the manner in which control structures conditionally execute statements. The dynamic
semantics (also known as execution semantics) of a language defines how and when the various
constructs of a language should produce a program behavior. There are many ways of defining
execution semantics. Natural language is often used to specify the execution semantics of
languages commonly used in practice. A significant amount of academic research goes into formal
semantics of programming languages, which allows execution semantics to be specified in a formal
manner. Results from this field of research have seen limited application to programming language
design and implementation outside academia.[57]
Features
A language provides features for the programmer for develop software. Some notable features are
described below.
Type system
A data type is a set of allowable values and operations that can be performed on these values.[58]
Each programming language's type system defines which data types exist, the type of an
expression, and how type equivalence and type compatibility function in the language.[59]
According to type theory, a language is fully typed if the specification of every operation defines
types of data to which the operation is applicable.[60] In contrast, an untyped language, such as
most assembly languages, allows any operation to be performed on any data, generally sequences
of bits of various lengths.[60] In practice, while few languages are fully typed, most offer a degree of
typing.[60]
Because different types (such as integers and floats) represent values differently, unexpected
results will occur if one type is used when another is expected. Type checking will flag this error,
usually at compile time (runtime type checking is more costly).[61] With strong typing, type errors
can always be detected unless variables are explicitly cast to a different type. Weak typing occurs
when languages allow implicit casting—for example, to enable operations between variables of
different types without the programmer making an explicit type conversion. The more cases in
which this type coercion is allowed, the fewer type errors can be detected.[62]
Arrays are a data type whose elements, in many languages, must consist of a single type of fixed
length. Other languages define arrays as references to data stored elsewhere and support elements
of varying types.[65] Depending on the programming language, sequences of multiple characters,
called strings, may be supported as arrays of characters or their own primitive type.[66] Strings
may be of fixed or variable length, which enables greater flexibility at the cost of increased storage
space and more complexity.[67] Other data types that may be supported include lists,[68]
associative (unordered) arrays accessed via keys,[69] records in which data is mapped to names in
an ordered structure,[70] and tuples—similar to records but without names for data fields.[71]
Pointers store memory addresses, typically referencing locations on the heap where other data is
stored.[72]
The simplest user-defined type is an ordinal type, often called an enumeration, whose values can
be mapped onto the set of positive integers.[73] Since the mid-1980s, most programming languages
also support abstract data types, in which the representation of the data and operations are hidden
from the user, who can only access an interface.[74] The benefits of data abstraction can include
increased reliability, reduced complexity, less potential for name collision, and allowing the
underlying data structure to be changed without the client needing to alter its code.[75]
With dynamic typing, the type is not attached to the variable but only the value encoded in it. A
single variable can be reused for a value of a different type. Although this provides more flexibility
to the programmer, it is at the cost of lower reliability and less ability for the programming
language to check for errors.[78] Some languages allow variables of a union type to which any type
of value can be assigned, in an exception to their usual static typing rules.[79]
Concurrency
In computing, multiple instructions can be executed simultaneously. Many programming
languages support instruction-level and subprogram-level concurrency.[80] By the twenty-first
century, additional processing power on computers was increasingly coming from the use of
additional processors, which requires programmers to design software that makes use of multiple
processors simultaneously to achieve improved performance.[81] Interpreted languages such as
Python and Ruby do not support the concurrent use of multiple processors.[82] Other
programming languages do support managing data shared between different threads by
controlling the order of execution of key instructions via the use of semaphores, controlling access
to shared data via monitor, or enabling message passing between threads.[83]
Exception handling
Many programming languages include exception handlers, a section of code triggered by runtime
errors that can deal with them in two main ways:[84]
Termination: shutting down and handing over control to the operating system. This option is
considered the simplest.
Resumption: resuming the program near where the exception occurred. This can trigger a
repeat of the exception, unless the exception handler is able to modify values to prevent the
exception from reoccurring.
Some programming languages support dedicating a block of code to run regardless of whether an
exception occurs before the code is reached; this is called finalization.[85]
There is a tradeoff between increased ability to handle exceptions and reduced performance.[86]
For example, even though array index errors are common[87] C does not check them for
performance reasons.[86] Although programmers can write code to catch user-defined exceptions,
this can clutter a program. Standard libraries in some languages, such as C, use their return values
to indicate an exception.[88] Some languages and their compilers have the option of turning on and
off error handling capability, either temporarily or permanently.[89]
Many programming languages have been designed from scratch, altered to meet new needs, and
combined with other languages. Many have eventually fallen into disuse. The birth of
programming languages in the 1950s was stimulated by the desire to make a universal
programming language suitable for all machines and uses, avoiding the need to write code for
different computers.[92] By the early 1960s, the idea of a universal language was rejected due to the
differing requirements of the variety of purposes for which code was written.[93]
Tradeoffs
Desirable qualities of programming languages include readability, writability, and reliability.[94]
These features can reduce the cost of training programmers in a language, the amount of time
needed to write and maintain programs in the language, the cost of compiling the code, and
increase runtime performance.[95]
Although early programming languages often prioritized efficiency over readability, the latter
has grown in importance since the 1970s. Having multiple operations to achieve the same
result can be detrimental to readability, as is overloading operators, so that the same operator
can have multiple meanings.[96] Another feature important to readability is orthogonality,
limiting the number of constructs that a programmer has to learn.[97] A syntax structure that is
easily understood and special words that are immediately obvious also supports readability.[98]
Writability is the ease of use for writing code to solve the desired problem. Along with the same
features essential for readability,[99] abstraction—interfaces that enable hiding details from the
client—and expressivity—enabling more concise programs—additionally help the programmer
write code.[100] The earliest programming languages were tied very closely to the underlying
hardware of the computer, but over time support for abstraction has increased, allowing
programmers to express ideas that are more remote from simple translation into underlying
hardware instructions. Because programmers are less tied to the complexity of the computer,
their programs can do more computing with less effort from the programmer.[101] Most
programming languages come with a standard library of commonly used functions.[102]
Reliability means that a program performs as specified in a wide range of circumstances.[103]
Type checking, exception handling, and restricted aliasing (multiple variable names accessing
the same region of memory) all can improve a program's reliability.[104]
Programming language design often involves tradeoffs.[105] For example, features to improve
reliability typically come at the cost of performance.[106] Increased expressivity due to a large
number of operators makes writing code easier but comes at the cost of readability.[106]
Natural-language programming has been proposed as a way to eliminate the need for a specialized
language for programming. However, this goal remains distant and its benefits are open to debate.
Edsger W. Dijkstra took the position that the use of a formal language is essential to prevent the
introduction of meaningless constructs.[107] Alan Perlis was similarly dismissive of the idea.[108]
Specification
The specification of a programming language is an artifact that the language users and the
implementors can use to agree upon whether a piece of source code is a valid program in that
language, and if so what its behavior shall be.
A programming language specification can take several forms, including the following:
An explicit definition of the syntax, static semantics, and execution semantics of the language.
While syntax is commonly specified using a formal grammar, semantic definitions may be
written in natural language (e.g., as in the C language), or a formal semantics (e.g., as in
Standard ML[109] and Scheme[110] specifications).
A description of the behavior of a translator for the language (e.g., the C++ and Fortran
specifications). The syntax and semantics of the language have to be inferred from this
description, which may be written in natural or formal language.
A reference or model implementation, sometimes written in the language being specified (e.g.,
Prolog or ANSI REXX[111]). The syntax and semantics of the language are explicit in the
behavior of the reference implementation.
Implementation
An implementation of a programming language is the conversion of a program into machine code
that can be executed by the hardware. The machine code then can be executed with the help of the
operating system.[112] The most common form of interpretation in production code is by a
compiler, which translates the source code via an intermediate-level language into machine code,
known as an executable. Once the program is compiled, it will run more quickly than with other
implementation methods.[113] Some compilers are able to provide further optimization to reduce
memory or computation usage when the executable runs, but increasing compilation time.[114]
Another implementation method is to run the program with an interpreter, which translates each
line of software into machine code just before it executes. Although it can make debugging easier,
the downside of interpretation is that it runs 10 to 100 times slower than a compiled
executable.[115] Hybrid interpretation methods provide some of the benefits of compilation and
some of the benefits of interpretation via partial compilation. One form this takes is just-in-time
compilation, in which the software is compiled ahead of time into an intermediate language, and
then into machine code immediately before execution.[116]
Proprietary languages
Although most of the most commonly used programming languages have fully open specifications
and implementations, many programming languages exist only as proprietary programming
languages with the implementation available only from a single vendor, which may claim that such
a proprietary language is their intellectual property. Proprietary programming languages are
commonly domain-specific languages or internal scripting languages for a single product; some
proprietary languages are used only internally within a vendor, while others are available to
external users.
Some programming languages exist on the border between proprietary and open; for example,
Oracle Corporation asserts proprietary rights to some aspects of the Java programming
language,[117] and Microsoft's C# programming language, which has open implementations of
most parts of the system, also has Common Language Runtime (CLR) as a closed environment.[118]
Many proprietary languages are widely used, in spite of their proprietary nature; examples include
MATLAB, VBScript, and Wolfram Language. Some languages may make the transition from closed
to open; for example, Erlang was originally Ericsson's internal programming language.[119]
Open source programming languages are particularly helpful for open science applications,
enhancing the capacity for replication and code sharing.[120]
Use
Thousands of different programming languages have been created, mainly in the computing
field.[121] Individual software projects commonly use five programming languages or more.[122]
Programming languages differ from most other forms of human expression in that they require a
greater degree of precision and completeness. When using a natural language to communicate with
other people, human authors and speakers can be ambiguous and make small errors, and still
expect their intent to be understood. However, figuratively speaking, computers "do exactly what
they are told to do", and cannot "understand" what code the programmer intended to write. The
combination of the language definition, a program, and the program's inputs must fully specify the
external behavior that occurs when the program is executed, within the domain of control of that
program. On the other hand, ideas about an algorithm can be communicated to humans without
the precision required for execution by using pseudocode, which interleaves natural language with
code written in a programming language.
A programming language provides a structured mechanism for defining pieces of data, and the
operations or transformations that may be carried out automatically on that data. A programmer
uses the abstractions present in the language to represent the concepts involved in a computation.
These concepts are represented as a collection of the simplest elements available (called
primitives).[123] Programming is the process by which programmers combine these primitives to
compose new programs, or adapt existing ones to new uses or a changing environment.
Programs for a computer might be executed in a batch process without any human interaction, or a
user might type commands in an interactive session of an interpreter. In this case the "commands"
are simply programs, whose execution is chained together. When a language can run its commands
through an interpreter (such as a Unix shell or other command-line interface), without compiling,
it is called a scripting language.[124]
Various methods of measuring language popularity, each subject to a different bias over what is
measured, have been proposed:
As of June 2024, the top five programming languages as measured by TIOBE index are Python,
C++, C, Java and C#. TIOBE provides a list of top 100 programming languages according to
popularity and update this list every month.[131]
According to IEEE Spectrum staff, today's most popular programming languages may remain
dominant because of how AI works. As a result, new languages will have a harder time gaining
popularity since coders will not write many programs in them.[132]
Classifications
Programming languages can be described per the following high-level yet sometimes overlapping
classifications:[133]
Imperative
Functional
Logic
A logic programming language is designed so that the software, rather than the programmer,
decides what order in which the instructions are executed.[136]
Object-oriented
Markup
Although a markup language is not a programming language per se, it might support integration
with a programming language.
Special
There are special-purpose languages that are not easily compared to other programming
languages.[137]
See also
Comparison of programming languages
Comparison of programming languages (basic instructions)
Computer programming
Computer science and Outline of computer science
Domain-specific language
Domain-specific modeling
Educational programming language
Esoteric programming language
Extensible programming
Category:Extensible syntax programming languages
Invariant-based programming
Language-oriented programming
List of BASIC dialects
List of open-source programming languages
List of programming language researchers
Lists of programming languages
Logic programming
Literate programming
Metalanguage
Metaprogramming
Ruby (programming language) § Metaprogramming
Modeling language
Programming language theory
Programming languages used in most popular websites
Pseudocode
Rebol § Dialects
Reflective programming
Scientific programming language
Scripting language
Semantics (logic)
Software engineering and List of software engineering topics
Syntax (logic)
Computer
programming portal
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Further reading
Abelson, Harold; Sussman, Gerald Jay (1996). Structure and Interpretation of Computer
Programs ([Link]
book/[Link]) (2nd ed.). MIT Press. Archived from the original ([Link]
sicp/full-text/book/[Link]) on 9 March 2018.
Raphael Finkel: Advanced Programming Language Design ([Link]
022141742/[Link] Addison Wesley
1995.
Daniel P. Friedman, Mitchell Wand, Christopher T. Haynes: Essentials of Programming
Languages, The MIT Press 2001.
David Gelernter, Suresh Jagannathan: Programming Linguistics, The MIT Press 1990.
Ellis Horowitz (ed.): Programming Languages, a Grand Tour (3rd ed.), 1987.
Ellis Horowitz: Fundamentals of Programming Languages, 1989.
Shriram Krishnamurthi: Programming Languages: Application and Interpretation, online
publication ([Link] Archived ([Link]
[Link]/web/20210430210417/[Link]
gs/) 30 April 2021 at the Wayback Machine.
Gabbrielli, Maurizio; Martini, Simone (2023). Programming Languages: Principles and
Paradigms (2nd ed.). Springer. ISBN 978-3-031-34144-1.
Bruce J. MacLennan: Principles of Programming Languages: Design, Evaluation, and
Implementation, Oxford University Press 1999.
John C. Mitchell: Concepts in Programming Languages, Cambridge University Press 2002.
Nofre, David; Priestley, Mark; Alberts, Gerard (2014). "When Technology Became Language:
The Origins of the Linguistic Conception of Computer Programming, 1950–1960". Technology
and Culture. 55 (1): 40–75. doi:10.1353/tech.2014.0031 ([Link]
0031). ISSN 0040-165X ([Link] JSTOR 24468397 (http
s://[Link]/stable/24468397). PMID 24988794 ([Link]
4).
Benjamin C. Pierce: Types and Programming Languages, The MIT Press 2002.
Terrence W. Pratt and Marvin Victor Zelkowitz: Programming Languages: Design and
Implementation (4th ed.), Prentice Hall 2000.
Peter H. Salus. Handbook of Programming Languages (4 vols.). Macmillan 1998.
Ravi Sethi: Programming Languages: Concepts and Constructs, 2nd ed., Addison-Wesley
1996.
Michael L. Scott and Jonathan Aldrich: Programming Language Pragmatics, 5th ed., Morgan
Kaufmann Publishers 2025.
Sebesta, Robert W. (2012). Concepts of Programming Languages (10 ed.). Addison-Wesley.
ISBN 978-0-13-139531-2.
Franklyn Turbak and David Gifford with Mark Sheldon: Design Concepts in Programming
Languages, The MIT Press 2009.
Peter Van Roy and Seif Haridi. Concepts, Techniques, and Models of Computer Programming,
The MIT Press 2004.
David A. Watt. Programming Language Concepts and Paradigms. Prentice Hall 1990.
David A. Watt and Muffy Thomas. Programming Language Syntax and Semantics. Prentice
Hall 1991.
David A. Watt. Programming Language Processors. Prentice Hall 1993.
David A. Watt. Programming Language Design Concepts. John Wiley & Sons 2004.
Wilson, Leslie B. (2001). Comparative Programming Languages, Third Edition. Addison-
Wesley. ISBN 0-201-71012-9.
Retrieved from "[Link]