ENFORCER
A Knee-Breaking
Rogue Subclass
Art by Lucas
Ferreira CM
ENFORCER
DOUBLE ATTACK
Starting at 17th level, when you reduce a creature to 0 hit
points on your turn, you can use your bonus action to
make another attack. This attack can be a Sneak Attack,
Rogue Subclass even if you have already made one on your turn.
The backbones of any good Thieves’ Guild, enforcers
are ruthless thugs skilled at intimidation and violence.
Usually charged with running protection rackets for the
Guild, enforcers also handle internal problems of the
Guild, ensuring that no Guild member snitches to the
authorities or takes more than their own share.
BONUS PROFICIENCIES
When you choose this archetype at 3rd level, you gain
proficiency with medium armor and martial weapons.
BRUTAL ATTACK
Starting at 3rd level, you can make a Sneak Attack using
any simple or martial melee weapon.
MASSIVE SHOVE
At 9th level, when you make an attack, you can shove the
target as a bonus action. If you succeed, you can push the Art by Lucas
creature up to 15 feet away from you, rather than 5 feet. Ferreira CM
Additionally, if you make an attack with a reach weapon,
you can use your bonus action to make a shove attempt
in reverse, pulling the target toward you on a success.
THREATENING DEMEANOR
By 13th level, you are an expert in threatening
postures and gestures. When you roll initiative,
choose one creature within 60 feet that can see you
to make a Wisdom saving throw. The DC equals 8 +
your proficiency bonus + your Strength or Charisma
modifier (your choice). On a failed save, the target is
frightened by you for up to 1 minute. While the creature
is frightened of you, your attack rolls against it have
advantage. The frightened creature can repeat its saving
throw at the end of each of its turns, ending the effect on
itself on a success.
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