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AI Project Log

The AI Project Logbook outlines the development of a project called Valorant Game Analyser by a team from Modi Public School for the academic year 2024-25. It includes sections for team roles, project planning, meeting minutes, and a communication plan, detailing tasks, timelines, and responsibilities for each phase of the project. The logbook serves as a resource for students to document their progress and collaborate effectively while addressing a local problem using AI.

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0% found this document useful (0 votes)
5 views29 pages

AI Project Log

The AI Project Logbook outlines the development of a project called Valorant Game Analyser by a team from Modi Public School for the academic year 2024-25. It includes sections for team roles, project planning, meeting minutes, and a communication plan, detailing tasks, timelines, and responsibilities for each phase of the project. The logbook serves as a resource for students to document their progress and collaborate effectively while addressing a local problem using AI.

Uploaded by

bijayp329
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

AI PROJECT LOGBOOK

Resource for Students


(Adapted from “IBM EdTech Youth Challenge – Project Logbook” developed by IBM

in collaboration with Macquarie University, Australia and Australian Museum)

KEY PARľNERS

INDIA IMPLEMENTATION PARTNERS

GLOBAL PARTNERS

1
AI Project Logbook

PROJECT NAME: Valorant Game Analyser

SCHOOL NAME: Modi Public School

YEAR/CLASS: 2024-25 / 12th Standard

TEACHER NAME:

TEACHER EMAIL: N/A

TEAM MEMBER NAMES AND GRADES:

1. ~12th Grade

2. ~12th Grade

3. ~12th Grade

4. ~12th Grade

5. ~ 12th Grade

2
1. Introduction
This document is your Project Logbook, and it will be where you record your
ideas, thoughts

and answers as you work to solve a local problem using AI.

Make a copy of the document in your shared drive and work through it digitally
with your team.
You can also print a copy of the document and submit a scanned copy once you
have
completed the Project Logbook. Feel free to add pages and any other supporting
material to
this document.

Refer to the AI Project Guide for more details about what to do at each step of your
project.

2. Team Roles
2.1 Who is in your team and what are their roles?

Role Role description Team Member Name


Team Leader Programming of the main Akarsh Jha
software, Logbook preparation,
assigning of tasks to the
members, scheduling meetings,
reviewing progress of all
aspects of the project.
Team Member Project Designer, Logbook Amisha Gupta, Titas Das
preparation, Video recorder and
editor.

Team Member UX Surveyor, Interviewer, Swastik Ranjan Saha,


Project Designer. Gangotri Roy

Team Mentor Supervising the team leader Sayan Acharya


and members.

3
2.2 Project plan

The following table is a guide for your project plan. You may use this or create
your own
version using a spreadsheet which you can paste into this section. You can
expand the ‘Notes’
section to add reminders, things that you need to follow up on, problems that
need to be fixed
urgently, etc.

Phase Task Planned Planned Planned Actual Actual Actual Who is Notes/Remarks
start end duration start end date duration responsible
date date (hours, date (hours,
minutes) minutes)
Preparing for Coursework, 23-06- 25-06- 15-24 23-06- 26-06- 20.5 All Team
the project readings 2024 2024 Hours 2024 2024 Hours Members
Set up a 23-06- 23-06- 15 23-06- 23-06- 15 Aakarsh
team folder 2024 2024 minutes 2024 2024 minutes
on a shared
drive
Defining the Background 24-06- 25-06- 5 Hours 24-06- 25-06- 3 Hours All Team
problem reading 2024 2024 2024 2024 Members
Research 24-06- 26-06- 20 Hours 24-06- 25-06- 18 Hours Akarsh
issues in our 2024 2024 2024 2024 Abhirup
community
Team 25-06- 25-06- 4 Hours 25-06- 25-06- 3 Hours All Team
meeting to 2024 2024 2024 2024 Members
discuss
issues and
select an
issue for the
project
Complete 25-06- 26-06- 4 Hours 25-06- 26-06- 3 Hours All Team
section 3 of 2024 2024 2024 2024 Members
the Project
Logbook
Rate 3/3
yourselves
Understanding Identify 27-06- 27-06- 3 Hours 27-06- 27-06- 2 Hours Akarsh
users
the users 2024 2024 2024 2024 Titas
Meeting with 27-06- 28-06- 10 Hours 27-06- 28-06- 8 Hours Akarsh
users to 2024 2024 2024 2024 Rifat
observe
them
Interview 28-06- 28-06- 30 28-06- 28-06- 30 Akarsh,
with user (1) 2024 2024 Minutes 2024 2024 Minutes Abhirup
Interview 28-06- 28-06- 30 28-06- 28-06- 30 Akarsh,
with user (2) 2024 2024 Minutes 2024 2024 Minutes Titas
Complete 28-06- 29-06- 4 Hours 28-06- 29-06- 4 Hours All Team
section 4 of 2024 2024 2024 2024 Members
the Project
Logbook
Rate 3/3
yourselves
Brainstorming Team 30-06- 2-07- 12 Hours 30-06- 2-07-2024 10 Hours All Team
meeting to 2024 2024 2024 Members
generate
ideas for a
solution
Complete 2-07- 3-07- 4 Hours 2-07- 3-07-2024 4 Hours All Team
section 5 of 2024 2024 2024 Members
the Project
Logbook
Rate 3/3
yourselves
Designing Team 5-07- 7-07- 10 Hours 5-07- 7-07-2024 10 Hours All Team
your solution meeting to 2024 2024 2024 Members
design the
solution
Complete 7-07- 7-07- 2 Hours 7-07- 7-07-2024 2 Hours Akarsh
section 6 of 2024 2024 2024
the logbook
Rate 3/3
4
yourselves
Collecting and Team 8-07- 9-07- 4 Hours 8-07- 9-07-2024 6 Hours All
preparing data meeting to 2024 2024 2024 Team
discuss Member
data s
requirements
Collecting and Data 11-07- 13-07- 12 11-07- 14-07- 14 Hours Akarsh
Hours
preparing data collection 2024 2024 2024 2024
Prototyping

Data 14-07- 16-07- 18 14-07- 15-07- 10 Hours Bhaskar


Hours
preparation 2024 2024 2024 2024
and labelling
Complete 16-07- 16-07- 1 Hour 16-07- 16-07- 1 Hour Gangotri
Section 6 of 2024 2024 2024 2024 Arghadeep
the Project
Logbook
Team 16-07- 16-07- 4 Hours 16-07- 16-07- 3 Hours All Team
meeting to 2024 2024 2024 2024 Members
plan
prototyping
phase
Prototyping Train your 18-07- 20-07- 15 18-07- 20-07- 13 Hours Aakarsh
Hours
Testing model with 2024 2024 2024 202
input dataset
Test your 18-07- 20-07- 15 18-07- 20-07- 13 Hours Maahir
Hours
model and 2024 2024 2024 2024
keep training
with more
data until
you
think your
model is
accurate
Write a 20-07- 21-07- 10 20-07- 21-07- 10 Hours Swastik
Hours
program to 2024 2024 2024 2024
initiate
actions
based on the
result of your
model
Complete 21-07- 21-07- 1 Hour 21-07- 21-07- 1 Hour Amisha
section 8 of 2024 2024 2024 2024
the Project
Logbook
Rate 3/3
yourselves
Team 23-07- 23-07- 3 Hours 23-07- 23-07- 2 Hours All Team
meeting to 2024 2024 2024 2024 Members
discuss
testing plan
Testing Invite users 25-07- 27-07- 48 25-07- 27-07- 48 Hours Akarsh
Hours
Creating the to test your 2024 2024 2024 2024 Titas
video prototype
Conduct 25-07- 27-07- 48 25-07- 27-07- 48 Hours Arghadeep
Hours
testing with 2024 2024 2024 2024 Abhirup
users
Complete 27-07- 27-07- 2 Hours 27-07- 27-07- 1.5 Hours Rifat
section 9 of 2024 2024 2024 2024
the Project
Logbook
Rate 3/3
yourselves
Team 9-08- 9-08- 8 Hours 9-08- 9-08-2024 7 Hours All Team
meeting to 2024 2024 2024 Members
discuss
video
creation
Write your 10-08- 11-08- 15 10-07- 12-08- 17 Hours Bhaskar
Hours
script 2024 2024 2024 2024 Maahir
Film your 12-08- 15-08- 50 12-07- 15-07- 50 Hours Amisha
Hours
video 2024 2024 2024 2024
5
Edit your 15-08- 17-08- 30 15-07- 17-07- 30 Hours Akarsh
Hours
video 2024 2024 2024 2024
Completing Reflect on 20-08- 20-08- 3 Hours 20-08- 20-08- 3.5 Hours All Team
the logbook the project 2024 2024 2024 2024 Members
with your
team
Complete 21-08- 22-08- 10 Hours 21-08- 22-08- 10 Hours All
sections 10 2024 2024 2024 2024 Team
and 11 of Member
the Project s
Logbook
Review 23-08- 23-08- 4 Hours 23-08- 23-08- 5 Hours All
your 2024 2024 2024 2024 Team
Project Member
logbook s
and video
Submission Submit N/A N/A N/A N/A N/A N/A N/A
your
entries on
the IBM

2.3 Communications plan

Will you meet face-to-face, online or a mixture of each to communicate?


Mixture

How often will you come together to share your progress?


Once per week

Who will set up online documents and ensure that everyone is contributing?
Akarsh

What tools will you use for communication?


Google Drive, Discord, WhatsApp, Microsoft Drive, Gmail

2.4 Team meeting minutes (create one for each meeting held)

Date of meeting: 25-06-2024


Who attended: All Team Members,
Educator Who wasn’t able to attend: N/A

Purpose of meeting: Discussion and selection of issue to work

upon.

Items discussed:
1. Gaming Industry is worth >$300 billion, every gamer should have easy
access to the
analysis of their gameplay to improve.
2. Valorant is the most prominent and popular e-sports game.
3. Factors affecting the growth of a player’s gameplay is limited to
watching professional gameplay and crude practice.
4. Players should have access to a personalized, deep analysis of their
gameplay. 6

Things to do (what, by whom, by when)


1. Come up with an idea to aid the performance of players.
7
Date of meeting:27-06-2024
Who attended: Akarsh,Abhirup,
Who wasn’t able to attend: Educator

Purpose of meeting: Observation of the problems faced by the

users.

Items discussed:
1. What do players lack in excelling at the game?
2. Suitability of online resources with respect to players from all strata.
3. Lack of a systematic mindset in achieving the ideal skillset.

Things to do (what, by whom, by when)


1. Must develop a medium to deliver players what they require to improve.
2. Rifat and Maahir.
3. Over the course of the following week.

Date of meeting:30-06-2024
Who attended: All Team
Members Who wasn’t able to
attend: N/A

Purpose of meeting: Generation of ideas for a

solution.

Items discussed:
1. Possibility of creating a Computer Vision Software to train the aim of a
player.
2. Challenges faced in creating a deep analytic personalised
recommendation system.
3. Plotting of regression graph and prediction of data using two statistical
elements of the player.

Things to do (what, by whom, by when)

Date of meeting:5-07-2024
Who attended: All Team
Members Who wasn’t able to
attend: N/A

Purpose of meeting: Designing of

Solution. Items discussed:


1. Python, being one of the best languages to develop AI models, will be used
to develop
the program.
2. Kill-Death ratios of players would be mined from an online data source.
3. An ideal KD will be predicted for the players to attain.
Things to do (what, by whom, by when)
1. Commencement of coding the program.

8
2. Akarsh
3. By the following week.

Date of meeting:8-07-2024
Who attended: Akarsh, Rifat
Mentor Who wasn’t able to attend:
Maahir

Purpose of meeting: Discussion of Data

Requirements. Items discussed:


1. Plotting and prediction requires mining data from a player’s profile with
the required
statistics.
2. KD ratios of the players are required.
3. A secondary list with as many elements as in the KD list is required
to represent the matches and showcase the graph.

Things to do (what, by whom, by when)


1. Obtaining of a reliable data source and integrating it in the main code.
2. Akarsh.
3. Over the course of July.

Date of meeting:16-07-2024
Who attended: All Team
Members. Who wasn’t able to
attend: N/A

Purpose of meeting: Planning of Prototyping

Phase. Items discussed:


1. Required libraries to mine data, give time lags, train the model, etc. would
be first
imported.
2. A list of the KDs of the player would be made along with a second
list to represent matches.
2. Cleansing of the string data from the KD list will take place.
3. The model would be trained on the KDs and will predict an ideal KD.
4. A regression graph would also be displayed.

Things to do (what, by whom, by when)


1. Carrying out the coding for the discussed plans.
2. Akarsh
3. Over the course of fall.

9
Date of meeting:23-07-2024
Who attended: All Team
Members. Who wasn’t able to
attend: N/A

Purpose of meeting: Discussion of Testing

Plan. Items discussed:


1. Deciding the target users to test the program out.
2. How we would keep track of and troubleshoot the bugs and errors in
the program [Link] of users in setting up the program and testing
it out on their computers.

Things to do (what, by whom, by when)


1. Take feedback from the users and make alterations to the program.
2. Akarsh,Abhirup,Swastik.
3. Over the course of the following week(s).

Date of meeting:9-08-2024
Who attended: All Team
Members. Who wasn’t able to
attend: N/A

Purpose of meeting: Discussion of the Video

Creation. Items discussed:


1. How we would go about the video to elucidate on the primary problem
statement and the solution in a concise and interesting manner.
2. Venue to record different clips of the
video. [Link] of ideal game clips
with voiceovers.
[Link] and software that would be used in recording and editing the video.

Things to do (what, by whom, by when)


1. Recording and editing of the video clips, game clips and voiceovers.
2. Akarsh,Gangotri.
3. In the following 10 days.

10
3. Problem Definition
3.1 List important local issues faced by

The primary problem being faced by gamers and e-sports athletes from all strata
around the world is not having access to necessary and proper resources to
improve their gameplay.
Polishing up of one’s gameplay is out of personal interest for some but it can
strongly influence the livelihood of professional e-sports athletes. Insights of how
the player plays in a structured format provides little to no help. Understanding
such data can be difficult for some people.

Main Issues:
1. Indirect loss of livelihood
2. Lack of proper analytical data
3. Inessential, raw data
4. Difficulty understanding such data

3.2 Which issues matter to you and why?

One of the most critical problems is the loss of livelihood amongst e-sports
athletes who hold great potential but are unable to excel due to improper
training. So, this issue and the subproblems related to it matter greatly.

Players being unable to improve their gameplay is not just limited to professional
players but to casual players as well who cannot afford to hire a trainer to help
them ameliorate their gameplay. Troubleshooting one’s inaccuracies can open up
new opportunities and give one new perspective to look at things which can
indirectly widen the thinking capacity of the person.

3.3 Which issue will you focus on?

Valorant players having access to analytical and personalized insights of their


gameplay will help them with respect to their cause regardless of any factor. This
solution will be time- saving, convenient and cost-effective.
This would be the primary issue on which we would focus on.

11
3.4 Write your team’s problem statement in the format below.

How can we help Gamers and E-Sports Athletes find a way to Analyse their
Gameplay Statistics so that they can Tweak and Improve their Gameplay.

Rate yourself
3
Problem Definition

1 point - A local problem is described


2 points - A local problem which has not been fully solved before is described.
3 points - A local problem which has not been fully solved before is explained in detail
with supporting research.

12
4. The Users
4.1 Who are the users and how are they affected by the problem?

• Casual Gamers
• Professional E-Sports Athletes
• Anyone using games to widen their perspective of looking at things.

Inability to improve their gameplay using existing resources and raw structural
data.

4.2 What have you actually observed about the users and how the problem affects
them?

Players try to improve their gameplay using methods that are, mostly, just
imitation of a specific successful game style by a different player/group of players.
Players do not adequately troubleshoot their gameplay which leads to them being
unable to understand what is actually wrong with how they play. It is the
fundamentals that must be improved and not the overlying factors.
Casual players and e-sports athletes are highly affected by this problem as for the
athletes, good gameplay is a factor of utmost importance for their livelihood.
Moreover, being unable to improve leads to the players, in general, feeling
apathetic and indolent.

4.3 Record your interview questions here as well as responses from users.

Q1. What method do you currently use to improve your


gameplay?
Ans:
 Just Play
 nothing
 Practice
 general practice
 practice
 watching professional players, YouTube Valorant CC's, training grounds

Q2. Do you think that the current available sources to give you insights about your
gameplay are sufficient to excel?
Ans.
 Just play
 No
 nope
 not excel but slightly improve
 nah
 yes

13
Q3. Roughly, what percentage of the people (under the age of 40) you know
play Valorant?
Ans.
 70%
 75%
 idk
 60%
 55%
 idk but it’s a bunch

Q4. Can you make out exactly how much improvement you should ideally
show with respect to your past gameplay?
Ans.
 No
 Yes
 idk
 Very Much
 no
 need to have better aim and use abilities in wiser way

14
4.4 Empathy Map

Map what the users say, think, do and feel about the problem in this table

What our users are saying What our users thinking

I WANT TO DEVELOP THE WHY DO I KEEP LOSING DESPITE


FUNDAMENTALS OF MY OF HAVING BETTER AIM THAN
GAMEPLAY. MOST PLAYERS?

DECENT AIM ISN’T ENOUGH TO I HAVE A TOP NOTCH SETUP SO


BE GOOD AT THE GAME. WHY IS KILLING OTHER PLAYERS
NOT AN EASY TASK FOR ME?
THIS IS MY PEAK GAMEPLAY BUT
IT IS NOT GOOD ENOUGH. IT MIGHT BE MY IMPERFECT
INTERNET CONNECTION.

What our users are doing How our users feel

READING VALORANT GUIDE DEMOTIVATED


ARTICLES FOR TIPS AND TRICKS. HOPELESS
BAFFLED
IMITATING THE GAME STYLE OF ANXIOUS
PROFESSIONAL E-SPORTS NEBBISH
ATHLETES AND YOUTUBERS. AVOIDANT
PARANOID
CONSTANTLY TWEAKING GAME APATHETIC
SETTINGS IN HOPE FOR
EASINESS TO KILL PLAYERS.

15
4.5 What are the usual steps that users currently take related to the problem and
where are the difficulties?

4.6 Write your team’s problem statement in the format below.

Rate yourself
3
The Users

1 point - The user group is described but it is unclear how they are affected by the
problem.
2 points - Understanding of the user group is evidenced by completion of most of the
steps in this section.
3 points - Understanding of the user group is evidenced by completion of most of the
steps in this

16
5. Brainstorming
5.1 Ideas

How might you use the power of AI/machine learning to solve the users’ problem by
increasing their knowledge or improving their skills?

AI Idea #1 Computer Vision Aim Trainer

AI Idea #2 Game Analysation using Regression

AI Idea #3 Private Coaching Forum to match Professional Valorant Volunteers with


players looking to improve

AI Idea #4 Neural Network Model to plot the best attack route for the player on
the Game Mini-map

AI Idea #5 Chatbot based guide recommender

17
5.2 Priority Grid

Evaluate your five AI ideas based on value to users and ease of creation and
implementation.
Hig
h
High value to users, easy to create High value to users, hard to create
VALUE TO USERS

Low value to users, easy to create Low value to users, hard to create

Lo
w Easy Hard
EASE OF DEVELOPMENT

18
5.3 Based on the priority grid, which AI solution is the best fit for your users and for
your team to create and implement?

Briefly summarize the idea for your solution in a few sentences and be sure to
identify the tool
that you will use.

The AI solution of using regression to analyse the gameplay of a player is the best
fit for my users and for my team to create and implement. The supervised
machine learning model will collect the KD ratios of the past matches of a player
from an online source and using regression predict an expected KD that the player
would ideally achieve based on his past gameplay. The player will be instructed to
achieve a KD higher than the predicted KD which will lead to fundamental
improvement, thus encouraging the player. The tools that I will use for this AI
solution are:
 Anaconda
 Jupyter Notebook
 Python
 Visual Studio Code
 Selenium library
 Matplotlib library
 NumPy library
 Scikit-learn library
 Time library

Rate yourself
3
Brainstorming

1 point – A brainstorming session was conducted. A solution was selected.


2 points - A brainstorming session was conducted using creative and critical thinking. A
solution was selected with supporting arguments in this section
3 points - A brainstorming session was conducted using creative and critical thinking. A
compelling

19
6. Design
6.1 What are the steps that users will now do using your AI solution to address the
problem?

1. The users will constantly keep track of their predicted KD and make sure to
maintain it to be as high as possible.

2. Even if the players constantly get relatively lower KDs, the model would keep
predicting a lower KD than before which will force the players to practice more.

3. They will easily check their progress using the upwards, downwards or 0-slope
trend of the regression line in the graph.

Rate yourself
3
Design

1 point – The use of AI is a good fit for the solution.


2 points - The use of AI is a good fit for the solution and there is some documentation
about how it meets the needs of users
3 points - The use of AI is a good fit for the solution. The new user experience is clearly
documented
showing how users will be better served than they are today.

20
7. Data

7.1 What data will you need to train your AI solution?

Kill-Death Ratios, Number of Matches

7.2 Where or how will you source your data?

Do you have
Where will the Who owns the Ethical
Data needed permission to
data come from? data? considerations
use the data?

Have [Link] Website Owner yes

Want/Need Valorant Servers Riot Games yes

Nice to have [Link] Website Owner yes

Rate yourself 3
Data

1 point – Relevant data to train the AI model have been identified as well as how the
data will be sourced or collected.
2 points - Relevant data to train the AI model have been identified as well as how
the data will be sourced or collected. There is evidence that the dataset is balanced.
3 points - Relevant data to train the AI model have been identified as well as how the
data will be sourced or collected. There is evidence that the dataset is balanced, and
that safety and privacy have

21
8. Prototype

8.1 Which AI tool(s) will you use to build your prototype?

Anaconda, Jupyter Notebook, Python, Visual Studio Code, Selenium,


Matplotlib, NumPy, Scikit-learn

8.2 Which AI tool(s) will you use to build your solution?

Anaconda, Jupyter Notebook, Python, Visual Studio Code, Selenium,


Matplotlib, NumPy, Scikit-learn

8.3 What decisions or outputs will your tool generate and what further action needs to
be taken after a decision is made?

Kill-Death (KD) ratios of past Valorant matches of a player are mined from an
online source and stored in a list. A second list is then created with elements
going from 1 through the number of elements in the initial list with the KDs. A
regression line is then plotted after the model is trained using this data. Based on
this regression line, an expected KD (x) is inferred which is then displayed to the
player. The player is then instructed to obtain a KD greater than “x” in the
following match. If the player manages to get a KD higher than “x”, the model
would be retrained and a slightly higher KD would be inferred and displayed. This
would lead to a slow-paced yet gradual improvement in the player’s gameplay. If,
in case the player gets a KD lower than “x”, the retrained model would display a
lower expected KD which would be more convenient for the player to achieve.

Rate yourself
3
Prototype

1 point – A concept for a prototype shows how the AI model will work.
2 points - A prototype for the solution has been created and trained.
3 points - A prototype for the solution has been created and successfully trained to
meet users’ requirements.

22
9. Testing
9.1 Who are the users who tested the prototype?

 Team Members
 Social Media Playfellows
 Members of Gaming Club at the School

9.2 List your observations of your users as they tested your solution.

 Team Members– The program fails to continue working during the data mining
process in some instances.
 Social Media Playfellows- Graph too small to read.
 Members of Gaming Club at the School- Graph too small to read.

23
9.3 Complete the user feedback grid

What works What needs to change

•New chrome window opens for data •Time gap between automated clicking
mining. of “Show More” button needs to be
•Unnecessary data is not displayed. increased so that loading successfully
•Helpful illustration via regression takes place before the function.
graph is shown. •List with the required KDs needs to be
converted into an array for the model to
train on it.

Questions? Ideas

•Would any KD over the predicted KD •A more user-friendly interface.


suffice for an improvement in the •Detailed analysis and integration of
gameplay? other player statistics with each other
•Can the Riot Account ID be used for even better insights.
instead of the IGN?
•Does a downwards-trending graph only
mean deterioration in the gameplay?

9.4 Refining the prototype: Based on user testing, what needs to be acted on now so
that the prototype can be used?

• Sleep time intervals between each automated function of clicking the “Show
More” button for mining the data needs to be increased to at least 2 seconds.
• List of KDs (“yax” in the program) needs to be converted into an array.

9.5 What improvements can be made later?

A more friendly UI can be integrated to the program for a better user experience.
It can be in the form of a website or with the help of a UI library in python.

Rate yourself 3

Testing

1 point – A concept for a prototype shows how it will

24
2 points - A prototype has been tested with users and improvements have been
identified to meet user requirements.
3 points - A prototype has been tested with a fair representation of users and all tasks
in this section have been completed.

[Link] collaboration
10.1 How did you actively work with others in your team and with stakeholders?

●Along with the constant online and offline meetings, regular chat sessions were
taking place amongst the team leader and team members.
●The mentor had the project reviewed by various teachers across India to
improve in any way possible.
●All of the team members directly interacted with the stakeholders, who also
happened to be peers of the members, on discord, steam, etc.
●Stakeholders routinely provided feedback on how convenient it was to adapt to
the program and attain the required KD.

Rate yourself 3

Team collaboration

1 point – There is some evidence of team interactions among peers and stakeholders.
2 points - Team collaboration among peers and stakeholders is clearly documented in
this section.
3 points - Effective team collaboration and communication among peers and
stakeholders is clearly documented in this section.

[Link] learning reflection


11.1. Team Reflections

A good way to identify what you have learned is to ask yourself what surprised
you during the project. List the things that surprised you and any other thoughts
you might have on issues in your local community.

25
Team member name: Akarsh Jha
The primary thing that came to me as a surprise was how undemanding it even
was to create a solution that players could benefit from on a large scale.
Stakeholders could, instead of only using the solution if it were provided to them,
create one on their own. The second thing that surprised me was how with the
same resources, some players were just mediocre at the game. On the other hand,
some made their way to the top leagues and earned millions. I could discern that it
was a player’s discipline obstructing them from improving.

Team member name: Amisha Gupta


The one thing that surprised me the most was that despite of there being so many
facilities and guides online on "How to improve in Valorant?", players still struggled
to improve at the game. Upon further investigation, I realised that all the guides
available online have two major flaws. Firstly, all the guides provide the same
redundant information that doesn't help the players improve in any way. And
secondly, these guides neither give the players any incentive to improve nor any
goal to work towards. They all fail to provide the fundamental push to the players to
excel at the game.

Team member name: Titas Das


Over the course of carrying this project out, the most surprising thing for me was
how with just a systematic and goal-oriented mindset, players would show
enormous improvement. When successful entrepreneurs talk about how it is all
about the mindset, they actually mean it. I have truly learnt from this and will
surely implement this lesson in performing various tasks in my own life.

26
Rate yourself
3

Individual Learning Reflection

1 point – Some team members present an account of their learning during the project.
2 points - Each team presents an account of their learning during the project.
3 points - Each team member presents a reflective and insightful account of their
learning during the project.

[Link] link

Enter the URL of your team video: Paste a video link here

Enter the password (if any): N/A

27
Appendix
Recommended Assessment Rubric (for Teachers)

LOGBOOK AND VIDEO CONTENT


Steps 3 points 2 points 1 point Points
Given
Problem A local problem which has A local problem which has A local problem is
definition not been fully solved before not been fully solved before described
is explained in detail with is described.
supporting research.

The Users Understanding of the user Understanding of the user The user group is
group is evidenced by group is evidenced by described but it is
completion of all of the completion of most of the unclear how they are
steps in Section 4 The Users steps in Section 4 The affected by the
and thorough investigation. Users. problem.

Brainstorming A brainstorming session was A brainstorming session A brainstorming


conducted using creative and was conducted using session was
critical thinking. A compelling creative and critical conducted. A solution
solution was selected with thinking. A solution was was selected.
supporting arguments from selected with supporting
Section 5 Brainstorming. arguments in Section 5
Brainstorming.
Design The use of AI is a good fit for The use of AI is a good fit The use of AI is a good
the solution. The new user for the solution and there fit for the solution.
experience is clearly is some documentation
documented showing how about how it meets the
users will be better served needs of users.
than they
are today.
Data Relevant data to train the AI Relevant data to train the AI Relevant data to train
model have been identified model have been identified the AI model have
as well as how the data will as well as how the data will been identified as well
be sourced or collected. be sourced or collected. as how the data will be
There is evidence that the There is evidence that the sourced or collected.
dataset is balanced, and dataset is balanced.
that safety and
privacy have been
considered.
Prototype A prototype for the solution A prototype for the A concept for a
has been created and solution has been created prototype shows how
successfully trained to meet and trained. the AI model will work
users’
requirements.
Testing A prototype has been A prototype has been A concept for a
tested with a fair tested with users and prototype shows how
representation of improvements it will be tested.
users and all tasks in Section 9 have been identified to
Testing have been completed. meet user requirements.
Team Effective team collaboration Team collaboration among There is some evidence
collaboration and communication among peers and stakeholders is of team interactions
peers and stakeholders is clearly documented in among peers and
clearly documented in Section 10 Team stakeholders.
Section 10 Team collaboration.
collaboration.
Individual Each team member Each team presents an Some team members
learning presents a reflective and account of their learning present an account of
insightful account of their during the project. their learning during the
learning during the project. project.

Total points

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VIDEO PRESENTATION
Points Given
3 –
Criteria excellent 2 –
very good
1 – satisfactory

Communicatio The video is well-paced and communicated, following


n a clear and logical sequence.

Demonstrations and/or visuals are used to illustrate


Illustrative
examples, where appropriate.

Accurat The video presents accurate science and technology


e and uses appropriate language.
languag
e

The video demonstrates passion from team members


Passion
about their chosen topic/idea.

Sound and
image
The video demonstrates good sound and image
quality quality.

The content is presented in the video within a 3-


Length
minute timeframe.

Total points

29

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