Science
Science
Gravitation – Class 9 Notes (Extra Deep & Holds moon around Earth.
Causes free fall of objects.
Easy) Responsible for tides in seas and oceans.
Gives us weight (force with which Earth attracts us).
1. Introduction to Gravitation
4. Free Fall
Gravitation: A natural phenomenon by which all objects in the universe attract each
other. When an object falls only under the influence of gravity (no air resistance), it is in free
Discovered by: Sir Isaac Newton (inspired by an apple falling from a tree). fall.
Gravitation acts everywhere in the universe: between planets, stars, galaxies, and also During free fall, the object experiences a uniform acceleration called acceleration due to
between us and the Earth. gravity (ggg).
States: Every object in the universe attracts every other object with a force that is F=GMmR2F = G \frac{M m}{R^2}F=GR2Mm
directly proportional to the product of their masses and inversely proportional to
the square of the distance between them. But force = mass × acceleration
6. Mass vs Weight
3. Importance of Gravitation
Notes) Meaning:
If no net force acts, a body continues doing what it was doing (rest or uniform motion).
Inertia = tendency of a body to resist change in its state of motion.
Motion = change in position of an object with time. 1. Inertia of Rest → Body resists change from rest. (Example: Passenger jerks forward
To understand why objects move or stop moving, we study the laws of motion given by when bus starts suddenly).
Sir Isaac Newton. 2. Inertia of Motion → Body resists change from motion. (Example: Passenger jerks
These laws form the foundation of mechanics. backward when bus stops suddenly).
3. Inertia of Direction → Body resists change in direction. (Example: Mud splashes
tangentially when a wheel spins fast).
2. Force
⚡Second Law (Law of Force and Acceleration)
Force: A push or pull acting on a body that changes (or tends to change) its state of rest
or motion. “The rate of change of momentum of an object is directly proportional to the applied
Force has magnitude and direction → it is a vector quantity. unbalanced force and takes place in the direction of force.”
6. Impulse
⚡Third Law (Action-Reaction Law)
Impulse = product of force and the short time for which it acts.
“For every action, there is an equal and opposite reaction.”
Impulse=F⋅Δt=ΔpImpulse = F \cdot \Delta t = \Delta pImpulse=F⋅Δt=Δp
Characteristics:
Impulse = Change in momentum.
Forces always occur in pairs. Units: Newton-second (Ns).
They act on different bodies.
They never cancel out each other. Examples:
Examples: Catching a ball with hands moving backward → increases time, reduces force on hand.
Cushions, airbags, and shock absorbers work on impulse principle.
Gun recoils when fired.
Walking: we push the ground backward, ground pushes us forward.
Swimming: we push water backward, water pushes us forward.
7. Law of Conservation of Momentum
“If no external force acts on a system of interacting bodies, the total momentum of the
5. Inertia & Momentum system remains constant.”
Property of body to oppose change in motion. Before collision: momentum = m1u1+m2u2m_1 u_1 + m_2 u_2m1u1+m2u2
Depends on mass → heavier body = more inertia. After collision: momentum = m1v1+m2v2m_1 v_1 + m_2 v_2m1v1+m2v2
According to Newton’s 3rd law: forces are equal & opposite → change in momentum is
equal.
Hence:
m1u1+m2u2=m1v1+m2v2m_1 u_1 + m_2 u_2 = m_1 v_1 + m_2 v_2m1u1+m2u2=m1v1+m2v2
Speed=DistanceTimeSpeed = \frac{\text{Distance}}{\text{Time}}Speed=TimeDistance
Motion = Change in the position of an object with respect to time and a fixed reference
point.
Example: A moving car, swinging pendulum, Earth revolving around the Sun. Velocity: Displacement per unit time (vector).
Velocity=DisplacementTimeVelocity =
Motion is relative → A passenger in a moving train is at rest w.r.t. the train but in motion
w.r.t. a tree outside. \frac{\text{Displacement}}{\text{Time}}Velocity=TimeDisplacement
Speed only gives magnitude, velocity gives both magnitude & direction.
2. Types of Motion
1. Translatory motion – straight-line motion (car on road). 6. Acceleration
2. Circular motion – motion along a circular path (Earth around Sun).
3. Rotational motion – spinning around an axis (fan blade). Rate of change of velocity per unit time.
4. Oscillatory motion – back-and-forth motion (pendulum).
a=v−uta = \frac{v - u}{t}a=tv−u
Where:
3. Distance & Displacement uuu = initial velocity
vvv = final velocity
Distance: Actual path length traveled (scalar). ttt = time taken
Displacement: Shortest straight-line distance between initial and final positions, along SI unit: m/s²
with direction (vector).
Types:
Example: If you walk 4 m east then 3 m west:
Positive acceleration → velocity increases.
Distance = 7 m Negative acceleration (retardation/deceleration) → velocity decreases.
Displacement = 1 m east Zero acceleration → uniform velocity.
Speed is constant, but velocity changes (direction keeps changing).
7. Graphical Representation of Motion
Acceleration is directed towards the center → called centripetal acceleration.
(a) Distance-Time Graph
Examples:
Straight line → uniform motion. Planets around Sun
Curve → non-uniform motion.
Moon around Earth
Slope gives speed. Stone tied to a string and whirled
(b) Velocity-Time Graph
Slope = acceleration.
Area under graph = displacement. 10. Key Differences Table
Example: Concept Scalar Vector
Straight line slope up → uniform acceleration. Distance vs Displacement Only magnitude Magnitude + direction
Straight line slope down → uniform retardation.
Horizontal line → uniform velocity. Speed vs Velocity Distance/time Displacement/time
s = displacement 2. Acceleration Due to Gravity This formula calculates the acceleration of a body
Other Key Formulas due to Earth's gravity at its surface.
Formula: g = G(M/R²)
Speed = Distance / Time: (where speed is constant)
Where:
Average Speed = Total Distance / Total Time
o g = Acceleration due to gravity
Velocity = Displacement / Time
o G = Universal gravitational constant
Average Velocity = Total Displacement / Total Time
o M = Mass of the Earth
Acceleration = (Final Velocity - Initial Velocity) / Time
o R = Radius of the Earth
3. Relationship between Weight and Mass
Important Definitions
Velocity: The rate of change of displacement.
Acceleration: The rate of change of velocity. Class 9 Science – Matter in Our
Momentum: The product of an object's mass and its velocity (p = mv), which is a vector
quantity.
Surroundings (Full Notes)
o For ice = 334 kJ/kg. o Predicted by Satyendra Nath Bose & Albert Einstein.
Latent Heat of Vaporization: Heat energy required to change 1 kg liquid into gas at
constant temperature.
o For water = 2260 kJ/kg.
Consists of two or more pure substances mixed in any proportion. Amount of solute present in given amount of solution.
No chemical reaction between components. Expressed as:
Can be separated by physical methods (filtration, evaporation, etc.).
May be homogeneous (uniform) or heterogeneous (non-uniform).
Examples: Air, milk, soil, lemonade.
4. Suspensions
Heterogeneous mixtures with visible particles.
Particle size: larger than 100 nm.
Example: Chalk in water, sand in water.
2. Types of Mixtures
Properties:
(A) Homogeneous Mixture
Particles visible to naked eye.
Uniform composition throughout. Scatter light (Tyndall effect).
Particles not visible separately. Unstable → particles settle on standing.
Example: Air, sugar in water, brass (alloy). Can be separated by filtration.
3. Solutions Properties:
Homogeneous.
Particles smaller than 1 nm → cannot be seen.
For Gases from Gases Formed by physical mixing Formed by chemical reaction
Fractional distillation of air → separates oxygen, nitrogen, argon. Components keep individual properties Properties different from components
(A) Element
Comparison of Solutions, Colloids &
Pure substance made of only one kind of atom.
Suspensions
Feature Solution Colloid Suspension o Water evaporates from wet pads in cooler → absorbs heat → sends cool air into
Apparently homogeneous (looks room.
uniform, but actually 6. Feeling cool under a fan after a bath
Type of mixture Homogeneous Heterogeneous o Fan increases evaporation of water from skin → absorbs heat → cooling effect.
heterogeneous at microscopic
level) 7. Wet clothes feel cold when worn
o Water evaporates slowly from the clothes → takes heat from body → gives
Very small (< 1 cooling.
Particle size Intermediate (1–100 nm) Large (> 100 nm)
nm)
Visibility of Not visible even Not visible to naked eye, visible
particles with microscope under powerful microscope
Visible to naked eye
✅Why cooling happens?
Unstable → particles
Stability
Stable → solute
never settles
Stable → particles do not settle on
standing
settle down on During evaporation, high-energy (fast)
standing
Cannot be Cannot be separated by ordinary
Can be separated by
molecules escape as vapor, leaving behind
Separation separated by
filtration
filtration, but can by
centrifugation
filtration molecules with lower energy. This lowers the
Tyndall Effect
(scattering of Absent Present (colloids scatter light)
Present (because temperature of the remaining liquid/surface
particles are large)
light)
Appearance Transparent Translucent Opaque
→ hence cooling. Cell – The Fundamental
Examples
Salt in water, sugar Milk, fog, smoke, blood, soap Chalk in water, muddy Unit of Life (Class 9)
in water, air solution water, sand in water
❄ Cooling Due to Evaporation – Examples o Anton van Leeuwenhoek: Observed living cells.
1. Sweating in humans ♂
o When sweat evaporates from the skin, it absorbs heat from our body → body feels
cool.
2. Cell Theory
2. Earthen pot (matka/ghara) cooling
o Water seeps through tiny pores of the pot → evaporates → absorbs heat → water
Proposed by Schleiden (plants) & Schwann (animals).
inside becomes cool. Later modified by Rudolf Virchow.
3. Alcohol/Acetone on skin (like sanitizer or nail polish remover) Main points:
o Evaporates very fast → takes heat from skin → skin feels cold.
1. All living organisms are made of cells.
4. Water sprinkled on roof or ground in summer 2. Cell is the basic unit of life.
o Evaporation of water absorbs heat → makes surface cooler.
3. All cells arise from pre-existing cells.
5. Desert coolers
Cytoplasm
3. Types of Organisms by Cells
Unicellular → Made of one cell (Amoeba, Paramecium, Bacteria). Jelly-like fluid between nucleus & cell membrane.
Multicellular → Made of many cells (Plants, Animals, Humans). Contains organelles → site of many metabolic activities.
Nucleus
Network of membranes.
5. Types of Cells (Structure) Rough ER (RER): Has ribosomes, protein synthesis.
Smooth ER (SER): No ribosomes, lipid synthesis & detoxification.
1. Prokaryotic Cells
o Primitive, no well-defined nucleus.
Ribosomes
o Genetic material (DNA) lies in nucleoid.
o No membrane-bound organelles.
Non-membrane bound, found in cytoplasm or on RER.
o Example: Bacteria, Blue-green algae.
Function → protein synthesis (protein factories).
2. Eukaryotic Cells
o Advanced, true nucleus with nuclear membrane.
Golgi Apparatus
o Have membrane-bound organelles (Mitochondria, ER, Golgi, etc.).
o Example: Plants, Animals, Fungi.
Stack of flattened sacs.
Modifies, packages & transports proteins & lipids.
Forms lysosomes.
(B) Complex Permanent Tissue (different types of cells, common function → transport)
1. Parenchyma
o Structure: Living cells, thin cell walls, large vacuoles.
o Function: Storage of food, photosynthesis, filling spaces.
o Special type: Chlorenchyma (with chlorophyll → photosynthesis). 5. Quick Comparison Table
o Example: Soft parts of plants, fruits.
2. Collenchyma Tissue Living/Dead Function Example
o Structure: Living cells, unevenly thickened at corners.
o Function: Provides flexibility + mechanical support. Parenchyma Living Storage, photosynthesis Fruits, leaves
o Example: Found in leaf stalks, stems.
3. Sclerenchyma Collenchyma Living Flexibility, support Leaf stalk
o Structure: Dead cells, very thick walls with lignin.
o Function: Provides hardness, strength.
Tissue Living/Dead Function Example
Difference Between Meristematic and
Sclerenchyma Dead Strength, rigidity Coconut husk
Permanent Tissues
Xylem Mostly dead Water transport (upward) Roots → leaves
Feature Meristematic Tissue Permanent Tissue
Phloem Mostly living Food transport (both ways) Leaves → rest of plant Cell
Actively dividing Non-dividing (differentiated)
division
Epidermis Living Protection, exchange Leaf surface Cell wall Thin Thick (sometimes lignified)
Vacuoles Absent or very small Large and prominent
Cork Dead Protection, waterproof Bark of trees
Cytoplasm Dense cytoplasm Less dense cytoplasm
Nucleus Large, prominent Small or normal size
Shape of Small, isodiametric (similar in
Mind Map: Plant Tissues cells all directions)
Variable (specialized according to function)
Growth of plant (length, Perform permanent functions (support, storage,
PLANT TISSUES Function
thickness, internodes) transport, protection)
│ Apical, Intercalary, Lateral Parenchyma, Collenchyma, Sclerenchyma,
├── 1. Meristematic Tissue (Dividing, growth) Examples
meristems Xylem, Phloem, Epidermis, Cork
│ ├── Apical → Tip of root/shoot → ↑ Length (primary growth)
│ ├── Intercalary → Base of leaves/nodes → Growth of leaves, internodes
│ └── Lateral (Cambium) → Sides of stem/roots → ↑ Thickness (secondary growth)
✅Easy way to remember:
│
├── 2. Permanent Tissue (Non-dividing, specialized)
│ Meristematic = “Active, Young, Growing” cells.
│ ├── (A) Simple Permanent Tissue (1 type of cell) Permanent = “Mature, Specialized, Working” cells.
│ │ ├── Parenchyma → Living, storage, photosynthesis (soft parts, fruits)
│ │ ├── Collenchyma → Living, flexibility + support (leaf stalks)
│ │ └── Sclerenchyma → Dead, strength (coconut husk, nutshell)
│
│ ├── (B) Complex Permanent Tissue (different cells, transport)
│ │ ├── Xylem (mostly dead) → Water & minerals ↑
│ │ │ ├── Tracheids & Vessels → Transport
│ │ │ ├── Fibres → Support
│ │ │ └── Parenchyma → Storage
│ │ └── Phloem (mostly living) → Food transport (both ways)
│ │ ├── Sieve tubes → Transport food
│ │ ├── Companion cells → Help sieve tubes
│ │ ├── Fibres → Support
│ │ └── Parenchyma → Storage
│
└── 3. Protective Tissue
├── Epidermis → Outer layer, stomata, cuticle, protection
└── Cork (Phellem) → Dead, waterproof (suberin), bark protection