Scientific Calc
Scientific Calc
+
+
+
+
+
+
+
,
you should think of the expression as
((3 + 4)/(5 + 6) + (9 + 8)/(7 + 6))/((3 + 5)/(4 + 6) - (9 + 7)/(8 + 6)),
and punch it in accordingly:
((3 + 4) (5 + 6) + (9 + 8) (7 + 6)) ((3 + 5) (4 + 6) - (9 + 7) (8 + 6)) =,
giving -5.67016317 (try it!). In this case, it would be easier to perform the additions 3 + 4,
5 + 6, , mentally, and then do the divisions, additions, and subtractions with the calculator, but
if the additions were, say, 3.4567 + 4.321, 5.987 + 6.123, , you probably would want the
calculator to do the work. At any rate, the calculator can handle more levels of parentheses than
you are likely to toss at it.
SCIENTIFIC CALCULATOR Page 8 of 84 6/2/2009
It is not too hard to remember to put parentheses around the denominator when the
denominator is a sum or a difference, as in the above example. But it is easy to forget
parentheses when the denominator is a product or a quotient. Consider the following example:
6 5
4 3
+
.
It seems reasonable to punch this in as
( 3 + 4 ) 5 6 = NO!!!
giving 14.4 instead of 7/30 = 0.2333333333 . Why does this happen? To see the reason,
consider the expression 7 - 5 + 6. You interpret this automatically as (7 - 5 ) + 6 = 8, not as
7 - (5 + 6) = -4. That is, in a sequence of mixed additions and subtractions, you perform the
operations in sequence from left to right. You do not encounter sequences of mixed
multiplications and divisions such as 7 5 6 as frequently, but your calculator treats them in
the same way as it treats mixed additions and subtractions. Thus, it interprets (3 + 4) 5 6 as
((3 + 4) 5) 6, and arrives at the result 14.4, as we have seen. But that is not what you want,
so you have to punch in
( 3 + 4 ) ( 5 6 ) = YES!!!
to get the desired answer 0.233333333 .
One more thing. In ordinary algebra, when you put two expressions next to each other
without any operation symbol between them, you understand that a multiplication is to be
performed. Thus, when you write 3(4 + 5), you understand that this means 3 (4 + 5). The
calculator will also understand this sometimes. Thus, if you punch in
3 ( 4 + 5 ) =
you will get
27.
as you would expect. But if you punch in
( 3 + 4 ) 5 =
you get
Error 1
as your result. Go figure! At any rate, to get rid of the error message, press ON/C . The best
thing, once again, is to punch in what you really want, which is
( 3 + 4 ) 5 = .
Editing Expressions
But what if you make a mistake punching in your expression? One way out is to press
ON/C and re-do the expression from the beginning. But if your expression is long, like the
fraction example above, you may not want to do this. Fortunately, there is another way.
Suppose you have punched in
3 + 4 5 =
and you realize that you really want to have
3 - 4 5 = .
This is where the arrow keys come in. They are located at the top of the keyboard, just below the
display. We will denote them by , , , and . For the moment, we consider only the left
arrow ( ) and right arrow ( ). (We discuss the up arrow ( ) and down arrow ( ) in the
sections Play it again, Sam and Vital Statistics below.)
SCIENTIFIC CALCULATOR Page 9 of 84 6/2/2009
If you punch in the keys 3 + 4 5 = , you will see on the top line
3 + 4 5
and at the right of the bottom line
23.
If you press (the left arrow key), the entry in the bottom line will be replaced by 0. ,
and the = at the end of the top line will be replaced by an underline ( _ ). At this point, you can
add more symbols to the expression. If, for example, you press + 6 7 = , the top line
becomes
3 + 4 5 + 6 7 =
and on the bottom line you will have the new result
65.
Now suppose you want to replace the first + by a - , so that your expression will be
3 - 4 5 + 6 7 . Press (the right arrow key). This time, there is a flashing cursor over the
3 , either a left-pointing triangle (the most likely), or a rectangle. Press a second time. Now
the + will alternate with the flashing cursor. If your cursor is a triangle, press the DEL key.
(This key is to the right of the arrow keys, in the third row, below the MODE key.) The + will
disappear, and the rest of the expression will move left to fill its place. Now, press the - key. A
minus sign ( - ) will be inserted between the 3 and the 4. Finally, press the = key. The top line
should now read
3 - 4 5 + 6 7 =
and the bottom line should read
25.
But what if you have the flashing rectangle cursor? In this case, when you press the -
key, the minus sign will replace the 4 . If you press other keys, you will see that the keys you
press will write over the numbers and operation signs you already have. Sometimes this is what
you want, but sometimes it is not. To set your calculator so that the numbers and operation signs
are inserted between the numbers and operation signs already in the expression, press 2nd F (at
the top left of the keyboard, to the left of the arrow keys), and then press the DEL key. (Note
that INS is written, in orange, at the upper left of the DEL key.) After a short pause, the flashing
rectangle cursor will be replaced by the flashing triangle, and the keys you press will be inserted
into the expression between the existing numbers and operation signs.
You can flip back and forth between the triangular cursor (which inserts symbols into
existing expressions) and the rectangular cursor (which writes over existing symbols) by pressing
2nd F DEL (INS). The calculator will stay in whichever mode you choose, even if you turn the
calculator off and on, until you press INS again.
Two things stay unchanged: First, whether you have the triangular cursor or the
rectangular cursor, when you press the DEL key (without the 2nd F key), you will always delete
the symbol under the cursor. Second, to start making additions or changes to the right end of the
expression, press (the left arrow key). To start making changes to the left end of the
expression, press (the right arrow key). The idea seems to be that you press if you want to
make corrections from right to left, and if you want to make corrections from left to right.
To make more changes, move the flashing cursor to the right or left, using the arrow
keys, and make whatever changes you like. Note that the length of the expression is not limited
by the twelve characters that can be displayed at any one time. The display will slide along so
that the cursor is always in view, to a maximum of 142 characters. This should be enough for
any reasonable calculation.
SCIENTIFIC CALCULATOR Page 10 of 84 6/2/2009
Experiment with making insertions and deletions until you feel comfortable with this
aspect of your calculators operation.
Squares, Cubes, Reciprocals, Square Roots, Cube Roots
Your calculator can calculate squares ( x
2
), cubes ( x
3
), reciprocals (
x
1
), square roots
( x ), cube roots (
3
x ), as well as arbitrary powers ( y
x
) and roots (
x
y ). You will find keys
marked , x
2
, and x
3
as the second, third, and fourth keys in the second row of black keys. To
get reciprocals, you press 2nd F and then the x
2
key. (Note that the x
2
key has x
-1
above it.) To
get cube roots, press 2nd F and then the x
3
key (which has
3
x above it).
The operation of these keys is straightforward. To get squares, cubes, and reciprocals,
you press the corresponding key after entering the number to be squared, cubed, or inverted.
Thus you have, for squares,
5 x
2
=
25.
for cubes,
5 x
3
=
125.
and for reciprocals,
5 2nd F x
2
=
0.2
To get square roots and cube roots, you press the corresponding key before entering the
number. Thus we have, for square roots,
5 =
2.235067077
and for cube roots,
2nd F x
3
=
1.709975947
Of course, it is never necessary to use the reciprocal function key to find the reciprocal of
a number. You can always find 1/x in the obvious way, by pressing 1 . However, it is
sometimes convenient to use the reciprocal function. For example, to calculate
1 + 1/2 + 1/3 + 1/4 + 1/5 + 1/6 + 1/7 + 1/8, you can press
1 + 2
-1
+ 3
-1
+ 4
-1
+ 5
-1
+ 6
-1
+ 7
-1
+ 8
-1
=
to get 2.717857143 .
If you do not specify the number whose square, cube, reciprocal, square root, or cube root
you want, the calculator will assume that you want to use the answer from the previous
calculation, if there is one. Thus, if you have calculated 3 + 4 5 = to get a result of 23. , and
you press x
2
, you will see ANS
2
in the first line of the display. If you then press = , you will see
529. as your answer; similarly if you press x
3
or x
-1
. Likewise, again supposing that your
previous answer was 23. , if you press = , you will see ANS on the first line, and
4.795831523 on the second line; similarly if you press
3
= .
Example: Solving Quadratic Equations
As you know, the roots of a quadratic equation ax
2
+ bx + c = 0 are given by
SCIENTIFIC CALCULATOR Page 11 of 84 6/2/2009
a
ac b b
x
2
4
2
= .
You can calculate the roots using this formula, remembering that the numerator, the
denominator, and also the discriminant b
2
- 4ac must be enclosed in parentheses for calculation.
Problem: Find the roots of the equation 3x
2
+ 4x - 5 = 0.
Solution: You can calculate one of the roots as follows:
( 4 + ( 4 x
2
- 4 3 5 ) ) ( 2 3 ) =
giving 0.786299647 . You can easily calculate the other root by pressing , then pressing
repeatedly until the cursor is on the + sign, pressing - to replace + by - , then pressing = to get
-2.119632981 .
If the equation has no real roots, because the discriminant b
2
- 4ac is negative, you will
get an error message Error 2 . In this case, you can press the left or right arrow keys to bring
you to the point in the expression where the error lies (or at least where the calculator thinks the
error lies sometimes the cause of the error lies elsewhere).
Other Powers and Roots
To calculate other powers, you use the y
x
key. For example, to calculate 3
5
, you press
3 y
x
5 =
to get 243 . Both the base and the exponent can be decimal fractions. For example, if you press
3 . 4 5 y
x
6 . 7 8 = ,
you get 4430.099337 .
The base can be a negative number, provided that the exponent is an integer (whole
number, positive or negative):
( 3 . 4 5 ) y
x
6 =
gives 1686.221298 . Note the parentheses! If you press
3 . 4 5 y
x
6 =
the calculator will insert parentheses around the -3.45 and will interpret the expression as
(-3.45)
6
, giving 1686.221298, which may or may not be what you want. If you want -(3.45
6
),
press
( 3 . 4 5 y
x
6 ) =
giving -1686.221298. Once again, the remedy is to punch in what you want, and not leave it up
to the calculator to decide what it thinks you want.
The base can also be negative when the exponent is a fraction whose denominator is odd.
For example, you can have
5 y
x
( 1 3 ) =
giving -1.709975947 . You can even replace ( 1 3 ) by 3
-1
. Try it! But
( 5 ) y
x
. 3 3 3 =
gives Error 2, because the calculator interprets .333 as 333/1000. Likewise, the exponent can be
negative:
3 . 4 5 y
x
6 . 7 8 =
gives 0.000225728 . Note that the calculator puts parentheses around the -6.78 in the display.
If you like, you can always calculate squares, cubes, reciprocals, square roots, and cube roots
using the exponents 2 , 3 , -1 , 1/2 , and 1/3 . But it is quicker and easier to use the special keys
provided for these frequently-occurring powers.
SCIENTIFIC CALCULATOR Page 12 of 84 6/2/2009
The procedure for calculating roots is much the same. To calculate
5
3 (the fifth root of
3), you press
5 2nd F y
x
3 =
to get 1.24573094 . This works exactly the same way as 3
(1/5)
, and the same remarks
concerning negative numbers hold.
You can also use the answer from the previous calculation in these functions. Suppose
again that 23. is the result of the previous calculation. If you press y
x
, you will see ANS^ in the
first line of the display. If you now press (for example) 4 = , you get 279841. as your answer,
since 23
4
= 279841. But what if you want to use the previous answer as our exponent, say to
calculate 2
23
? You start out by pressing
2 y
x
in the usual fashion. You can then call up the previous answer to serve as the exponent. Press
ALPHA (the blue-green key at the top left, just below the 2nd F key), and then the = key.
(Note that ANS appears in blue above and to the right of the = key.) But watch out! If by
mistake you press the 2nd F key instead of the ALPHA key, you will see a small raised
P
at the
right of the display, and your calculator will start behaving very strangely. To get out of this
predicament, press 2nd F + , putting your calculator back into decimal mode, which is what
you want. (Note that DEC appears above the + key.) You can find out more about this in the
section Around the Bases below.
Similarly, you can use the previous answer in a root calculation. Suppose again that 23.
is the result of the previous calculation. It is unlikely that you would want to calculate the 23rd
root of some expression, but if you did, you could just press 2nd F y
x
to put ANS in the
expression. More likely, you would want to calculate some root of the previous answer. Say
you wanted the fifth root of your previous answer. You would then press
5 2nd F y
x
ALPHA = =
to get 1.872171231 as the new answer.
Example: Compound Interest
The formula for compound interest is
nt
n
r
P A
|
\
|
+ = 1 , where A is the final Amount, P is
the starting Principal, r is the annual Rate of interest, n is the Number of times interest is
compounded per year, and t is the Time in years.
Problem: What will be the value at maturity of an investment of $10000 at 7% interest
for 5 years, if interest is compounded (a) yearly (b) quarterly (c) monthly (d) daily (e) hourly?
Solution: Here you have P = $10000, r = 0.07, and t = 5. In parts (a), (b), (c), (d) you
have n = 1, n = 4, n = 12, n = 365, and n = 24 365 respectively. You punch the numbers into
the calculator just as you see them. In part (a), you dont need to punch in the 1 for n, but you
might as well do it anyway, because it will be useful for the later parts:
10000 ( 1 + 0.07 1 ) y
x
( 1 5 ) =
giving 14025.51731. Thus, the value at maturity is $14025.52 (rounding off to the nearest
cent). For part (b), all you have to do is to edit the expression, replacing n = 1 by n = 4, giving
10000 ( 1 + 0.07 4 ) y
x
( 4 5 ) =
giving 14147.78196, or $14147.78. Replacing 4 by 12, you get 14176.2526, or $14176.25;
replacing 12 by 365, you get 14190.19929, or $14190.20. For part (e), you replace 365 by
(24 365) (dont forget the parentheses!), so that you have
SCIENTIFIC CALCULATOR Page 13 of 84 6/2/2009
10000 ( 1 + 0.07 ( 24 365 ) ) y
x
( ( 24 365 ) 5 ) =
giving 14190.65559, or $14190.66. Notice that you only need to change the values of n, and
you do not need to calculate 24 365 separately. You can, and should, leave that to the
calculator. If you feel like it, you can try calculating the amount if interest is compounded
minutely, that is, every minute.
In general, you should try to do your calculations using only a single expression, without
writing down any intermediate results. The following example (taken from real life) shows what
can happen when you dont take full advantage of what the calculator can do. Suppose you have
the previous example, with monthly compounding. You punch in
1 + 0.07 12 =
and get 1.005833333. You then write down (incorrectly) 1.0583 on your paper, and punch in
1.0583 y
x
60 =
to get 29.95903136, and finally
10000 =
to get 299590.3136, or $299590.31. Your $10000 has grown to almost $300000 in just 5 years!
How did you do it? Your first mistake was to miscopy your result from the first calculation. But
that is not all. You might have copied it down correctly onto your paper, but punched it back
into the calculator wrong. If you had avoided these mistakes, but still used the rounded-off value
1.00583, punching in
1.00583 y
x
60 =
you would have gotten 1.417343406; multiplying by 10000 would give 14173.43406, or
$14173.43. This is pretty close to the right answer, but it is still not right. If you had not
rounded off you answer, and used 1.005833333, you would have gotten the same answer as
above, but at the cost of additional effort, and running the risk of making a slip, either in writing
the number down or in punching it back into the calculator. The point is that you paid for the
calculator (at least I hope you did!), and you might as well take full advantage of its capacities.
The simplest and safest thing is to do the calculation in a single step.
You may ask If I dont write any intermediate values on my paper during an exam, how
does the marker know how I got the answer? My answer is that you can write the key-strokes
on your paper, just as you have been doing in these examples. If that doesnt satisfy the marker,
nothing will.
Notice that as n increases, the final amount A increases, but it increases more and more
slowly, so that it seems to be approaching a fixed value. We will discuss this in more detail
when we discuss continuous compounding in the section Exponentials and Logarithms
below.
Here is an example showing how to solve for P, when you are given A:
Problem: How much do you need to invest now in order to have $5000 three years from
now, with interest at 4.5% compounded monthly?
Solution: You are given A = $5000, r = 0.045, n = 12, and t = 3; you want to solve for P.
There are two approaches. One is to calculate
nt
n
r
|
\
|
+ 1 , and then divide the result into A. Doing
it this way, you punch in
( 1 + 0.045 12 ) y
x
( 12 3 ) =
giving 1.144247832 . Then you punch in
5000 ALPHA = = (that is, 5000 ANS = )
SCIENTIFIC CALCULATOR Page 14 of 84 6/2/2009
giving 4369.682738, or $4369.68.
The other way is to do the whole thing in one calculation, punching in
5000 ( 1 + 0.045 12 ) y
x
( 12 3 ) =
giving the same answer. The advantage to the second method is that if you want to re-do the
calculation using, for example, r = 5%, you only need to change 0.045 to 0.05 without having to
punch in the rest of the expression.
In the section Exponentials and Logarithms below you will see how to solve for r
and for t when the other variables are given.
Example: Future Value of a Series of Payments
The formula for the future value of a series of payments is
n
r
n
r
PMT FV
nt
1 1
|
\
|
+
= ,
where FV is the Future Value of the series of payments (with accumulated interest), PMT is the
amount of each periodic PayMenT, and r, n, t are as before, namely, the annual interest Rate, the
Number of times interest is compounded per year, and the Time in years.
Problem: Suppose you deposit $100 per month into an account paying 4.5%
compounded monthly. How much will you have in the account after 5 years?
Solution: Here you have PMT = $100, r = 0.045, n = 12, and t = 5. You punch the
numbers into the calculator just as you see them in the formula, making sure to insert parentheses
properly:
100 ( ( 1 + 0.045 12 ) y
x
( 5 12) - 1 ) ( 0.045 12 ) =
giving 6714.555214 , for an answer of $6714.56. It is always a good idea to check to see
whether your answer is reasonable. In this case, you deposited $100 per month for 60 months, so
you should have something over $6000. The extra $714.56 is the interest you have received
during the five years. This looks reasonable. If the calculator had given $671.46 or $67145.55,
for example, you would conclude that the answer is unreasonable, and you would check the
calculation to see what had been punched in wrong.
Example: Monthly payment on a Loan
The formula for the present value of a series of payments to be made in the future is
n
r
n
r
PMT PV
nt
|
\
|
+
=
1 1
,
where PMT, r, n, t are as above, and PV is the Present Value of the payments.
Problem: You borrow $5000 at 9% interest for three years to buy a car. What are your
monthly payments?
Solution: Here you have PV = $5000, r = 0.09, n = 12, and t = 3; you want to solve for
PMT. As in the second compound interest example above, you have two choices. You can
either calculate the messy algebraic expression on the right of the formula, and then divide it into
SCIENTIFIC CALCULATOR Page 15 of 84 6/2/2009
5000, using the ANS function, or you can calculate the whole thing at once, dividing 5000 by the
expression on the right. Using the first method, you punch in
( 1 - ( 1 + 0.09 12 ) y
x
( 12 3 ) ) ( 0.09 12 ) =
giving 31.44680525 . You then press
5000 ALPHA = =
to get 158.9986633 , or $159.00 as your monthly payment. Using the second method, you
punch in
5000 (( 1 - ( 1 + 0.09 12 ) y
x
( 12 3 ) ) ( 0.09 12 )) =
giving the same result.
Lets check to see whether this is reasonable: For the 36 months, according to this, you
pay a total of $159.00 36 = $5724.00. This covers your $5000 loan, with $724 interest. This
seems about right. If you had calculated a monthly payment of $15.90 or $1590.00, you would
see that there was something wrong.
Exponentials and Logarithms
Keys for Functions and Their Inverses
Your calculator has two keys for finding exponentials and logarithms. One of them,
marked log , gives logarithms to the base 10; above it, in orange, you find 10
x
. The other,
marked ln , gives logarithms to the base e = 2.718 ; above it, in orange, you find e
x
. Just as in
the case of the function
3
, the functions 10
x
and e
x
are accessed by pressing 2nd F log, and
just as in the case of the functions x
3
and
3
, the functions on the same key undo each other,
or, in technical language, are inverses of each other. Thus, if you press, say, 3.45 = and then
x
3
= , you get 41.063635 . If you then press 2nd F x
3
= , you get 3.45 back as a result.
Likewise, if you press 3.45 = and then 2nd F x
3
= , you get 1.511029808 ; if you then press
x
3
= , you get 3.45 back. Similarly, if you press 3.45 = and then log = , you get
0.537819095 ; if you then press 2nd F log =, you get 3.45 back. The same thing happens
for the ln key. You also see the same relationship on the sin , cos , and tan keys, where the
2nd F key gives the inverse trig functions. The only exception to this pattern is with the
functions x
2
and , which are inverses of each other, but occupy separate keys. The reason
undoubtedly is that both x
2
and are used so often that it saves time for the user not to have to
press 2nd F for one of them. (On some calculators, the key corresponding to 2nd F is marked
INV , for Inverse.) From now on, we will write
3
, 10
x
, e
x
instead of writing out 2nd F each
time.
Entering Numbers in Scientific Notation
This is the place to mention the procedure for punching in numbers in scientific notation.
One way to enter, for example, 6.02 10
23
is to press
6 . 0 2 1 0 y
x
2 3 = .
A simpler way is to use the 10
x
function:
6 . 0 2 10
x
2 3 = .
But the simplest and best way is to use the Exp key. This is located at the left of the third row of
black keys. So press
6 . 0 2 Exp 2 3 =.
When you do this, you will see in the display
SCIENTIFIC CALCULATOR Page 16 of 84 6/2/2009
6.02E23=
6.02x10
23
.
If you want to enter an exact power of 10, say 10
-33
, it is even simpler: Press
Exp 3 3 =.
You will see 1.x10
-33
in the display.
Why e? Why Natural Logarithms?
In the old days (before 1980), we used tables of logarithms to the base 10. The way it
worked was this: To find, say, 23.45 345.6, we wrote 23.45 and 345.6 in scientific notation as
2.345 10
1
and 3.456 10
2
. Our tables of logarithms had logarithms of numbers between 1.000
and 9.999; the values of the logarithms were between 0.0000 and 0.9999. So we looked up the
logarithms of 2.345 and 3.456, finding 0.3701 and 0.5386. The logarithms of 23.45 and 345.6,
taking the powers of 10 into account, were 1.3701 and 2.5386. We then added these logarithms,
getting 3.9087. We looked in our table to find the number whose logarithm was 0.9087, namely
8.104. Thus, our answer was 8.104 10
3
, or 8104. (to four significant figures). (There were
other complications, involving what were called proportional parts, but I wont bore you with
them.) The whole process was extremely unpleasant (ask your parents and grandparents!), and
the results were only good to four significant figures. Fortunately, all this is obsolete.
Logarithms are still important, partly because they are now so easy to calculate, but logarithms to
the base 10 are rarely if ever used. Instead, we use logarithms to the base e = 2.718 . In fact,
if you see log in any advanced textbook, say beyond the first-year university level, you should
assume that logarithms to the base e are meant, unless there is some statement to the contrary.
These logarithms are called natural logarithms, and often denoted by ln, but it is not obvious
at first glance what is natural about them.
It turns out the number e comes up in many different situations, any one of which could
serve as its definition. Here is one which is convenient for us: If you calculate the value of the
expression (1 + x)
1/x
for values of x close to 0, you can get a table like the following:
x (1 + x)
1/x
-0.1 2.867971991
-0.01 2.731999026
-0.001 2.719642216
-0.0001 2.718417755
-0.00001 2.718295420
-0.000001 2.718283188
0.000001 2.718280469
0.00001 2.718168237
0.0001 2.718145927
0.001 2.716923932
0.01 2.704813829
0.1 2.593742460
You see that as x gets close to 0, the values of (1 + x)
1/x
seem to be getting close to a value which
is approximately 2.71828 . It can be shown mathematically that this is the case, and that the
number, to a better approximation, is 2.718281828459 . The German-Swiss mathematician
Leonhard Euler (pronounced Oiler) was the first to recognize the importance of this number
SCIENTIFIC CALCULATOR Page 17 of 84 6/2/2009
and give it a name. He chose to call it e, undoubtedly thinking that it would be immodest for him
to give it the name E, as if he were naming it after himself.
A good example of the use of this number as a base of exponentials is given by
compound interest. You recall that the formula for compound interest is
nt
n
r
P A
|
\
|
+ = 1 . Using
the laws of exponentials, you can write this formula as
rt
r
n
n
r
P A
|
|
|
\
|
|
\
|
+ = 1 . As n gets large, that
is, as you compound more and more frequently, the value of
n
r
gets close to 0, and the value of
r
n
n
r
|
\
|
+ 1 gets close to e, since
n
r
r
n 1
= . The formula A = Pe
rt
is gives what is called
continuously compounded interest, that is, the limiting value towards which the compound
interest tends as you compound interest more and more frequently.
Example: Continuously Compounded Interest
Problem: What is the value at maturity of a loan of $10000 at 7% interest compounded
continuously for 5 years?
Solution: We saw above that the final amounts for interest compounded
yearly, quarterly, monthly, daily, and hourly were respectively $14025.52, $14147.78,
$14176.25, $14190.20, and $14190.66 respectively. Using the formula for continuously
compounding interest, we have A = 10000 e
(0.07 5)
. You can punch this into the calculator just
as you see it:
10000 e
x
( 0.07 5 ) = ,
giving 14190.67549 , or $14190.68. Thus, the value at maturity for continuously compounding
interest is only $0.02 more than for hourly compounding, and only $0.48 more than for daily
compounding.
You can also solve for r and t, using natural logarithms.
Problem: How long will it take for a principal of $5000 to increase to $8000 at 5.5%
interest compounded continuously?
Solution: You have A = $8000, P = $5000, and r = 0.055. So the formula for
continuously compounded interest gives 8000 = 5000 e
0.055t
, and you want to solve for t.
Dividing by 5000, you get
t
e
055 . 0
5000
8000
= . Now, as we have said, ln x is the inverse function of
e
x
, so you can get rid of the exponential with base e by taking the natural logarithm of both sides:
t 055 . 0
5000
8000
ln = |
\
|
. Now, to solve for t, all that remains is to divide both sides by 0.055, giving
055 . 0
5000
8000
ln |
\
|
= t . You can punch this into the calculator just as you see it:
ln ( 8000 5000 ) 0.055 = ,
SCIENTIFIC CALCULATOR Page 18 of 84 6/2/2009
giving 8.545520532 , or about 8.55 years.
Example: Solving for t
Now lets see what happens when you use interest compounded monthly instead of
continuously:
Problem: How long will it take for a principal of $5000 to increase to $8000 at 5.5%
interest compounded monthly?
Solution: This time, you have, besides the above, n = 12. So the ordinary compound
interest formula gives
t 12
12
055 . 0
1 5000 8000
|
\
|
+ = , and again you want to solve for t. As before,
you start by dividing both sides by 5000:
t 12
12
055 . 0
1
5000
8000
|
\
|
+ = . To get rid of the exponential,
you take the natural logarithm of both sides. Using one of the properties of logarithms, you get
|
\
|
+ =
12
055 . 0
1 ln 12
5000
8000
ln t . To solve for t, you divide both sides by
|
\
|
+
12
055 .
1 ln 12 to get
|
\
|
+
=
12
055 . 0
1 ln 12
ln
5000
8000
t .
Again, you can punch this into the calculator as you see it, but this time you have to remember to
enclose the denominator in parentheses:
ln ( 8000 5000) ( 12 ln ( 1 + 0.055 12 ) ) = ,
giving 8.56589097 , or about 8.57 years. The answer isnt all that much different from the
answer using continuous compounding, but the calculation using continuous compounding is
much simpler. One more comment: In this problem, you could use logarithms to the base 10,
replacing the ln key by log (that is, log
10
), and you would get exactly the same answer. (Try it!)
But in the preceding problem you need to use the ln key. In general, any problem that can be
done using logarithms and exponentials to the base 10 can also be done, in the same way, using
logarithms and exponentials to the base e, but some problems can be done better and more easily
using logarithms and exponentials to the base e. I do not know of any problems in science,
engineering, or business which are better done using base 10. So I suggest that you get in the
habit of using only the ln and e
x
keys, instead of the log and 10
x
keys.
Example: Finding t using the Present Value Formula
The following problem involves a complicated calculation, but the result is worth seeing.
Problem: (from real life!) Recently I had a credit card balance of $3130.90. My credit
card company told me that I could make a minimum payment of $62.00, with an annual interest
rate of 18.5% (thats right!) compounded monthly. How long would it take for me to pay off this
balance with a monthly payment of $62.00, assuming I made no more charges to my credit card?
How much interest would I end up paying?
Solution: The present value formula with PV = $3130.90, PMT = $62.00, r = 0.185, and
n = 12 gives
SCIENTIFIC CALCULATOR Page 19 of 84 6/2/2009
12
185 . 0
12
185 . 0
1 1
00 . 62 90 . 3130
12t
|
\
|
+
= .
You want to solve for t. Dividing by 62.00 and multiplying by 0.185/12, you get
t 12
12
185 . 0
1 1
12 00 . 62
185 . 0 90 . 3130
|
\
|
+ =
Transposing terms, you get
12 00 . 62
185 . 0 90 . 3130
1
12
185 . 0
1
12
=
|
\
|
+
t
.
Taking logarithms of both sides, you get
|
\
|
= |
\
|
+
12 00 . 62
185 . 0 90 . 3130
1 ln
12
185 . 0
1 ln 12t .
To solve for t, divide both sides by
|
\
|
+
12
185 . 0
1 ln 12 to get:
|
\
|
+
|
\
|
=
12
185 . 0
1 ln 12
12 00 . 62
185 . 0 90 . 3130
1 ln
t .
You can punch this in as you see it, with parentheses around the denominator:
ln ( 1 - ( 3130.90 0.185 ) ( 62 12 ) ) ( 12 ln ( 1 + 0.185 12 ) ) ,
giving 8.210802828 , or almost 8 years and 3 months (8.25 years). In 8 years and 3 months, or
99 months, at $62.00 per month, I would pay 99 $62.00 = $6138.00 in all, including $3007.10
interest.
I paid off my balance in full, and took a trip with the money I saved.
Thanks for the Memories
Memory Locations
Your calculator has memory locations in which values can be stored, recalled for display,
or used in expressions. These memory locations are named A, B, C, D, E, F, M, X, and Y. You
will find A through F above and to the right of each key in the second row of black keys; you
will find X, Y, and M to the upper right of the fourth, fifth, and sixth of the third row of black
keys. You use these memory locations to save yourself the trouble of punching in the same data
value more than once, copying down intermediate results on paper, and then re-entering them
into an expression. Along with this, you avoid the risk of punching in, copying down, or re-
entering these values incorrectly.
To store a value appearing in the display into a memory location, you press STO
followed by the key with the name of the memory location. To recall it into the display, you
press RCL followed by the memory location. To use the value contained in a memory location
in an expression, you press ALPHA followed by the memory location. The ALPHA key is
labeled in green, and functions accessed by pressing ALPHA first also appear in green.
SCIENTIFIC CALCULATOR Page 20 of 84 6/2/2009
To clear a memory location, you simply store the value 0 into it. For example, to clear
memory location C, you press 0 STO C.
The values stored in the memory locations remain unchanged when you press ON/C, or
even when you turn the calculator off. This is fortunate, because the calculator automatically
turns itself off after five minutes or so, to save the battery, if you have not pressed a key. All of
the memory locations, except for M, are cleared when you press 2nd F MODE (that is, CA).
All of the memory locations, including M, are cleared when you press 2nd F ALPHA (that is,
M-CLR) 0 = . You can find more information about clearing your calculator in the section
Modes and Setup below.
Example: Solving Quadratic Equations using Memory Locations
In the section Powers and Roots above, you used the calculator to find the solutions
of quadratic equations. When the coefficients of the quadratic equation have many significant
digits, you can make things easier by using the memory locations.
Example: Find the roots of the quadratic equation ax
2
+ bx + c = 0 when a = 2.345,
b = 6.543, and c = -9.876.
Solution: In the formula for the roots of a quadratic equation, each of the coefficients a,
b, and c occurs twice. Rather than punch each one in twice, save them in memory locations A,
B, and C. Then you can enter the expressions for the roots in terms of A, B, and C. So you
punch in
2.345 STO A , 6.543 STO B , 9.876 STO C
If you want to check that your values have been stored properly, press RCL A , RCL B , RCL
C . To find one of the roots, punch in
( ALPHA B + ( ALPHA B x
2
- 4 ALPHA A ALPHA C ) ) 2 ALPHA A =
to get 1.086396861 in the display. Note that you do not need to punch in the multiplication
sign, nor the parentheses around the denominator, when your multiplications involve memory
locations. (You still need to put parentheses around the numerator, however.) To get the other
root, change the + to a - (see the section Editing Expressions above) to get -3.876588759
in the display. Thus, the roots, to four significant figures, are 1.086 and -3.877.
More examples of the use of memory locations are given in the section Solving
Triangles using Memory Locations below.
M is for Memory
You store values into memory location M, and you recall values from it, in just the same
way as you do with the other memory locations. However, memory location M has some special
features. When M contains a non-zero value, a little M appears at the top right corner of the
display. It will disappear if you clear M, that is, if you press 0 STO M . Furthermore, there is
a special key affecting M. At the right end of the last row of black keys, you will see a key
marked M+, and above it, in orange or red, M-. This key enables you to add the value in the
display to the value stored in M, or, if you press 2nd F M+, to subtract the value in the display
from the value stored in M.
These features go back to the early days of calculators. In those days, there was only one
memory location, named, not surprisingly, M. There were no parenthesis keys, and operations
were not performed using the conventional order of operations, so that if you pressed 3 + 4
5 = , you got 35. But there were keys marked STO and RCL, which stored values to, and
SCIENTIFIC CALCULATOR Page 21 of 84 6/2/2009
recalled them from, the one and only memory location, namely, M. If you wanted to calculate,
for example, (3 4) + (5 6) + (7 8), you pressed
3 4 = STO 5 6 = M+ 7 8 = M+ RCL .
The STO operation stored the result of 3 4 into M, the first M+ operation added the result of
5 6 to the result of 3 4 in M, and the second M+ operation added the result of 7 8 to that.
You no longer have to go through these gymnastics, but the M+ key is still convenient in certain
applications.
Example: Riemann Sums and Approximate Integration
In the old days, teachers and students rushed through the sections of the textbook on
Riemann sums and approximate integration as quickly as possible, because the calculations were
extremely unpleasant to do by hand. Now, however, calculators greatly simplify the work, and it
is worthwhile to spend some time on this topic, both to have a clearer understanding of the basic
idea of the integral, and also to learn how to get good numerical approximations to the value of
an integral when the Fundamental Theorem of Calculus cannot be applied. Textbook writers
have not, by and large, caught up with the advances in technology, and so we present a fairly
detailed discussion of how you can use your calculator effectively for these purposes.
We take as our basic example the integral dx x
6
3
2 . You can easily evaluate this
integral using the Fundamental Theorem of Calculus, obtaining a value of 14/3 = 4.666666 .
We break the interval [3,6] into n = 6 subdivisions, each of width x = (6 - 3)/6 = 0.5. The
left-hand endpoint of the interval of integration is 3.0, and the right-hand endpoint is 6.0. The
intermediate subdivision points are at 3.5, 4.0, 4.5, 5.0, and 5.5. It will be convenient to write the
endpoints and intermediate points as 6/2, 7/2, 8/2, 9/2, 10/2, 11/2, and 12/2. We recall that a
Riemann sum is a sum of the form
n
i
i
x x f
0
) ( , where x
i
is an x-value in the i-th subinterval.
You start by storing x in memory location D:
0.5 STO D .
This value will stay unchanged throughout the following examples.
Example: Find the left sum of dx x
6
3
2 with n = 6.
Solution: First clear M (dont forget this step!):
0 STO M .
In this case, the values of x
i
are the left-hand endpoints of the subintervals, namely, 6/2, 7/2, 8/2,
9/2, 10/2, and 11/2. Punch in
( 6 2 - 2 ) ALPHA D M+
to get, not surprisingly, 0.5 in the display. Now, press the right arrow key ( ) three times, so
that it is over the 6, and replace the 6 by a 7. (See the section Editing Expressions to see
how this is done on your calculator.) Then press M+ to get 0.612372435 in the display. This is
the value of 5 . 0 2 2 7 , and it has been added to the value in M. Similarly, replace the 7 by
8 and press M+, the 8 by 9 and press M+, the 9 by 10 (careful here!) and press M+, and finally
the 10 by 11 and press M+. Now recall the value in M:
RCL M
SCIENTIFIC CALCULATOR Page 22 of 84 6/2/2009
and if all has gone well, you should see 4.411488382 in the display. So the left sum for n = 6 is
4.411488382 not very close to 4.666 . Save this value in memory location E for future
reference by pressing STO E .
Example: Find the right sum of dx x
6
3
2 with n = 6.
Solution: Again, clear M: 0 STO M . This time, the values of x
i
are the right-hand
endpoints of the subintervals, namely 7/2, 8/2, 9/2, 10/2, 11/2, and 12/2. Punch in
( 7 2 - 2 ) ALPHA D M+
to get 0.612372435 in your display. As before, replace the 7 by 8 and press M+, the 8 by 9 and
press M+, the 9 by 10 and press M+, the 10 by 11 and press M+, and the 11 by 12 and press
M+. Now recall the value in M, and if all has gone well, you should have 4.91188382 in your
display. This is your right sum. Save it in memory location F for future reference.
Example: Find the trapezoidal sum of dx x
6
3
2 with n = 6.
Solution: Since f(x) = 2 x is increasing on [3,6], the left sum lies entirely under the
graph of the function, and the right sum lies above the graph. So a reasonable thing to do is to
take their average. You can do this by punching in
( ALPHA E + ALPHA F ) 2 = ,
giving 4.661488382. Geometrically, this corresponds to the sum of the areas of the trapezoids
formed by connecting the points on the graph corresponding to x = 6/2, 7/2, , 12/2. For this
reason, this method of estimating the value of the integral is called the Trapezoid Rule. Save it
in memory location A for future reference.
You can calculate the trapezoidal sum directly, without calculating the left and right sums
first. Start by calculating the average of f(3)x and f(6)x, and store the result in M:
( ( 3 - 2 ) ALPHA D + ( 6 - 2 ) ALPHA D ) 2 STO M
giving 0.75. (You could have calculated this by hand, but why bother? The important thing is
that it gets stored in M to start the process.) Now you punch in f(x
i
)x for the intermediate
subdivision points (not including the endpoints), that is, x
i
= 7/2, 8/2, 9/2, 10/2, and 11/2:
( 7 2 - 2 ) ALPHA D M+ .
As before, replace the 7 by 8 and press M+, the 8 by 9 and press M+, the 9 by 10 and press M+,
the 10 by 11 and press M+. Stop here! Now recall the value in M, which should give you
4.661488382, the same as before. Save it in memory location A for future reference. This is a
respectable approximation to 4.666 , but we can do better.
Example: Find the midpoint sum of dx x
6
3
2 with n = 6.
Solution: To do this, take the points x
i
to be the midpoints of each of the subintervals,
namely 13/4, 15/4, 17/4, 19/4, 21/4, and 23/4, and repeat the process described above. You start,
of course, with 0 STO M , and continue by punching in
( 13 4 - 2 ) ALPHA D M+ .
Then replace the 13 by 15 and press M+, the 15 by 17 and press M+, the 17 by 19 and press
M+, the 19 by 21 and press M+, and finally the 21 by 23 and press M+. Now recall the value in
M, which should be 4.669244675. Store this value in memory location B for further reference.
Note that this also is a respectable approximation to 4.666 , in fact, even closer than the
approximation given by the Trapezoidal Rule.
In the old days, textbooks passed over the midpoint sum, because it generally involved
messier numbers (13/4, 15/4, instead of 6/2, 7/2, ) than the Trapezoidal Rule. Nowadays,
SCIENTIFIC CALCULATOR Page 23 of 84 6/2/2009
the fact that the numbers are messier is no obstacle to your calculator. Calculating the midpoint
sum is no harder that applying the Trapezoidal Rule, in fact, it is actually somewhat easier. If
you go into the mathematical theory, you discover that in general the difference between the
value given by the midpoint sum and the true value of the integral is about half the difference
between the value given by the Trapezoidal Rule and the true value of the integral. Furthermore,
when the graph of the function is concave down, as it is for f(x) = dx x
6
3
2 , the Trapezoidal
Rule gives a value less than the exact value of the integral, and the midpoint sum gives a value
greater than the exact value of the integral. When the graph of the function is concave up, all the
inequalities are reversed. So you can get an even better approximation to the exact value of the
integral by taking a weighted average of the values given by the Trapezoidal Rule and the
midpoint sum, giving the midpoint sum twice as much weight as the trapezoidal sum. This
method for approximating integrals is called Simpsons Rule.
Example: Approximate dx x
6
3
2 with n = 6 using Simpsons Rule.
Solution: Since you stored the results from the Trapezoidal Rule and the midpoint sum
in memory locations A and B respectively, you simply punch in
( ALPHA A + 2 ALPHA B ) 3 =
to get 4.666659244. This is an excellent approximation to the true value! This is typical of
results obtained by Simpsons Rule. In fact, Simpsons Rule is an industrial-strength method for
approximating the values of definite integrals widely used by engineers and applied
mathematicians when it is difficult or impossible to find an anti-derivative. An example of this
would be dx x
6
3
3
2 .
Note: What we have given above as the Simpsons Rule approximation for the integral
with n = 6 is what some books would call the approximation for n = 12. What they call the
approximation for n = 6 is the Simpsons Rule approximation obtained by our method starting
from the Trapezoidal Rule and midpoint sum for n = 3.
To make sure you understand how to use the above method, try it on
+
1
0
2
1
4
dx
x
with
n = 4. The true value of this integral is = 3.141592654 . The values given by the left sum,
right sum, Trapezoidal Rule, midpoint sum, and Simpsons Rule are respectively 3.381176471,
2.881176471, 3.131176471, 3.146800518, and 3.141592502.
Play it again, Sam
Your calculator has a feature, called playback, which enables you (sometimes) to see
previous expressions and their results. It is accessed using the up arrow ( ) and down arrow
( ) keys at the top of the keyboard. To see how it works, press
3 + 4 5 =
to get 23. , and
6 + 7 8 =
to get 62. in the display. Press the key. You will see
3 + 4 5 =
23.
again, with a small triangle pointing downwards ( ) at the left of the top line of the display. If
you now press , you will see
SCIENTIFIC CALCULATOR Page 24 of 84 6/2/2009
6 + 7 8 =
62.
once again, and there will be a small triangle pointing upwards ( ). You can flip back and
forth between the expressions using and . You can enter more expressions and flip between
them. When you are at the bottom (most recent) expression, you will see only the triangle
pointing upwards; when you are at the top (oldest) expression, you will see only the triangle
pointing downwards; and when you are between the two, you will see both triangles.
There are certain limitations on what you can do. The first is the limitation of memory.
The calculator can hold a maximum of 142 characters. When this memory is full, expressions
are deleted, starting with the oldest. The second is that under certain circumstances, this memory
is cleared. Not surprisingly, it is cleared by the various mode and reset operations (see Modes
and Setup below). Unlike the memory locations A, B, C, D, E, F, M, X, and Y, it is also
cleared when the calculator is turned off (including when the calculator turns itself off
automatically). It is not cleared when you press ON/C .
On the Sharp, it is rather annoyingly cleared when you store a value to any of the
memory locations. In the example above where we found the solutions of a quadratic equation
by storing the coefficients a, b, c into memory locations A, B, C respectively, it would be nice to
be able to change the values of these coefficients and find solutions of the resulting equation
without typing the quadratic formula back into the calculator.
Playing the Angles
In this section, we will assume, unless otherwise stated, that your calculator is set for
degrees, with DEG appearing at the top. If this is not the case, see the section Degrees,
Radians, Grads for your calculator under Modes and Setup below. We will also
assume that we are dealing with a triangle ABC in which a, b, c are the lengths of the sides
opposite the angles A, B, and C respectively.
Right Triangles
In this section, we will assume that the triangle ABC is a right triangle, with right angle at
C. Then we have the relations
2 2 2
b a c + = ,
c
a
B A = = cos sin ,
c
b
A A = = sin cos ,
b
a
A = tan ,
a
b
B = tan . The following examples illustrate the use of the calculator in solving for various
parts of the triangle.
Example: Find c, given a = 3.45 m and b = 7.65 m.
Solution: In this case, you have
2 2
b a c + = , so you press
( 3 . 4 5 x
2
+ 7 . 6 5 x
2
) =
to get 8.391960438 . (Note the parentheses!) Rounding off to three significant figures
(because the data are given with three significant figures), our answer is c = 8.39 m.
Example: Find a, given c = 4.567 cm and B = 34.56.
Solution: In this case, you have B c a cos = , so you press
4.567 cos 34.56 =
to get 3.761073373 . Rounding off to four significant figures, our answer is a = 3.761 cm.
Example: Find A, given a = 3.45 m and b = 7.65 m.
SCIENTIFIC CALCULATOR Page 25 of 84 6/2/2009
Solution: In this case, you have
b
a
A = tan . In order to solve for A, you have to undo
the tan function. This is done by the tan
-1
function, sometimes called the arctan function. To
access this function, press 2nd F tan . Refer back to the section Keys for Functions and
their Inverses under Exponentials and Logarithms above. As indicated in that
section, we will simply write tan
-1
for 2nd F tan ; similarly for sin
-1
and cos
-1
. So to find A,
you press
tan
-1
( 3.45 7.65 ) =
to get 24.27444113 . (Again, note the parentheses!) Rounding off to three significant figures,
our answer is A = 24.3.
These examples can also be done using the procedures described in the section
Converting between Rectangular and Polar Coordinates below.
Degrees, Minutes, Seconds
Your calculator can handle calculations involving degrees, minutes, and seconds. These
are handled by the key labeled D M S, which is the third key from the left in the third row of
black keys. To enter an angle expressed in degrees, minutes, and seconds, press this key to
separate the minutes from the degrees and the seconds from the minutes.
Example: In a right-angled triangle ABC, with right angle at C, find a, given
c = 4.567 cm and B = 123456.
Solution: As above, you have a = c cos B, so you press
4.567 cos 12 D M S 34 D M S 56 =
to get 4.457320758, which you round off to four significant figures as 4.457 cm.
To convert an angle expressed as degrees, minutes, and seconds into an angle expressed
as degrees and decimals or vice versa, you use 2nd F D M S.
You can also use the D M S key to convert an answer from degrees and decimal parts to
degrees, minutes, and seconds.
Example: Find A to the nearest minute, given a = 3.456 m and b = 7.654 m.
Solution: As above, you have
b
a
A = tan . So you punch in
tan
-1
( 3.456 7.654 ) =
to get 24.30053777. You then press 2nd F D M S (that is, DEG) to get 24 18 1.936 . So
the answer, to the nearest minute, is A = 2418.
Actually, your calculator does not care whether you are thinking of degrees and minutes
or of hours and minutes, as the next remarkable example shows:
Example: One day you worked from 1:43 pm to 5:21 pm. How long did you work, and
how much did you earn, at $12.34 per hour?
Solution: To find out how long you worked, subtract 1:43 from 5:21 by pressing
5 D M S 21 - 1 D M S 43 =
giving 3 38 0 , that is 3 hours and 38 minutes. Then multiply this by 12.34 by pressing
12.34 =
to get 44 50 7.2 (in hours, minutes, and seconds!). Convert this to decimals by pressing
DEG to get 44.83533333. Thus, you earned $44.84 (assuming your employer rounds your
pay up). Notice that your calculator does arithmetic (correctly!) on numbers expressed in
degrees, minutes, and seconds.
SCIENTIFIC CALCULATOR Page 26 of 84 6/2/2009
Law of Cosines
In the old days (before 1980!), the Law of Sines was taken up first and studied in detail,
followed by the Law of Cosines, and there was a tacit understanding between teachers and
students that examination questions on the Law of Cosines would require only simple
calculations. The reason for this was that calculations involving the Law of Sines could be done
purely by logarithms (see the section Why e? Why Natural Logarithms? above), while
calculations involving the Law of Cosines generally required a messy combination of hand
calculation and use of logarithms unless the numbers were carefully chosen. Actually, though,
the Law of Cosines is more important for applications than the Law of Sines, because of its
connection with the dot (scalar) product in vector geometry. Furthermore, with the calculator, it
is not significantly harder to use than the Law of Sines.
You recall that for a triangle ABC, with sides a, b, c and angles A, B, C, where we no
longer assume that angle C is a right angle, the Law of Cosines can be expressed as
c
2
= a
2
+ b
2
- 2ab cos C or as
ab
c b a
C
2
cos
2 2 2
+
= ,
with corresponding expressions for the other sides and angles.
Example: Find c, given a = 3.456 m, b = 7.654 m, and C = 2345.
Solution: Press
( 3.456 x
2
+ 7.654 x
2
- 2 3.456 cos 23 D M S 45 ) =
to get 4.701446953. To four significant figures, the answer is 4.701 m.
Example: Find C to the nearest minute, given a = 2.345 cm, b = 3.456 cm, and
c = 5.432 cm.
Solution: Press
cos
-1
( ( 2.345 x
2
+ 3.456 x
2
- 5.432 x
2
) ( 2 2.345 3.456 ) ) =
to get 138.0967454. Then press DEG to get 138 5 48.28 . Rounded off to the nearest
minute, the answer is 1386. Notice that the calculator automatically gives an obtuse angle,
because cos C turns out to be negative.
Law of Sines
The Law of Sines can be expressed as
c
C
b
B
a
A sin sin sin
= = .
Example: Find a if A = 3456, B = 5432, and c = 76.54 m.
Solution: Solving for a in terms of c, A, and C, you have
C
A c
a
sin
sin
= . You are not
given C, but you can find it, since C = 180 - (A + B). Actually, you do not need to calculate it
separately. You can do it all in one calculation, without converting the degrees and minutes to
decimals:
76.54 sin 34 D M S 56 sin ( 180 - ( 34 D M S 56 + 54 D M S 32 ) ) = ,
giving 43.83045729. To four significant figures, the answer is 43.83 m.
Do not use the Law of Sines to solve for angles of a triangle, because the Law of Sines
cannot distinguish between an acute angle and an obtuse angle. See the discussion of this matter
in the section Solving Triangles using Memory Locations below.
SCIENTIFIC CALCULATOR Page 27 of 84 6/2/2009
Converting between Degrees and Radians
Sometimes you need to convert an angle given in degrees to the same angle given in
radians. Of course you can always multiply by /180 or 180/, if you can remember which one
to use, but your calculator can make the conversion for you.
To convert from an angle in degrees to an angle in radians, start with your calculator in
DEG mode. (If necessary, press the DRG key until you see DEG in small letters at the top of your
display.) Enter your value into the display. Then press 2nd F (that is, DRG), not to be
confused with the DRG key just mentioned, nor the DEG key above the D M S key. Notice
that the small DEG will change to RAD, that is, your calculator will change into RAD mode.
Example: Convert 60 to radians.
Solution: In DEG mode, press 60 2nd F . The display will read
RAD
60RAD
1.047197551
Thus, 60 equals approximately 1.047 radians. Note that your calculator is now in RAD mode.
To convert from an angle in radians to an angle in degrees, start with your calculator in
RAD mode. Enter your value into the display. Then press DRG twice. Note that your
calculator is now in DEG mode.
Example: Convert 2.5 radians to degrees.
Solution: Make sure you are in RAD mode. Press 2.5 DRG DRG . The display will
read
DEG
ANSDEG
143.2394488
Thus, 2.5 radians is approximately 143.24. Note that your calculator is now in DEG mode.
Solving Triangles Using Memory Locations
Given a triangle ABC, we will use memory locations A, B, and C to store the lengths of
the three sides a, b, and c, and the memory locations D, E, and F to store the sizes of the three
angles A, B, and C respectively. Given three of the six quantities a, b, c, A, B, C, to solve the
triangle ABC means to find (if possible) the remaining three.
Given Three Sides (SSS Case)
Example: Solve the triangle ABC, given a = 5.678 m, b = 6.543 m, c = 7.654 m.
Solution: First store the values of a, b, and c in memory locations A, B, and C
respectively:
5.678 STO A , 6.543 STO B , 7.654 STO C
Now use the Law of Cosines to solve for A, B, and C. Recall that
bc
a c b
A
2
cos
2 2 2
+
= ,
ac
b c a
B
2
cos
2 2 2
+
= ,
ab
c b a
C
2
cos
2 2 2
+
= .
So for angle A, you punch in
cos
-1
( ( ALPHA B x
2
+ ALPHA C x
2
- ALPHA A x
2
) 2 ALPHA B ALPHA C ) STO D
to get 46.33485975. Note that you can press STO D at the end of your expression to have the
value stored in the memory location as soon as it is calculated. Similarly, you calculate angle B
and angle C, and store the values in memory locations E and F as follows:
SCIENTIFIC CALCULATOR Page 28 of 84 6/2/2009
cos
-1
( ( ALPHA A x
2
+ ALPHA C x
2
- ALPHA B x
2
) 2 ALPHA A ALPHA C ) STO E
giving 56.46929364, and
cos
-1
( ( ALPHA A x
2
+ ALPHA B x
2
- ALPHA C x
2
) 2 ALPHA A ALPHA B ) STO F
giving 77.19584662. You can check this by seeing that the sum of the angles is 180:
ALPHA D + ALPHA E + ALPHA F =
giving exactly 180. So to the nearest minute, the angles are A = 4620, B = 5628, C = 7712.
Given Two Sides and the Included Angle (SAS Case)
Example: Solve the triangle ABC, given a = 3.456 m, b = 7.654 m, and C = 2345.
Solution: Store the values for a, b, and C in memory locations A, B, and F respectively.
As in the example in the section Law of Cosines above, you get 4.701446953, which you
save in memory location C. The usual advice at this point is to use the Law of Sines to find
angles A and B. Thus,
c
C a
A
sin
sin = and
c
C b
B
sin
sin = . So, punching in
sin
-1
( ALPHA A sin ALPHA F ALPHA F ) = STO D ,
we get 17.22088307, and punching in
sin
-1
( ALPHA B sin ALPHA F ALPHA F ) = STO E ,
we get 40.97088307. Unfortunately, the sum of D, E, and F is nowhere near 180. What has
gone wrong? We try again, using the Law of Cosines. Punching in
cos
-1
( ( ALPHA B x
2
+ ALPHA C x
2
- ALPHA A x
2
) 2 ALPHA B ALPHA C ) ,
we get 17.22088307 as before, but punching in
cos
-1
( ( ALPHA A x
2
+ ALPHA C x
2
- ALPHA B x
2
) 2 ALPHA A ALPHA C ) ,
we get 139.0291169, which we store in E. This time the sum of D, E, and F is 180. The
explanation is that angle B is an obtuse angle, whose cosine is negative. The angles 40.97
and 139.029 are supplementary (add up to 180), and their sines are equal. The inverse sine
function sin
-1
gives us only the acute angle, but the inverse cosine function cos
-1
distinguishes
between the acute and the obtuse angle. The moral of the story: DO NOT USE THE LAW OF
SINES TO CALCULATE ANGLES! The answers to the problem are c = 4.701 m,
A = 1713, B = 1392.
Given Two Angles and the Included Side (ASA Case)
Example: Solve the triangle ABC, given A = 3445, B = 7654, c = 2.345 m.
Solution: Store the values for A, B, and c in memory locations D, E, and C respectively.
You can find angle C from the fact that the sum of the angles is 180:
180 - ( ALPHA D + ALPHA E ) STO F ,
so that angle C = 6821. Now you can find (correctly!) side a and side b using the Law of
Sines:
ALPHA C sin ALPHA D sin ALPHA F STO A
gives 1.438092836, and
ALPHA C sin ALPHA E sin ALPHA F STO B
gives 2.457325994. You can check this by calculating c, using the Law of Cosines and your
calculated values for a and b:
( ALPHA A x
2
+ ALPHA B x
2
- 2 ALPHA A ALPHA B cos F ) =
gives 2.345, as it should. So the answers are C = 6821, a = 1.438 m, b = 2.457 m.
SCIENTIFIC CALCULATOR Page 29 of 84 6/2/2009
Given Two Angles and a Side Opposite (AAS Case)
Given two angles, you can find the third, using the fact that the sum of the angles is 180.
You can then find the remaining sides, using the Law of Sines as in the ASA Case.
Given Two Sides and an Angle Opposite (ASS Case)
Example: Solve the triangle ABC, given a = 4.321 m, b = 5.432 m, and A = 3456.
Solution: Store the values for a, b, and A in memory locations A, B, and D respectively.
The case of the Law of Cosines involving sides a and b and angle A is
a
2
= b
2
+ c
2
- 2bc cos A .
We are given a, b, and A; we want to solve this equation for c. We can rewrite the equation as
0 = c
2
- 2bc cos A + (b
2
- a
2
),
and think of it as a quadratic equation for the unknown c, where the coefficient of c
2
is 1, the
coefficient of c is -2b cos A, and the constant term is b
2
- a
2
. Using the quadratic formula, we
find
( )
2 2
sin cos A b a A b c = .
(This formula is easy to interpret geometrically.) There will be no solutions if a < b sin A, there
will be exactly one positive solution if a = b sin A, there will be two positive solutions if
b sin A < a < b, and there will be only one positive solution if a b. Since c represents a length,
only positive solutions are geometrically meaningful. In this case, you can punch in
ALPHA B cos ALPHA D + ( ALPHA A x
2
- ( ALPHA B sin ALPHA D ) x
2
) =
to get 7.452573925, which you can store in C. Changing the + sign to -, you get
1.453938345, which you can temporarily store in, for example, M. Now you use the Law of
Cosines, as in the SSS and SAS cases above, to get 46.04240052 for angle B, which you store
in E, and 99.02426614 for C, which you store in F. Next, you fetch the second value for c,
which you stored in M, and move it to C: RCL M STO C . You can then calculate the angles
B and C as before, getting 133.9575995 and 11.10906719 respectively, or you can observe
that the second value for angle B is the supplement of the first, that is, 180 - 46.042, and that
the second value for angle C can be obtained from the fact that the sum of the angles of the
triangle must be 180. So, in either case, the answers are c = 7.453, B = 463, C = 991, and
c = 1.454, B = 13357, C = 117. (Notice that in both triangles there is an obtuse angle, so that
the Law of Sines does not suffice for the calculation.)
Rectangular and Polar Coordinates
Your calculator can convert coordinates of points in the plane given in rectangular (xy)
coordinates) into polar (r) coordinates. Observe the orange comma ( , ) above and to the left of
the STO key, the orange symbols , above the Exp key at the left of the last row of black
keys, the r above the 8 key, and the xy above the 9 key. These are used in converting
between rectangular and polar coordinates. The results of the calculation are stored in memory
locations X and Y. The following examples show how this is done.
Example: Convert the rectangular coordinates (3,-4) to polar coordinates.
Solution: Press 3 2nd F STO 4 2nd F 8 , that is, 3 , 4 r . You will see
r=
5.
To find the value, press 2nd F Exp , that is, , . You will now see
SCIENTIFIC CALCULATOR Page 30 of 84 6/2/2009
=
-53.13010235
You can flip back to the r-value by pressing 2nd F Exp , that is, , again. You now see
r=
5.
The r-value and the -value can be accessed by pressing RCL X and RCL Y . So the polar
coordinates of the point (3,-4) are (5,-53.13).
Example: Convert the polar coordinates (8,-60) to rectangular coordinates.
Solution: Press 8 2nd F STO 60 2nd F 9 , that is, 8 , 60 xy . You will
see
x=
4.
To find the y value, press 2nd F Exp , that is, , . You will now see
y=
-6.92820323
You can flip back to the x-value by pressing 2nd F Exp , that is, , again. You now see
x=
4.
The x-value and the y-value are stored in memory locations X and Y, and can be accessed by
pressing RCL X and RCL Y . So the rectangular coordinates of the point (8,-60) are
(4,-6.928).
Sinh, Cosh, and All the Hype
To the left of the sin, cos, and tan keys, you find a key labeled hyp. This key gives
you access to the so-called hyperbolic functions sinh, cosh, and tanh (pronounced sinch,
cosh, and tanch), which play an important role in some kinds of physics and engineering
problems. Actually, these functions are really nothing new; they are defined, using the
exponential function, as follows:
2
sinh
x x
e e
x
= ,
2
cosh
x x
e e
x
+
= ,
x x
x x
e e
e e
x
= tanh .
Their names derive from the fact that they have properties analogous to, but often slightly
different from, the trigonometric functions. For example, it is easy to see that
x
x
x
cosh
sinh
tanh = .
On the other hand, it is not immediately obvious, but you can easily check, that
cosh
2
x - sinh
2
x = 1 (instead of cos
2
x + sin
2
x = 1). If you are one of the relatively small number
of people who need to use hyperbolic functions, you probably need to use them a lot. So it is
convenient to be able to calculate sinh 1.234, for example, by punching in
hyp sin 1.234 =
to get 1.571908059, and similarly for the other hyperbolic functions. You do not need to worry
about degrees or radians; the hyperbolic functions are completely independent of the
degree-radian-grad setting.
The inverses of the hyperbolic functions are also important. Just as the hyperbolic
functions are expressed in terms of the exponential function, their inverses can be expressed in
terms of the ln function:
SCIENTIFIC CALCULATOR Page 31 of 84 6/2/2009
) 1 ln( sinh
2 1
+ + =
x x x , ) 1 ln( cosh
2 1
+ =
x x x ,
x
x
x
+
=
1
1
ln
2
1
tanh
1
.
You obtain these, not surprisingly, using the 2nd F key. To get cosh
-1
2.345, for example, you
can punch in either
hyp 2nd F cos 2.345 =
or
2nd F hyp cos 2.345 =
to get 1.496513422 . What happens if you punch in
2nd F hyp 2nd F cos 2.345 = ?
Does this seem reasonable?
Fractions, Proper and Improper
In the old days, we used to spend a lot of time working with fractions. There were 12
inches to a foot, 3 feet in a yard, 16 ounces in a pound, , and all sorts of conversions between
them. Now we have the metric system, where almost everything can be handled by decimals,
and as a result you have probably had less contact with operations such as 2/3 + 3/4.
Fortunately, your calculator can take care of such things for you. Your calculator has a key
marked a b/c, with d/c in orange above, and this key is used for calculations with fractions. The
a b/c key is the second from the left in the third row of black keys.
You can enter a fraction either as a simple ratio, such as 2/3, or as an integer followed by
a ratio, such as 2 3/4. We look first at the case of simple ratios. To calculate 2/3 + 4/5, you press
2 a b/c 3 + 4 a b/c 5 = .
In your display, you will see
23+34=
1715
A symbol between two expressions means the fraction formed from the two expressions. Two
symbols separating three expressions means the integer (whole number) value of the first part
plus the fraction formed by the second and third parts. Thus, the result in the second line of the
display means 1 7/15, which is the sum of 2/3 and 4/5. You can enter values as improper
fractions (where the numerator is greater than the denominator). Thus, if you press
5 a b/c 3 + 13 a b/c 4 = ,
you will see
53+134=
41112
meaning that 5/3 + 13/4 = 4 11/12. If you want to enter a fraction as an integer followed by a
fractional part, you press a b/c between the integer and the numerator, and again between the
numerator and the denominator. Thus, to repeat the above calculation as 1 2/3 + 3 1/4, you press
1 a b/c 2 a b/c 3 + 3 a b/c 1 a b/c 4 = ,
and again you get 41112 , that is, 4 11/12.
Your fractions do not have to be entered in lowest terms. If you press
6 a b/c 9 + 16 a b/c 20 = ,
you will still get 11115, just as before your calculator will reduce the results to lowest
terms.
You can add, subtract, multiply, or divide these fractions, and your result will be
expressed as an integer plus a proper fraction. You can also square and cube fractions, using the
x
2
and x
3
keys. You can even take square roots and cube roots, providing that the result is a
SCIENTIFIC CALCULATOR Page 32 of 84 6/2/2009
rational number. If you press, for example, ( 16 25 ) = , you will get 45 as the result. If
you try to perform an operation whose result is not a rational number, you will get the usual
decimal approximation. You can also get the decimal approximation to a result by pressing the
a b/c key. For example, if you press (as above) 2 a b/c 3 + 4 a b/c 5 = , you get the
result 1715 . If you now press a b/c, you will get 1.466666667, which is the decimal
approximation to 1 7/15. If you press a b/c once more, the display will return to 1715. If
you now press 2nd F a b/c , that is, d/c, you will see the result displayed as an improper
fraction, in this case 2215. If you press d/c again, the display will return to the form a b/c, in
this case 1715. In short, you can do just about anything you like with these fractions. One
warning: If, for example, you press 4 5 x
2
= , the result is 1625, meaning that the
calculator has interpreted your input as ( 4 5 ) x
2
= . If you want instead 4 5
2
, that is,
4/25, you have to punch it in as 4 ( 5 x
2
) . The remedy, of course, is to insert parentheses
to show exactly what you want.
You might like to try the complicated fraction calculation given in the section Getting
Started above. If all goes well, you should get the answer -5 575/858, or -4865/858.
Example: Row Reduction of Matrices
When you take Elementary Linear Algebra, you learn how to find the solutions of
systems of linear equations by row-reduction of the corresponding augmented matrix. The
problem is that unless the coefficients are very carefully chosen, the calculations with fractions
tend to be messy, and it is easy for errors to creep in. Sometimes the fractions can be avoided by
clever interchanges of rows, but these tend to obscure the simple underlying idea of the
Gauss-Jordan method. However, you can use the fraction-manipulating capabilities of your
calculator to enable you to follow the straight Gauss-Jordan method without getting bogged
down in messy fractions. We illustrate this idea with a 2 2 system.
Example: Solve the system
3x + 5y = 7
4x - 7y = 2.
Solution: The augmented matrix of this system is
(
2
7
7
5
4
3
.
We denote the rows of this matrix by R
1
and R
2
. The first step is to get a 1 in the first column of
R
1
. You can do this by dividing R
1
by 3. Its not too much strain to do this by hand:
(
2
3 / 7
7
3 / 5
4
1
.
Next, you want to get a 0 in the first column of R
2
. You do this by taking R
2
- 4 R
1
. It is easy
enough to see that this gives 0 in the first column of R
2
as desired, but to get the remaining
entries of R
2
, it is convenient to use the fraction operations of your calculator. For the second
column of R
2
, press
7 - 4 5 a b/c 3 =
giving -1323, that is, -13 2/3. Similarly, for the third column of R
2
, press
2 - 4 7 a b/c 3 =
giving -713, that is, -7 1/3. Thus, the result of the second row operation is
SCIENTIFIC CALCULATOR Page 33 of 84 6/2/2009
(
3 / 1 7
3 / 7
3 / 2 13
3 / 5
0
1
.
Now you want to get a 1 in the second column of R
2
, by dividing R
2
by -13 2/3. You or I would
have to do this by first converting -7 1/3 and -13 2/3 into the improper fractions -22/3 and -41/3,
but your calculator can do the whole thing as is:
7 a b/c 1 a b/c 3 13 a b/c 2 a b/c 3 =
giving a result of 2241, that is, 22/41. So this row operation gives
(
41 / 22
3 / 7
1
3 / 5
0
1
.
Finally, you take R
1
- 5/3 R
2
, by punching in
7 a b/c 3 - 5 a b/c 3 22 a b/c 41 = ,
giving 11841, that is, 1 18/41 or 59/41. So the row-reduced matrix is
(
41 / 22
41 / 18 1
1
0
0
1
,
and the solution of the system of equations is x = 1 18/41, y = 22/41. It is easy to check that
these values do in fact satisfy the system of equations.
It is generally not worth bothering with row-reduction for a 2 2 system. A more
realistic system is the following:
Example: Solve the system
3x + 4y - 5z = 9
4x - 5y + 6z = -8
-5x + 6y + 7z = 7
Solution: We give only the augmented matrices for each step. You can use them to
check your calculations.
(
(
(
7
8
9
7
6
5
6
5
4
5
4
3
(
(
(
22
20
3
3 / 1 1
3 / 2 12
3 / 5
3 / 2 12
3 / 1 10
3 / 4
0
0
1
(
(
(
31 / 16 2
31 / 29 1
3
31 / 6 14
31 / 7 1
3 / 5
0
1
3 / 4
0
0
1
(
(
(
220 / 39
31 / 29 1
3
1
31 / 7 1
3 / 5
0
1
3 / 4
0
0
1
(
(
(
220 / 39
110 / 79 1
44 / 31 2
1
0
0
0
1
3 / 4
0
0
1
SCIENTIFIC CALCULATOR Page 34 of 84 6/2/2009
(
(
(
220 / 39
110 / 79 1
220 / 91
1
0
0
0
1
0
0
0
1
So the solution is x = 91/220 = 0.413636, y = 1 79/110 = 1.71818,
z = -39/220 = -0.177272 .
Let Me Count the Ways
There are many situations in which you need to know the number of ways something can
be done. Here are some simple ones: How many ways are there of ranking ten contestants in a
contest? How many ways are there of selecting a president, a secretary, and a treasurer from a
club having ten members? How many ways are there of selecting a committee of three members
from the club having ten members? You can use your calculator to find the answers to these
questions, and others like them.
For the first problem, you can reason as follows: There are 10 ways of choosing the
winner; after that one is chosen, there are 9 contestants left, so there are 9 ways of choosing the
second place; thus, there are 109 = 90 ways of choosing the first and second places. Continuing
in this way, there are 1098 = 720 ways of choosing the first, second, and third places,
10987 = 5040 ways of choosing the first four places, and so on until you have chosen the
first nine places, in which case there is only one contestant left to bring up the rear. So there are
10987654321 = 3628800 ways of ranking the ten contestants. This function, where
you multiply together all the positive integers starting with some positive integer n and going
down to 321, is called the factorial function, and is denoted by n!. Thus,
n! = n(n-1)(n-2)321. (You can think of the exclamation point as standing for Wow!,
because n! gets big very fast as n increases.) This function is available on your calculator. You
get it by pressing 2nd F followed by the 4 key. You observe that n! occurs in yellow above the
key in question. Thus, to find 10!, you press
10 2nd F 4 =
to get 3628800. From now on, we will simply indicate the key combination for the factorial
by ! . If you try 1 ! = , you will get 1, which is reasonable enough. Now try the following:
0 ! = , 50 ! = , 100 ! = , 3 4 ! = , ( 3 4 ) ! = ,
1 ! = , ( 1 ) ! = , ( 1 ) ! = .
Can you figure out why your calculator gives these results?
For the second problem, you can reason exactly as we did at the start of the previous
problem. There are 10 ways of choosing the president, 9 ways of choosing the secretary (once
the president is chosen), and 8 ways of choosing the treasurer (once the president and secretary
are chosen). Thus, there are 1098 = 720 ways of choosing the three officers. There are
several ways of calculating this with your calculator. One way, of course, is simply to press
10 9 8 = . In this case, the calculation is not too hard, but it would be less pleasant if we
were counting the number of ways of choosing 10 officers out of a club having 50 members. A
shorter way of calculating is to observe that
10 * 9 * 8 =
! 7
! 10
1 * 2 * 3 * 4 * 5 * 6 * 7
1 * 2 * 3 * 4 * 5 * 6 * 7 * 8 * 9 * 10
= .
Thus, you can calculate the number by pressing 10 ! 7 ! = . Similarly, the number of ways
of choosing 10 officers out of a club with 50 members is found by pressing 50 ! 40 ! = ,
SCIENTIFIC CALCULATOR Page 35 of 84 6/2/2009
giving 3.727604302 10
16
. In general, the number of ways of choosing r objects out of a set
of n objects, taking order into account, is called the number of permutations of n objects taken r
at a time, and is denoted by several notations, one of which is
n
P
r
. (There are other notations,
such as
n
r
P , P
n;r
, and P(n,r).) There is a formula for
n
P
r
, namely
)! (
!
P
r n
n
r n
\
|
r
n
, which fortunately is going out of style.)
There is a formula for
n
C
r
, namely
)! ( !
!
C
r n r
n
r n
+
+
+
+
+
+
+
,
you should think of the expression as
((3 + 4)/(5 + 6) + (9 + 8)/(7 + 6))/((3 + 5)/(4 + 6) - (9 + 7)/(8 + 6)),
and punch it in accordingly:
((3 + 4) (5 + 6) + (9 + 8) (7 + 6)) ((3 + 5) (4 + 6) - (9 + 7) (8 + 6)) =,
giving -5.67016317 (try it!). In this case, it would be easier to perform the additions 3 + 4,
5 + 6, , mentally, and then do the divisions, additions, and subtractions with the calculator, but
if the additions were, say, 3.4567 + 4.321, 5.987 + 6.123, , you probably would want the
calculator to do the work. At any rate, the calculator can handle more levels of parentheses than
you are likely to toss at it.
SCIENTIFIC CALCULATOR Page 47 of 84 6/2/2009
It is not too hard to remember to put parentheses around the denominator when the
denominator is a sum or a difference, as in the above example. But it is easy to forget
parentheses when the denominator is a product or a quotient. Consider the following example:
6 5
4 3
+
.
It seems reasonable to punch this in as
( 3 + 4 ) 5 6 = NO!!!
giving 14.4 instead of 7/30 = 0.2333333333 . Why does this happen? To see the reason,
consider the expression 7 - 5 + 6. You interpret this automatically as (7 - 5 ) + 6 = 8, not as
7 - (5 + 6) = -4. That is, in a sequence of mixed additions and subtractions, you perform the
operations in sequence from left to right. You do not encounter sequences of mixed
multiplications and divisions such as 7 5 6 as frequently, but your calculator treats them in
the same way as it treats mixed additions and subtractions. Thus, it interprets (3 + 4) 5 6 as
((3 + 4) 5) 6, and arrives at the result 14.4, as we have seen. But that is not what you want,
so you have to punch in
( 3 + 4 ) ( 5 6 ) = YES!!!
to get the desired answer 0.233333333 .
One more thing. In ordinary algebra, when you put two expressions next to each other
without any operation symbol between them, you understand that a multiplication is to be
performed. Thus, when you write 3(4 + 5), you understand that this means 3 (4 + 5). The
calculator will also understand this sometimes. Thus, if you punch in
3 ( 4 + 5 ) =
you will get
27.
as you would expect. But if you punch in
( 3 + 4 ) 5 =
you get
Syntax ERROR
as your result. Go figure! At any rate, to get rid of the error message, press AC . The best thing,
once again, is to punch in what you really want, which is
( 3 + 4 ) 5 = .
Editing Expressions
But what if you make a mistake punching in your expression? One way out is to press
AC and re-do the expression from the beginning. But if your expression is long, like the fraction
example above, you may not want to do this. Fortunately, there is another way. Suppose you
have punched in
3 + 4 5 =
and you realize that you really want to have
3 - 4 5 = .
This is where the arrow keys come in. They are located at the top of the keyboard, just below the
display. We will denote them by , , , and . For the moment, we consider only the left
arrow ( ) and right arrow ( ). (We discuss the up arrow ( ) and down arrow ( ) in the
sections Play it again, Sam and Vital Statistics below.)
SCIENTIFIC CALCULATOR Page 48 of 84 6/2/2009
If you punch in the keys 3 + 4 5 = , you will see on the top line
3 + 4 5
and at the right of the bottom line
23.
If you press (the left arrow key), a flashing underline ( _ ) will appear at the end of the top
line. At this point, you can add more symbols to the expression. If, for example, you press
+ 6 7 = , the top line becomes
3 + 4 5 + 6 7
and on the bottom line you will have the new result
65.
Now suppose you want to replace the first + by a - , so that your expression will be
3 - 4 5 + 6 7 . Press (the right arrow key). This time, the flashing cursor will appear at
the left end of the line, over the 3 . Press again. Now, the flashing cursor is on the + sign
between the 3 and the 4 . Press - . The + will be changed to - , and the flashing underline cursor
will move to the 4 . If you now press = , you will see on the top line
3 - 4 5 + 6 7
and on the bottom line
25.
In this way, you can replace numbers or symbols with other numbers or symbols. The DEL key
(the red key to the left of the AC key, in the fourth row from the bottom) will delete the key
under the cursor.
But what if you want to insert a number or symbol into the expression? To do this, press
SHIFT (at the top left of the keyboard), and then the DEL key. (Note that INS is written, in
orange, above the DEL key.) The cursor changes to a hollow rectangle , and you can insert
numbers or symbols. In this mode, the DEL key acts as a backspace, erasing the character
before the cursor. If you press = , to see your new result, and then press or to make more
changes, you will go back to the flashing underline, and the keys you press will write over the
existing keys.
You can flip back and forth between the underline cursor (which writes over existing
symbols) and the hollow rectangular cursor (which inserts symbols into existing expressions) by
pressing SHIFT DEL (INS). The calculator will stay in whichever mode you choose, even if
you turn the calculator off and on, until you press INS again.
There are two things to watch out for. First, when the flashing cursor is the underline
(write-over mode), the DEL key erases the symbol under the cursor, but when the flashing cursor
is the rectangle (insert mode), the DEL key works like a backspace, erasing the symbol to the left
of the cursor. Second, to start making additions or changes to the right end of the expression,
press (the left arrow key). To start making changes to the left end of the expression, press
(the right arrow key). The idea seems to be that you press if you want to make corrections
from right to left, and if you want to make corrections from left to right.
To make more changes, move the flashing cursor to the right or left, using the arrow
keys, and make whatever changes you like. Note that the length of the expression is not limited
by the twelve characters that can be displayed at any one time. The display will slide along so
that the cursor is always in view, to a maximum of 79 characters. This should be enough for any
reasonable calculation.
Experiment with making insertions and deletions until you feel comfortable with this
aspect of your calculators operation.
SCIENTIFIC CALCULATOR Page 49 of 84 6/2/2009
Squares, Cubes, Reciprocals, Square Roots, Cube Roots
Your calculator can calculate squares ( x
2
), cubes ( x
3
), reciprocals (
x
1
), square roots
( x ), cube roots (
3
x ), as well as arbitrary powers ( y
x
) and roots (
x
y ). You will find keys
marked x
-1
and x
3
as the first and last keys in the top row of black keys, and keys marked x and
x
2
as the second and third keys in the second row of black keys. To get cube roots, press SHIFT
and then x
3
(which has
3
x above it).
The operation of these keys is straightforward. To get squares, cubes, and reciprocals,
you press the corresponding key after entering the number to be squared, cubed, or inverted.
Thus you have, for squares,
5 x
2
=
25.
for cubes,
5 x
3
=
125.
and for reciprocals,
5 x
-1
=
0.2
To get square roots and cube roots, you press the corresponding key before entering the
number. Thus we have, for square roots,
5 =
2.235067077
and for cube roots,
SHIFT x
3
=
1.709975947
Of course, it is never necessary to use the reciprocal function key to find the reciprocal of
a number. You can always find 1/x in the obvious way, by pressing 1 . However, it is
sometimes convenient to use the reciprocal function. For example, to calculate
1 + 1/2 + 1/3 + 1/4 + 1/5 + 1/6 + 1/7 + 1/8, you can press
1 + 2
-1
+ 3
-1
+ 4
-1
+ 5
-1
+ 6
-1
+ 7
-1
+ 8
-1
=
to get 2.717857143 .
If you do not specify the number whose square, cube, reciprocal, square root, or cube root
you want, the calculator will assume that you want to use the answer from the previous
calculation, if there is one. Thus, if you have calculated 3 + 4 5 = to get a result of 23. , and
you press x
2
, you will see ANS
2
in the first line of the display. If you then press = , you will see
529. as your answer; similarly if you press x
3
or x
-1
. Likewise, again supposing that your
previous answer was 23. , if you press = , you will see ANS on the first line, and
4.795831523 on the second line; similarly if you press
3
= .
Example: Solving Quadratic Equations
As you know, the roots of a quadratic equation ax
2
+ bx + c = 0 are given by
a
ac b b
x
2
4
2
= .
SCIENTIFIC CALCULATOR Page 50 of 84 6/2/2009
You can calculate the roots using this formula, remembering that the numerator, the
denominator, and also the discriminant b
2
- 4ac must be enclosed in parentheses for calculation.
Problem: Find the roots of the equation 3x
2
+ 4x - 5 = 0.
Solution: You can calculate one of the roots as follows:
( (-) 4 + ( 4 x
2
- 4 3 (-) 5 ) ) ( 2 3 ) =
giving 0.786299647 . You can easily calculate the other root by pressing , then pressing
repeatedly until the cursor is on the + sign, pressing - to replace + by - , then pressing = to get
-2.119632981 .
If the equation has no real roots, because the discriminant b
2
- 4ac is negative, you will
get the error message Math ERROR. In this case, you can press the left or right arrow keys to
bring you to the point in the expression where the error lies (or at least where the calculator
thinks the error lies sometimes the cause of the error lies elsewhere).
Other Powers and Roots
To calculate other powers, you use the ^ key. For example, to calculate 3
5
, you press
3 ^ 5 =
to get 243 . Both the base and the exponent can be decimal fractions. For example, if you press
3 . 4 5 ^ 6 . 7 8 = ,
you get 4430.099337 .
The base can be a negative number, provided that the exponent is an integer (whole
number, positive or negative):
( (-) 3 . 4 5 ) ^ 6 =
gives 1686.221298 . Note the parentheses! If you press
(-) 3 . 4 5 ^ 6
your calculator will interpret the expression as -(3.45
6
), giving -1686.221298. Once again, the
remedy is to punch in what you want, and not leave it up to the calculator to decide what it thinks
you want.
The base can also be negative when the exponent is a fraction whose denominator is odd.
For example, you can have
(-) 5 ^ ( 1 3 ) =
giving -1.709975947 . You can even replace ( 1 3 ) by 3
-1
. Try it! But
( (-) 5 ) ^ . 3 3 3 =
gives Math Error , because the calculator interprets .333 as 333/1000. Likewise, the exponent
can be negative:
3 . 4 5 ^ (-) 6 . 7 8 =
gives 2.257285716 10
-04
. If you like, you can always calculate squares, cubes, reciprocals,
square roots, and cube roots using the exponents 2 , 3 , -1 , 1/2 , and 1/3 . But it is quicker and
easier to use the special keys provided for these frequently-occurring powers.
The procedure for calculating roots is much the same. To calculate
5
3 (the fifth root of
3), you press
5 SHIFT ^ 3 =
to get 1.24573094 . This works exactly the same way as 3
(1/5)
, and the same remarks
concerning negative numbers hold.
You can also use the answer from the previous calculation in these functions. Suppose
again that 23. is the result of the previous calculation. If you press ^ , you will see Ans^ in the
first line of the display. If you now press (for example) 4 = , you get 279841. as our answer,
SCIENTIFIC CALCULATOR Page 51 of 84 6/2/2009
since 23
4
= 279841. But what if you want to use the previous answer as our exponent, say to
calculate 2
23
? You start out by pressing 2 ^ in the usual fashion. You can then call up the
previous answer to serve as the exponent. You do this by pressing the key marked Ans (to the
left of the = key). You then press the = key. Thus, the key sequence is as follows:
2 ^ Ans =
giving 2^Ans in the top line, and 8388608. in the bottom line as the new answer.
Similarly, you can use the previous answer in a root calculation. Suppose again that 23.
is the result of the previous calculation. It is unlikely that you would want to calculate the 23rd
root of some expression, but if you did, you could just press SHIFT ^ to put ANS in the
expression. More likely, you would want to calculate some root of the previous answer. Say
you wanted the fifth root of your previous answer. You would then press
5 SHIFT ^ Ans =
to get 1.872171231 as the new answer.
Example: Compound Interest
The formula for compound interest is
nt
n
r
P A
|
\
|
+ = 1 , where A is the final Amount, P is
the starting Principal, r is the annual Rate of interest, n is the Number of times interest is
compounded per year, and t is the Time in years.
Problem: What will be the value at maturity of an investment of $10000 at 7% interest
for 5 years, if interest is compounded (a) yearly (b) quarterly (c) monthly (d) daily (e) hourly?
Solution: Here you have P = $10000, r = 0.07, and t = 5. In parts (a), (b), (c), (d) you
have n = 1, n = 4, n = 12, n = 365, and n = 24 365 respectively. You punch the numbers into
the calculator just as you see them. In part (a), you dont need to punch in the 1 for n, but you
might as well do it anyway, because it will be useful for the later parts:
10000 ( 1 + 0.07 1 ) ^ ( 1 5 ) =
giving 14025.51731. Thus, the value at maturity is $14025.52 (rounding off to the nearest
cent). For part (b), all you have to do is to edit the expression, replacing n = 1 by n = 4, giving
10000 ( 1 + 0.07 4 ) ^ ( 4 5 ) =
giving 14147.78196, or $14147.78. Replacing 4 by 12, you get 14176.2526, or $14176.25;
replacing 12 by 365, you get 14190.19929, or $14190.20. For part (e), you replace 365 by
(24 365) (dont forget the parentheses!), so that you have
10000 ( 1 + 0.07 ( 24 365 ) ) ^ ( ( 24 365 ) 5 ) =
giving 14190.65559, or $14190.66. Notice that you only need to change the values of n, and
you do not need to calculate 24 365 separately. You can, and should, leave that to the
calculator. If you feel like it, you can try calculating the amount if interest is compounded
minutely, that is, every minute.
In general, you should try to do your calculations using only a single expression, without
writing down any intermediate results. The following example (taken from real life) shows what
can happen when you dont take full advantage of what the calculator can do. Suppose you have
the previous example, with monthly compounding. You punch in
1 + 0.07 12 =
and get 1.005833333. You then write down (incorrectly) 1.0583 on your paper, and punch in
1.0583 ^ 60 =
to get 29.95903136, and finally
SCIENTIFIC CALCULATOR Page 52 of 84 6/2/2009
10000 =
to get 299590.3136, or $299590.31. Your $10000 has grown to almost $300000 in just 5 years!
How did you do it? Your first mistake was to miscopy your result from the first calculation. But
that is not all. You might have copied it down correctly onto your paper, but punched it back
into the calculator wrong. If you had avoided these mistakes, but still used the rounded-off value
1.00583, punching in
1.00583 ^ 60 =
you would have gotten 1.417343406; multiplying by 10000 would give 14173.43406, or
$14173.43. This is pretty close to the right answer, but it is still not right. If you had not
rounded off you answer, and used 1.005833333, you would have gotten the same answer as
above, but at the cost of additional effort, and running the risk of making a slip, either in writing
the number down or in punching it back into the calculator. The point is that you paid for the
calculator (at least I hope you did!), and you might as well take full advantage of its capacities.
The simplest and safest thing is to do the calculation in a single step.
You may ask If I dont write any intermediate values on my paper during an exam, how
does the marker know how I got the answer? My answer is that you can write the key-strokes
on your paper, just as you have been doing in these examples. If that doesnt satisfy the marker,
nothing will.
Notice that as n increases, the final amount A increases, but it increases more and more
slowly, so that it seems to be approaching a fixed value. We will discuss this in more detail
when we discuss continuous compounding in the section Exponentials and Logarithms
below.
Here is an example showing how to solve for P, when you are given A:
Problem: How much do you need to invest now in order to have $5000 three years from
now, with interest at 4.5% compounded monthly?
Solution: You are given A = $5000, r = 0.045, n = 12, and t = 3; you want to solve for P.
There are two approaches. One is to calculate
nt
n
r
|
\
|
+ 1 , and then divide the result into A. Doing
it this way, you punch in
( 1 + 0.045 12 ) ^ ( 12 3 ) =
giving 1.144247832 . Then you punch in
5000 Ans =
giving 4369.682738, or $4369.68.
The other way is to do the whole thing in one calculation, punching in
5000 ( 1 + 0.045 12 ) ^ ( 12 3 ) =
giving the same answer. The advantage to the second method is that if you want to re-do the
calculation using, for example, r = 5%, you only need to change 0.045 to 0.05 without having to
punch in the rest of the expression.
In the section Exponentials and Logarithms below you will see how to solve for r
and for t when the other variables are given.
Example: Future Value of a Series of Payments
The formula for the future value of a series of payments is
SCIENTIFIC CALCULATOR Page 53 of 84 6/2/2009
n
r
n
r
PMT FV
nt
1 1
|
\
|
+
= ,
where FV is the Future Value of the series of payments (with accumulated interest), PMT is the
amount of each periodic PayMenT, and r, n, t are as before, namely, the annual interest Rate, the
Number of times interest is compounded per year, and the Time in years.
Problem: Suppose you deposit $100 per month into an account paying 4.5%
compounded monthly. How much will you have in the account after 5 years?
Solution: Here you have PMT = $100, r = 0.045, n = 12, and t = 5. You punch the
numbers into the calculator just as you see them in the formula, making sure to insert parentheses
properly:
100 ( ( 1 + 0.045 12 ) ^ ( 5 12) - 1 ) ( 0.045 12 ) =
giving 6714.555214 , for an answer of $6714.56. It is always a good idea to check to see
whether your answer is reasonable. In this case, you deposited $100 per month for 60 months, so
you should have something over $6000. The extra $714.56 is the interest you have received
during the five years. This looks reasonable. If the calculator had given $671.46 or $67145.55,
for example, you would conclude that the answer is unreasonable, and you would check the
calculation to see what had been punched in wrong.
Example: Monthly payment on a Loan
The formula for the present value of a series of payments to be made in the future is
n
r
n
r
PMT PV
nt
|
\
|
+
=
1 1
,
where PMT, r, n, t are as above, and PV is the Present Value of the payments.
Problem: You borrow $5000 at 9% interest for three years to buy a car. What are your
monthly payments?
Solution: Here you have PV = $5000, r = 0.09, n = 12, and t = 3; you want to solve for
PMT. As in the second compound interest example above, you have two choices. You can
either calculate the messy algebraic expression on the right of the formula, and then divide it into
5000, using the ANS function, or you can calculate the whole thing at once, dividing 5000 by the
expression on the right. Using the first method, you punch in
( 1 - ( 1 + 0.09 12 ) ^ ( (-) 12 3 ) ) ( 0.09 12 ) =
giving 31.44680525 . You then press
5000 Ans =
to get 158.9986633 , or $159.00 as your monthly payment. Using the second method, you
punch in
5000 (( 1 - ( 1 + 0.09 12 ) ^ ( (-) 12 3 ) ) ( 0.09 12 )) =
giving the same result.
Lets check to see whether this is reasonable: For the 36 months, according to this, you
pay a total of $159.00 36 = $5724.00. This covers your $5000 loan, with $724 interest. This
SCIENTIFIC CALCULATOR Page 54 of 84 6/2/2009
seems about right. If you had calculated a monthly payment of $15.90 or $1590.00, you would
see that there was something wrong.
Exponentials and Logarithms
Keys for Functions and Their Inverses
Your calculator has two keys for finding exponentials and logarithms. One of them,
marked log , gives logarithms to the base 10; above it, in orange, you find 10
x
. The other,
marked ln , gives logarithms to the base e = 2.718 ; above it, in orange, you find e
x
. Just as in
the case of the function
3
, the functions 10
x
and e
x
are accessed by pressing SHIFT log , and
just as in the case of the functions x
3
and
3
, the functions on the same key undo each other,
or, in technical language, are inverses of each other. Thus, if you press, say, 3.45 = and then
x
3
= , you get 41.063635 . If you then press SHIFT x
3
= , you get 3.45 back as a result.
Likewise, if you press 3.45 = and then SHIFT x
3
=, you get 1.511029808 ; if you then press
x
3
= , you get 3.45 back. Similarly, if you press 3.45 = and then log = , you get
0.537819095 ; if you then press SHIFT log = , you get 3.45 back. The same thing happens
for the ln key. You also see the same relationship on the sin , cos , and tan keys, where the
SHIFT keys give the inverse trig functions. The only exception to this pattern is with the
functions x
2
and , which are inverses of each other, but occupy separate keys. The reason
undoubtedly is that both x
2
and are used so often that it saves time for the user not to have to
press SHIFT for one of them. (On some calculators, the key corresponding to SHIFT is marked
INV , for Inverse.) From now on, we will write
3
, 10
x
, e
x
instead of writing out SHIFT each
time.
Entering Numbers in Scientific Notation
This is the place to mention the procedure for punching in numbers in scientific notation.
One way to enter, for example, 6.02 10
23
is to press
6 . 0 2 1 0 ^ 2 3 = .
A simpler way is to use the 10
x
function:
6 . 0 2 10
x
2 3 = .
But the simplest and best way is to use the EXP key, in the middle of the bottom row of gray
keys:
6 . 0 2 EXP 2 3 = .
When you do this, you will see in the display
6.02E23=
6.02x10
23
.
If you want to enter an exact power of 10, say 10
-33
, it is even simpler:
EXP (-) 3 3 = .
You see 1.x10
-33
in the display.
Why e? Why Natural Logarithms?
In the old days (before 1980), we used tables of logarithms to the base 10. The way it
worked was this: To find, say, 23.45 345.6, we wrote 23.45 and 345.6 in scientific notation as
2.345 10
1
and 3.456 10
2
. Our tables of logarithms had logarithms of numbers between 1.000
and 9.999; the values of the logarithms were between 0.0000 and 0.9999. So we looked up the
SCIENTIFIC CALCULATOR Page 55 of 84 6/2/2009
logarithms of 2.345 and 3.456, finding 0.3701 and 0.5386. The logarithms of 23.45 and 345.6,
taking the powers of 10 into account, were 1.3701 and 2.5386. We then added these logarithms,
getting 3.9087. We looked in our table to find the number whose logarithm was 0.9087, namely
8.104. Thus, our answer was 8.104 10
3
, or 8104. (to four significant figures). (There were
other complications, involving what were called proportional parts, but I wont bore you with
them.) The whole process was extremely unpleasant (ask your parents and grandparents!), and
the results were only good to four significant figures. Fortunately, all this is obsolete.
Logarithms are still important, partly because they are now so easy to calculate, but logarithms to
the base 10 are rarely if ever used. Instead, we use logarithms to the base e = 2.718 . In fact,
if you see log in any advanced textbook, say beyond the first-year university level, you should
assume that logarithms to the base e are meant, unless there is some statement to the contrary.
These logarithms are called natural logarithms, and often denoted by ln, but it is not obvious
at first glance what is natural about them.
It turns out the number e comes up in many different situations, any one of which could
serve as its definition. Here is one which is convenient for us: If you calculate the value of the
expression (1 + x)
1/x
for values of x close to 0, you can get a table like the following:
x (1 + x)
1/x
-0.1 2.867971991
-0.01 2.731999026
-0.001 2.719642216
-0.0001 2.718417755
-0.00001 2.718295420
-0.000001 2.718283188
0.000001 2.718280469
0.00001 2.718168237
0.0001 2.718145927
0.001 2.716923932
0.01 2.704813829
0.1 2.593742460
You see that as x gets close to 0, the values of (1 + x)
1/x
seem to be getting close to a value which
is approximately 2.71828 . It can be shown mathematically that this is the case, and that the
number, to a better approximation, is 2.718281828459 . The German-Swiss mathematician
Leonhard Euler (pronounced Oiler) was the first to recognize the importance of this number
and give it a name. He chose to call it e, undoubtedly thinking that it would be immodest for him
to give it the name E, as if he were naming it after himself.
A good example of the use of this number as a base of exponentials is given by
compound interest. You recall that the formula for compound interest is
nt
n
r
P A
|
\
|
+ = 1 . Using
the laws of exponentials, you can write this formula as
rt
r
n
n
r
P A
|
|
|
\
|
|
\
|
+ = 1 . As n gets large, that
is, as you compound more and more frequently, the value of
n
r
gets close to 0, and the value of
SCIENTIFIC CALCULATOR Page 56 of 84 6/2/2009
r
n
n
r
|
\
|
+ 1 gets close to e, since
n
r
r
n 1
= . The formula A = Pe
rt
is gives what is called
continuously compounded interest, that is, the limiting value towards which the compound
interest tends as you compound interest more and more frequently.
Example: Continuously Compounded Interest
Problem: What is the value at maturity of a loan of $10000 at 7% interest compounded
continuously for 5 years?
Solution: We saw above that the final amounts for interest compounded
yearly, quarterly, monthly, daily, and hourly were respectively $14025.52, $14147.78,
$14176.25, $14190.20, and $14190.66 respectively. Using the formula for continuously
compounding interest, we have A = 10000 e
(0.07 5)
. You can punch this into the calculator just
as you see it:
10000 e
x
( 0.07 5 ) = ,
giving 14190.67549 , or $14190.68. Thus, the value at maturity for continuously compounding
interest is only $0.02 more than for hourly compounding, and only $0.48 more than for daily
compounding.
You can also solve for r and t, using natural logarithms.
Problem: How long will it take for a principal of $5000 to increase to $8000 at 5.5%
interest compounded continuously?
Solution: You have A = $8000, P = $5000, and r = 0.055. So the formula for
continuously compounded interest gives 8000 = 5000 e
0.055t
, and you want to solve for t.
Dividing by 5000, you get
t
e
055 . 0
5000
8000
= . Now, as we have said, ln x is the inverse function of
e
x
, so you can get rid of the exponential with base e by taking the natural logarithm of both sides:
t 055 . 0
5000
8000
ln = |
\
|
. Now, to solve for t, all that remains is to divide both sides by 0.055, giving
055 . 0
5000
8000
ln |
\
|
= t . You can punch this into the calculator just as you see it:
ln ( 8000 5000 ) 0.055 = ,
giving 8.545520532 , or about 8.55 years.
Example: Solving for t
Now lets see what happens when you use interest compounded monthly instead of
continuously:
Problem: How long will it take for a principal of $5000 to increase to $8000 at 5.5%
interest compounded monthly?
Solution: This time, you have, besides the above, n = 12. So the ordinary compound
interest formula gives
t 12
12
055 . 0
1 5000 8000
|
\
|
+ = , and again you want to solve for t. As before,
SCIENTIFIC CALCULATOR Page 57 of 84 6/2/2009
you start by dividing both sides by 5000:
t 12
12
055 . 0
1
5000
8000
|
\
|
+ = . To get rid of the exponential,
you take the natural logarithm of both sides. Using one of the properties of logarithms, you get
|
\
|
+ =
12
055 . 0
1 ln 12
5000
8000
ln t . To solve for t, you divide both sides by
|
\
|
+
12
055 .
1 ln 12 to get
|
\
|
+
=
12
055 . 0
1 ln 12
ln
5000
8000
t .
Again, you can punch this into the calculator as you see it, but this time you have to remember to
enclose the denominator in parentheses:
ln ( 8000 5000) ( 12 ln ( 1 + 0.055 12 ) ) = ,
giving 8.56589097 , or about 8.57 years. The answer isnt all that much different from the
answer using continuous compounding, but the calculation using continuous compounding is
much simpler. One more comment: In this problem, you could use logarithms to the base 10,
replacing the ln key by log (that is, log
10
), and you would get exactly the same answer. (Try it!)
But in the preceding problem you need to use the ln key. In general, any problem that can be
done using logarithms and exponentials to the base 10 can also be done, in the same way, using
logarithms and exponentials to the base e, but some problems can be done better and more easily
using logarithms and exponentials to the base e. I do not know of any problems in science,
engineering, or business which are better done using base 10. So I suggest that you get in the
habit of using only the ln and e
x
keys, instead of the log and 10
x
keys.
Example: Finding t using the Present Value Formula
The following problem involves a complicated calculation, but the result is worth seeing.
Problem: (from real life!) Recently I had a credit card balance of $3130.90. My credit
card company told me that I could make a minimum payment of $62.00, with an annual interest
rate of 18.5% (thats right!) compounded monthly. How long would it take for me to pay off this
balance with a monthly payment of $62.00, assuming I made no more charges to my credit card?
How much interest would I end up paying?
Solution: The present value formula with PV = $3130.90, PMT = $62.00, r = 0.185, and
n = 12 gives
12
185 . 0
12
185 . 0
1 1
00 . 62 90 . 3130
12t
|
\
|
+
= .
You want to solve for t. Dividing by 62.00 and multiplying by 0.185/12, you get
t 12
12
185 . 0
1 1
12 00 . 62
185 . 0 90 . 3130
|
\
|
+ =
Transposing terms, you get
12 00 . 62
185 . 0 90 . 3130
1
12
185 . 0
1
12
=
|
\
|
+
t
.
Taking logarithms of both sides, you get
SCIENTIFIC CALCULATOR Page 58 of 84 6/2/2009
|
\
|
= |
\
|
+
12 00 . 62
185 . 0 90 . 3130
1 ln
12
185 . 0
1 ln 12t .
To solve for t, divide both sides by
|
\
|
+
12
185 . 0
1 ln 12 to get:
|
\
|
+
|
\
|
=
12
185 . 0
1 ln 12
12 00 . 62
185 . 0 90 . 3130
1 ln
t .
You can punch this in as you see it, with parentheses around the denominator:
(-) ln ( 1 - ( 3130.90 0.185 ) ( 62 12 ) ) ( 12 ln ( 1 + 0.185 12 ) )
giving 8.210802828 , or almost 8 years and 3 months (8.25 years). In 8 years and 3 months, or
99 months, at $62.00 per month, I would pay 99 $62.00 = $6138.00 in all, including $3007.10
interest.
I paid off my balance in full, and took a trip with the money I saved.
Thanks for the Memories
Memory Locations
Your calculator has memory locations in which values can be stored, recalled for display,
or used in expressions. These memory locations are named A, B, C, D, E, F, M, X, and Y. You
will find A through F above and to the right of each key in the second row of black keys; you
will find X, Y, and M to the upper right of the fourth, fifth, and sixth of the third row of black
keys. You use these memory locations to save yourself the trouble of punching in the same data
value more than once, copying down intermediate results on paper, and then re-entering them
into an expression. Along with this, you avoid the risk of punching in, copying down, or re-
entering these values incorrectly.
To store a value appearing in the display into a memory location, you press
SHIFT RCL , that is, STO, followed by the key with the name of the memory location. To
recall it into the display, you press RCL followed by the memory location. To use the value
contained in a memory location in an expression, you press ALPHA followed by the memory
location.
To clear a memory location, you simply store the value 0 into it. For example, to clear
memory location C, you press 0 STO C.
The values stored in the memory locations remain unchanged when you press AC , or
even when you turn the calculator off. This is fortunate, because the calculator automatically
turns itself off after five minutes or so, to save the battery, if you have not pressed a key. All the
memory locations, including M, are cleared when you press SHIFT MODE (that is, CLR), and
then 1 = . You can find more information about clearing your calculator in the section Modes
and Setup below.
Example: Solving Quadratic Equations using Memory Locations
In the section Powers and Roots above, you used the calculator to find the solutions
of quadratic equations. When the coefficients of the quadratic equation have many significant
digits, you can make things easier by using the memory locations.
SCIENTIFIC CALCULATOR Page 59 of 84 6/2/2009
Example: Find the roots of the quadratic equation ax
2
+ bx + c = 0 when a = 2.345,
b = 6.543, and c = -9.876.
Solution: In the formula for the roots of a quadratic equation, each of the coefficients a,
b, and c occurs twice. Rather than punch each one in twice, save them in memory locations A,
B, and C. Then you can enter the expressions for the roots in terms of A, B, and C. So you
punch in
2.345 SHIFT RCL A , 6.543 SHIFT RCL B , (-) 9.876 SHIFT RCL C
(From now on we will simply write STO instead of SHIFT RCL.) If you want to check that
your values have been stored properly, press RCL A , RCL B , RCL C. To find one of the
roots, punch in
( (-) ALPHA B + ( ALPHA B x
2
- 4 ALPHA A ALPHA C ) ) 2 ALPHA A =
to get 1.086396861 in the display. Note that you do not need to punch in the multiplication
sign, nor the parentheses around the denominator, when your multiplications involve memory
locations. (You still need to put parentheses around the numerator, however.) To get the other
root, change the + to a - (see the section Editing Expressions above) to get -3.876588759
in the display. Thus, the roots, to four significant figures, are 1.086 and -3.877.
More examples of the use of memory locations are given in the section Solving
Triangles using Memory Locations below.
M is for Memory
You store values into memory location M, and you recall values from it, in just the same
way as you do with the other memory locations. However, memory location M has some special
features. When M contains a non-zero value, a little M appears near the top left corner of the
display. It will disappear if you clear M, that is, if you press 0 STO M . Furthermore, there is
a special key affecting M. At the right end of the last row of black keys, you will see a key
marked M+, and above it, in orange or red, M-. This key enables you to add the value in the
display to the value stored in M, or, if you press SHIFT M+, to subtract the value in the display
from the value stored in M.
These features go back to the early days of calculators. In those days, there was only one
memory location, named, not surprisingly, M. There were no parenthesis keys, and operations
were not performed using the conventional order of operations, so that if you pressed 3 + 4
5 = , you got 35. But there were keys marked STO and RCL, which stored values to, and
recalled them from, the one and only memory location, namely, M. If you wanted to calculate,
for example, (3 4) + (5 6) + (7 8), you pressed
3 4 = STO 5 6 = M+ 7 8 = M+ RCL .
The STO operation stored the result of 3 4 into M, the first M+ operation added the result of
5 6 to the result of 3 4 in M, and the second M+ operation added the result of 7 8 to that.
You no longer have to go through these gymnastics, but the M+ key is still convenient in certain
applications.
Example: Riemann Sums and Approximate Integration
In the old days, teachers and students rushed through the sections of the textbook on
Riemann sums and approximate integration as quickly as possible, because the calculations were
extremely unpleasant to do by hand. Now, however, calculators greatly simplify the work, and it
is worthwhile to spend some time on this topic, both to have a clearer understanding of the basic
idea of the integral, and also to learn how to get good numerical approximations to the value of
SCIENTIFIC CALCULATOR Page 60 of 84 6/2/2009
an integral when the Fundamental Theorem of Calculus cannot be applied. Textbook writers
have not, by and large, caught up with the advances in technology, and so we present a fairly
detailed discussion of how you can use your calculator effectively for these purposes.
We take as our basic example the integral dx x
6
3
2 . You can easily evaluate this
integral using the Fundamental Theorem of Calculus, obtaining a value of 14/3 = 4.666666 .
We break the interval [3,6] into n = 6 subdivisions, each of width x = (6 - 3)/6 = 0.5. The
left-hand endpoint of the interval of integration is 3.0, and the right-hand endpoint is 6.0. The
intermediate subdivision points are at 3.5, 4.0, 4.5, 5.0, and 5.5. It will be convenient to write the
endpoints and intermediate points as 6/2, 7/2, 8/2, 9/2, 10/2, 11/2, and 12/2. We recall that a
Riemann sum is a sum of the form
n
i
i
x x f
0
) ( , where x
i
is an x-value in the i-th subinterval.
You start by storing x in memory location D:
0.5 STO D .
This value will stay unchanged throughout the following examples.
Example: Find the left sum of dx x
6
3
2 with n = 6.
Solution: First clear M (dont forget this step!):
0 STO M .
In this case, the values of x
i
are the left-hand endpoints of the subintervals, namely, 6/2, 7/2, 8/2,
9/2, 10/2, and 11/2. Punch in
( 6 2 - 2 ) ALPHA D M+
to get, not surprisingly, 0.5 in the display. Now, press the right arrow key ( ) three times, so
that it is over the 6, and replace the 6 by a 7. (See the section Editing Expressions to see
how this is done on your calculator.) Then press M+ to get 0.612372435 in the display. This is
the value of 5 . 0 2 2 7 , and it has been added to the value in M. Similarly, replace the 7 by
8 and press M+, the 8 by 9 and press M+, the 9 by 10 (careful here!) and press M+, and finally
the 10 by 11 and press M+. Now recall the value in M:
RCL M
and if all has gone well, you should see 4.411488382 in the display. So the left sum for n = 6 is
4.411488382 not very close to 4.666 . Save this value in memory location E for future
reference by pressing STO E .
Example: Find the right sum of dx x
6
3
2 with n = 6.
Solution: Again, clear M: 0 STO M . This time, the values of x
i
are the right-hand
endpoints of the subintervals, namely 7/2, 8/2, 9/2, 10/2, 11/2, and 12/2. Punch in
( 7 2 - 2 ) ALPHA D M+
to get 0.612372435 in your display. As before, replace the 7 by 8 and press M+, the 8 by 9 and
press M+, the 9 by 10 and press M+, the 10 by 11 and press M+, and the 11 by 12 and press
M+. Now recall the value in M, and if all has gone well, you should have 4.91188382 in your
display. This is your right sum. Save it in memory location F for future reference.
Example: Find the trapezoidal sum of dx x
6
3
2 with n = 6.
SCIENTIFIC CALCULATOR Page 61 of 84 6/2/2009
Solution: Since f(x) = 2 x is increasing on [3,6], the left sum lies entirely under the
graph of the function, and the right sum lies above the graph. So a reasonable thing to do is to
take their average. You can do this by punching in
( ALPHA E + ALPHA F ) 2 = ,
giving 4.661488382. Geometrically, this corresponds to the sum of the areas of the trapezoids
formed by connecting the points on the graph corresponding to x = 6/2, 7/2, , 12/2. For this
reason, this method of estimating the value of the integral is called the Trapezoid Rule. Save it
in memory location A for future reference.
You can calculate the trapezoidal sum directly, without calculating the left and right sums
first. Start by calculating the average of f(3)x and f(6)x, and store the result in M:
( ( 3 - 2 ) ALPHA D + ( 6 - 2 ) ALPHA D ) 2 STO M
giving 0.75. (You could have calculated this by hand, but why bother? The important thing is
that it gets stored in M to start the process.) Now you punch in f(x
i
)x for the intermediate
subdivision points (not including the endpoints), that is, x
i
= 7/2, 8/2, 9/2, 10/2, and 11/2:
( 7 2 - 2 ) ALPHA D M+ .
As before, replace the 7 by 8 and press M+, the 8 by 9 and press M+, the 9 by 10 and press M+,
the 10 by 11 and press M+. Stop here! Now recall the value in M, which should give you
4.661488382, the same as before. Save it in memory location A for future reference. This is a
respectable approximation to 4.666 , but we can do better.
Example: Find the midpoint sum of dx x
6
3
2 with n = 6.
Solution: To do this, take the points x
i
to be the midpoints of each of the subintervals,
namely 13/4, 15/4, 17/4, 19/4, 21/4, and 23/4, and repeat the process described above. You start,
of course, with 0 STO M , and continue by punching in
( 13 4 - 2 ) ALPHA D M+ .
Then replace the 13 by 15 and press M+, the 15 by 17 and press M+, the 17 by 19 and press
M+, the 19 by 21 and press M+, and finally the 21 by 23 and press M+. Now recall the value in
M, which should be 4.669244675. Store this value in memory location B for further reference.
Note that this also is a respectable approximation to 4.666 , in fact, even closer than the
approximation given by the Trapezoidal Rule.
In the old days, textbooks passed over the midpoint sum, because it generally involved
messier numbers (13/4, 15/4, instead of 6/2, 7/2, ) than the Trapezoidal Rule. Nowadays,
the fact that the numbers are messier is no obstacle to your calculator. Calculating the midpoint
sum is no harder that applying the Trapezoidal Rule, in fact, it is actually somewhat easier. If
you go into the mathematical theory, you discover that in general the difference between the
value given by the midpoint sum and the true value of the integral is about half the difference
between the value given by the Trapezoidal Rule and the true value of the integral. Furthermore,
when the graph of the function is concave down, as it is for f(x) = dx x
6
3
2 , the Trapezoidal
Rule gives a value less than the exact value of the integral, and the midpoint sum gives a value
greater than the exact value of the integral. When the graph of the function is concave up, all the
inequalities are reversed. So you can get an even better approximation to the exact value of the
integral by taking a weighted average of the values given by the Trapezoidal Rule and the
midpoint sum, giving the midpoint sum twice as much weight as the trapezoidal sum. This
method for approximating integrals is called Simpsons Rule.
SCIENTIFIC CALCULATOR Page 62 of 84 6/2/2009
Example: Approximate dx x
6
3
2 with n = 6 using Simpsons Rule.
Solution: Since you stored the results from the Trapezoidal Rule and the midpoint sum
in memory locations A and B respectively, you simply punch in
( ALPHA A + 2 ALPHA B ) 3 =
to get 4.666659244. This is an excellent approximation to the true value! This is typical of
results obtained by Simpsons Rule. In fact, Simpsons Rule is an industrial-strength method for
approximating the values of definite integrals widely used by engineers and applied
mathematicians when it is difficult or impossible to find an anti-derivative. An example of this
would be dx x
6
3
3
2 .
Note: What we have given above as the Simpsons Rule approximation for the integral
with n = 6 is what some books would call the approximation for n = 12. What they call the
approximation for n = 6 is the Simpsons Rule approximation obtained by our method starting
from the Trapezoidal Rule and midpoint sum for n = 3.
To make sure you understand how to use the above method, try it on
+
1
0
2
1
4
dx
x
with
n = 4. The true value of this integral is = 3.141592654 . The values given by the left sum,
right sum, Trapezoidal Rule, midpoint sum, and Simpsons Rule are respectively 3.381176471,
2.881176471, 3.131176471, 3.146800518, and 3.141592502.
Play it again, Sam
Your calculator has a feature called replay which enables you (sometimes) to see
previous expressions and their results. It is accessed using the up arrow ( ) and down arrow
( ) keys at the top of the keyboard. To see how it works, press
3 + 4 5 =
to get 23. , and
6 + 7 8 =
to get 62. in the display. Press the key. You will see
3 + 4 5 =
23.
again, with a small triangle pointing downwards ( ) at the right of the top line. If you now
press , you will see
6 + 7 8 =
62.
once again, and there will be a small triangle pointing upwards ( ). You can flip back and
forth between the expressions using and . You can enter more expressions and flip between
them. When you are at the bottom (most recent) expression, you will see only the triangle
pointing upwards; when you are at the top (oldest) expression, you will see only the triangle
pointing downwards; and when you are between the two, you will see both triangles.
There are certain limitations on what you can do. The first is the limitation of memory.
The Casio can hold a maximum of 128 characters. When this memory is full, expressions are
deleted, starting with the oldest. The second is that under certain circumstances, this memory is
cleared. Not surprisingly, it is cleared by the various mode and reset operations (see Modes
and Setup below). Unlike the memory locations A, B, C, D, E, F, M, X, and Y, it is also
SCIENTIFIC CALCULATOR Page 63 of 84 6/2/2009
cleared when the calculator is turned off (including when the calculator turns itself off
automatically). It is not cleared when you press AC.
In the example above where we found the solutions of a quadratic equation by storing the
coefficients a, b, c into memory locations A, B, C respectively, it would be nice to be able to
change the values of these coefficients and find solutions of the resulting equation without typing
the quadratic formula back into the calculator. On the your calculator, this is possible.
Example: Solve the quadratic equation ax
2
+ bx + c = 0, where a = 3, b = 4, for each of
the values c = -5, c = -6, and c = -7.
Solution: As before, punch in
3 STO A
4 STO B
(-) 5 STO C
( (-) ALPHA B + ( ALPHA B x
2
- 4 ALPHA A ALPHA C ) 2 ALPHA A =
to get 0.786299647. Now press
(-) 6 STO C
followed by the up arrow ( ). You will see
(-B+ (B
2
-4AC)) 2A
(In order to see the rightmost part of this formula, you will have to press the left arrow key.)
Press = . You get 0.896805253. Now press
(-) 7 STO C
followed by the up arrow again. Press = . You get 1. Sure enough, x = 1 is a solution of the
equation 3x
2
+ 4x - 7 = 0. To get the other solutions, change the + to a - in the quadratic formula
and repeat the process for c = -5, c = -6, and c = -7.
Playing the Angles
In this section, we will assume, unless otherwise stated, that your calculator is set for
degrees, with D appearing at the top. If this is not the case, see the section Degrees,
Radians, Grads for your calculator under Modes and Setup below. We will also
assume that we are dealing with a triangle ABC in which a, b, c are the lengths of the sides
opposite the angles A, B, and C respectively.
Right Triangles
In this section, we will assume that the triangle ABC is a right triangle, with right angle at
C. Then we have the relations
2 2 2
b a c + = ,
c
a
B A = = cos sin ,
c
b
A A = = sin cos ,
b
a
A = tan ,
a
b
B = tan . The following examples illustrate the use of the calculator in solving for various
parts of the triangle.
Example: Find c, given a = 3.45 m and b = 7.65 m.
Solution: In this case, you have
2 2
b a c + = , so you press
( 3 . 4 5 x
2
+ 7 . 6 5 x
2
) =
to get 8.391960438 . (Note the parentheses!) Rounding off to three significant figures
(because the data are given with three significant figures), our answer is c = 8.39 m.
Example: Find a, given c = 4.567 cm and B = 34.56.
Solution: In this case, you have B c a cos = , so you press
SCIENTIFIC CALCULATOR Page 64 of 84 6/2/2009
4.567 cos 34.56 =
to get 3.761073373 . Rounding off to four significant figures, our answer is a = 3.761 cm.
Example: Find A, given a = 3.45 m and b = 7.65 m.
Solution: In this case, you have
b
a
A = tan . In order to solve for A, you have to undo
the tan function. This is done by the tan
-1
function, sometimes called the arctan function. To
access this function, press SHIFT tan. Refer back to the section Keys for Functions and
their Inverses under Exponentials and Logarithms above. As indicated in that
section, we will simply write tan
-1
for 2nd F tan or SHIFT tan; similarly for sin
-1
and cos
-1
.
So to find A, you press
tan
-1
( 3.45 7.65 ) =
to get 24.27444113 . (Again, note the parentheses!) Rounding off to three significant figures,
our answer is A = 24.3.
These examples can also be done using the procedures described in the section
Converting between Rectangular and Polar Coordinates below.
Degrees, Minutes, Seconds
Your calculator can handle calculations involving degrees, minutes, and seconds. They
are handled by the key labeled , which is the second key from the left in the third row of
black keys. To enter an angle expressed in degrees, minutes, and seconds, press this key after
you have entered the degrees, again after you have entered the minutes, and a third time after you
have entered the seconds (if any). One peculiarity of the Casio is that if you do not press the
key after entering the minutes or the seconds, your calculator will give you the error message
Syntax ERROR.
Example: In a right-angled triangle ABC, with right angle at C, find a, given
c = 4.567 cm and B = 123456.
Solution: As above, you have a = c cos B, so you press
4.567 cos 12 34 56 =
to get 4.457320758, which you round off to four significant figures as 4.457 cm.
To convert an angle expressed as degrees, minutes, and seconds into an angle expressed
as degrees and decimals or vice versa, you use SHIFT . Note that at the top left of the key
you find the left arrow , and you find the same left arrow above the ENG key immediately
below it. However, the operations of the two left arrow keys are different. The operation of the
over the ENG key is discussed in the section Display Formats below.
You can also use the key to convert an answer from degrees and decimal parts to
degrees, minutes, and seconds.
Example: Find A to the nearest minute, given a = 3.456 m and b = 7.654 m.
Solution: As above, you have
b
a
A = tan . So you punch in
tan
-1
( 3.456 7.654 ) =
to get 24.30053777. Now press either or SHIFT , to get 24 18 1.94. (Note that
minutes are displayed with the same symbol as degrees.) So the answer, to the nearest minute, is
A = 2418.
Actually, your calculator does not care whether you are thinking of degrees and minutes
or of hours and minutes, as the next remarkable example shows:
SCIENTIFIC CALCULATOR Page 65 of 84 6/2/2009
Example: One day you worked from 1:43 pm to 5:21 pm. How long did you work, and
how much did you earn, at $12.34 per hour?
Solution: To find out how long you worked, subtract 1:43 from 5:21 by pressing
5 21 - 1 43 =
giving 3 38 0 , that is 3 hours and 38 minutes. Then multiply this by 12.34 by pressing
12.34 =
to get 44 50 7.2 (in hours, minutes, and seconds!). Convert this to decimals by pressing to
get 44.83533333. Thus, you earned $44.84 (assuming your employer rounds your pay up).
Notice that your calculator does arithmetic (correctly!) on numbers expressed in degrees,
minutes, and seconds.
Law of Cosines
In the old days (before 1980!), the Law of Sines was taken up first and studied in detail,
followed by the Law of Cosines, and there was a tacit understanding between teachers and
students that examination questions on the Law of Cosines would require only simple
calculations. The reason for this was that calculations involving the Law of Sines could be done
purely by logarithms (see the section Why e? Why Natural Logarithms? above), while
calculations involving the Law of Cosines generally required a messy combination of hand
calculation and use of logarithms unless the numbers were carefully chosen. Actually, though,
the Law of Cosines is more important for applications than the Law of Sines, because of its
connection with the dot (scalar) product in vector geometry. Furthermore, with the calculator, it
is not significantly harder to use than the Law of Sines.
You recall that for a triangle ABC, with sides a, b, c and angles A, B, C, where we no
longer assume that angle C is a right angle, the Law of Cosines can be expressed as
c
2
= a
2
+ b
2
- 2ab cos C or as
ab
c b a
C
2
cos
2 2 2
+
= ,
with corresponding expressions for the other sides and angles.
Example: Find c, given a = 3.456 m, b = 7.654 m, and C = 2345.
Solution: Press
( 3.456 x
2
+ 7.654 x
2
- 2 3.456 cos 23 45 ) =
to get 4.701446953. To four significant figures, the answer is 4.701 m.
Example: Find C to the nearest minute, given a = 2.345 cm, b = 3.456 cm, and
c = 5.432 cm.
Solution: Press
cos
-1
( ( 2.345 x
2
+ 3.456 x
2
- 5.432 x
2
) ( 2 2.345 3.456 ) ) =
to get 138.0967454. Then press to get 138 5 48.28 . Rounded off to the nearest minute,
the answer is 1386. Notice that the calculator automatically gives an obtuse angle, because
cos C turns out to be negative.
Law of Sines
The Law of Sines can be expressed as
c
C
b
B
a
A sin sin sin
= = .
Example: Find a if A = 3456, B = 5432, and c = 76.54 m.
SCIENTIFIC CALCULATOR Page 66 of 84 6/2/2009
Solution: Solving for a in terms of c, A, and C, you have
C
A c
a
sin
sin
= . You are not
given C, but you can find it, since C = 180 - (A + B). Actually, you do not need to calculate it
separately. You can do it all in one calculation, without converting the degrees and minutes to
decimals:
76.54 sin 34 56 sin ( 180 - ( 34 56 + 54 32 ) ) =
giving 43.83045729. To four significant figures, the answer is 43.83 m.
Do not use the Law of Sines to solve for angles of a triangle, because the Law of Sines
cannot distinguish between an acute angle and an obtuse angle. See the discussion of this matter
in the section Solving Triangles using Memory Locations below.
Converting between Degrees and Radians
Sometimes you need to convert an angle given in degrees to the same angle given in
radians or vice versa. Of course you can always multiply by /180 or 180/, if you can
remember which one to use, but your calculator can make the conversion for you.
To convert from an angle in degrees to an angle in radians, start with your calculator in R
mode. (If necessary, press MODE twice and then 2.) Then press SHIFT Ans (that is, DRG).
The display will read
D R G
1 2 3
Press 1 = .
Example: Convert 60 to radians.
Solution: In R mode, press 60 SHIFT Ans 1 =. The display will read
60
1.047197551
Thus, 60 equals approximately 1.047 radians. Note that your calculator stays in R mode.
To convert from an angle in radians to an angle in degrees, start with your calculator in D
mode. (If necessary, press MODE twice and then 1.) Then press SHIFT Ans (that is, DRG).
The display will be as above. Press 2 = .
Example: Convert 2.5 radians to degrees.
Solution: In D mode, press 2.5 SHIFT Ans 2 = . The display will read
2.5
r
143.2394488
Thus, 2.5 radians is approximately 143.24. Note that your calculator stays in D mode.
Solving Triangles Using Memory Locations
Given a triangle ABC, we will use memory locations A, B, and C to store the lengths of
the three sides a, b, and c, and the memory locations D, E, and F to store the sizes of the three
angles A, B, and C respectively. Given three of the six quantities a, b, c, A, B, C, to solve the
triangle ABC means to find (if possible) the remaining three.
Given Three Sides (SSS Case)
Example: Solve the triangle ABC, given a = 5.678 m, b = 6.543 m, c = 7.654 m.
Solution: First store the values of a, b, and c in memory locations A, B, and C
respectively:
SCIENTIFIC CALCULATOR Page 67 of 84 6/2/2009
5.678 STO A , 6.543 STO B , 7.654 STO C
Now use the Law of Cosines to solve for A, B, and C. Recall that
bc
a c b
A
2
cos
2 2 2
+
= ,
ac
b c a
B
2
cos
2 2 2
+
= ,
ab
c b a
C
2
cos
2 2 2
+
= .
So for angle A, you punch in
cos
-1
( ( ALPHA B x
2
+ ALPHA C x
2
- ALPHA A x
2
) 2 ALPHA B ALPHA C ) STO D
to get 46.33485975. Note that you can press STO D at the end of your expression to have the
value stored in the memory location as soon as it is calculated. Similarly, you calculate angle B
and angle C, and store the values in memory locations E and F as follows:
cos
-1
( ( ALPHA A x
2
+ ALPHA C x
2
- ALPHA B x
2
) 2 ALPHA A ALPHA C ) STO E
giving 56.46929364, and
cos
-1
( ( ALPHA A x
2
+ ALPHA B x
2
- ALPHA C x
2
) 2 ALPHA A ALPHA B ) STO F
giving 77.19584662. You can check this by seeing that the sum of the angles is 180:
ALPHA D + ALPHA E + ALPHA F =
giving exactly 180. So to the nearest minute, the angles are A = 4620, B = 5628, C = 7712.
Given Two Sides and the Included Angle (SAS Case)
Example: Solve the triangle ABC, given a = 3.456 m, b = 7.654 m, and C = 2345.
Solution: Store the values for a, b, and C in memory locations A, B, and F respectively.
As in the example in the section Law of Cosines above, you get 4.701446953, which you
save in memory location C. The usual advice at this point is to use the Law of Sines to find
angles A and B. Thus,
c
C a
A
sin
sin = and
c
C b
B
sin
sin = . So, punching in
sin
-1
( ALPHA A sin ALPHA F ALPHA F ) = STO D ,
we get 17.22088307, and punching in
sin
-1
( ALPHA B sin ALPHA F ALPHA F ) = STO E ,
we get 40.97088307. Unfortunately, the sum of D, E, and F is nowhere near 180. What has
gone wrong? We try again, using the Law of Cosines. Punching in
cos
-1
( ( ALPHA B x
2
+ ALPHA C x
2
- ALPHA A x
2
) 2 ALPHA B ALPHA C ) ,
we get 17.22088307 as before, but punching in
cos
-1
( ( ALPHA A x
2
+ ALPHA C x
2
- ALPHA B x
2
) 2 ALPHA A ALPHA C ) ,
we get 139.0291169, which we store in E. This time the sum of D, E, and F is 180. The
explanation is that angle B is an obtuse angle, whose cosine is negative. The angles 40.97
and 139.029 are supplementary (add up to 180), and their sines are equal. The inverse sine
function sin
-1
gives us only the acute angle, but the inverse cosine function cos
-1
distinguishes
between the acute and the obtuse angle. The moral of the story: DO NOT USE THE LAW OF
SINES TO CALCULATE ANGLES! The answers to the problem are c = 4.701 m,
A = 1713, B = 1392.
Given Two Angles and the Included Side (ASA Case)
Example: Solve the triangle ABC, given A = 3445, B = 7654, c = 2.345 m.
Solution: Store the values for A, B, and c in memory locations D, E, and C respectively.
You can find angle C from the fact that the sum of the angles is 180:
180 - ( ALPHA D + ALPHA E ) STO F ,
SCIENTIFIC CALCULATOR Page 68 of 84 6/2/2009
so that angle C = 6821. Now you can find (correctly!) side a and side b using the Law of
Sines:
ALPHA C sin ALPHA D sin ALPHA F STO A
gives 1.438092836, and
ALPHA C sin ALPHA E sin ALPHA F STO B
gives 2.457325994. You can check this by calculating c, using the Law of Cosines and your
calculated values for a and b:
( ALPHA A x
2
+ ALPHA B x
2
- 2 ALPHA A ALPHA B cos F ) =
gives 2.345, as it should. So the answers are C = 6821, a = 1.438 m, b = 2.457 m.
Given Two Angles and a Side Opposite (AAS Case)
Given two angles, you can find the third, using the fact that the sum of the angles is 180.
You can then find the remaining sides, using the Law of Sines as in the ASA Case.
Given Two Sides and an Angle Opposite (ASS Case)
Example: Solve the triangle ABC, given a = 4.321 m, b = 5.432 m, and A = 3456.
Solution: Store the values for a, b, and A in memory locations A, B, and D respectively.
The case of the Law of Cosines involving sides a and b and angle A is
a
2
= b
2
+ c
2
- 2bc cos A .
We are given a, b, and A; we want to solve this equation for c. We can rewrite the equation as
0 = c
2
- 2bc cos A + (b
2
- a
2
),
and think of it as a quadratic equation for the unknown c, where the coefficient of c
2
is 1, the
coefficient of c is -2b cos A, and the constant term is b
2
- a
2
. Using the quadratic formula, we
find
( )
2 2
sin cos A b a A b c = .
(This formula is easy to interpret geometrically.) There will be no solutions if a < b sin A, there
will be exactly one positive solution if a = b sin A, there will be two positive solutions if
b sin A < a < b, and there will be only one positive solution if a b. Since c represents a length,
only positive solutions are geometrically meaningful. In this case, you can punch in
ALPHA B cos ALPHA D + ( ALPHA A x
2
- ( ALPHA B sin ALPHA D ) x
2
) =
to get 7.452573925, which you can store in C. Changing the + sign to -, you get
1.453938345, which you can temporarily store in, for example, M. Now you use the Law of
Cosines, as in the SSS and SAS cases above, to get 46.04240052 for angle B, which you store
in E, and 99.02426614 for C, which you store in F. Next, you fetch the second value for c,
which you stored in M, and move it to C: RCL M STO C . You can then calculate the angles
B and C as before, getting 133.9575995 and 11.10906719 respectively, or you can observe
that the second value for angle B is the supplement of the first, that is, 180 - 46.042, and that
the second value for angle C can be obtained from the fact that the sum of the angles of the
triangle must be 180. So, in either case, the answers are c = 7.453, B = 463, C = 991, and
c = 1.454, B = 13357, C = 117. (Notice that in both triangles there is an obtuse angle, so that
the Law of Sines does not suffice for the calculation.)
SCIENTIFIC CALCULATOR Page 69 of 84 6/2/2009
Rectangular and Polar Coordinates
Your calculator can convert coordinates of points in the plane given in rectangular (xy)
coordinates) into polar (r) coordinates and vice versa. Observe the Pol( key, the second from
the right in the first row of black keys, with Rec( above and to the left of it, and the , (comma)
key, the second from the right in the last row of black keys. These are used in converting
between rectangular and polar coordinates. The results of the calculation are stored in memory
locations E and F. The following examples show how this is done.
Example: Convert the rectangular coordinates (3,-4) to polar coordinates.
Solution: Press Pol( 3 , (-) 4 ) = . You will see
Pol(3,-4)
5.
To find the value, press RCL F . You will now see
F=
-53.13010235
You can flip back to the r-value by pressing RCL E. You now see
E=
5.
The r-value and the -value are stored in memory locations E and F, and can be accessed by
pressing RCL E and RCL F . So the polar coordinates of the point (3,-4) are (5,-53.13).
Example: Convert the polar coordinates (8,-60) to rectangular coordinates.
Solution: Press 2nd F Pol( 8 , (-) 60 ) = , that is, Rec( 8 , (-) 60 ) = . You
will see
Rec(8,-60)
4.
To find the y value, press RCL F. You will now see
F=
-6.92820323
You can flip back to the x-value by pressing RCL E again. You now see
E=
4.
So the rectangular coordinates of the point (8,-60) are (4,-6.928).
Sinh, Cosh, and All the Hype
To the left of the sin, cos, and tan keys, you find a key labeled hyp. This key gives
you access to the so-called hyperbolic functions sinh, cosh, and tanh (pronounced sinch,
cosh, and tanch), which play an important role in some kinds of physics and engineering
problems. Actually, these functions are really nothing new; they are defined, using the
exponential function, as follows:
2
sinh
x x
e e
x
= ,
2
cosh
x x
e e
x
+
= ,
x x
x x
e e
e e
x
= tanh .
Their names derive from the fact that they have properties analogous to, but often slightly
different from, the trigonometric functions. For example, it is easy to see that
x
x
x
cosh
sinh
tanh = .
SCIENTIFIC CALCULATOR Page 70 of 84 6/2/2009
On the other hand, it is not immediately obvious, but you can easily check, that
cosh
2
x - sinh
2
x = 1 (instead of cos
2
x + sin
2
x = 1). If you are one of the relatively small number
of people who need to use hyperbolic functions, you probably need to use them a lot. So it is
convenient to be able to calculate sinh 1.234, for example, by punching in
hyp sin 1.234 =
to get 1.571908059, and similarly for the other hyperbolic functions. You do not need to worry
about degrees or radians; the hyperbolic functions are completely independent of the
degree-radian-grad setting.
The inverses of the hyperbolic functions are also important. Just as the hyperbolic
functions are expressed in terms of the exponential function, their inverses can be expressed in
terms of the ln function:
) 1 ln( sinh
2 1
+ + =
x x x , ) 1 ln( cosh
2 1
+ =
x x x ,
x
x
x
+
=
1
1
ln
2
1
tanh
1
.
You obtain these, not surprisingly, using the SHIFT key. To get cosh
-1
2.345, for example, you
can punch in either
hyp SHIFT cos 2.345 =
or
SHIFT hyp cos 2.345 =
to get 1.496513422. What happens if you punch in
SHIFT hyp SHIFT cos 2.345 = ?
Does this seem reasonable?
Fractions, Proper and Improper
In the old days, we used to spend a lot of time working with fractions. There were 12
inches to a foot, 3 feet in a yard, 16 ounces in a pound, , and all sorts of conversions between
them. Now we have the metric system, where almost everything can be handled by decimals,
and as a result you have probably had less contact with operations such as 2/3 + 3/4.
Fortunately, your calculator can take care of such things for you. Your calculator has a key, the
leftmost key in the second row of black keys, marked a b/c, with d/c in orange above, and this
key used for calculations with fractions.
You can enter a fraction either as a simple ratio, such as 2/3, or as an integer followed by
a ratio, such as 2 3/4. We look first at the case of simple ratios. To calculate 2/3 + 4/5, you press
(on either calculator)
2 a b/c 3 + 4 a b/c 5 = .
In your display, you will see
23+45=
1715
The symbol between two expressions means the fraction formed from the two expressions.
Two symbols separating three expressions means the integer (whole number) value of the first
part plus the fraction formed by the second and third parts. Thus, the result in the second line of
the display means 1 7/15, which is the sum of 2/3 and 4/5. You can enter values as improper
fractions (where the numerator is greater than the denominator). Thus, if you press
5 a b/c 3 + 13 a b/c 4 = ,
you will see
53+134=
41112
SCIENTIFIC CALCULATOR Page 71 of 84 6/2/2009
meaning that 5/3 + 13/4 = 4 11/12. If you want to enter a fraction as an integer followed by a
fractional part, you press a b/c between the integer and the numerator, and again between the
numerator and the denominator. Thus, to repeat the above calculation as 1 2/3 + 3 1/4, you press
1 a b/c 2 a b/c 3 + 3 a b/c 1 a b/c 4 = ,
and again you get 41112 , that is, 4 11/12.
Your fractions do not have to be entered in lowest terms. If you press
6 a b/c 9 + 16 a b/c 20 = ,
you will still get 11115, just as before your calculator will reduce the results to lowest
terms.
You can add, subtract, multiply, or divide these fractions, and your result will be
expressed as an integer plus a proper fraction. You can also square and cube fractions, using the
x
2
and x
3
keys. You can even take square roots and cube roots, providing that the result is a
rational number. If you press, for example, ( 16 25 ) = , you will get 45 as the result. If
you try to perform an operation whose result is not a rational number, you will get the usual
decimal approximation. You can also get the decimal approximation to a result by pressing the
a b/c key. For example, if you press (as above) 2 a b/c 3 + 4 a b/c 5 = , you get the
result 1715 . If you now press a b/c, you will get 1.466666667, which is the decimal
approximation to 1 7/15. If you press a b/c once more, the display will return to 1715. If
you now press SHIFT a b/c , that is, d/c, you will see the result displayed as an improper
fraction, in this case 2215. If you press d/c again, the display will return to the form a b/c, in
this case 1715. In short, you can do just about anything you like with these fractions. One
warning: You have to be careful with the order of operations. If, for example, you press
4 a b/c 5 x
2
=, the result is 425, meaning that the calculator has interpreted it as
4 a b/c ( 5 x
2
) = . The remedy, of course, is to insert parentheses to show exactly what you
want.
You might like to try the complicated fraction calculation given in the section Getting
Started above. If all goes well, you should get the answer -5 575/858, or -4865/858.
You can set your calculator so that the roles of the a b/c and d/c keys are reversed. See
Fraction Display under Modes and Setup below.
Example: Row Reduction of Matrices
When you take Elementary Linear Algebra, you learn how to find the solutions of
systems of linear equations by row-reduction of the corresponding augmented matrix. The
problem is that unless the coefficients are very carefully chosen, the calculations with fractions
tend to be messy, and it is easy for errors to creep in. Sometimes the fractions can be avoided by
clever interchanges of rows, but these tend to obscure the simple underlying idea of the
Gauss-Jordan method. However, you can use the fraction-manipulating capabilities of your
calculator to enable you to follow the straight Gauss-Jordan method without getting bogged
down in messy fractions. We illustrate this idea with a 2 2 system.
Example: Solve the system
3x + 5y = 7
4x - 7y = 2.
Solution: The augmented matrix of this system is
(
2
7
7
5
4
3
.
SCIENTIFIC CALCULATOR Page 72 of 84 6/2/2009
We denote the rows of this matrix by R
1
and R
2
. The first step is to get a 1 in the first column of
R
1
. You can do this by dividing R
1
by 3. Its not too much strain to do this by hand:
(
2
3 / 7
7
3 / 5
4
1
.
Next, you want to get a 0 in the first column of R
2
. You do this by taking R
2
- 4 R
1
. It is easy
enough to see that this gives 0 in the first column of R
2
as desired, but to get the remaining
entries of R
2
, it is convenient to use the fraction operations of your calculator. For the second
column of R
2
, press
(-) 7 - 4 5 a b/c 3 =
giving -1323, that is, -13 2/3. Similarly, for the third column of R
2
, press
2 - 4 7 a b/c 3 =
giving -713, that is, -7 1/3. Thus, the result of the second row operation is
(
3 / 1 7
3 / 7
3 / 2 13
3 / 5
0
1
.
Now you want to get a 1 in the second column of R
2
, by dividing R
2
by -13 2/3. You or I would
have to do this by first converting -7 1/3 and -13 2/3 into the improper fractions -22/3 and -41/3,
but your calculator can do the whole thing as is:
7 a b/c 1 a b/c 3 (-) 13 a b/c 2 a b/c 3 =
giving a result of 2241, that is, 22/41. So this row operation gives
(
41 / 22
3 / 7
1
3 / 5
0
1
.
Finally, you take R
1
- 5/3 R
2
, by punching in
7 a b/c 3 - 5 a b/c 3 22 a b/c 41 = ,
giving 11841, that is, 1 18/41 or 59/41. So the row-reduced matrix is
(
41 / 22
41 / 18 1
1
0
0
1
,
and the solution of the system of equations is x = 1 18/41, y = 22/41. It is easy to check that
these values do in fact satisfy the system of equations.
It is generally not worth bothering with row-reduction for a 2 2 system. A more
realistic system is the following:
Example: Solve the system
3x + 4y - 5z = 9
4x - 5y + 6z = -8
-5x + 6y + 7z = 7
Solution: We give only the augmented matrices for each step. You can use them to
check your calculations.
(
(
(
7
8
9
7
6
5
6
5
4
5
4
3
SCIENTIFIC CALCULATOR Page 73 of 84 6/2/2009
(
(
(
22
20
3
3 / 1 1
3 / 2 12
3 / 5
3 / 2 12
3 / 1 10
3 / 4
0
0
1
(
(
(
31 / 16 2
31 / 29 1
3
31 / 6 14
31 / 7 1
3 / 5
0
1
3 / 4
0
0
1
(
(
(
220 / 39
31 / 29 1
3
1
31 / 7 1
3 / 5
0
1
3 / 4
0
0
1
(
(
(
220 / 39
110 / 79 1
44 / 31 2
1
0
0
0
1
3 / 4
0
0
1
(
(
(
220 / 39
110 / 79 1
220 / 91
1
0
0
0
1
0
0
0
1
So the solution is x = 91/220 = 0.413636, y = 1 79/110 = 1.71818,
z = -39/220 = -0.177272 .
Let Me Count the Ways
There are many situations in which you need to know the number of ways something can
be done. Here are some simple ones: How many ways are there of ranking ten contestants in a
contest? How many ways are there of selecting a president, a secretary, and a treasurer from a
club having ten members? How many ways are there of selecting a committee of three members
from the club having ten members? You can use your calculator to find the answers to these
questions, and others like them.
For the first problem, you can reason as follows: There are 10 ways of choosing the
winner; after that one is chosen, there are 9 contestants left, so there are 9 ways of choosing the
second place; thus, there are 109 = 90 ways of choosing the first and second places. Continuing
in this way, there are 1098 = 720 ways of choosing the first, second, and third places,
10987 = 5040 ways of choosing the first four places, and so on until you have chosen the
first nine places, in which case there is only one contestant left to bring up the rear. So there are
10987654321 = 3628800 ways of ranking the ten contestants. This function, where
you multiply together all the positive integers starting with some positive integer n and going
down to 321, is called the factorial function, and is denoted by n!. Thus,
n! = n(n-1)(n-2)321. (You can think of the exclamation point as standing for Wow!,
because n! gets big very fast as n increases.) This function is available on your calculator. You
get it by pressing SHIFT followed by the x
-1
key. You observe that n! occurs in yellow above
the key in question. Thus, to find 10!, you press
10 SHIFT x
-1
=
to get
3628800.
SCIENTIFIC CALCULATOR Page 74 of 84 6/2/2009
From now on, we will simply indicate the key combination for the factorial by ! . If you try
1 ! = , you will get 1, which is reasonable enough. Now try the following:
0 ! = , 50 ! = , 100 ! = , 3 4 ! = , ( 3 4 ) ! = ,
(-) 1 ! = , ( -) ( 1 ) ! = , ( ( -) 1 ) ! = .
Can you figure out why your calculator gives these results?
For the second problem, you can reason exactly as we did at the start of the previous
problem. There are 10 ways of choosing the president, 9 ways of choosing the secretary (once
the president is chosen), and 8 ways of choosing the treasurer (once the president and secretary
are chosen). Thus, there are 1098 = 720 ways of choosing the three officers. There are
several ways of calculating this with your calculator. One way, of course, is simply to press
10 9 8 = . In this case, the calculation is not too hard, but it would be less pleasant if we
were counting the number of ways of choosing 10 officers out of a club having 50 members. A
shorter way of calculating is to observe that
10 * 9 * 8 =
! 7
! 10
1 * 2 * 3 * 4 * 5 * 6 * 7
1 * 2 * 3 * 4 * 5 * 6 * 7 * 8 * 9 * 10
= .
Thus, you can calculate the number by pressing 10 ! 7 ! = . Similarly, the number of ways
of choosing 10 officers out of a club with 50 members is found by pressing 50 ! 40 ! = ,
giving 3.727604302 10
16
. In general, the number of ways of choosing r objects out of a set
of n objects, taking order into account, is called the number of permutations of n objects taken r
at a time, and is denoted by several notations, one of which is
n
P
r
. (There are other notations,
such as
n
r
P , P
n;r
, and P(n,r).) There is a formula for
n
P
r
, namely
)! (
!
P
r n
n
r n
\
|
r
n
, which fortunately is going out of style.)
There is a formula for
n
C
r
, namely
)! ( !
!
C
r n r
n
r n
=
2
; and if you press 3, you will get the sample standard
deviation
( )
1
2
=
n
x x
s . Again, press = to see the value.
Now suppose you are in REGression mode. When you press SHIFT 1, you will see, as
before,
x
2
x n
1 2 3
but this time you will see a small right arrow at the right of the display. If you press , you will
see
y
2
y xy
1 2 3
with a small left arrow at the left of the display. By pressing 1, 2, or 3 for either of these
displays, you will see the name of the appropriate quantity in the first line of the display, and by
pressing =, you will see its value.
If you press SHIFT 2 in REGression mode, you will see, as before,
x x n x n-1
1 2 3
but again you will see a small right arrow at the right of the display. If you press , you will see
y y n y n-1
SCIENTIFIC CALCULATOR Page 80 of 84 6/2/2009
1 2 3
with a small left arrow at the left of the display and a small right arrow at the right. If you press
again, you will see
A B C
1 2 3
and if you press yet again, you will see
x y
1 2
this time with only a left arrow at the left of the display. Moving backwards and forwards using
and , and pressing 1, 2, or 3 as appropriate, you will see the name of the quantity you want
in the first line of the display, and you can obtain its value by pressing =.
(If you are doing a QUADratic regression, you will see
A B r
1 2 3
and
1 x 2 x y
1 2 3
instead of the last two displays.)
Given a value of x, to find y , the corresponding value of y predicted by the regression
equation, you enter the value of x . You then enter y , using the last of the display screens
above, and press =. Similarly given a value of y, to find x , the corresponding value of x
predicted by the regression equation, you enter x as above, and press =. In the case of quadratic
regression, there are in general two such values of x. You get one of them by entering 1 x and
pressing = as above, and the other by entering 2 x and pressing =.
You can use these statistical quantities in expressions. For example, you can get the
sample variance s
2
or the population variance
2
in the obvious way. To get s
2
, you press
SHIFT 2 3 x
2
=
and to get
2
, you press
SHIFT 2 2 x
2
=
A less obvious example is the following: Suppose you want to calculate the t-statistic
n
s
x
t
=
for a test of the hypothesis that the population mean equals 0.5. You can calculate this by
pressing
( SHIFT 2 1 - 0.5 ) ( SHIFT 2 3 SHIFT 1 3 ) =
Examples
In this section, we give examples, taken from textbooks, which will enable you to make
sure you have mastered the use of your calculator for statistical calculations. We give only the
answers.
Problem: Given the following scores on an examination, find n, x, x
2
, x , s, and
2
.
79 97 86 76 93 87 98 68 84 88 81 91
SCIENTIFIC CALCULATOR Page 81 of 84 6/2/2009
Answers: n = 12, x = 1028, x
2
= 88910, x = 85.7, s = 8.76, = 70.4 ( the last three
rounded off to three significant figures)
Problem: A pair of dice were rolled 100 times, giving the following values:
Value 2 3 4 5 6 7 8 9 10 11 12
Freq 3 6 9 12 16 18 11 10 7 6 2
Find n, x, x
2
, x , s, and
2
.
Answers: n = 100, x = 680, x
2
= 5196, x = 6.80, s = 2.40,
2
= 5.72
Problem: The following data show scores on a placement test and on an examination for
10 students:
Placement 39 43 21 64 57 47 28 75 34 52
Exam 65 78 52 82 92 89 73 98 56 75
Using linear regression, find n, x, y, x
2
, xy, y
2
, x , y , s
x
, s
y
, a, b, r, and the predicted exam
score for a student who got 50 on the placement test.
Answers: n = 10, x = 460, y = 760, x
2
= 23634, xy = 36854, y
2
= 59816, x = 46.0,
y = 76.0, s
x
= 16.6, s
y
= 15.1, a = 40.8, b = 0.766, r = 0.840, y = 79.1
Modes and Setup
In this section, we look at various settings which govern how your calculator works.
Resetting
If your calculator is behaving strangely, and you cant figure out how to get it back on
track, the best thing to do is to reset it to the condition it was in when you bought it. To do this,
press SHIFT CLR . When you do this, you see in the display
Mcl Mode All
1 2 3
Press 3 to reset the calculator to its original state. You will see
Reset All
0.
Press = to clear all memories and playback (more about these in the sections Thanks for the
Memories and Play it again, Sam), and you will also reset the calculator to COMP mode
(as opposed to SD and REG modes), Norm1 display format, Deg measure for angles, a b/c
format for fractions, and Dot for the decimal point (as opposed to Comma). (These settings are
all discussed in detail below.) If you change your mind and decide you really dont want to reset
the calculator, press anything else (such as AC).
Similarly, if you do not want to reset the calculator completely, but merely erase all
memories and playback, press 1 . You will see in the display
Mem clear
If you press =, you will clear all memories and playback. Again, if you change your mind, press
AC.
Computational, Statistics, and Regression Modes
Your calculator can operate in three modes, COMP (for COMPutational), SD (for
Statistical Data), and REG (for REGression). The COMP mode is used for everyday
calculations of the kinds you have been doing above. The SD mode is used for statistical
analysis of one variable. The REG mode is used for statistical analysis of the correlation
SCIENTIFIC CALCULATOR Page 82 of 84 6/2/2009
between two variables. To change modes, press the MODE key (second key from the right in
the top row). You will see
COMP SD REG
1 2 3
Press 1 to go into (or stay in) COMP mode. If you press 2, you will go into SD mode; if you
press 3, you will see a row of further choices:
Lin Log Exp
1 2 3
(Other choices can be reached by using the right arrow key.) If you really want to do statistics,
you can refer to the section Vital Statistics. If that is not what you want, press AC , and then
press MODE again to get back into COMP mode.
Degrees, Radians, Grads
Next, you have the selection of degrees, radians, or grads. This setting only concerns the
trigonometric functions sin, cos, tan, and their inverses. To change from degrees to radians,
press the MODE key twice. You will see
Deg Rad Gra
1 2 3
If you press 2, the small D at the top of the display changes to R. Similarly, if you press MODE
twice and then 3, the R changes to G, and if you press MODE twice and then 1, the G changes
back to D.
Display Formats
Your calculator can handle numbers ranging in absolute value from 1.0 10
-99
to
9.999999999 10
99
(besides 0, of course). To represent these numbers on the display, it can use
a variety of formats. As it comes from the store, or after you have reset it, it uses a format called
NORM1. In this format, numbers between 0.01 (that is, 10
-2
) and 9999999999 (that is, 10
10
- 1)
in absolute value are represented in decimal form, with 10 significant figures for numbers 1,
and 9 significant figures for numbers < 1, with trailing zeroes to the right of the decimal point
omitted. Thus, for example, 10/3 is displayed as 3.333333333, 1/3 as 0.333333333, and 1/8
as 0.125. Numbers 10
10
or < 10
-2
are displayed in scientific notation. For example,
6.02 10
23
is displayed as 6.02 x10
23
, with small characters x10 to the right of the digits in the
display, and the power of 10 in raised characters to the right of that. This format is probably the
most useful for most purposes.
However, you may want to have your calculator display numbers in a different format.
You can select other formats by pressing the MODE key three times, until you see
Fix Sci Norm
1 2 3
As we have mentioned, when the calculator is reset to its initial state, numbers are displayed in
NORM1 format. If you press 3 for Norm, you will see
Norm 1~2?
If you press 1, numbers will be displayed in Norm1 format. If you press 2, they will be
displayed in Norm2 format. The Norm2 format is a variation of Norm1 format in which
numbers between 0.0000000001 (that is, 10
-9
) and 9999999999 (that is, 10
10
- 1) in absolute
value are displayed in decimal. The advantage of Norm2 format is that it may be easier to grasp
the size of a number than it is in Norm1 format. The disadvantage is that you can lose
SCIENTIFIC CALCULATOR Page 83 of 84 6/2/2009
significant digits in the display. For example, if you enter 1.2345 10
-8
into your calculator, in
Norm1 format you will see 1.2345 10
-08
, whereas in Norm2 format you will see
0.000000012. (The remaining significant digits are still in your calculator. If you multiply this
number by 10
3
, you will see 0.000012345.) You may prefer this display format. It is the default
format on the Sharp.
In Fix format, numbers are displayed (if possible) with a specified number of decimal
places. If you press the MODE key three times, and then select 1 for Fix, you will see
Fix 0~9?
You then select the number of decimal places after the decimal point which you wish to have
displayed. For example, to display values in dollars and cents, you would press 2. Then, if you
enter 123.456, you will see 123.46, with the last digit rounded up. Again, the remaining digits
are still in the calculator; if you multiply this value by 10, you will see 1234.56.
In Sci format, numbers are displayed in scientific notation with a specified number of
significant figures. If you press the MODE key three times, and then select 2 for Sci, you will
see
Sci 0~9?
If you select, for example, 4, then the number 1234.56 will be displayed as 1.235 10
03
. If you
select 9, it will be displayed as 1.23456000 10
03
. As an exception to the above rule, if you
select 0, it will be displayed with 10 significant figures, thus: 1.234560000 10
03
.
The Eng format is a variation of the Sci format in which the power of 10 is always a
multiple of 3. To get Eng format, press the key ENG (the second key from the left in the last
row of black keys). If you enter, for example, 12345.67, it will be displayed in scientific format
as 1.234567 10
04
. Now press ENG. The display changes to 12.34567 10
03
. Engineers like this
notation because it simplifies comparing numbers in the same ball park. For example, it is not
easy to see at a glance which of the numbers 2.34510
5
and 5.43210
4
is greater. In engineering
notation, they become 234.510
3
and 54.3210
3
, with the same power of 10, and it is clear that
the first is greater than the second.
The Casio has an interesting further twist on Eng format. As you observed, if you enter
12345.67 and display it in Eng format, you have 12.34567 10
03
. Now, if you press ENG again,
you see 12,345.67 10
00
. If you press ENG yet again, you see 12,345,670 10
-03
. Each time you
press ENG, the decimal point moves three places to the right, and, to compensate, the power of
10 decreases by 3. Thus, the value of the number in the display is unchanged. To move the
decimal point back to the left, press SHIFT ENG. (Note the above the ENG key.) The
display becomes 12,345.67 10
00
. If you press SHIFT ENG repeatedly, the display changes to
12.34567 10
03
, 0.01234567 10
06
, and so on. This might be useful in a situation where you
have a batch of numbers ranging between, say, 500,000 and 2,000,000. Some of them would
have 10
03
in their expression in engineering format, and some would have 10
06
. Using ENG
and SHIFT ENG, you can see all of them with the same power of 10, and thus more easily
compare them.
Fraction Display
The Casio has two more settings. To access them, press the MODE key four times. You
will see
Disp
1
Press 1, and you will see
SCIENTIFIC CALCULATOR Page 84 of 84 6/2/2009
ab/c d/c
1 2
These relate to the way in which the Casio handles fractions. In the default mode, which Casio
labels ab/c, you can enter and display fractions in the form of an integer followed by a proper
fraction, for example 2 3/7. You do this using the a b/c key, at the left of the second row of
black keys. If you punch in
2 a b/c 3 a b/c 7 =,
you will see
237.
in the display. Your calculator will manipulate this as an exact fraction. For example, if you
press
+ 9 a b/c 13 =,
you will see the display 31191, meaning that 2 3/7 + 9/13 = 3 11/91. If instead you punched
in
2 + 3 7 + 9 13 =,
you will see 3.120879121, and it is far from obvious that this is the decimal approximation to
3 11/91. In some cases for example, finding solutions of linear equations with integer
coefficients it is useful to have the answers in exact fraction form. If you choose the option
d/c by pressing 2, you will only be able to punch in fractions in the form d/c, that is, without an
integer part, and your answers will come out in the same form. Thus, instead of punching in
2 3/7 as 2 a b/c 3 a b/c 7 =, you would have to punch it in the equivalent form 17/7, that is, as
17 a b/c 7 =. You can find out more about using your calculator to operate with fractions in the
section Fractions, Proper and Improper above.
Dot versus Comma
Finally, you can change the symbol used for the decimal point. In the English-speaking
world, the decimal point is represented by the dot (.), and the comma is used to separate
thousands, millions, etc. In much of the rest of the world, just the opposite convention is used.
If you want to have your calculator use the comma for the decimal point, press MODE four
times, to get the display
Disp
1
press 1 to get the display
ab/c d/c
1 2
as above, and then press either the right-arrow key or the MODE key once more to get
Dot Comma
1 2
and press 2 to get the comma to represent the decimal point. If now you enter the number
123456.789, you will see 123.456,789 in the display. To get back to the dot notation for the
decimal point, repeat the above process, but press 1 at the last step.