Empowerment
Technology
Quarter 2 – Module 1:
Web 2.0
Empowerment Technology – Grade 11
Alternative Delivery Mode
Quarter 2 – Module 1: Web 2.0
First Edition, 2020
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Published by the Department of Education
Secretary: Leonor Magtolis Briones
Undersecretary: Diosdado M. San Antonio
SENIOR HS MODULE DEVELOPMENT TEAM
Author : Rafhael A. Manlangit
Co-Author - Content Editor : Nina S. Manuel
Co-Author - Language Reviewer : Cherile B. Mendoza
Co-Author - Illustrator : Rafhael A. Manlangit
Co-Author - Layout Artist : Kelvin Jared F. Manansala
Team Leaders:
School Head : Ara S. Velasco, EdD
LRMDS Coordinator : Kelvin Jared F. Manansala
DIVISION MANAGEMENT TEAM:
Schools Division Superintendent : Romeo M. Alip, PhD, CESO V
OIC- Asst. Schools Division Superintendent : William Roderick R. Fallorin, CESE
Chief Education Supervisor, CID : Milagros M. Peñaflor, PhD
Education Program Supervisor, LRMDS : Edgar E. Garcia, MITE
Education Program Supervisor, AP/ADM : Romeo M. Layug
Project Development Officer II, LRMDS : Joan T. Briz
Division Librarian II, LRMDS : Rosita P. Serrano
:
Printed in the Philippines by Department of Education – Schools Division of Bataan
Office Address: Provincial Capitol Compound, Balanga City, Bataan
Telefax: (047) 237-2102
E-mail Address: bataan@[Link]
Empowerment
Technology
Quarter 2 – Module 1:
Web 2.0
Introductory Message
For the facilitator:
Welcome to the Physical Education – Grade 11 Alternative Delivery Mode
(ADM) Module on Body Shapes and Movements!
This module was collaboratively designed, developed and reviewed by
educators both from public and private institutions to assist you, the teacher or
facilitator in helping the learners meet the standards set by the K to 12 Curriculum
while overcoming their personal, social, and economic constraints in schooling.
This learning resource hopes to engage the learners into guided and
independent learning activities at their own pace and time. Furthermore, this also
aims to help learners acquire the needed 21st century skills while taking into
consideration their needs and circumstances.
In addition to the material in the main text, you will also see this box in the
body of the module:
Notes to the Teacher
This contains helpful tips or strategies that
will help you in guiding the learners.
As a facilitator you are expected to orient the learners on how to use this
module. You also need to keep track of the learners' progress while allowing them to
manage their own learning. Furthermore, you are expected to encourage and assist
the learners as they do the tasks included in the module.
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For the learner:
Welcome to the Physical Education – Grade 11 Alternative Delivery Mode
(ADM) Module on Body Shapes and Movements!
The hand is one of the most symbolized part of the human body. It is often
used to depict skill, action and purpose. Through our hands we may learn, create
and accomplish. Hence, the hand in this learning resource signifies that you as a
learner is capable and empowered to successfully achieve the relevant competencies
and skills at your own pace and time. Your academic success lies in your own hands!
This module was designed to provide you with fun and meaningful
opportunities for guided and independent learning at your own pace and time. You
will be enabled to process the contents of the learning resource while being an active
learner.
This module has the following parts and corresponding icons:
What I Need to Know This will give you an idea of the skills or
competencies you are expected to learn in the
module.
What I Know This part includes an activity that aims to
check what you already know about the
lesson to take. If you get all the answers
correct (100%), you may decide to skip this
module.
What’s In This is a brief drill or review to help you link
the current lesson with the previous one.
What’s New In this portion, the new lesson will be
introduced to you in various ways such as a
story, a song, a poem, a problem opener, an
activity or a situation.
What is It This section provides a brief discussion of the
lesson. This aims to help you discover and
understand new concepts and skills.
What’s More This comprises activities for independent
practice to solidify your understanding and
skills of the topic. You may check the
answers to the exercises using the Answer
Key at the end of the module.
What I Have Learned This includes questions or blank
sentence/paragraph to be filled in to process
what you learned from the lesson.
What I Can Do This section provides an activity which will
help you transfer your new knowledge or skill
into real life situations or concerns.
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Assessment This is a task which aims to evaluate your
level of mastery in achieving the learning
competency.
Additional Activities In this portion, another activity will be given
to you to enrich your knowledge or skill of the
lesson learned. This also tends retention of
learned concepts.
Answer Key This contains answers to all activities in the
module.
At the end of this module you will also find:
References This is a list of all sources used in developing
this module.
The following are some reminders in using this module:
1. Use the module with care. Do not put unnecessary mark/s on any part of the
module. Use a separate sheet of paper in answering the exercises.
2. Don’t forget to answer What I Know before moving on to the other activities
included in the module.
3. Read the instruction carefully before doing each task.
4. Observe honesty and integrity in doing the tasks and checking your answers.
5. Finish the task at hand before proceeding to the next.
6. Return this module to your teacher/facilitator once you are through with it.
If you encounter any difficulty in answering the tasks in this module, do not
hesitate to consult your teacher or facilitator. Always bear in mind that you are
not alone.
We hope that through this material, you will experience meaningful learning and
gain deep understanding of the relevant competencies. You can do it!
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What I Need to Know
At the end of this module, the learner must be able to...
1. explore the principles of interactivity and rich content in the context of
Web 2.0 and the participation of the user in the online experience
(CS_ICT11/12-ICTPT-IIk-14);
2. share anecdotes of how he/she has used ICTs to be part of a social
movement, change, or cause to illustrate aspects of digital citizenship
(CS_ICT11/12-ICTPT-IIl-15);
3. identify a local or regional cause or issue for Social Change related to
specific professional tracks that can be addressed or tackled using an
ICT Project for Social Change (CS_ICT11/12-ICTPT-IImp16).
What I Know
As a user of a digital tool, in your opinion, what is simple yet functional usability?
Identify the cell, in the Usability Table, that matches your opinion.
SIMPLICITY
SIMPLE COMPLEX
EASY I II
FUNCTIONALITY
DIFFICULT IV III
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What is Web 2.0
technology?
When it comes to defining web 2.0. the term means such internet applications
which allow sharing and collaboration opportunities to people and help them to
express themselves online.
“Web 2.0 is the business revolution in the computer industry caused by the
move to the internet as a platform, and any attempt to understand the rules for
success on that new platform.”– Tim O’ Reilly.
It’s a simply improved version of the first worldwide web, characterized
specifically by the change from static to dynamic or user-generated content and also
the growth of social media.
The concept behind Web 2.0 refers to rich web applications, web-oriented
architecture, and social web. It refers to changes in the way’s web pages are designed
and used by the users, without any change in any technical specifications.
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“Darcy DiNucci- an information architecture consultant, coined the term
Web 2.0 in her article “Fragmented Future”. The term was popularized by
Tim O’Reilly and MediaLive International in 2004.”
What are the examples of
Web 2.0 applications?
Web 2.0 examples include hosted services (Google Maps),Web applications (
Google Docs, Flickr), Video sharing sites (YouTube), wikis (MediaWiki), blogs
(WordPress), social networking (Facebook), folksonomies (Delicious), Microblogging
(Twitter), podcasting (Podcast Alley) & content hosting services and many more.
So the major difference between web 1.0 and web 2.0 is that web 2.0 websites
enable users to create, share, collaborate and communicate their work with others,
without any need of any web design or publishing skills. These capabilities were not
present in Web 1.o environment.
Now-a-days, the way web users are getting information has drastically
changed. Today, users use content they are specifically interested in, often using
Web 2.0 tools.
The difference shown below between some examples of Web 1.0 and 2.0
justifies why it’s time to move to the new version.
Web 1.0 Web 2.0
Double Click Google AdSence
Ofoto Flickr
Akamai BitTorrent
[Link] Napster
Britannica Online Wikipedia
Personal websites Blogging
Evite [Link] and EVDB
Domain name speculation Search Engine Optimization
Page views Cost per click
Screen Scraping Web Services
Publishing Participation
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Content Management Systems Wikis
Directories (taxonomy Tagging ("folksonomy")
Stickiness Syndication
What’s In
Look for 10 websites and classify them as static or dynamic. What makes each
website static or dynamic? Use the table below.
Website URL Static Dynamic Reason
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What’s New
Advantages of Web 2.0:
✓ Available at any time, any place.
✓ Variety of media.
✓ Ease of usage.
✓ Learners can actively be involved in
knowledge building.
✓ Can create dynamic learning
communities.
✓ Everybody is the author and the
editor, every edit that has been made
can be tracked.
✓ User-friendly.
✓ Updates in the wiki are immediate
and it offers more sources for
researchers.
✓ It provides real-time discussion.
Web 2.0 tools and their features:
Major features of Web 2.0 allow users to collectively classify and find dynamic
information that flows two ways between site owner and site user by means of
evaluation, comments, and reviews.
Site users can add content for others to see. Web 2.0 sites provide APIs to
allow automated usage by an app or mashup like it provides location metadata that
can be processed by a simple browser tool.
Use and impact of Web 2.0:
Adobe Flash, Microsoft Silverlight, and JavaScript are used as rich web
technologies in delivering web 2.0 in addition to Ajax, RSS and Eclipse.
Its applications are based on the reorganized download methodology that
made BitTorrent so fruitful that each downloader of content is also a server, sharing
the workload and making the content more accessible.
It can be a powerful lure for an enterprise; with interactivity promising to fetch
more employees into daily contact at a lower cost. The use of web 2.0 technologies
and tools aids greater participation in projects and idea-sharing, thus ideally leading
to better thought out design and more efficient production, strengthening bonds with
customers and improving communications with partners.
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What is It
ACTIVITY
Share anecdotes of how you have used ICTs to be part of a social
movement, change, or cause to illustrate aspects of digital citizenship. You
may use any ICT/digital tool to share your insight. For your output, you
could write a journal or blog entry or even an online photo narrative.
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What’s More
What is the future – Web 2.0 or Web 3.0?
The business forecasters are all claiming that Web 2.0 is an intermediate
phase between the World Wide Web’s existence and a more established phase they’re
calling Web 3.0.
What is “Web 3.0”? Has anyone even been using “Web
3.0” to describe anything?
Web 3.o is referred to as an intelligent web or third generation of internet-
based services. The term was coined by John Markoff in 2006. He explained “There
is no easy consensus about how to define what is meant by Web 3.0, but it is
generally seen as a reference to the semantic Web.
While it is not that much more precise a phrase, the semantic Web refers to
technology to make using the Internet better by understanding the meaning of what
people are doing, not just the way pages link to each other.”
Web 3.0 is supposed to be more connected and intelligent with major emerging
technology trends like semantic web, data mining, machine learning, natural
language processing, artificial intelligence and other such technologies focused on
information which is machine facilitated.
So Web 3.0 is the idea of such a web that will store information in such a way
that computers and other devices will understand on their own. FB app and Google
Voice search, Apple’s Siri are some of the examples of web 3.o usage.
The web as a whole can be designed more intelligently around serving a user’s
wants or needs. The developers and authors, singly or in collaboration, can use self-
descriptions or similar techniques so that the information provided by the new
context-aware program is relevant to the user.
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What are the major differences between Web 1.O, Web
2.O, and Web 3.O?
Web 1.0 Web 2.0 Web 3.0
Speedy- more timely Ubiquitous- available at
Content- destination sites information and more anytime, anywhere and
and personal portals. efficient tools to find through any channel or
information. device.
Search- critical mass of Collaborative- actions of Efficient- relevant and
content derives need for users a mass, police, and contextual information
search engines. prioritize content. find-able instantly.
Commerce- goes Trust Worthy- users Individualized- filtered and
mainstream; digital good establish trust networks shared by friends or trust
rise. and home trust radars. networks.
What I Have Learned
Answer the following questions.
1. What is Web 2.0 technology?
2. What are the examples of Web 2.0 applications?
3. What are the major differences between Web 1.O, Web 2.O, and Web 3.O?
What I Can Do
1. Identify a local or regional cause or issue for Social Change related to your specific
professional tracks that can be addressed or tackled using an ICT Project for Social
Change.
2. For your pre-work, make sure you do a search on the example advocacies
discussed earlier.
3. Analyze how target users and audiences are expected to respond to the proposed
ICT Project for Social Change on the basis of content, value, and user experience.
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4. Part of your collaborative work entails creating a survey on how participants
respond to a call to action in social networks, like Facebook.
5. Integrate rich multimedia content in design and development to best enhance the
user experience and deliver content of an ICT Project for Social Change
6. Ask yourself: What kind of content would encourage or motivate you to participate
in a call to action?
7. Develop a working prototype of an ICT Project for Social Change. The prototype
could take the form of a printed infographic or even hand-drawn on a poster-sized
material.
Assessment
Answer the following question.
1. Why do you think microblogging platforms have become popular when
regular blogging platforms already exist?
2. What do you think of Web 3.0? Do you think it will be realized someday in
the future?
Additional Activities
Research on one momentous event in Philippine history wherein ICT played a huge
role in making it a success.
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For inquiries or feedback, please write or call:
Department of Education – Region III,
Schools Division of Bataan - Curriculum Implementation Division
Learning Resources Management and Development Section (LRMDS)
Provincial Capitol Compound, Balanga City, Bataan
Telefax: (047) 237-2102
Email Address: bataan@[Link]